Did something similar to this today, only with an entirely different hero combination.
If I can remember:
1 Warrior (damage, not terra)
1 Icy Shackles water ele w/ hex removal
1 MM with corpse control (for the shadow beats x_x), + PS and Remove Hex
1 SS necro with Signet of Twilight to wtfpwn the Skeletal Bonds
1 AoE'er to blow stuff up while the warrior tanks the deep freezed enemies
1 DH prot monk (+remove hex)
1 WoH heal monk (+ cure hex)
It doesn't sound like much, but stuff died so fast, and hexes were ripped off before a human player could ping it, without any energy problems for the monks. The only problem I should've forseen was the stupid meteor showers in the burning forest. I forgot heroes don't move out of that stuff voluntarily, so I suffered a few deaths there, but everything else was smooth sailing. With some prot on the MM, and all the combined damage/utility, the end chest was reached in two hours.
Other stats:
-HM
-Only had enough consumables for about 3/4 of the run, but never a full conset (was missing the grails - only had celerity + armor... for some of it).
-Got really crappy drops.. 1 shard for meeee! End chest wasn't that great either...
-I presume the run would've taken 1:45 if there was another celerity+armor... saved the wailing lord forest for last & it sucked doing part of the burning forest + wailing lord forest without cons :'(. Not only that, but you're running a lot slower, so it just takes more time. Ugh.
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Last edited by Jenn; May 03, 2008 at 04:58 AM // 04:58..
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