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Old Apr 11, 2008, 11:31 AM // 11:31   #481
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k ill give it another go thx
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Old Apr 11, 2008, 01:29 PM // 13:29   #482
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Quote:
Originally Posted by AeonDemigod
k ill give it another go thx
Just watch your aggro. If you are a physical class, it maybe harder than playing with a mesmer there because of [Aegis] from the Flameshielders, and the charr mesmers cast [resurrection chant] so you may want to kill them first.

If you are a physical class, you may want your hero to bring [Mirror of Disenchantment] to get rid of [Aegis].

Last edited by DarkSpirit; Apr 11, 2008 at 04:37 PM // 16:37..
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Old Apr 18, 2008, 12:51 PM // 12:51   #483
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Has the latest update nerffed the N/Rt healer?
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Old Apr 18, 2008, 12:57 PM // 12:57   #484
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Quote:
Originally Posted by noggieca
Has the latest update nerffed the N/Rt healer?
Nah, its just balances it a bit more. They can't spam Splinter as often as before, but thats it from what I understand.

Aegis nerf, whilst a big hit to monks, is not that bad on the Jagged MM - might make him the slightest bit more energy intensive, but not enough to make it unusable.
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Old Apr 18, 2008, 10:17 PM // 22:17   #485
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I never ran splinter on the N/Rt healer anyway, I dropped it for Vengeful Weapon so I could buff soul reaping up to 12+1+1.
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Old Apr 18, 2008, 10:26 PM // 22:26   #486
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Its only for two weeks anyways.
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Old Apr 19, 2008, 05:17 AM // 05:17   #487
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Does death pact signet change matter? (lol i keep asking w/ the updates)
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Old Apr 19, 2008, 05:46 AM // 05:46   #488
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I personally wouldn't be using death pact signet until they revert it. 4 seconds especially in hm is a long time for a character to be out of battle. Especially for any healer you run. So I would stick with regular res for now.
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Old Apr 19, 2008, 05:52 AM // 05:52   #489
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It's only 1 second than it was.
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Old Apr 19, 2008, 08:56 PM // 20:56   #490
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I may have missed it earlier in the thread, but in spellcaster heavy areas that are 4 man only (like all the Kappa/Naga on Panjiang) I seem to get owned pretty badly even when aggroing only 1 mob.

They either cast Spirit Rift or Shatterstone, and from what I'm seeing, the N/Rt is casting WoR mostly on minions, I don't see it ever on hero status bars or my own.

Was there an AI re-prioritization or something?
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Old Apr 20, 2008, 05:00 AM // 05:00   #491
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I think weapon of remedy is used more as a condition skill than a reversal of fortune type skill. Because I get vengeful weapon spammed on me more often than weapon of remedy. I wish there was a different (new) restoration elite just any good heal besides the ones they have. But pretty much all there is is that.
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Old Apr 20, 2008, 05:08 AM // 05:08   #492
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Quote:
Originally Posted by MercenaryKnight
I think weapon of remedy is used more as a condition skill than a reversal of fortune type skill. Because I get vengeful weapon spammed on me more often than weapon of remedy. I wish there was a different (new) restoration elite just any good heal besides the ones they have. But pretty much all there is is that.
Try this on for size -

[build name="WoF Restorer for Physical Teams" prof=Necromancer/Ritualist Channeling=10 Restoration=12 Soulreaping=8+1+1][weapon of fury][splinter weapon][mend body and soul][spirit light][protective was kaolai][life][signet of lost souls][death pact signet][/build]

[build name="WoQ Restorer for Caster Teams" prof=Necromancer/Ritualist Communing=11 Restoration=10 Soulreaping=10+1+1][Weapon of Quickening][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Shadowsong][Life][Signet of Lost Souls][Death Pact Signet][/build]
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Old Apr 20, 2008, 04:12 PM // 16:12   #493
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Quote:
Originally Posted by Kaleban
I may have missed it earlier in the thread, but in spellcaster heavy areas that are 4 man only (like all the Kappa/Naga on Panjiang) I seem to get owned pretty badly even when aggroing only 1 mob.

They either cast Spirit Rift or Shatterstone, and from what I'm seeing, the N/Rt is casting WoR mostly on minions, I don't see it ever on hero status bars or my own.

Was there an AI re-prioritization or something?
In 4 man areas (especially early Cantha) it is absolutely nescesary that you build yourself around your heroes' weaknesses. These can be covered in areas with more players by your henchman but in Shing Jea, if your player isn't running something to block the Rifts/Shatterstones you're going to get shredded.
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Old Apr 20, 2008, 06:01 PM // 18:01   #494
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Quote:
Originally Posted by Teutonic Paladin
In 4 man areas (especially early Cantha) it is absolutely nescesary that you build yourself around your heroes' weaknesses. These can be covered in areas with more players by your henchman but in Shing Jea, if your player isn't running something to block the Rifts/Shatterstones you're going to get shredded.
I'm playing a Sin, so there's not too much synergy besides shredding them first lol.

The main problem was finding a way to not have myself or heroes take initial aggro, so I decided to ditch Critical Agility in the build I was using for Ebon Vanguard Assassin Support.

The summoned sin attacks, taking initial aggro, I warp in 1 to 2 seconds later and murder aplenty, while the minions are on the way. Once my target is dead and I warp back, my sin support is recharged and I can continue the chain. At that point the minions have most of the aggro. I just finished Panjiang and Kinya with that one skill change, only dieing a couple of times.
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Old Apr 20, 2008, 06:08 PM // 18:08   #495
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Quote:
Originally Posted by DarkSpirit
I did it in HM with Sabway and my mesmer using a build that I was experimenting with:

[build box name="Painful Promise HM Mesmer Build" prof=Me/A fas=7+1 ill=4+1 dom=11+1+2 ins=8+1 dead=9][Phantom Pain][Cry of Pain][Assassin's Promise][Pain Inverter][Shatter Delusions][Shrinking Armor][Energy Burn][Ether Signet][/build]

Template: OQdVAuAJ2B6TiFwGcBSucDwAUFIuBA

It was quite easy.
I never thought of this combo before. I'll be sure to try it out, thanks for the share
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Old Apr 20, 2008, 10:56 PM // 22:56   #496
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After reading a lot about this team build i gave it a go with a friend for the last 2 days. We are currently warping trough faction at an unbelievable speed, doing mission in 1/2 the required time to get Master. We are about to do the Hatchery and so far its like playing in GOD Mode.

The only problem we got is with energy. We are both ranger and while the heroes energy is always full we are always running on empty. We both got 12 in expertise and are both Barrage/volley spammer.

Now, on witch hero, and what would i need to swap to add [Blood Ritual] ?
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Old Apr 20, 2008, 11:31 PM // 23:31   #497
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Quote:
Originally Posted by Miska Bow
The only problem we got is with energy. We are both ranger and while the heroes energy is always full we are always running on empty. We both got 12 in expertise and are both Barrage/volley spammer.

Now, on witch hero, and what would i need to swap to add [Blood Ritual] ?
I wouldn't. Take a Zealous bow, that should be enough. If you absolutely need BR, drop it onto the SS Curser in place of Reckless Haste (not needed). Also consider [[weaken armor] and [[rigor mortis] as optional skills.

Alternately, try [[weapon of fury] as the elite on the N/Rt restorer instead of [[weapon of remedy]. It shouldn't disrupt Splinter Weapon spam, if it's not on you or the other player, it'll be on the Minions.

Last edited by Antithesis; Apr 20, 2008 at 11:34 PM // 23:34..
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Old Apr 21, 2008, 12:12 AM // 00:12   #498
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Goona try Weapon of Fury and see what it does.

Maybe slowing down our pace would help a bit too.
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Old Apr 21, 2008, 01:08 PM // 13:08   #499
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Quote:
Originally Posted by Miska Bow
Goona try Weapon of Fury and see what it does.

Maybe slowing down our pace would help a bit too.
Consider pumping your expertise up to 14 (12+1+1 i know, break point for 5e is 13, but its likely there will be a couple of 10e skills int here too!) Then having 10 Marks and 10 Wilderness survival.

That will make your 5e skills cost only 2 energy, with a zealous bow thats only 1 energy if you're hitting one enemy and you will probably be gaining energy once you hit a group.

With a physical heavy group using a couple of paras and a [Weapon Of Fury] necro is pretty tasty.
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Old Apr 23, 2008, 12:53 AM // 00:53   #500
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I was trying to figure why Ancestor's Rage was replaced with Rigor Mortis in the SS Variant build. Was the Ancestor's Rage nerf that important to replace it with such a low recharge skill?
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