Feb 09, 2008, 08:00 PM // 20:00
|
#401
|
Ascalonian Squire
Join Date: Jan 2008
Guild: Legacy Of Angels [Halo]
Profession: W/P
|
Quote:
Originally Posted by distilledwill
This is one for a Dervish hero that I used a while back, it works really well for spiking down targets quickly:
[card]Avatar Of Lyssa[/card][card]Heart Of Fury[/card][card]Heart Of Holy Flame[/card][card]Mystic Sweep[/card][card]Eremite's Attack[/card][card]Mystic Regeneration[/card][card]Death Pact Signet[/card]
Code: OgijkyrIrOxXx94l73cZus3kLA
Ranger:
This is the code for a Ebon Dust Volley Build:
[card]Ebon Dust Aura[/card][card]Distracting Shot[/card][card]Savage Shot[/card][card]Natural Stride[/card][card]Troll Unguent[/card][card]Favorable Winds[/card][card]Resurrection Signet[/card]
OgokcpYWWuqE4GY4jhqxvmvB2hAA
or you could use a simple BA ranger (with an epidemic twist):
[card]Burning Arrow[/card][card]Distracting Shot[/card][card]Savage Shot[/card][card]Epidemic[/card][card]Apply Poison[/card][card]Natural Stride[/card][card]Troll Unguent[/card][card]Resurrection Signet[/card]
OgUTcVsm3R3+YUNOhZzv23IAAA
The BA epidemic works well with the Surging Channeler ele below as it can spread the conditions which they both inflict.
This is for the Surge Channeler E/Rt:
OghjgwMpYSXVeTYMLggDhDIDJXA
Im afraid i dont usually use warrior heroes, so i cant give you any advice there.
|
very very nice, tyvm, would any runes be recommended for these builds? and also for the ebon volley build, do u need an earth weapon?
|
|
|
Feb 09, 2008, 08:06 PM // 20:06
|
#402
|
Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
|
Quote:
Originally Posted by ryu_okunato
very very nice, tyvm, would any runes be recommended for these builds? and also for the ebon volley build, do u need an earth weapon?
|
Yep, you will need an earth bow to make EDA work.
In terms of runes Id use a minor marks and a minor expertise for both of the ranger builds and minors in mysticism, earth prayers and scythe mastery for the dervish.
Use a Marks mask for both ranger builds and you can choose between a Mysticism and Scythe Mastery hood for the Dervish.. cant remember which one I used.
|
|
|
Feb 09, 2008, 11:41 PM // 23:41
|
#403
|
Forge Runner
Join Date: Aug 2006
Profession: R/
|
I'd run expertise mask instead of marks because you'll probably want at least 13 or 14 expertise.
|
|
|
Feb 10, 2008, 05:02 AM // 05:02
|
#404
|
Ascalonian Squire
Join Date: Jan 2008
Guild: Legacy Of Angels [Halo]
Profession: W/P
|
Quote:
Originally Posted by distilledwill
Yep, you will need an earth bow to make EDA work.
In terms of runes Id use a minor marks and a minor expertise for both of the ranger builds and minors in mysticism, earth prayers and scythe mastery for the dervish.
Use a Marks mask for both ranger builds and you can choose between a Mysticism and Scythe Mastery hood for the Dervish.. cant remember which one I used.
|
awesome, may i ask y the surgechanneler doesn't have a self-heal?(sry for all the questions)
|
|
|
Feb 10, 2008, 06:21 AM // 06:21
|
#405
|
Krytan Explorer
Join Date: Dec 2006
Location: Chantry of Secrets
Guild: [Angl]
Profession: D/
|
Quote:
Originally Posted by stef247
The sabway is really nice working in Tyria HM..but in EotN or Factions it's kinda hard to survive.
I picked the three necros, one NPC monk and I am a HB heal party monk...but somehow we are taking massive dmg and 3 (!) healers aren't able to outheal..
|
You should try running a smiting build with some pve skills in it. I find it a lot easier to kill stuff h/h when I run an offensive build on my monk. The heroes and henchmen seem to be a little stupid when you aren't constantly targeting enemies for them.
|
|
|
Feb 10, 2008, 11:38 AM // 11:38
|
#406
|
Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
|
Quote:
Originally Posted by ryu_okunato
awesome, may i ask y the surgechanneler doesn't have a self-heal?(sry for all the questions)
|
No problem.
He doesnt have a heal because I always run with another dedicated healer hero, whether that be the WoH hybrid, N/Rt healer or a dual Paragon setup, hes more than safe without a heal.
|
|
|
Feb 10, 2008, 06:29 PM // 18:29
|
#407
|
Ascalonian Squire
Join Date: Jan 2008
Guild: Legacy Of Angels [Halo]
Profession: W/P
|
Quote:
Originally Posted by distilledwill
No problem.
He doesnt have a heal because I always run with another dedicated healer hero, whether that be the WoH hybrid, N/Rt healer or a dual Paragon setup, hes more than safe without a heal.
|
oh ok tat does make since, tyvm
btw does anyone know where i can easily get a 40% HCT, 20% longer enchanting Death staff?
|
|
|
Feb 11, 2008, 12:28 AM // 00:28
|
#408
|
Lion's Arch Merchant
|
Quote:
Originally Posted by Darkside
You should try running a smiting build with some pve skills in it. I find it a lot easier to kill stuff h/h when I run an offensive build on my monk. The heroes and henchmen seem to be a little stupid when you aren't constantly targeting enemies for them.
|
I 2nd that. Smiting builds are underated. If you are running a healing build for your main char, it will screw up even more on the screwed up AI.
I run a signet smiter build with 3 pve skills. It helps a lot as the Sabway (the 1 team build I usually use) has enough defensive skills in them. People finding it hard to survive using Sabway is because they are too defensive. Try a little more offense. You will see a difference.
|
|
|
Feb 11, 2008, 04:24 PM // 16:24
|
#409
|
Wilds Pathfinder
Join Date: Jun 2006
Location: Isle of the Dead [CoC] GH
Guild: Company Of Corpses [CoC]
Profession: E/
|
Quote:
Originally Posted by mr_groovy
He guys I'm trying to make a synergy for my Elementalist. I think the best elite to take for any situation would be Searing Flames. Because:
1: It does damage to an area.
2: The foes still get hit even though they scatter.
3: Burning it self does already does also a lot of damage.
So how to get most out of burning?
Me
[skill]Searing Flames[/skill][skill]Glowing Gaze[/skill][skill]Steam[/skill][skill]Glyph of Sacrifice[/skill][skill]Meteor Shower[/skill][skill]Aura of restoration[/skill][skill]Fire attunement[/skill] & [skill]Rebirth[/skill] or [skill]Signet of capture[/skill]
Sac Ms for instant kd. Steam for close by foes. Steam can be swapped for pve skill, or util skill.
Zhed
[skill]Searing Flames[/skill][skill]Glowing Gaze[/skill][skill]Mark of Rodgort[/skill][skill]Glyph of Lesser Energy[/skill][skill]Ward Against Melee[/skill][skill]Power Drain[/skill][skill]Fire Attunement[/skill][skill]Resurrection Signet[/skill]
Ward for close by foes. Power drain for interrupt and energy management.
Morghan
[skill]Merciless Spear[/skill][skill]"They're on fire!"[/skill][skill]"Watch yourself!"[/skill][skill]Song of Restoration[/skill][skill]Ballad of Restoration[/skill][skill]Glowing Signet[/skill][skill]"For Great Justice!"[/skill][skill]Signet of Return[/skill]
Tof 25% reduction. WY armor bonus + energy management. SOR + BOR party heal. Merciless for deepwound.
Olias
[skill]Jagged Bones[/skill][skill]Animate Bone Minions[/skill][skill]Death Nova[/skill][skill]Mark of Pain[/skill][skill]Enfeebling Blood[/skill][skill]Rip Enchantment[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]
Enfeeble for weakness, Rip enchantment removal.
Perhaps switch out [skill]Mark of Pain[/skill] for [skill]Blood of the Master[/skill]All suggestions are welcome
Rebirth is only used in case of party wipe and i am the last man standing. But yeah maybe swap for death pact signet
|
I have used this one for ages, before you posted. Although, I didn't use Mark of Rodgort, but I used Liquid Flame, since It's also good to kind of fast kill quickly tied mobs (Since they actually almost ALWAYS cast or attack)
|
|
|
Feb 11, 2008, 05:38 PM // 17:38
|
#410
|
Academy Page
Join Date: Feb 2008
Location: Vancouver, B.C.
Guild: Glade Runners [GR]
Profession: R/P
|
What do you guys think of this version for boss killing? I use to gimp Olias MM build to Blood/Prot, then thought of changing Livia to a Blood/Resto hybrid. She loses WoR and Splinter for SV and Blood Battery for the rest of the H/H crew. I found the Henchman Prot Monk performed way better with +7 Energy regen .
Take Pain Inverter yourself and you make short work of bosses
N/Rt
[skill]Spiteful Spirit[/skill][skill]Reckless Haste[/skill][skill]Enfeebling Blood[/skill][skill]Barbs[/skill][skill]Mark of Pain[/skill][skill]Power Drain[/skill][skill]Leech Signet[/skill][skill]Signet of Lost Souls[/skill]
Curses Magic: 12+1+2
Soul Reaping: 9+1
Inspiration Magic: 9
N/Rt
[skill]Spoil Victor[/skill][skill]Blood Ritual[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Protective was Kaolai[/skill][skill]Life[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]
Blood Magic: 11 +1 +3
Soul Reaping: 9+1
Restoration Magic:10
N/Mo
[skill]Jagged Bones[/skill][skill]Animate Bone Minions[/skill][skill]Death Nova[/skill][skill]Blood of the Master[/skill][skill]Extinguish[/skill][skill]Protective Spirit[/skill][skill]Aegis[/skill][skill]Signet of Lost Souls[/skill]
Death Magic: 12+1+3
Soul Reaping: 9+1
Protection Prayers: 9
Last edited by brakner; Feb 11, 2008 at 06:26 PM // 18:26..
|
|
|
Feb 11, 2008, 06:18 PM // 18:18
|
#411
|
Wilds Pathfinder
Join Date: Jun 2006
Location: Isle of the Dead [CoC] GH
Guild: Company Of Corpses [CoC]
Profession: E/
|
Quick question. pn the sab healer, is Spirit Light Weapon an option
|
|
|
Feb 11, 2008, 06:22 PM // 18:22
|
#412
|
Desert Nomad
Join Date: Dec 2005
Location: California
Profession: E/A
|
Probably been posted before but... The Three Ebon Vanguard Wards go VERY well with sabs 3 necro build.
|
|
|
Feb 12, 2008, 03:53 AM // 03:53
|
#413
|
Desert Nomad
|
Quote:
Originally Posted by Abonai Laguna
Quick question. pn the sab healer, is Spirit Light Weapon an option
|
SLW is alright, it doesn't really do anything that Mend Body/Spirit Light doesn't already do though. I'd suggest Icy Veins or Spoil if you want more damage out of that character.
|
|
|
Feb 12, 2008, 05:54 AM // 05:54
|
#414
|
Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
|
I've had alot of fun using these builds:
[skill]Mind Blast[/skill][skill]Rodgort's Invocation[/skill][skill]liquid flame[/skill][skill]glyph of elemental power[/skill][skill]fire attunement[/skill][skill]weapon of warding[/skill][skill]wielder's boon[/skill][skill]death pact signet[/skill]
[skill]animate bone horror[/skill][skill]animate flesh golem[/skill][skill]death nova[/skill][skill]blood of the master[/skill][skill]weapon of warding[/skill][skill]wielder's boon[/skill][skill]signet of lost souls[/skill][skill]death pact signet[/skill]
Flesh Golem is terribad, I know, but I accidentally bought the Factions unlock pack and not the NF one -_-
|
|
|
Feb 12, 2008, 03:51 PM // 15:51
|
#415
|
Academy Page
Join Date: Feb 2008
Location: Vancouver, B.C.
Guild: Glade Runners [GR]
Profession: R/P
|
Quote:
Flesh Golem is terribad, I know, but I accidentally bought the Factions unlock pack and not the NF one -_-
|
I find Flesh golem is quite good when you are in an area light on corpses or you need lots of sustainable DPS,Olias sometimes forgets to re-summon during fights when he is minion bombing . I use this when I am trying to do fast DPS and want to keep the minions alive like in Slavers Exile. Don't believe the few negative comments, he has good DPS and can take a huge beating with all the Prot spells on him.
[skill]Animate Flesh Golem[/skill][skill]Animate Bone Fiend[/skill][skill]Animate Shambling Horror[/skill][skill]Blood of the Master[/skill][skill]Extinguish[/skill][skill]Protective Spirit[/skill][skill]Aegis[/skill][skill]Signet of Lost Souls[/skill]
The reason I chose Shambling Horror's over Bone Horror's is the ratio of melee minions to range. With this setup it forces your MM to make one Flesh, 5 or 6 Fiends and 2 or 3 Shamblings ( which then become Barbed when they die ), which makes for great burst range DPS.
P.S. the other 2 Heroes slots are Sab's SS nec and Rit healer
Last edited by brakner; Feb 12, 2008 at 03:55 PM // 15:55..
|
|
|
Feb 17, 2008, 03:22 AM // 03:22
|
#416
|
Ascalonian Squire
Join Date: Jan 2008
Guild: Legacy Of Angels [Halo]
Profession: W/P
|
hey guys i wonder if this is good but yesterday i was vanquishing with somepeople and i brought my mm hero but someone said tat we needed blood ritual so wat i did was replace the two prots wit blood ritual and dark bond and even though it worked tat other time i'm still wondering if its a good idea in general.
|
|
|
Feb 17, 2008, 07:15 AM // 07:15
|
#417
|
Ascalonian Squire
Join Date: Jan 2008
Guild: Legacy Of Angels [Halo]
Profession: W/P
|
Quote:
Originally Posted by Sab
8-man version
N/Rt
[skill]Spiteful Spirit[/skill][skill]Reckless Haste[/skill][skill]Enfeebling Blood[/skill][skill]Barbs[/skill][skill]Rip Enchantment[/skill] [skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]
[SS Necro;OAhjYwHc4Q5BCN2BlB7OYgVVJXA]
Curses: 12+1+1
Soul Reaping: 12+1
Restoration Magic: 3
Insignias: Tormenter's on chest and legs, survivors on the rest.
Equipment: 20/20 Curses wand, 20/20 Curses offhand.
Variants: Rip/Pure Was for Splinter/Ancestors, Reckless for Insidious Parasite.
N/Rt
[skill]Weapon of Remedy[/skill][skill]Splinter Weapon[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Protective was Kaolai[/skill][skill]Life[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]
[WoR Necro Healer;OAhjYghsoOYbMm0cyNMHnV1kL]
Soul Reaping: 8+1+1
Restoration Magic: 12
Channeling Magic: 10
Insignias: Tormenter's on chest and legs, survivors on the rest.
Equipment: 20/20 Resto wand, 20/20 Resto offhand.
Variants: WoR/Splinter for Icy Veins/Weapon of Warding or Spoil Victor/Weapon of Warding, Death Pact for Ancestors.
N/Mo
[skill]Jagged Bones[/skill][skill]Animate Bone Minions[/skill][skill]Death Nova[/skill][skill]Blood of the Master[/skill][skill]Remove Hex[/skill][skill]Protective Spirit[/skill][skill]Aegis[/skill][skill]Signet of Lost Souls[/skill]
[Jagged MM;OANTUYT+yZpWFQD4hWS9IgUVB]
Death Magic: 12+1+1 or 12+1+3
Soul Reaping: 9+1
Protection Prayers: 9
Insignias: Tormenter's on chest and legs, Bloodstained on hands, survivors on the rest.
Equipment: 40% HCT, 20% longer enchanting Death staff.
Variants: Monk skills for Putrid Bile/Ancestors/Splinter.
_________
4-Man version
N/Rt
[skill]Spiteful Spirit[/skill][skill]Reckless Haste[/skill][skill]Enfeebling Blood[/skill][skill]Barbs[/skill][skill]Rip Enchantment[/skill][skill]Ancestors' Rage[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]
[SS Necro;OAhjYkHsYO5BhmdoMs78mV1kLA]
Curses: 12+1+1
Soul Reaping: 9+1
Channeling Magic: 9
N/Rt
[skill]Weapon of Remedy[/skill][skill]Ancestors' Rage[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Protective was Kaolai[/skill][skill]Life[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]
[WoR Necro Healer;OAhjYghsoOYbvp0cyNMHnV1kLA]
Restoration Magic: 12
Soul Reaping: 8+1+1
Channeling Magic: 10
N/Mo
[skill]Jagged Bones[/skill][skill]Animate Bone Minions[/skill][skill]Death Nova[/skill][skill]Blood of the Master[/skill][skill]Remove Hex[/skill][skill]Guardian[/skill][skill]Protective Spirit[/skill][skill]Signet of Lost Souls[/skill]
[Jagged MM;OANDUslfOL1qAeAN0SEI1jqK]
Death Magic: 12+1+1 or 12+1+3
Soul Reaping: 9+1
Protection Prayers: 9
|
do u have one for 6-man or is it the same as one of the other two?
|
|
|
Feb 18, 2008, 02:14 AM // 02:14
|
#418
|
Krytan Explorer
Join Date: Apr 2007
Location: a van down by the river
Guild: iBench
Profession: P/W
|
Quote:
Originally Posted by ryu_okunato
do u have one for 6-man or is it the same as one of the other two?
|
For 6 man I put Splinter back on but keep AR as I take a war along, plus any excuse to drop Pure is great for me being a Paragon :/
pink
|
|
|
Feb 18, 2008, 03:23 AM // 03:23
|
#419
|
Frost Gate Guardian
Join Date: Mar 2006
Guild: Us Are Not [leet]
Profession: W/
|
Does the Death Pact Signet nerf affect the builds at all?'
From 2 second cast and 8 recharge to
3 second cast and 12 recharge.
|
|
|
Feb 18, 2008, 03:33 AM // 03:33
|
#420
|
Desert Nomad
Join Date: Jan 2007
Location: BrisneyLand
Guild: Sphincter Says [What]
Profession: W/
|
Quote:
Originally Posted by Sorn Xarann
Does the Death Pact Signet nerf affect the builds at all?'
From 2 second cast and 8 recharge to
3 second cast and 12 recharge.
|
1 sec more for a hard res makes no difference in PvE. If you need to use the sig twice in 12 secs, roll your build again.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 09:14 AM // 09:14.
|