Dec 08, 2007, 05:02 AM // 05:02
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#241
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Krytan Explorer
Join Date: Apr 2007
Location: a van down by the river
Guild: iBench
Profession: P/W
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Im already using the combo except i put it on the SS and left DPS. They will even cast it on minions they use it so well. All you see is a ton of splinter and lightening.
pink
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Dec 10, 2007, 05:10 AM // 05:10
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#242
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Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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If you have only 2 Necromancers:
1) Jagged Bomber: Jagged Bones + Bone Minions + Death Nova + BotM
2) SS: Spiteful Spirit + Barbs + Mark of Pain
The rest of the spells/skills can be configured to the situation.
I'd vote to being the SS, instead of the Resto, cos it synergises better with the D-Slash warrior. But whatever floats your boat
Also your 3rd hero slot to taste: Prot+Heal Monk, Damage+/- Paragon, Interrupter, Nuker.
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Dec 10, 2007, 06:32 AM // 06:32
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#243
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Desert Nomad
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I'd drop the Resto Necro for something else, probably a Cruel Spear Para, which would work nicely with Barbs/Splinter/Mark of Pain.
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Dec 10, 2007, 08:59 AM // 08:59
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#244
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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Defensive Varient (Usually run with Defensive Anthem)
Tactics: 10
Spear: 11+1
Leadership: 10+1+1
Cruel Spear
Spear of Lightning
"Watch Yourself"
"Shield's Up!"
Anthem of Flame
Agressive Refrain
Optional
Signet of Return
Offensive Variant
Spear: 12+1+1
Command: 9+1
Leadership 9+1
Cruel Spear
Vicious Attack / Spear of Lightning / Harrier's Toss (Take 1-2)
Power Return
"Go for the Eyes!"
Aggressive Refrain
Anthem of Weakness (Considering your already specced into Command)
"Stand Your Ground" / Optional
Signet of Return
Both paragons can effectively synergise with one another, I often run both if I can spare the spots.
I'm currently trying to find a way to work Splinter Weapon into the mix. Conidering dropping the SS necro's Soul Reaping down to 9 and swapping out Death Pact Signet for Splinter Weapon. You'll still have 2 other hard-resses and probably another on the player which is enough for PvE when combined with henchies hard-resses.
If your doing a 2p+6h setup then you have alot more room to move things about.
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Dec 10, 2007, 10:02 AM // 10:02
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#245
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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Quote:
Originally Posted by XingLoong
Looks interesting, however, I'm most likely going to attempt it solo, H/H as my friends don't like my Warrior, they're both Elementalists.
Any specific weapon needed for the Paragon?
Do you perhaps mean Anthem of weariness? If so, can I use Anthem of Flame instead? I don't have GW:EN >_>
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Yes sorry I meant Anthem of Weariness, I thought they would have changed the skill name seeing how they changed Ward of Weariness to Ward of Weakness and both skills function in similar ways.
If you don'y have GWEN just take Anthem of Flame and spec whatever you can into Command.
Also if you have any Elementalists, player or hero, they can be useful to stick Splinter Weapon on. Both a Mind Blast and Blinding Surge bar can support Splinter Weapon and Ancestor's Rage.
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Dec 11, 2007, 11:52 AM // 11:52
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#246
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Lion's Arch Merchant
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I know this may sound kinda of noob since I have posted a few posts here. But as a monk, do you think running myself as a smiter is generally better then spec into heal/prot monk while leaving all damage control to the H/H?
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Dec 12, 2007, 01:06 AM // 01:06
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#247
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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Quote:
Originally Posted by cyber88
I know this may sound kinda of noob since I have posted a few posts here. But as a monk, do you think running myself as a smiter is generally better then spec into heal/prot monk while leaving all damage control to the H/H?
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Depends what you mean by "leaving all damage control to the H/H". Even with a large defensive web up, you still need monks to mop up what comes through . You can run a smite bar, as I understand it's frustrating to have to constantly wand as a monk to get your heroe's to attack, however you'll still need some form of healing/protection in your team.
Smiting gives you niche skills like Castigation Signet, Smite Condition, Smite Hex, Reversal of Damage, Zealot's Fire and Smiter's Boon (Divine Favor) to play with. I'm not overly excited about what smiting can do, but with a decent bar it's still better then alot of the other trash you see being run these days.
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Dec 13, 2007, 08:27 AM // 08:27
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#248
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Lion's Arch Merchant
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Quote:
Originally Posted by xDusT II
Depends what you mean by "leaving all damage control to the H/H". Even with a large defensive web up, you still need monks to mop up what comes through . You can run a smite bar, as I understand it's frustrating to have to constantly wand as a monk to get your heroe's to attack, however you'll still need some form of healing/protection in your team.
Smiting gives you niche skills like Castigation Signet, Smite Condition, Smite Hex, Reversal of Damage, Zealot's Fire and Smiter's Boon (Divine Favor) to play with. I'm not overly excited about what smiting can do, but with a decent bar it's still better then alot of the other trash you see being run these days.
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Hmmzzzz.... you understood me. Wanding sucks when if while clicking on 1 of my H/H, my wanding target kites to another group with me chasing it & it becomes double aggro.
In smite, Reversal of Damage is my best friend. Hmmzzz....with your ideas, I think I can tweak my own bar to make it more useful. Thx.
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Dec 13, 2007, 09:04 PM // 21:04
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#249
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Frost Gate Guardian
Join Date: Feb 2007
Guild: Noble Honor [NH]
Profession: E/
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Quote:
Originally Posted by Mr Pink57
I noticed while doing Raisu mission that Livia will spam MoP every chance she gets which just drains her energy (most of the time on the same target.) And as stated these are supposed to be hero builds on auto pilot. So I had to remove it for something with a much lower cost as thats 3 15e skills.
EDIT: Convert Hexes has the same recharge and cast as Extinguish.
pink
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Aren't heroes programmed to not cast a hex on a target that already has that hex?
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Dec 13, 2007, 11:22 PM // 23:22
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#250
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Wilds Pathfinder
Join Date: Oct 2007
Profession: R/
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i tried the build whit a guildie both using the build 3 necro heros using total of 6 necros ,it works better i even got a green drop me as a ranger whit winnowing helps + barrage and guildie tank
Last edited by furanshisuko; Dec 13, 2007 at 11:31 PM // 23:31..
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Dec 15, 2007, 04:57 PM // 16:57
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#251
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Just thought id say that i dont think that theres been any other build which has had so much work built in to it. Id like to say well done to all those who tried and tested these three necro builds and perfected them, also a big thanks to Sab, who continues to update and improve them.
It would be nice if another build could be suggested and have as much work on it as these have.
Edit: Im trying out [skill=text]Spirit Light Weapon[/skill] in place of WoR, just to see how well it goes, has anyone else tried this and does it work?
Last edited by distilledwill; Dec 15, 2007 at 05:01 PM // 17:01..
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Dec 16, 2007, 09:01 AM // 09:01
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#252
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Krytan Explorer
Join Date: Apr 2007
Location: a van down by the river
Guild: iBench
Profession: P/W
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Quote:
Originally Posted by Vann Borakul
Aren't heroes programmed to not cast a hex on a target that already has that hex?
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I wish that where true, but i watched her do it numerous times on same target.
Also I dropped Reckless Haste since I noticed most of the time they cast SS, barbs, MoP, then reckless. By that time my target is dead, and with dual aegis chains there is plenty of missing.
EDIT: SLW is a great elite however since its a short standing spirit thats involved it would not be worth it, I've tried recovery but foes die so fast that its hardly worth it to change the spirit, plus Life heals minions.
pink
Last edited by Mr Pink57; Dec 16, 2007 at 09:06 AM // 09:06..
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Dec 16, 2007, 09:10 PM // 21:10
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#253
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Desert Nomad
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Quote:
Originally Posted by distilledwill
Edit: Im trying out [skill=text]Spirit Light Weapon[/skill] in place of WoR, just to see how well it goes, has anyone else tried this and does it work?
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WoR is spammed alot more than SLW. I'll still take it over WoR though....it's not a bad elite, but 63hp heals are kinda meh, even if it's 1/4cast...of course it's still great in pvp though. If someone gets the full heal from SLW, it adds upto 240hp.
[skill]Spirit Light Weapon[/skill][skill]Weapon of Warding[/skill][skill]Spirit Light[/skill][skill]Mend Body and Soul[/skill][skill]Wielder's Boon[/skill][skill]Protective was Kaolai[/skill][skill]Life[/skill][skill]Signet of Lost Souls[/skill]
Spirit Transfer is a good replacement for Wielder's boon (they don't always use Boon on a target with a weapon spell).
The ai update a while ago made it so they don't use weapon spells like idiots Now they can use Warding properly which is very good, and one of the few prot-like spells in Restoration. They'll actually cast it on anyone that's close to an enemy....that can be good or bad depending on the situation. imo, N/Rt without Warding doesn't have much of an advantage over a monk....a healing monk given 5e spells can keep it's energy up for a long time....buffed Healer's boon/WoR/Glimmer is also nice ...the party heals from an N/Rt are still good though. I sometimes use both when teaming up with another person.
Quote:
Originally Posted by Vann Borakul
Aren't heroes programmed to not cast a hex on a target that already has that hex?
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That's true....if they did use the same hex on the same target though, it's probably cause it had some kinda 2ndary effect.
Last edited by Cathode_Reborn; Dec 16, 2007 at 09:14 PM // 21:14..
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Dec 17, 2007, 12:02 AM // 00:02
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#254
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Krytan Explorer
Join Date: Apr 2007
Location: a van down by the river
Guild: iBench
Profession: P/W
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What you will notice if you take splinter along with Warding is the war or derv will get warding and never get splinter. However splinter is taken on the resto anyways which is gone from that build now.
pink
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Dec 19, 2007, 08:22 PM // 20:22
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#255
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Ascalonian Squire
Join Date: Dec 2006
Guild: Herois Lusitanos
Profession: D/N
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I've been using sab's build, and i vanquished all Cantha a almost all of Elona, but now i tried to vanquish the Hidden City and i get completly owned by the elementals... i'm a BhA btw. Anyone has any ideias on how i should get this one?
Last edited by Daisuke; Dec 19, 2007 at 09:05 PM // 21:05..
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Dec 19, 2007, 10:10 PM // 22:10
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#256
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Frost Gate Guardian
Join Date: Jul 2006
Guild: The Pond [pond]
Profession: N/Me
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Quote:
Originally Posted by Daisuke
I've been using sab's build, and i vanquished all Cantha a almost all of Elona, but now i tried to vanquish the Hidden City and i get completly owned by the elementals... i'm a BhA btw. Anyone has any ideias on how i should get this one?
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You need to switch the MM out for something, since elementals don't leave corpses. There are quite a few suggestions throughout this thread as to alternatives.
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Dec 20, 2007, 08:59 AM // 08:59
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#257
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Desert Nomad
Join Date: Jun 2006
Location: Netherlands
Guild: No Inherent Effect [NiE]
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He guys I'm trying to make a synergy for my Elementalist. I think the best elite to take for any situation would be Searing Flames. Because:
1: It does damage to an area.
2: The foes still get hit even though they scatter.
3: Burning it self does already does also a lot of damage.
So how to get most out of burning?
Me
[skill]Searing Flames[/skill][skill]Glowing Gaze[/skill][skill]Steam[/skill][skill]Glyph of Sacrifice[/skill][skill]Meteor Shower[/skill][skill]Aura of restoration[/skill][skill]Fire attunement[/skill] & [skill]Rebirth[/skill] or [skill]Signet of capture[/skill]
Sac Ms for instant kd. Steam for close by foes. Steam can be swapped for pve skill, or util skill.
Zhed
[skill]Searing Flames[/skill][skill]Glowing Gaze[/skill][skill]Mark of Rodgort[/skill][skill]Glyph of Lesser Energy[/skill][skill]Ward Against Melee[/skill][skill]Power Drain[/skill][skill]Fire Attunement[/skill][skill]Resurrection Signet[/skill]
Ward for close by foes. Power drain for interrupt and energy management.
Morghan
[skill]Merciless Spear[/skill][skill]"They're on fire!"[/skill][skill]"Watch yourself!"[/skill][skill]Song of Restoration[/skill][skill]Ballad of Restoration[/skill][skill]Glowing Signet[/skill][skill]"For Great Justice!"[/skill][skill]Signet of Return[/skill]
Tof 25% reduction. WY armor bonus + energy management. SOR + BOR party heal. Merciless for deepwound.
Olias
[skill]Jagged Bones[/skill][skill]Animate Bone Minions[/skill][skill]Death Nova[/skill][skill]Mark of Pain[/skill][skill]Enfeebling Blood[/skill][skill]Rip Enchantment[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]
Enfeeble for weakness, Rip enchantment removal.
Perhaps switch out [skill]Mark of Pain[/skill] for [skill]Blood of the Master[/skill]All suggestions are welcome
Rebirth is only used in case of party wipe and i am the last man standing. But yeah maybe swap for death pact signet
Last edited by mr_groovy; Dec 20, 2007 at 09:08 AM // 09:08..
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Dec 20, 2007, 09:05 AM // 09:05
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#258
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Rebirth on a ele is funny. Use it an weep
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Dec 20, 2007, 09:07 AM // 09:07
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#259
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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Quote:
Originally Posted by mr_groovy
He guys I'm trying to make a synergy for my Elementalist. I think the best elite to take for any situation would be Searing Flames. Because:
1: It does damage to an area.
2: The foes still get hit even though they scatter.
3: Burning it self does already does also a lot of damage.
So how to get most out of burning?
Me
[skill]Searing Flames[/skill][skill]Glowing Gaze[/skill][skill]Steam[/skill][skill]Glyph of Sacrifice[/skill][skill]Meteor Shower[/skill][skill]Aura of restoration[/skill][skill]Fire attunement[/skill] & [skill]Rebirth[/skill] or [skill]Signet of capture[/skill]
Sac Ms for instant kd. Steam for close by foes.
Zhed
[skill]Searing Flames[/skill][skill]Glowing Gaze[/skill][skill]Mark of Rodgort[/skill][skill]Glyph of Lesser Energy[/skill][skill]Ward Against Melee[/skill][skill]Power Drain[/skill][skill]Fire Attunement[/skill][skill]Resurrection Signet[/skill]
Ward for close by foes. Power drain for interrupt and energy management.
Morghan
[skill]Merciless Spear[/skill][skill]"They're on fire!"[/skill][skill]"Watch yourself!"[/skill][skill]Song of Restoration[/skill][skill]Ballad of Restoration[/skill][skill]Glowing Signet[/skill][skill]"For Great Justice!"[/skill][skill]Signet of Return[/skill]
Tof 25% reduction. WY armor bonus + energy management. SOR + BOR party heal. Merciless for deepwound.
Olias
[skill]Jagged Bones[/skill][skill]Animate Bone Minions[/skill][skill]Death Nova[/skill][skill]Mark of Pain[/skill][skill]Enfeebling Blood[/skill][skill]Rip Enchantment[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]
Enfeeble for weakness, Rip enchantment removal.
Perhaps switch out [skill]Mark of Pain[/skill] for [skill]Blood of the Master[/skill]All suggestions are welcome
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That looks very very nice, but im thinking remove mark of rodgort, its a bad energy sink for heroes in my experiance besides you got enough burning lol
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Dec 20, 2007, 09:09 AM // 09:09
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#260
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Lion's Arch Merchant
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Quote:
Originally Posted by Daisuke
I've been using sab's build, and i vanquished all Cantha a almost all of Elona, but now i tried to vanquish the Hidden City and i get completly owned by the elementals... i'm a BhA btw. Anyone has any ideias on how i should get this one?
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I do have an alternative oso. I went with a guildie. I was a prot bonder and he is an invici-ele earth tank. I bonded him & he went in to take all the aggro. We bought a BHA interupter, a LOD monk (pre-nerf), SS nec, MM nec, pure water snare ele & SF ele. The idea is that the ele tank takes all the aggro and once they stick to him, the rest of the heroes charge in to nuke the s*** out of them. The BHA interupter is use to interupt the healers to speed up the kills. I know a lot will say MM is useless here. But in between the rooms there are a lot of those toads mobs. using Jagged Bones & a bit of microing, a small army can be kept up not to deal damage but to wall the mobs & prevent them from seeping thru & attacking you. SS is your best friend as the attack faster in HM. Damage will be nice. The water snare ele primary job is to snare them in groups while dealing moderate damage. The bulk of damage will be from the SF ele. Since they r bunched up, mass burning is fun.
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