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Old Oct 23, 2007, 11:22 PM // 23:22   #161
Sab
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Quote:
Originally Posted by karunpav
3 professions is hax, imo.

also, on your build, is Death Nova really worth it? with Protective Spirt, your minions won't be taking too much damage so it seems like a waste to me.
Whoops, fixed.

From my experience, the heroes prioritize PS on party members, and only heal or prot minions when there are no enemies around.

Quote:
Originally Posted by shrillex
do the builds work in gwen?
For the majority of GWEN, yes. There are a few Asuran areas where there are no corpses, but you can switch out the MM for another SS.

Last edited by Sab; Oct 23, 2007 at 11:32 PM // 23:32..
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Old Oct 24, 2007, 08:06 PM // 20:06   #162
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Default Just Another 'Kudo' for this Build

Background: Play ranger mostly. Got my LV, LC, and some other titles. Got my LV using ONLY H/H. My point being that I have played using heros alot.

Saw the post of this build and decided to give it a try. After a week, I have become a believer:
1 - Have now vanquished about 1/2 dozen areas in EOTN with this build - much easier than the SF Hero build I was using. Find that the heros use the skills mostly appropriately and so long as I do not screw up the pull too badly, the team just rolls along. And, even in a couple of cases where the minions resulted in a 'huge' pull (eg. 4 groups of lvl 26+ Wind Riders) there was enough healing + firepower to stagger through -- even if it was not pretty.
2 - Working on my Legendary Protector title and have completed several of those missions using this build. Gates of Kryta in HM= 20/30 minutes -- w bonus of course -- is an example.
3 - In some areas, I run a 2x MM build (using Aura of the Lich). Particularly in clearing the Norm area Varajar Falls and the Asuran area of Magus Stones.
4 - In areas without corpses, I run a 2x SS build, this syncs up nicely. Though, I find this build can be trouble unless I really pay attention to the pulls.
5 - I usu take along 1 or 2 hex removal. That + BHA + dust trap + Vanguard Sin Support+ ??(depends on what I'm doing) is what I carry. Basically, I set a dust trap or two ahead of time; use BHA/move like a dwarf on the key caster (if one), and then let the battle unfold.
6 - While this build is NOT 'godly' -- bad pulls can result in a party wipe just like any other build -- I like the idea of NOT having to bother with the heros skill bars. I was terrible at that 'micro'managing stuff.
7 - After a bit, I swapped out the N/Rt elite for more 'damage' output...tried wail of doom, using icy veins now.

Anyway, thanks to Sab for this build. Others may find it not suitable for their style of play but it suits me just fine.

Cheers

IGN: Eldest Archer
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Old Oct 24, 2007, 08:40 PM // 20:40   #163
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Quote:
Originally Posted by dan-the-noob
You could always disable PS to prevent it being wasted on minions..
that's true, don't know why i didn't think of that...

Quote:
Originally Posted by Sab
From my experience, the heroes prioritize PS on party members, and only heal or prot minions when there are no enemies around.
ok, i'll take your word for it and try it out soon.
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Old Oct 26, 2007, 02:10 AM // 02:10   #164
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sab i play as a paragon. i wonder if you have a build that also can coexist with the 3 hero builds.
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Old Oct 26, 2007, 04:53 AM // 04:53   #165
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Shrillex I am no sab. But when I run that build on my paragon I try something like.

Theres nothing to fear and Defensive Anthem for Elite. Providing 50% block half the time with an all caster hero/hench = win for me. Not to mention these 2 skills alone keep them all alive pretty easily.

That's just from maxed leadership, the rest can be various pve skills and maybe motivation to support them more? Or go spear and add some damage.
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Old Oct 26, 2007, 11:00 AM // 11:00   #166
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Quote:
Originally Posted by shrillex
sab i play as a paragon. i wonder if you have a build that also can coexist with the 3 hero builds.
Take TNTF or SY or whatever you like (defensive skills) and replace [card]Weapon of Remedy[/card] with [card]icy veins[/card] in the Necro heroe.

With my Paragon who plays a support role, i replace some of the defensive skills in the Necro with offensive, icy veins is one of them.

We don't need all that healing with a Paragon in the team

Great, great build SAB thanks for sharing.


If some of you use to play with a friend or maybe with 2 accounts (like myself ), consider this with a BHA ranger, plus GWEN (the nice girl) (with Ineptitude, epidemic, ...), and an ELE with Ward Against Harm, Maelstorm, ice spikes, deep freeze... (heroes build idea taken from another forum, sry but don't remember where).

So no Monks at all! So you have a team of 6 heroes that can handle almost anything, explosive minions, life steal/heal, foes dazed, blinded, interrupted, great spikes.
Adjust some heroes skills with the papers that human players have and you get a team that can handle almost anything with no pain at all.
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Old Oct 26, 2007, 03:35 PM // 15:35   #167
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Quote:
Originally Posted by shrillex
sab i play as a paragon. i wonder if you have a build that also can coexist with the 3 hero builds.
Something like:

Defensive Anthem/Cruel Spear
Holy Spear
Spear of Lightning
Watch Yourself
Anthem of Flame
Aggressive Refrain
(PvE Skill)
(PvE Skill or Res)

I haven't played a Para in PvE since the Aggressive Refrain change, but I heard the hench Monks go crazy removing the Cracked Armor. Try Frenzy/Soldier's Defense if Anthem/Aggressive doesn't work out.
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Old Oct 26, 2007, 05:10 PM // 17:10   #168
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1 thing could this be used lets say whit olias ,jurah and livia?
how should i set them attack,defence or evade?
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Old Oct 26, 2007, 08:18 PM // 20:18   #169
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Default My modified build

I used the original build on the front page and have loved it. A few tweaks here and there, and this has become my current team setup

I play a ranger with [skill]broad head arrow[/skill] and [skill]apply poison[/skill] with [skill]epidemic[/skill]

I gave My SS necro the following build:
SS
Reckless haste
Mark of pain
splinter weapon
cruel was daoshen
enfeebling blood
signet of lost souls
death pact sig

with the n/rit healer and the n/mo support mm, I have been able to complete most things in hard mode with ease, and almost all of normal mode is a cakewalk. Granted, you still cant aggro ungodly amounts of foes, but they drop quick, and BHA+Epidemic is obvious synergy in caster filled areas
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Old Oct 28, 2007, 01:33 PM // 13:33   #170
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Quote:
Originally Posted by Sab
Something like:

Defensive Anthem/Cruel Spear
Holy Spear
Spear of Lightning
Watch Yourself
Anthem of Flame
Aggressive Refrain
(PvE Skill)
(PvE Skill or Res)

I haven't played a Para in PvE since the Aggressive Refrain change, but I heard the hench Monks go crazy removing the Cracked Armor. Try Frenzy/Soldier's Defense if Anthem/Aggressive doesn't work out.
How about ele? what build and which hench should i take with me and my 3necros to vanq GW:EN ? thanks^^
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Old Oct 28, 2007, 03:11 PM // 15:11   #171
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Quote:
Originally Posted by holix
How about ele? what build and which hench should i take with me and my 3necros to vanq GW:EN ? thanks^^
Standard Mind Blast should be fine:

Mind Blast
Rodgort's Invocation
Liquid Flame
Ward Against Melee/Extinguish/Hex Removal
Glyph of Lesser Energy
Fire Attunement
(PvE skill)
(PvE skill or Res)
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Old Oct 28, 2007, 07:34 PM // 19:34   #172
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What should I use instead of the third necro? (I dont have GW:EN, and wanna do vanquish in tyria, cantha, elona)
Currently I'm using this build, jagged bones instead of flesh golem, and I play as warrior (usually steady stance, save yourselves etc, self made build)
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Old Oct 30, 2007, 12:36 AM // 00:36   #173
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Quote:
Originally Posted by Sab
Standard Mind Blast should be fine:

Mind Blast
Rodgort's Invocation
Liquid Flame
Ward Against Melee/Extinguish/Hex Removal
Glyph of Lesser Energy
Fire Attunement
(PvE skill)
(PvE skill or Res)
since on the topic of eles. how abt savannah heat as the elite?
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Old Oct 30, 2007, 08:25 AM // 08:25   #174
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Quote:
Originally Posted by cyber88
since on the topic of eles. how abt savannah heat as the elite?
Savannah Heat loses effectiveness without a big snare.... Deep Freeze should do it.
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Old Oct 30, 2007, 03:46 PM // 15:46   #175
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Quote:
Originally Posted by Cobalt
I don't think 4 manning it in FoW with this build would work as you need to rack up some kills to get it rolling and there is not enough fire power to take out the first couple FoW mobs to do it.

However with henches you could but I know you can't take henches in Prophecies as the henches are not level 20 in that area but perhaps accessing FoW in Nightfall's Chantry you can as the henches in that area are level 20, not sure though.

Did 4-manning of this in FOW in NM. You can do Tower of Courage, the beach and even the spider cave with this but you need to be cautious...over-pull and you could die.
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Old Oct 31, 2007, 06:42 AM // 06:42   #176
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Quote:
Originally Posted by SotiCoto
Savannah Heat loses effectiveness without a big snare.... Deep Freeze should do it.
Interesting.....I used to run a hero team build of a water ele with snares, fire ele with sf & gg and a mm loaded with br. The thing was that the water ele runs of energy 1st & the mm has to constantly br him (along with br the henchies monk) while the sf ele is constantly at almost full energy. With your explaination, I think I understand. The water snare keeps the mobs more bunch up so that mass burning can ensure steady flow of energy for the sf ele.

Hmmmzzzz.....thx for the answer.
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Old Nov 04, 2007, 04:28 AM // 04:28   #177
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Rt/N
[skill]Boon of Creation[/skill][skill]Explosive Growth[/skill][skill]Animate Bone Minions[/skill][skill]Jagged Bones[/skill][skill]Death Nova[/skill][skill]Blood of the Master[/skill][skill]Signet of Creation[/skill][skill]Flesh of My Flesh[/skill]

Spawning 12 + 2 +1
Death Magic 12

Rune of vigor
Survivor Insignias
Runes of attunement (get energy to about 47 or so for best results with the runes and staff) and Runes of Vit

Put that on Razah in place of the MM Necro for better results... No energy problems whatsoever and always the last char to die (on the rare occassion it does happen)

and before you say anything, yes the hero will upkeep the enchantments you will not have to do it manually ever
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Old Nov 04, 2007, 04:47 AM // 04:47   #178
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so i was wondering Sab, and whoever can help since its kinda a "silly" question, for place that doesnt have much corpses you suggested to bring another curse necro but when you go to kill mobs both necro will use SS on the same mob, since hex doesnt stack(even if its the same person) instead it renews the hex wouldnt it be kinda a waste ? even more if they use at the same time ?

So when you say to bring another curser necro do you micro to him target another target different the one that you going to call ? Or am i wrong and hexes from different persons(heroes/henchs w/e) does stack ?
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Old Nov 04, 2007, 05:18 AM // 05:18   #179
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This thread amazes me. So many "If a place doesn't have corpses, what do I do?". "I am an Elementalist, what build can I use?". "If I am a Paragon, what build should I use?". "Do I need monks?". : /
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Old Nov 04, 2007, 12:51 PM // 12:51   #180
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Quote:
Originally Posted by sussuara
so i was wondering Sab, and whoever can help since its kinda a "silly" question, for place that doesnt have much corpses you suggested to bring another curse necro but when you go to kill mobs both necro will use SS on the same mob, since hex doesnt stack(even if its the same person) instead it renews the hex wouldnt it be kinda a waste ? even more if they use at the same time ?

So when you say to bring another curser necro do you micro to him target another target different the one that you going to call ? Or am i wrong and hexes from different persons(heroes/henchs w/e) does stack ?
AFAIK heroes will never use the same hex on the same target. They might both use SS at the same time, but they'll be casting on different mobs.
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