Oct 19, 2007, 01:35 AM // 01:35
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#141
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Lion's Arch Merchant
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Hmmmzzzz....interesting thought. Putrid Bile & Rising Bile seems to be the new deadly combi since the launch of EoTN. The potential killing power (I have only read the description & not actually used it. :P) is great. If these 2 skills synergize, it will hav a lot mass spiking aoe damage.
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Oct 19, 2007, 01:49 AM // 01:49
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#142
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Krytan Explorer
Join Date: Aug 2007
Guild: Wolven Empire
Profession: D/
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Quote:
Originally Posted by dan-the-noob
You really should use the Prot hench. In HM i take both the healer and prot monks.
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All preference really, i take mhenlo for LoD but ill give alesia a shot ) After watching a hero run ZB tho its iffy at best (
Last edited by Whirlwind; Oct 19, 2007 at 01:54 AM // 01:54..
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Oct 19, 2007, 01:52 AM // 01:52
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#143
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Death Pact Signet is so awesome, if I ever do have problems and would cause to wipe after a long battle then it would mean that Livia or MoW or whoever won't have the 15% DP
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Oct 19, 2007, 06:52 PM // 18:52
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#144
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by Sab
Extinguish, Shield of Absorption, Rising Bile, Putrid Bile.
1) I guess you can drop Vengeful Weapon, but I find that Rejuvenation overheals too much to be worth a slot on any bar.
2) If you'd rather have a few more HP per heal over infinite energy, then run a Rt/X healer. Resto spirits don't rely on the spirit's HP except for Rejuvination, but like I said, I don't use it. There's basically no point running 12 Spawning for Recup, Life or Recovery.
In any case, Boon of Creation is pretty bad on a Resto Rit, where you have one or two spirits on your bar. The energy you gain from it barely makes up for the energy you spend casting it. Boon is more suited to a Communing Rit, where your bar is packed with spirits and you can actually gain a decent amount of energy back.
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Fair enough, I suppose.
I wouldn't necessarily consider "overheal" to be a bad thing... but then I can see the benefits of sticking with Vengeful Weapon instead.
As regards Boon of Creation though.... I actually found with my own Heal Rit that Boon essentially funds her other heals by using it to refresh Rejuvination and Life whenever possible (or rather she was doing something useful for no extra energy cost, giving a bit of time for it to regen).... though admittedly, even before I got Attuned was Songkai for her, she was using Soothing Memories with Tsungrai for energy return as well.
*Shrugs*
I haven't really had the chance to test things as they are yet.... but I'll be getting to that now.
Thanks for the group build.
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Oct 20, 2007, 05:15 PM // 17:15
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#145
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Pre-Searing Cadet
Join Date: May 2005
Location: England
Profession: Mo/Me
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Great build and works very well I think in HM. One suggestion though is that I personally think that using Spirit Bond instead of Prot Spirit on the MM is a better option due to the heal you get from Spirit Bond instead of just dmg reduction of Prot Spirit.
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Oct 21, 2007, 12:28 PM // 12:28
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#146
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Krytan Explorer
Join Date: Aug 2005
Profession: Mo/W
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Quote:
Originally Posted by Bibblenorn
Has this team been tried in UW or FoW?
I have been really enjoying this team. Makes some areas managable that weren't before. I plan to test out the updated team tomorrow.
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I don't think 4 manning it in FoW with this build would work as you need to rack up some kills to get it rolling and there is not enough fire power to take out the first couple FoW mobs to do it.
However with henches you could but I know you can't take henches in Prophecies as the henches are not level 20 in that area but perhaps accessing FoW in Nightfall's Chantry you can as the henches in that area are level 20, not sure though.
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Oct 21, 2007, 05:46 PM // 17:46
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#147
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Ascalonian Squire
Join Date: Sep 2007
Profession: W/
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Well, anyone could post a good SV necro build for this team ? Saaaaab <3
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Oct 21, 2007, 10:29 PM // 22:29
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#148
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Desert Nomad
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Quote:
Originally Posted by Lenard DeMeth
Great build and works very well I think in HM. One suggestion though is that I personally think that using Spirit Bond instead of Prot Spirit on the MM is a better option due to the heal you get from Spirit Bond instead of just dmg reduction of Prot Spirit.
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Spirit Bond is great if you're taking 80-100 damage, but PS is better if you're taking 300 damage from an Ele boss, and I chose PS for the latter reason.
Quote:
Originally Posted by sussuara
Well, anyone could post a good SV necro build for this team ? Saaaaab <3
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I usually don't run SV because the rest of the Blood skills are pretty bad. But if you must:
N/Mo
Blood: 12+1+1
Prot: 9
Soul: 9+1
Spoil Victor
Blood Ritual
Shield of Absorption
Extinguish
Protective Spirit/Spirit Bond
Aegis
Signet of Lost Souls
Resurrection Signet
Drop the Prot from the MM and bring some Death stuff, like Putrid/Rising Bile.
Last edited by Sab; Oct 23, 2007 at 10:35 PM // 22:35..
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Oct 21, 2007, 10:34 PM // 22:34
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#149
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Is Protective Was Kaolai really useful on heroes? They never seemed to drop it for the party heal and it just acted as +24 armor for them...
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Oct 21, 2007, 11:08 PM // 23:08
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#150
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Jungle Guide
Join Date: Dec 2005
Location: California
Profession: R/
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Any way a mes could synergize with this build?
Even I doubt it, but I want to use my gwen. So Saaaaab <3 ? (apparently it worked last time... )
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Oct 22, 2007, 02:40 AM // 02:40
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#151
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Lion's Arch Merchant
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Quote:
Originally Posted by Lenard DeMeth
Great build and works very well I think in HM. One suggestion though is that I personally think that using Spirit Bond instead of Prot Spirit on the MM is a better option due to the heal you get from Spirit Bond instead of just dmg reduction of Prot Spirit.
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Don't know about spirit bond or PS but after taking the hardest areas in Tyria (southern shiverpeaks & ring of fire islands) in HM, It does work in HM, just need to manage the aggro.
Quote:
Originally Posted by Marverick
Is Protective Was Kaolai really useful on heroes? They never seemed to drop it for the party heal and it just acted as +24 armor for them...
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They do. Mine does it twice in a row when my team got spike damage.
Last edited by cyber88; Oct 22, 2007 at 02:58 AM // 02:58..
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Oct 22, 2007, 02:53 AM // 02:53
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#152
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Jungle Guide
Join Date: Jul 2006
Profession: Mo/
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The only problem I see with this build is the complete lack of interuptions. This would work in eotn with an interupt henchmen, but not really anywhere else.
I tried to vanquish the place outside of sardelac with this. It's really slow getting started (especially if you're up against a monk) but it got faster.
Finally I whiped because of stupid heroes. No build can fix stupid heroes.
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Oct 22, 2007, 04:01 AM // 04:01
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#153
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Krytan Explorer
Join Date: Nov 2006
Location: The Bay Area
Profession: W/
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i am trying sab's build but the only question i have is that wat henchs should i bring. i am a d slash warrior right now.
Last edited by T N Player; Oct 22, 2007 at 04:08 AM // 04:08..
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Oct 22, 2007, 04:14 AM // 04:14
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#154
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Ascalonian Squire
Join Date: Sep 2007
Profession: W/
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Quote:
Originally Posted by Sab
Spirit Bond is great if you're taking 80-100 damage, but PS is better if you're taking 300 damage from an Ele boss, and I chose PS for the latter reason.
I usually don't run SV because the rest of the Blood skills are pretty bad. But if you must:
N/Mo
Blood: 12+1+1
Prot: 9
Soul: 9+1
Spoil Victor
Blood Ritual
Shield of Absorption
Extinguish
Protective Spirit/Spirit Bond
Aegis
Signet of Lost Souls
Death Pact Signet
Drop the Prot from the MM and bring some Death stuff, like Putrid/Rising Bile.
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Thanks a lot Sab, in slayer's exile a SV necro speed things up
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Oct 22, 2007, 02:57 PM // 14:57
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#155
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Krytan Explorer
Join Date: Mar 2007
Location: Might find me roaming around doing missions in hard mode...or maybe I'm lost in the Underworld...
Guild: [KCOR]
Profession: Mo/
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Build still going strong for me. With regards to vanquishing, 6-manned Ascalon Foothills and the area adjacent. 4-manned the rest of Ascalon so far. Since I'm a monk, I can't do the initial kills, so I go as Mo/R and bring a pet. Only three in beast mast, but it is usually good enough to get the ball rolling with the minions.
Also got masters easily in Gate of Pain and Dzagonur on NM. Had to replace Livia wth Dunk in Gate of Pain.
For me, Livia is excellent at timing her Protective was Kaoli drop right after spike damage. She does it better than I could do.
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Oct 23, 2007, 06:52 AM // 06:52
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#156
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Desert Nomad
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Quote:
Originally Posted by Marverick
Is Protective Was Kaolai really useful on heroes? They never seemed to drop it for the party heal and it just acted as +24 armor for them...
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They've always used it properly for me.
Quote:
Originally Posted by T N Player
i am trying sab's build but the only question i have is that wat henchs should i bring. i am a d slash warrior right now.
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In Normal Mode, bring one Monk and three damage dealers (usually Warriors/Eles).
In Hard Mode, bring two Monks and two damage dealers (Warriors/Eles).
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Oct 23, 2007, 09:02 AM // 09:02
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#157
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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Hi ihave just started to use this build and it works great. I breezed through the first 2 tyria missions on hard mode and 'The Last Day Dawns' titan quest with no deaths at all
I'm going to move on to use it in harder areas while going for my guardian titles. Thanks for the great build sab
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Oct 23, 2007, 08:09 PM // 20:09
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#158
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Jungle Guide
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Quote:
Originally Posted by Sab
N/Mo
Blood: 12+1+1
Prot: 9
Soul: 9+1
Spoil Victor
Blood Ritual
Shield of Absorption
Extinguish
Protective Spirit/Spirit Bond
Aegis
Signet of Lost Souls
Death Pact Signet
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3 professions is hax, imo.
also, on your build, is Death Nova really worth it? with Protective Spirt, your minions won't be taking too much damage so it seems like a waste to me.
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Oct 23, 2007, 10:03 PM // 22:03
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#159
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by karunpav
3 professions is hax, imo.
also, on your build, is Death Nova really worth it? with Protective Spirt, your minions won't be taking too much damage so it seems like a waste to me.
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You could always disable PS to prevent it being wasted on minions..
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Oct 23, 2007, 10:11 PM // 22:11
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#160
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Ascalonian Squire
Join Date: Aug 2007
Location: USA
Profession: P/W
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do the builds work in gwen?
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