Oct 04, 2007, 06:55 PM // 18:55
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#61
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by cyber88
Hmmmmzzz.... after reading the thread, i do hav a few questions.
1. Can the builds be used in vanquishing Eastern Frontier? (whether 4 man or 6 man party)
2. Vanquishing Dreadnought's Drift? (Having problems passing the middle mobs)
3. Vanquishing general 4 man areas in Cantha?
Btw I am a monk primary & can run most builds. Need some suggestions though. :P
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1. Haven't tried, but the builds are very strong in 4 man areas
2. Haven't tried
3. Yes
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Oct 04, 2007, 08:57 PM // 20:57
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#62
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Desert Nomad
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I used more or less the same build to vanquish all of Tyria, so it should work for you too (only exception being Majesty's Rest). I used a 6-man party to vanquish all of Ascalon in one go with no problems. As for Dreadnought's Drift, you have to corner-block otherwise you'll get wiped by the archers.
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Oct 04, 2007, 09:12 PM // 21:12
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#63
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Frost Gate Guardian
Join Date: Feb 2007
Guild: Noble Honor [NH]
Profession: E/
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Quote:
Originally Posted by Sab
This is basically a cut-down version of the HA Jagged Bones build. You don't need to micro anything, it's pretty much PvE on auto pilot. (used this to vanquish the Jungle by the way, this should work well anywhere else.)
N/Rt
[skill]Spiteful Spirit[/skill][skill]Reckless Haste[/skill][skill]Enfeebling Blood[/skill][skill]Insidious Parasite[/skill][skill]Barbs[/skill][skill]Defile Flesh[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]
N/Rt
[skill]Weapon of Remedy[/skill][skill]Vengeful Weapon[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Protective was Kaolai[/skill][skill]Life[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]
N/Rt
[skill]Jagged Bones[/skill][skill]Animate Bone Minions[/skill][skill]Death Nova[/skill][skill]Blood of the Master[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Signet of Lost Souls[/skill][skill]Flesh of My Flesh[/skill]
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Can this build be used without any other healers or monks?
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Oct 04, 2007, 09:17 PM // 21:17
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#64
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Desert Nomad
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Quote:
Originally Posted by Vann Borakul
Can this build be used without any other healers or monks?
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Depends on what area. Some places you need 2 other Monks (e.g. hard mode), some places you only need one (6-man areas, easy 8-man areas).
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Oct 07, 2007, 02:26 PM // 14:26
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#66
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Academy Page
Join Date: Jun 2006
Guild: [KRZY]
Profession: N/Mo
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I didn't see this in here, but I'll post one quick experience I've had with this build:
Using myself as the SS necro and General Morhgain as general support we strolled, with no deaths, through the Dragon's Lair, on Hard Mode. It was truly C space easy. Glint herself went down in seconds, Under a minute and easy (note: I brought Finish him and Pain inverter, which worked wonders).
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Oct 08, 2007, 12:58 AM // 00:58
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#67
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Lion's Arch Merchant
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Thx Sab! This build has very good survivability. I started from Ruins of Surmia instead of the outpost so I started with the grawls 1st. With 4 man team (I was on a full smite bar) & it took abt 3 hrs to vanquish that area. I took party wipes 3 times because I didn't anticipate the patrols coming & the mobs are coming faster then I could kill them. I will try this builds on other areas too & post the outcome.
Rock on Sab!!!! (werara ftw! :P)
edit: Gratz bladeturner.
Last edited by cyber88; Oct 09, 2007 at 12:16 AM // 00:16..
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Oct 08, 2007, 01:58 PM // 13:58
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#68
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Lion's Arch Merchant
Join Date: Sep 2006
Location: In Livia's Cleavage (.)ME(.)
Guild: The Early Monk Heals The Worm [EMHW]
Profession: Mo/
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hmmm can someone elaborate more in detail on how these 3 build synergize? I know they work tremendously well, I ran it once and it was a steamroll'ing experience, but I want to know how the 3 build work together, detailed description of the functions on paper anybody? thx
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Oct 08, 2007, 02:41 PM // 14:41
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#69
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Wilds Pathfinder
Join Date: Jan 2007
Location: Arad, Romania
Guild: The Arctic Marauders [TAM] - now recruiting!
Profession: R/
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The way I see it, the Jagged Bones hero will create minions and put Death Nova and Jagged Bones on them, then use healing spells as needed. The Weapon of Remedy Hero will use the wep spells on the minions as well, causing them do to lots of health-steal damge to the enemies they're fighting. And when the minions finally die, they do so with a BOOM, courtesy of Death Nova.
The SS will target mostly the enemies, with the hexes being obivous. Weakening them, so they do little damage (and they take lots, thanks to the Life-steal mentioned above) and with Barbs+minions, ensuring that they go down fast.
I hope I got most of it ^_^ I'm going to try these later. Any suggestions on a Ranger build to go with them?
Attributes would be:
12 Curses / 12 Soul Reaping
12 Restoration / 12 Soul Reaping
and
12 Death / 9 Restoration / 9 Soul Reaping ?
Could somebody provide template codes, please.
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Oct 08, 2007, 05:44 PM // 17:44
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#70
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Krytan Explorer
Join Date: Mar 2007
Location: Might find me roaming around doing missions in hard mode...or maybe I'm lost in the Underworld...
Guild: [KCOR]
Profession: Mo/
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Hey Sab, I'm enjoying your build suggestion. Any specific reason why you did not use them for Majesty's Rest? Also, how do they do in the Nightfall missions like Dzagonur Bastion or Gate of Pain?
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Oct 08, 2007, 06:57 PM // 18:57
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#71
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Ascalonian Squire
Join Date: Mar 2006
Profession: Mo/
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Quote:
Originally Posted by Sujoy
hmmm can someone elaborate more in detail on how these 3 build synergize? I know they work tremendously well, I ran it once and it was a steamroll'ing experience, but I want to know how the 3 build work together, detailed description of the functions on paper anybody? thx
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I'm not the kind of guy for detailed comparisons and number crunching, but theres a few main points:
A) Soul Reaping activates on all your heroes, and it activates alot due to minions dying, see B). You'll notice the build has a bit of trouble getting started in areas, this is because no minions are dying.
B) Hero MM's cast Death Nova and Jagged Bones well. They can micromanage well, which means that you'll be sending a handfull of ready-to-detonate bomb into battle. Point is, monsters wail on minions, dealing the damage they'd normally deal to your party. The monsters are being loaded on with all sorts of nasty and potent hexes which can be spammed due to the awesome energy battery, see A). Minions die quickly, activating nice aoe Novas, corpses are being recycled into new minions, energy is being gained by your heroes at a huge rate, and on goes the circle...
C) In the ideal situation, your party will be dealing nice damage w/o the trouble of foes attacking you. This helps because the hero healers aren't suited well to the party taking concentrated or spikish damage, as there are no prot spirits or reversals of fortune to be found. In the worst situation, your minions will be getting no attention, not dying (and triggering Novas and Soul Reaping), and only serving as a half-decent offense. This is why you need to lure into the minions with this build, instead of charging into combat and dying wondering where Olias (and the essence of the build) is.
Hope this clarifies things a bit.
Last edited by Jared The Faithfull; Oct 08, 2007 at 07:02 PM // 19:02..
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Oct 08, 2007, 08:13 PM // 20:13
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#72
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Lion's Arch Merchant
Join Date: Sep 2006
Location: In Livia's Cleavage (.)ME(.)
Guild: The Early Monk Heals The Worm [EMHW]
Profession: Mo/
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beautifully said
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Oct 09, 2007, 12:55 AM // 00:55
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#74
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Frost Gate Guardian
Join Date: May 2007
Location: Inside your head!!?
Guild: Liars cheats and Thieves [Liar]
Profession: W/E
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I keep getting wiped at justiciar thommas's group, i try to lure them bit by bit but the entire mob follows and my party keeps getting wiped.
Can someone help me out here?
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Oct 09, 2007, 02:24 AM // 02:24
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#75
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Jungle Guide
Join Date: Jun 2006
Profession: Mo/
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Been using this build for HM and vanquishing:
[skill]Mind Blast[/skill][skill]Rodgort's Invocation[/skill][skill]Mark of Rodgort[/skill][skill]Liquid Flame[/skill][skill]Glyph of Lesser Energy[/skill][skill]Power Drain[/skill][skill]Leech Signet[/skill][skill]Resurrection Signet[/skill]
I run this on 3 eles...pretty much rolls everything. Vanquished Dreadnoughts in 14 minutes with 2 monks + 5 of these eles + jagged bones build(same as sab's)
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Oct 09, 2007, 06:23 AM // 06:23
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#76
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Desert Nomad
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Quote:
Originally Posted by cyber88
Can I safely assume that, me going in as healer & Then I bring these 3 nec heroes to vanquish? (For the 4-man areas) Pardon me if I sound pushy. Being stuck on these areas since HM was introduced is driving me up the wall.
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Try not to overload on defense - for most 4-man areas, one human healer is enough. You might want to keep a few secondary heals on the Necros, but two dedicated healers is definitely too many. I'd suggest switching the Resto N/Rt to a physical (e.g. W/X Dragon Slash) or another hexer (Spoil or Corrupt).
Quote:
Originally Posted by Sujoy
hmmm can someone elaborate more in detail on how these 3 build synergize? I know they work tremendously well, I ran it once and it was a steamroll'ing experience, but I want to know how the 3 build work together, detailed description of the functions on paper anybody? thx
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The posts above pretty much said it all better than I could. The only thing I can add is that Barbs makes the minions much more effective against high-armored foes.
Quote:
Originally Posted by malko050987
Any suggestions on a Ranger build to go with them?
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Broad Head is always a good choice:
Broad Head/Savage/Distracting/Nat Stride/Apply Poison/Res + 2 others
Quote:
Originally Posted by Mohnzh
Hey Sab, I'm enjoying your build suggestion. Any specific reason why you did not use them for Majesty's Rest? Also, how do they do in the Nightfall missions like Dzagonur Bastion or Gate of Pain?
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Majesty's Rest has Rotscale, which needs something special to beat. I think I ended up running a Spoil Necro, an SS Necro and a Monk with Prot Bond. As for Nightfall missions, I don't know, I haven't gotten around to getting Guardian yet. Maybe someone here can give some suggestions?
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Oct 09, 2007, 09:54 AM // 09:54
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#77
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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I don't have Factions but I do have some of the NF and Proph skills (and some of the Faction skills unlocked) and it works awesome. I even bring a pet so Olias has a extra body to exploit. Top stuff Sab, your team build is another reason why I'm going to get Factions
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Oct 09, 2007, 01:08 PM // 13:08
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#78
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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Sab, my enthusiasm for these builds is boundless! I do have one question.
The Achilles Heel of the builds seems to be the Achilles Heal (<-- pun), Spirit Light. Needs a spirit around to prevent health loss. If the Life Spirit goes down, the healer can sacrifice health. So, it would seem the more Spirits the better all around, since Mend Body and Soul removes one condition per Spirit.
Now the question is, do Ranger Spirits from Nature Rituals count as Spirits as far as Spirit Light is concerned?
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Oct 09, 2007, 01:13 PM // 13:13
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#79
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by wilebill
Sab, my enthusiasm for these builds is boundless! I do have one question.
The Achilles Heel of the builds seems to be the Achilles Heal (<-- pun), Spirit Light. Needs a spirit around to prevent health loss. If the Life Spirit goes down, the healer can sacrifice health. So, it would seem the more Spirits the better all around, since Mend Body and Soul removes one condition per Spirit.
Now the question is, do Ranger Spirits from Nature Rituals count as Spirits as far as Spirit Light is concerned?
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yup
topk hard mode runs ftw ^^
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Oct 09, 2007, 01:35 PM // 13:35
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#80
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Ascalonian Squire
Join Date: Mar 2007
Location: Germany
Profession: Rt/
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Great work Sab.
Works pretty well so far for me. Not enough time though to try all maps I would like to. Will test the updated version asap. By the way the new MM build obviously is N/Mo not N/Rt anymore.
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