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Old Sep 28, 2007, 03:16 PM // 15:16   #41
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Has anyone tried this build in Fahranur, The First City in Nightfall? I think thats what it's called. That map in HM is like my own personal bane. I think it's mainly because its only a 4 person map so. Hah, I just can't seem to get past it no matter what hero team I use. So if anyone could try it and let me know? Thanks a lot!
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Old Sep 28, 2007, 03:43 PM // 15:43   #42
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This looks interesting and I want to give it a try, but I have no experience with rits. These builds seem based around necro soul reaping but have alot of rit skills. What kind of weapons should be used? I have a handful of greens I can use, both death magic and curses based. Or should I be using rit weapons? I would think that the HCR and HCT would help these builds so any suggestions for weaps to use would be appreciated!
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Old Sep 28, 2007, 03:47 PM // 15:47   #43
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Quote:
Originally Posted by Ravari Craven
This looks interesting and I want to give it a try, but I have no experience with rits. These builds seem based around necro soul reaping but have alot of rit skills. What kind of weapons should be used? I have a handful of greens I can use, both death magic and curses based. Or should I be using rit weapons? I would think that the HCR and HCT would help these builds so any suggestions for weaps to use would be appreciated!
Rit weapon for the restoration guy. Death for minion bomber. Curses for the curse necro. Not really needed in my opinion, i just left the Nightbringers they had on them.
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Old Sep 28, 2007, 03:53 PM // 15:53   #44
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hmmm runes and insignia don't matter, now weapons don't? Thats good cause I have no rit weaps. Well.... except for some communing stuff. I really need to try this out!
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Old Sep 28, 2007, 04:51 PM // 16:51   #45
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Quote:
Originally Posted by Nexius8510
Has anyone tried this build in Fahranur, The First City in Nightfall? I think thats what it's called. That map in HM is like my own personal bane. I think it's mainly because its only a 4 person map so. Hah, I just can't seem to get past it no matter what hero team I use. So if anyone could try it and let me know? Thanks a lot!
I roll as a monk, specced myself for general Hybrid-LoD prot.
For this place...

Sousuke as a SH nuker with Deep Freeze at 8 Water
Wounding Strike Kahmu.
Smiter with Balthazar's Aura
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Old Sep 29, 2007, 03:25 AM // 03:25   #46
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How late into EotN before you aquire the 3rd Necro Hero? I haven't been playing as frequently as I used to because of general disinterest in GW lately.

For giggles I got that rit hero from the Bison Tournament and used her with Olias and MoW to good effect in normal mode.

Sometimes these new hero team builds respark interest for me, until ANET does something else.

Man could you imagine the insanity if they had given us 7 Heros to tinker with, lol. (Yes I know PvE would be useless then, but it'd be fun to see what people came up with.)
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Old Sep 29, 2007, 05:17 AM // 05:17   #47
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Quote:
Originally Posted by FyrFytr998
How late into EotN before you aquire the 3rd Necro Hero? I haven't been playing as frequently as I used to because of general disinterest in GW lately.

For giggles I got that rit hero from the Bison Tournament and used her with Olias and MoW to good effect in normal mode.

Sometimes these new hero team builds respark interest for me, until ANET does something else.

Man could you imagine the insanity if they had given us 7 Heros to tinker with, lol. (Yes I know PvE would be useless then, but it'd be fun to see what people came up with.)
You get Livia the third Necro for completing the quest "Finding Gadd" and the follow-up quest "Finding the Bloodstone" which is early on in the Asuran questline.
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Old Sep 29, 2007, 10:25 AM // 10:25   #48
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Quote:
Originally Posted by Nexius8510
Has anyone tried this build in Fahranur, The First City in Nightfall? I think thats what it's called. That map in HM is like my own personal bane. I think it's mainly because its only a 4 person map so. Hah, I just can't seem to get past it no matter what hero team I use. So if anyone could try it and let me know? Thanks a lot!
If you want to vanqiush Fahranur start from Blacktide Den. From there you can enter the map with 8 Players
Yesterday I vanquished Fahrnaur using these builds and 4 Henchmen with ease
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Old Sep 29, 2007, 10:43 AM // 10:43   #49
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Quote:
Originally Posted by Free Wind
And at the same time is says
"Although the skill suggests it affects the same people as Anthem of Envy, it seems to only affect allies in the party window. This would exclude, for example, people in the separate party in Vizunah Square, whereas Anthem of Envy includes them. "

Anyone can edit a wiki article. This very article used to tell it doesnt affect minions, go figure...

The problem is there is probably no way to check if GFTE does or doesnt affect minions
I remember someone testing GFTE and found out that it works on minions. He used 'Find Their Weakness' or something that causes a deepwound when you crit and it caused a deepwound on the test dummy

Link here

Look under 'Minions'
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Old Sep 29, 2007, 07:14 PM // 19:14   #50
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After running into big problems trying to vanquish the urban areas in Factions i can say the builds, although amazing, have 2 problems:

Not one single interrupt.
No ability to pre-prot.

Most of the urban area really does lack decent hench, no prot monks, no interrupters. 3 dragon stomps = party wipe. I wiped 5 times before eventually killing a lvl30 ele boss. But in my opinion, the hench flag is just a joke, in that you can't seperate them, which has led me to make a new thread in sardelac...
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Old Oct 01, 2007, 11:24 AM // 11:24   #51
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Quote:
Originally Posted by blue.rellik
I remember someone testing GFTE and found out that it works on minions. He used 'Find Their Weakness' or something that causes a deepwound when you crit and it caused a deepwound on the test dummy

Link here

Look under 'Minions'
Unfortunately that doesn't prove anything, Blue
The minion might have landed a critical by itself, with no aid from ''GFTE!''

Everything and everyone has some chance to make a critial hit, GFTE only increases that chance. That's why I say there is, probably, no way to check if minions are affected
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Old Oct 01, 2007, 06:02 PM // 18:02   #52
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After reading a lot of good things about Sab's Build, i gave it a try.

I can say that it worked pretty well, but i had some problems with the minion masters hero.

When engaging battles, after aggroing, the minion masters almost every time stayed behind healing and not aggroing with his minions... whem that happened, i always had to flag the minion master closer for the minions attack. Of course, whem the enemy group have lots of melee characters, i don't have this problem, but whem they have lots of ranged or spell caster, i have to do this. I guess i'll try to diferent skills instead of the healing ones on the minion masters skill bar.
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Old Oct 01, 2007, 11:11 PM // 23:11   #53
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Quote:
Originally Posted by Nyree
After reading a lot of good things about Sab's Build, i gave it a try.

I can say that it worked pretty well, but i had some problems with the minion masters hero.

When engaging battles, after aggroing, the minion masters almost every time stayed behind healing and not aggroing with his minions... whem that happened, i always had to flag the minion master closer for the minions attack. Of course, whem the enemy group have lots of melee characters, i don't have this problem, but whem they have lots of ranged or spell caster, i have to do this. I guess i'll try to diferent skills instead of the healing ones on the minion masters skill bar.
Minion master heroes ALWAYS do that if you give them a skill like say "heal area". You just need to be patient and let them catch up, or force them with flagging if you feel they have enough minions to move on to the next mob.
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Old Oct 02, 2007, 06:27 AM // 06:27   #54
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Quote:
Originally Posted by My Sweet Revenga
Minion master heroes ALWAYS do that if you give them a skill like say "heal area". You just need to be patient and let them catch up, or force them with flagging if you feel they have enough minions to move on to the next mob.
Yeah, not to mention death nova and jagged bones. Patience is key, Olias needs time to prepare for all the beauty...
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Old Oct 02, 2007, 06:27 PM // 18:27   #55
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Quote:
Originally Posted by bungusmaximus
Yeah, not to mention death nova and jagged bones. Patience is key, Olias needs time to prepare for all the beauty...
Yeah, as a Warrior, I've found I've needed to slow my roll when taking on groups of baddies. Nothing like rushing in to a group and seeing half my group way back playing catch up.
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Old Oct 02, 2007, 06:31 PM // 18:31   #56
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So what's the changeover from a traditional MM to a Minion Bomber? I know this article mainly deals with HM, but I hardly ever do that. Yet, I've noticed even in normal mode minions take a beating also in certain areas. So is the general consensus that blowing minions up is now more favorful among necromancers? I'm still undecided as to which I like more for my Warrior.
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Old Oct 02, 2007, 06:42 PM // 18:42   #57
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Well when minions blow up they generally deal damage when they go (death nova on em ofcourse...) a normal MM works but in HM the increase in damage and the spikes some monsters do on minions make it more worthwile to just let em explode.

Been using this build with great success for some time now thumbs up
Although in certain areas I just change MoW to a bloody N/Mo with smiting skills! heaps of fun especially against other undead haha.
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Old Oct 02, 2007, 06:55 PM // 18:55   #58
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I was thinking of using Zingers idea of changing the SS Necro to Spoil Victor as the Minion Bombers are always lower in health. Or maybe Reaper's Mark Icy Veins?

Last edited by FyrFytr998; Oct 02, 2007 at 06:58 PM // 18:58..
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Old Oct 02, 2007, 09:54 PM // 21:54   #59
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Quote:
Originally Posted by Government Flu
I've tried using this build against the Jade Brotherhood, but the sheer damage their casters dish out is just too overwhelming. Any suggestions on ways to mitigate the damage, or is this build not meant for that area?

On a side note, I managed to clear the lagoon with this build.
I managed to have the same problem untill i learned this strategy...

1. Flag heroes fairly far back(let healer be just within range but not close enough to agro)

2. head in and agro the group with the mages

3. Run around like a dumbass until the mages have wasted all their D-stomps on you.

4. Undo flags and own the group while the mages' D-stoms are recharging.

BTW: Bring the Earth Hero for Ward against melee, as it really helps against those wars using tripple chop.
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Old Oct 03, 2007, 01:01 AM // 01:01   #60
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Hmmmmzzz.... after reading the thread, i do hav a few questions.

1. Can the builds be used in vanquishing Eastern Frontier? (whether 4 man or 6 man party)
2. Vanquishing Dreadnought's Drift? (Having problems passing the middle mobs)
3. Vanquishing general 4 man areas in Cantha?

Btw I am a monk primary & can run most builds. Need some suggestions though. :P
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