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Old Jun 09, 2008, 02:54 PM // 14:54   #21
Frost Gate Guardian
 
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Quote:
Originally Posted by DarkSpirit
The MM is pretty much what sab recommended for hers, except I dont like Tormentors. Tormentors makes them more vulnerable to holy damage which they would face in dungeons like Rragar's Menagerie.

Insignias: Bloodstained on hands, Minion Master's or Survivors on the rest.
Weapons: 40% HCT, 20% longer enchanting Death staff.

The Ele uses Blessed/Surivors.
Weapons: 40% HCT, 20% longer enchanting or Fortitude Fire staff.

Paragon uses Centurion/Survivors.
Weapons:
Sundering Spear of Fortitude
Motivation Shield of Fortitude
Armor: 16 (req 9 Motivation)
Health +30
Inscription "I can see clearly now" Reduce blind duration 20%

You can use the +armor Insignia on the chest and legging and Survivors on the rest of the pieces.
I have one LAST question.

Is the paragon going to tank damage, or do I need to install Jora and/or Koss as tanks? I understand that I'm taking over Mhenlo's/Lina's role as the healer/protector so only 1 additional monk outside the heroes is really necessary.
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Old Jun 09, 2008, 03:55 PM // 15:55   #22
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Quote:
Originally Posted by zeth006
I have one LAST question.

Is the paragon going to tank damage, or do I need to install Jora and/or Koss as tanks? I understand that I'm taking over Mhenlo's/Lina's role as the healer/protector so only 1 additional monk outside the heroes is really necessary.
The minions would be the real tank most of the time but since you are also going with henchies then you can also bring Herta, Mhenlo, Cynn, and Talon.
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Old Jun 09, 2008, 03:58 PM // 15:58   #23
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There will be no need for tanking at all. The hench monks should be able to handle it, and with minions and Enfeebling Blood around, you won't really need the extra defense layers.

Maybe PSpirit for areas with casters.
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Old Jun 09, 2008, 04:05 PM // 16:05   #24
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Quote:
Originally Posted by Tyla
There will be no need for tanking at all. The hench monks should be able to handle it, and with minions and Enfeebling Blood around, you won't really need the extra defense layers.

Maybe PSpirit for areas with casters.
Use a Broadhead Arrow archer henchman instead of a tank. If you manage to find room for Epidemic on one of the necro bars, you'll never fear caster mobs again.
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Old Jun 09, 2008, 06:06 PM // 18:06   #25
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Quote:
Originally Posted by Tyla
Signet Smiter in my opinion.
Seconded

I usually use something like this:

[Signet of Judgment][stonesoul strike][bane signet][holy strike][castigation signet][signet of rage][leech signet][mantra of inscriptions]

Last edited by AOD_EaSyKiLL; Jun 09, 2008 at 06:22 PM // 18:22..
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Old Jun 09, 2008, 08:08 PM // 20:08   #26
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Signet smiter is fun but their damage is alittle weak unless you are in places with lots of undead like Shards of Orr. A good human monk is about the most valuable role you can bring in a HM dungeon, the hench monk sucks and I dont trust them to be my primary healers in a HM dungeon if I have better alternatives. They dont even have runes. A good human monk can make better judgement on where to place PS than the AI can.

Since most of his party are range fighters, minions are useful to form a defensive wall and draw fire. Heroes just dont cast enfeebling blood as much as you want them to but at least with ToF Motigon and Herta, that should help. As a human hybrid heal/protect monk, he also has PS.

Last edited by DarkSpirit; Jun 09, 2008 at 08:23 PM // 20:23..
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Old Jun 09, 2008, 10:04 PM // 22:04   #27
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Thanks for all the helpful tips so far!!

I've only played for about 4-5 months tops excluding a 3 month break. I'm hoping that I can grow as a player and develop good instincts so that I can eventually develop builds I can call my own!

Until then, I'm all for just learning from the pros.

I take it that the heavy tanking power that ursan usually offers will be sacrificed for intelligent healing. That means that this hero combo's weakness will be the absence of a dedicated 800+ hp tank.
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Old Jun 09, 2008, 11:25 PM // 23:25   #28
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Quote:
Originally Posted by zeth006
I take it that the heavy tanking power that ursan usually offers will be sacrificed for intelligent healing. That means that this hero combo's weakness will be the absence of a dedicated 800+ hp tank.
tanking fails. ursan players use tanks because they are to stupid to understand migrating damage. not have a tank is a strength, not a weakness.
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Old Jun 09, 2008, 11:31 PM // 23:31   #29
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Quote:
Originally Posted by DarkSpirit
Signet smiter is fun but their damage is alittle weak .........
300+ armor ignoring damage spikes are weak?

To OP: Sitting there healing henchies and heros is boring IMO, while it is good practice for monking, it is still boring. There are other smiting builds, you can adjust stuff for your tastes with any, but I have found it much funner to smite or even run a fire ele secondary build rather than heal in PvE.
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Old Jun 09, 2008, 11:37 PM // 23:37   #30
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Quote:
Originally Posted by AOD_EaSyKiLL
300+ armor ignoring damage spikes are weak?
Which specific skill gives 300+ armor ignoring damage? And please dont tell me you just add them up along the entire skill bar.

Quote:
To OP: Sitting there healing henchies and heros is boring IMO, while it is good practice for monking, it is still boring. There are other smiting builds, you can adjust stuff for your tastes with any, but I have found it much funner to smite or even run a fire ele secondary build rather than heal in PvE.
If you think the Mhenlo+Lina team can handle all the heal/protect from HM Rragar's by all means.

Last edited by DarkSpirit; Jun 09, 2008 at 11:42 PM // 23:42..
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Old Jun 10, 2008, 12:23 AM // 00:23   #31
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Quote:
Originally Posted by zeth006
Could you post a link to that build? LOL. Thanks.

EDIT: I'm not particularly preferring sabway or any hero team build. I'm open to any other team builds that'll work well alongside a monk.
not sure i got it from a guildy, but it involves signet of judgment, signet of rage, bane sig the mesmer skill that decrease the recharge of sigs, good enchant removal skill and rez i believe, if someone know pls post a link to it or just post the build
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Old Jun 10, 2008, 03:56 PM // 15:56   #32
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Quote:
Originally Posted by DarkSpirit
Which specific skill gives 300+ armor ignoring damage? And please dont tell me you just add them up along the entire skill bar.
In a sense yes, but whatever the opinion, I know that It works and I usualy only go through all of the skills on a tough boss.



Quote:
Originally Posted by DarkSpirit
If you think the Mhenlo+Lina team can handle all the heal/protect from HM Rragar's by all means.
The hench can handle most anything as long as you taylor them to your own build. The only place Ive really had trouble is in Duncan's Dungeon and that is more because of the limits in how you can kill him, than in anything else.

I admit I havent taken my monk through most of GWEN yet, but I have done it all with Sabway/Mhenlo/Lina/Herta/Interupt Ranger Hench on other characters. I just modified the Sabway a bit, take Splinter, AR and Order of Pain on Master instead of SS and curses, then I run a Triple chop build on my warrior with EBSoH. Everything dies very quickly.
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Old Jun 10, 2008, 04:00 PM // 16:00   #33
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Quote:
Originally Posted by DarkSpirit
Signet smiter is fun but their damage is alittle weak unless you are in places with lots of undead like Shards of Orr.
I agree with you here...lolwut?

Although that Signet Smiter build is quite bad. Especially since you're a Monk going into the frontlines for extra DPS. The Smiting touch skills are quite bad.

Although I do find Signet Smiting fun.

If I want quite a strong damage spike, I would take Echo, Arcane Echo, Cry of Pain and a random Mesmer hex and use the rest of my bar on damage mitigation or whatever.

Last edited by Tyla; Jun 10, 2008 at 04:02 PM // 16:02..
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Old Jun 10, 2008, 04:01 PM // 16:01   #34
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Quote:
Originally Posted by DarkSpirit
If you think the Mhenlo+Lina team can handle all the heal/protect from HM Rragar's by all means.
They can.

Just bring some passive defense/shutdown/minionwall and they do just fine.
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Old Jun 10, 2008, 04:12 PM // 16:12   #35
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Being a primary monk....

You have to switch the builds around.
For the MM, I gave him Discord - the damage shows itself to be well worth it. You should have no shortage of hexes/conditions to throw around.
The SS can stay relatively as it is.
Take a BHA ranger and lock it onto monks.

Also - roll as the WoH hybrid, not a prot. Then take 3 damage henchmen and a prot henchmen.

I can put my pve titles (serious business, I know) up if you want credentials, but I H/H'd most of my HM titles. Just take the setup I gave there, make sure you don't suck hard as a monk, ctrl+t the target you want them to attack.

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Originally Posted by Tab
Liar :< You made tabkip RC bitch most of elona :<
How could I forget my euro RC vanqing buddy?

Last edited by Snow Bunny; Jun 10, 2008 at 04:17 PM // 16:17..
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Old Jun 10, 2008, 04:40 PM // 16:40   #36
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Quote:
Originally Posted by Tyla
I agree with you here...lolwut?

Although that Signet Smiter build is quite bad. Especially since you're a Monk going into the frontlines for extra DPS. The Smiting touch skills are quite bad.

Although I do find Signet Smiting fun.

If I want quite a strong damage spike, I would take Echo, Arcane Echo, Cry of Pain and a random Mesmer hex and use the rest of my bar on damage mitigation or whatever.
What? First time you agree with me?

Let me put it this way, both my monks are holding smiting weapons for at least a year now. You are preaching to the choir here. But my monk just cast its enchantments and stay out of the way while my other account handles the fighting.

With 2 accounts I have the luxury of 3 other heroes to handle all the healing and protect I need. But face it, hench monks or even hero monks are still no match against a good human monk especially where protect spells like PS or RoF are involved. For the best chance of success, and only 1 account, I would still recommend the monk to go WoH hybrid.
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Old Jun 10, 2008, 10:16 PM // 22:16   #37
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Quote:
Originally Posted by Tyla
I agree with you here...lolwut?

Although that Signet Smiter build is quite bad. Especially since you're a Monk going into the frontlines for extra DPS. The Smiting touch skills are quite bad.

Although I do find Signet Smiting fun.

If I want quite a strong damage spike, I would take Echo, Arcane Echo, Cry of Pain and a random Mesmer hex and use the rest of my bar on damage mitigation or whatever.
I dont know about you, but I find that the Sabway build is less effective with backline caster characters. Olias (or your MM) always stays way too far back and when you are back yourself (i.e. Healer/caster) it takes even longer for the minions to move into battle. I'm not the type to flag my MM around every mob, so when I play anything, I generally take them straight into the frying pan. My monk (being my oldest character and Tyrian) was the first through all three campaigns and it was 100% H/H. As long as you give your character appropriate armor and runes they survive pretty well. The A.I. melee generaly run right past your own melee straight for the backline anyways.
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Old Jun 12, 2008, 06:07 AM // 06:07   #38
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Quote:
Originally Posted by Snow Bunny
Being a primary monk....

You have to switch the builds around.
For the MM, I gave him Discord - the damage shows itself to be well worth it. You should have no shortage of hexes/conditions to throw around.
The SS can stay relatively as it is.
Take a BHA ranger and lock it onto monks.

Also - roll as the WoH hybrid, not a prot. Then take 3 damage henchmen and a prot henchmen.

I can put my pve titles (serious business, I know) up if you want credentials, but I H/H'd most of my HM titles. Just take the setup I gave there, make sure you don't suck hard as a monk, ctrl+t the target you want them to attack.



How could I forget my euro RC vanqing buddy?
Especially after the update, I've seen a few multiple necro Discord combos around. But I don't know how to make use of it in a hero combo where I only have one necro using it. Mind giving me a possible combination I can use alongside a monk?
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