Jun 13, 2008, 09:34 PM // 21:34
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#21
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by -Lotus-
darkspirit, i read the title. i also read this:
apparently you didnt.
and to repeat my point. signet smiters are bad. if you have a problem with spells for some reason try a holy barrager or something.
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The simplistic argument of "Don't use X, because X is bad IMO" is just not good enough. If you think signet smiters are bad, you should explain why. Don't just blindly follow what someone else said, understand the game mechanics.
And the OP was saying "exactly" as a reply when someone mentioned Shards of Orr. If you only check out the undead in Shards, before posting, you would see a lot of spell interrupts and e-denial skills there, this is why some people use signet builds. And someone else has already mentioned holy barrager, you dont have to repeat it. Holy barrager can work but you have to watch out for the very common blind and weakness there.
I have already mentioned these in my post just on top of yours, but apparently you didnt read that either.
Last edited by DarkSpirit; Jun 13, 2008 at 09:49 PM // 21:49..
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Jun 14, 2008, 03:59 AM // 03:59
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#22
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Jungle Guide
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how are skills with longer recharges and lower damage not bad?
being different is fine, but trying to defend different opinions just because they are not normal is simply stupid.
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Jun 14, 2008, 04:03 AM // 04:03
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#23
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by -Lotus-
how are skills with longer recharges and lower damage not bad?
being different is fine, but trying to defend different opinions just because they are not normal is simply stupid.
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They recharge fast enough under MoI and their damage doubled against undead. Why is that bad for Shards?
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Jun 14, 2008, 11:52 AM // 11:52
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#25
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Tyla
Because nuking the bastards with other crap is more fun.
I'd rather grab a Holy Barrager and get a Splinter Weapon bitch to spam Splinter on the Barrager though.
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That has got to be the lamest counter argument I ever read from you, Tyla.
Better bring a good condition remover for blinding surge/flash.
Last edited by DarkSpirit; Jun 14, 2008 at 11:57 AM // 11:57..
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Jun 14, 2008, 11:55 AM // 11:55
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#26
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Emo Goth Italics
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Long / Flatbow.
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Jun 14, 2008, 12:10 PM // 12:10
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#27
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Tyla
Long / Flatbow.
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I bring one too. Great for pulling mobs.
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Jun 14, 2008, 06:48 PM // 18:48
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#28
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Jungle Guide
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better for staying out of casting range.
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Jun 14, 2008, 07:05 PM // 19:05
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#29
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by -Lotus-
better for staying out of casting range.
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If only the ranger hero is smart enough to do that on her own without alot of micro-management. That is also no guarantee that the ranger hero would not be hit or blinded doing something stupid.
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Jun 14, 2008, 07:48 PM // 19:48
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#30
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Jungle Guide
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its not guarnteed, but even if they only get off one barrage they will still be doing way more damage than a signet smiter.
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Jun 14, 2008, 11:42 PM // 23:42
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#31
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by -Lotus-
its not guarnteed, but even if they only get off one barrage they will still be doing way more damage than a signet smiter.
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Wrong. Smiting prayers skills give double damage to undead, which is about 100 holy damage per cast. One barrage is not even close. Why dont you use all barrage ranger heroes, and I use all signet smiters and we see who clear it faster?
Last edited by DarkSpirit; Jun 15, 2008 at 12:08 AM // 00:08..
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Jun 15, 2008, 07:39 AM // 07:39
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#32
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Jungle Guide
Join Date: Apr 2006
Profession: W/R
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well dark spirit i tried out both groups with 2 of your mesmer smiters on one team and the splinter barragers on another with a monk hero included and the following henchies menhlo zho eve and lo sha and the splinter barragers got me farther then the mesmer smiters in the shard of orr i'm willing to give it another try if you think i should try other henchies and heros with them but as they stand now they didnt come close to the splinter barragers and to tell the truth i thought they would do better then they did. pm me if you want me to give another combo a try
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Jun 15, 2008, 08:05 AM // 08:05
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#33
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by rick1027
well dark spirit i tried out both groups with 2 of your mesmer smiters on one team and the splinter barragers on another with a monk hero included and the following henchies menhlo zho eve and lo sha and the splinter barragers got me farther then the mesmer smiters in the shard of orr i'm willing to give it another try if you think i should try other henchies and heros with them but as they stand now they didnt come close to the splinter barragers and to tell the truth i thought they would do better then they did. pm me if you want me to give another combo a try
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I got the opposite results that you have when I tried it myself. I even tried giving the barragers Great Dwarf Weapon and Judges Insight from my own character, but they couldn't kill the clerics in their backlines fast enough and kept getting blinded from Eruption, Blinding Surge, and Blinding Flash, running around avoiding AoE. The mesmers were blinded too but that didn't stop them and they withstood more attacks with 89AL and holding shields. Perhaps our heroes are just configured differently.
For Shards, I would bring Mhenlo and Lina, and make the monk hero into a smiter since you dont have a third mesmer. For example,
[Monk Signet Smiter;OwUTMU3C15BYSwroErvLh6LTAA]
Disable the res until you need it, of course.
Last edited by DarkSpirit; Jun 15, 2008 at 06:33 PM // 18:33..
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Jun 15, 2008, 08:31 AM // 08:31
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#34
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Forge Runner
Join Date: Dec 2007
Profession: E/
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Quote:
Originally Posted by DarkSpirit
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tried this build for a bit on my gwen
i took out sig of disenchantment for destroyers and put in [scourge healing] and they dropped like flies
worked well in HM
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Jun 15, 2008, 11:36 AM // 11:36
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#35
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Emo Goth Italics
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Heart of Holy Flame converts your natural bow damage to holy damage, which makes the physical part of it deal twice as much damage.
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Jun 15, 2008, 04:51 PM // 16:51
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#36
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Tyla
Heart of Holy Flame converts your natural bow damage to holy damage, which makes the physical part of it deal twice as much damage.
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That was what I have been using on my barrage ranger heroes in Shards. The rangers have better survivability against the elemental damage which is devastating there, with their natural 100AL against elemental, before insignia. I also added troll, antidote signet, and interrupts. But the mesmers have greater concentrated fire against priests and clerics.
You would have a better chance for your mesmers to beat the rangers with a more offensive build. Something like,
[build name="Shards Signet Mesmers" prof=Me/Mo fas=7+1 dom=5+1 ins=11+1+1 smi=11][Mantra of Inscriptions][Signet of Distraction][Signet of Judgment][Bane Signet][Castigation Signet][Balthazar's Aura][Judge's Intervention][Resurrection Signet][/build]
Take Mhenlo, Lina, Herta, and Zho. Bring the smiting monk hero I posted above.
Last edited by DarkSpirit; Jun 15, 2008 at 06:30 PM // 18:30..
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Jun 16, 2008, 07:07 PM // 19:07
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#37
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Jungle Guide
Join Date: Apr 2006
Profession: W/R
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i ran with the monk smiter and you latest build you posted and it did a lot better then the first build did .actually it was quite close to the holy barrager build i had which i reran with 3 of them and the same henchies you posted. i didnt have any problem with the shards of orr. im gonna say they were too close to call which was better. i did run all sets with my ele as the primary character
Last edited by rick1027; Jun 16, 2008 at 07:12 PM // 19:12..
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Jun 16, 2008, 10:14 PM // 22:14
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#38
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by rick1027
i ran with the monk smiter and you latest build you posted and it did a lot better then the first build did .actually it was quite close to the holy barrager build i had which i reran with 3 of them and the same henchies you posted. i didnt have any problem with the shards of orr. im gonna say they were too close to call which was better. i did run all sets with my ele as the primary character
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Thanks for trying the new build out, rick. I have similar result for Shards.
I came to the conclusion that rangers tend to have better survivability in Shards. It is hard to beat their natural elemental armor (i.e. 100AL without insignia). But a mesmer can have more offensive power packed in.
With the new build, I find that the 2 mesmers actually perform better than the 2 Heart of Holy Flame barrage rangers in Shards, all things being equal. Running 3 rangers against 2 mesmers would, of course, not be a fair comparison, so I ran 2 rangers vs 2 mesmers instead with everyone else in the party staying the same. The third hero is the Mo/Me smiting build that I posted above which never changes.
In any case, the mesmers certainly kill faster but if you make mistakes, the rangers tend to have better survivability so they are alittle more forgiving.
Last edited by DarkSpirit; Jun 16, 2008 at 10:22 PM // 22:22..
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