Jun 14, 2008, 01:49 AM // 01:49
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#1
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Frost Gate Guardian
Join Date: Jan 2008
Location: Under a rock
Guild: The Golden Dragoons [Dark]
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TriNecro NAZ way
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Jun 14, 2008, 01:57 AM // 01:57
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#2
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Krytan Explorer
Join Date: Apr 2008
Guild: [Sin]
Profession: Me/
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Umm, to be honest, it looks like a mauled up version of some Sab bars, except you completely threw healing out the window and put in a weak MM in its place.
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Jun 14, 2008, 01:59 AM // 01:59
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#3
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Frost Gate Guardian
Join Date: Jan 2008
Location: Under a rock
Guild: The Golden Dragoons [Dark]
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Thank you for the critisizm, I will take what you all say, and improve it. Please put in suggestions on improving it if you like.
Last edited by SirNazron; Jun 14, 2008 at 02:05 AM // 02:05..
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Jun 14, 2008, 02:06 AM // 02:06
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#4
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Lion's Arch Merchant
Join Date: Mar 2008
Profession: N/A
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I think one mm makes the other redundant. One MM + Barbs is more than enough for most bosses. I'd remove Glyph on the second necro since Soul Reaping + SoLS is more than enough energy support for me when I play ss. I'd replace the first necro with a n/rt healer or n/mo woh prot or something. But then it'd turn into sabway XD
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Jun 14, 2008, 02:15 AM // 02:15
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#5
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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you shouldn't need GoLE for any necro. with soul reaping at 13 and all the minions dying, you will have E out the wazu. take that out and go /rt or /mo for a hard rez.
with all of the minions running around, [blood of the mas] may end up taking nearly all of your MMs' health. i think the skill just says
"your minions" but i'm pretty sure you actually heal all minions. could be wrong though. maybe try [feast for the] instead.
there's also no condition or hex remover and, in my experience, henchies aren't really very good at keeping up with that. for your first MM i would go /mo and use [dwayna's sorrow] and a condition/hex remover.
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Jun 14, 2008, 02:18 AM // 02:18
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#6
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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It's sabway, but you removed the healing and added a redundant minion master. I have no idea how that's supposed to be an improvement. To improve it, the simplest solution would be to revert your changes to the original build and go back to that.
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Jun 14, 2008, 02:19 AM // 02:19
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#7
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Lion's Arch Merchant
Join Date: Mar 2008
Profession: N/A
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Yeah, BoTM heals all of your allied minions causing you to lose more health.
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Jun 14, 2008, 02:33 AM // 02:33
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#8
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Frost Gate Guardian
Join Date: Jan 2008
Profession: Mo/
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For the first mm, 4 animate skills is an extreme waste of skills.. including an elite that is just an even larger piece of meat.. and lastly you have no healing.. gl with that
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Jun 14, 2008, 03:50 AM // 03:50
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#9
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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1. wrong forum
2. ichy rate as trash finger is ichy
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Jun 14, 2008, 05:15 AM // 05:15
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#10
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Desert Nomad
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meh...........
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Jun 14, 2008, 06:05 AM // 06:05
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#11
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Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
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bad with a capital J
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Jun 14, 2008, 10:32 AM // 10:32
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#12
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Pre-Searing Cadet
Join Date: Dec 2007
Location: UK
Profession: W/
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not sure why you would need 2 mm's..
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Jun 14, 2008, 10:32 AM // 10:32
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#13
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Emo Goth Italics
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The first MM has 4 summons... why?
The SS should not need GoLE. Mine even relies on only SR, no SoLS or GoLE and manages energy fine.
The second MM needs Infuse Condition aswell as Foul Feast.
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Jun 18, 2008, 11:53 AM // 11:53
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#14
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Forge Runner
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with 20 Minions you sac 5%+2x20=45% of your health Oo
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Jun 18, 2008, 07:38 PM // 19:38
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#15
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Grotto Attendant
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It looks like you took Sabway and started making a bunch of random changes without understanding what made Sabway work and why or what was central to the builds and what was swappable utility. The result is a disaster.
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