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Jun 12, 2008, 10:43 PM // 22:43
#
61
angmar_nite
Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
Melee heros are bad. Just saying
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Jun 16, 2008, 01:24 PM // 13:24
#
62
stretchs
Jungle Guide
Join Date: Sep 2007
Guild: Untimely Demise [Err了] - SOHK
As many have said ad infinitum, melee heros are fail. If you had to use one, typically I would go with the more heavily armored one like Koss, as at least you have extra protection against him sploding
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Jun 16, 2008, 01:32 PM // 13:32
#
63
Turbobusa
Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
Or you can have melonni abuse wounding strike while it's still broken and win the game.
You don't need extra armor if the mobs are dead
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Jun 17, 2008, 03:35 PM // 15:35
#
64
Axel Zinfandel
Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
Quote:
Originally Posted by
Stormlord Alex
Melonni is slightly less shit than Koss because she can play a D/N orders derv.
'cept now I'd rather have a E/N Orders with Ether Renewal, so they are both pretty shitty XD
And to answer the question....
Quote:
when would you guys suggest using melonni over koss or vice versa?
Never, they both suck.
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Jun 22, 2008, 02:27 PM // 14:27
#
65
Moral55
Frost Gate Guardian
Join Date: Mar 2007
Guild: SNOW
Profession: E/Me
I agree you guy don't actually know how to answer questions.
But truthfully, I find M sucks in all builds. So go for Koss if your still reading this.
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Jun 23, 2008, 10:07 PM // 22:07
#
66
Turbobusa
Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
I don't use more than 3 fast recharging attack skills, usually 2-3 enchants, and I often bring a smiter with reversal of damage to fuel them up.
Or you can use attacker's insight at 4-5 wind.
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