Apr 07, 2008, 09:32 PM // 21:32
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#1
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Krytan Explorer
Join Date: Nov 2006
Location: BC
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possible to UW with 6 heroes?
is it possible to do 4 horseman or the dryders with heroes only? if so can anyone give any pointers on how to do this since we me and guildie did 5 quests and died on 4 horseman (obviously) . Friend is a monk who brings SB but can a hero or this monk replace the terra tank ?
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Apr 07, 2008, 10:17 PM // 22:17
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#2
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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In my Art of Underworld guide, I taught how we beat it with 2 players only. It's quite simple actually, the monk keeps the reaper alive and the necromancer does the kills. You can use a similar strategy with your friend and heroes.
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Apr 07, 2008, 10:25 PM // 22:25
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#3
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Grotto Attendant
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But how likely would it be for the heroes to stay put and let the reaper keep aggro?
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Apr 08, 2008, 01:04 PM // 13:04
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#4
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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Quote:
Originally Posted by Chthon
But how likely would it be for the heroes to stay put and let the reaper keep aggro?
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That doesn't matter with as much as 8 players, you don't have to care about aggro at all, but still one person has to make sure reaper stays alive and you'll be alright.
Infinite SB + SoA (16 DF, Blessed Aura, 20% enchant, Arcane Echo or Glyph of Switftness/Celerity or Dwarven Stability/Serpents Quickness) is all that's needed to keep the reaper alive, so if one player can do that, the group can go kill one group (while the other hits the reaper and that player keeps the reaper alive).
Still, if you think you can tank all of them at once (4 bosses, 12 dryders), then you can fight them all at reaper, just gotta make sure reaper stays alive.
This works for HM too, and in fact we have cleared UW 2-men in HM as well.
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Jul 08, 2008, 02:13 AM // 02:13
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#5
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Krytan Explorer
Join Date: Feb 2007
Location: Riverside,Ca
Guild: Kings Of Heaven And Earth
Profession: E/Me
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Can someone point me in the direction of a good build for 2 men 6 hero team please?
Mainly the heros...
Last edited by Snorph; Jul 08, 2008 at 02:21 AM // 02:21..
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Jul 08, 2008, 09:27 AM // 09:27
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#6
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Krytan Explorer
Join Date: Aug 2007
Location: Alexandria, Scotland
Guild: The Charter Vanguard [CV]
Profession: W/
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Quote:
Originally Posted by cerb
That doesn't matter with as much as 8 players, you don't have to care about aggro at all, but still one person has to make sure reaper stays alive and you'll be alright.
Infinite SB + SoA (16 DF, Blessed Aura, 20% enchant, Arcane Echo or Glyph of Switftness/Celerity or Dwarven Stability/Serpents Quickness) is all that's needed to keep the reaper alive, so if one player can do that, the group can go kill one group (while the other hits the reaper and that player keeps the reaper alive).
Still, if you think you can tank all of them at once (4 bosses, 12 dryders), then you can fight them all at reaper, just gotta make sure reaper stays alive.
This works for HM too, and in fact we have cleared UW 2-men in HM as well.
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I know this is an old thread but I thought I would ask, what if none of the players are monks, is it possible to just flag the hero next to the reaper and let him/her heal the reaper without him/her or the reaper dieing?
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Jul 08, 2008, 09:51 AM // 09:51
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#7
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Took me and my guildie 3-4 hours to clear the Underworld with this setup, but we definately had fun.
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Jul 08, 2008, 09:55 AM // 09:55
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#8
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Arduinna
Took me and my guildie 3-4 hours to clear the Underworld with this setup, but we definately had fun.
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Are those builds seriously well enough used by Heroes? They seem awful complicated...
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