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Old Jun 08, 2008, 01:57 PM // 13:57   #81
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Quote:
Originally Posted by DarkSpirit
Heroes suck with Protective Spirit.

And I like AoE scatter to protect my backline, you see the stupid monster AI run in and out of AoE repeatedly making them useless, and soaking up all my range attacks at the same time, just like the stupid melee heroes. AoE+Minions is also very nice.
How can you suck with prot spirit with infinite energy? And how is scattering the mobs OFF your minion tanks, into OTHER mobs to flood your backline good?

This thread is a fail train that departed from page 1 with no delays.
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Old Jun 08, 2008, 02:17 PM // 14:17   #82
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Quote:
Originally Posted by NYC Elite
How can you suck with prot spirit with infinite energy?
Literally speaking, I dont have infinite energy.

Also High level minions do not die off as often as bone minions. Besides, the best use of protective spirit is to cast it on an ally BEFORE the ally gets hit, not after, and heroes suck at knowing who is going to get hit next.

If you really need protective spirit, then do what sab recommends for an ideal situation and make it user controlled. You can change the MM to use bone minions and minions would die more often then try fitting in protective spirit, but the risk of doing that would be to have lower level minions as defense. If they hit a wall of high damage in HM, they can pop like balloons at the end of a party leaving your backline vulnerable.

Quote:
And how is scattering the mobs OFF your minion tanks, into OTHER mobs to flood your backline good?
Simple, AoE confuses melee monsters and they move in and out of it, helps to keep your backline safe. Minions hold aggro.

Last edited by DarkSpirit; Jun 08, 2008 at 02:28 PM // 14:28..
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Old Jun 08, 2008, 02:40 PM // 14:40   #83
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Darkspirit, pls stop being bad and stop posting bad builds saying they're good. Also, wtf is up with vengeance?
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Old Jun 08, 2008, 02:46 PM // 14:46   #84
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Quote:
Originally Posted by Koning
Darkspirit, pls stop being bad and stop posting bad builds saying they're good. Also, wtf is up with vengeance?
Why? You have a problem with ressing your party members at max health and max energy and 25% more damage with Dwayna's Sorrow as cover enchant and no DP gained upon death?

Vengeance is not needed for the build to work, replace it with your own preferred res if you want. I usually disable and user control vengeance anyway.

Last edited by DarkSpirit; Jun 08, 2008 at 02:57 PM // 14:57..
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Old Jun 08, 2008, 02:56 PM // 14:56   #85
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Quote:
Originally Posted by Snow Bunny
BRB GUYS SKILLS RECHARGING LOLOLOLOLOL
Rofl
Enough said.
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Old Jun 08, 2008, 05:23 PM // 17:23   #86
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let this thread die with 1 star. hopefully people wont read it a few weeks from now.
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Old Jun 08, 2008, 07:39 PM // 19:39   #87
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Quote:
Originally Posted by -Lotus-
let this thread die with 1 star. hopefully people wont read it a few weeks from now.
Oops looks like it gained another star.

At least the comments are amusing.
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Old Jun 08, 2008, 08:48 PM // 20:48   #88
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I changed some things at the builds by readin your comments.
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Old Jun 08, 2008, 09:56 PM // 21:56   #89
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i tried it it is ok it runs well but it isnt better than sabway
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Old Jun 08, 2008, 10:07 PM // 22:07   #90
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Quote:
Originally Posted by slayer5555
Prophecies
-Majesty's Rest (because of Rotscale)
-Eastern Frontier
Factions
-Sunjiang District
-Divine Path (is possible if good lure)
-Archipelagos
Nightfall
-Arkjok Wand
-Joko's Domain
-Wurm area's can be difficult if not closely watched at the death penalty, cus the dp in wurms aren't realy noticeable.
Well I haven't VQ'd Prophecies yet cos of time and effort and commitment, so I'll skip it.

Divine Path isn't an area to vanquish...
I've done Sujiang District with Sabway.
I've done Archipelagos with Sabway, just be careful on the ele/rit boss.

I've done Arkjok Ward with Sabway. It's not a hard area.
I've done Joko's Domain with Sabway. It took just over an hour, but I don't think any other grou could do it faster with cons and organisation.
I've Vanquished all of the desolation with Sabway, with and without Wurms.

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Have fun trying it out, and let me know if u like it.
I think it's safe for me to say that the majority of people here don't like it.
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Old Jun 08, 2008, 10:11 PM // 22:11   #91
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1 star? This deserves 5 stars.

5 stars of epic proportions.
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Old Jun 08, 2008, 10:39 PM // 22:39   #92
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Quote:
Originally Posted by Snow Bunny
BRB GUYS SKILLS RECHARGING LOLOLOLOLOL
hahaha

but seriously that was an awful bar. Too be honest, the most success I've had in PvE out of a nuker is Dual Attunement. It can work, but there are much better alternatives.
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Old Jun 08, 2008, 10:42 PM // 22:42   #93
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Looks like this build has alot of supporters.

The principles behind is not too different from sabway. Sabway is a MM, healer, and a Curse buff necro. This has a MM, healer, and a Nuker. The difference in value is between the SS Curse buff necro and the Nuker. If the SS curse necro offers more offense/defense than the Nuker then Sabway is better, otherwise if the nuker offers more offense/defense than the SS Curse necro, then this is better.

Seems rather straight-forward.

Last edited by DarkSpirit; Jun 08, 2008 at 10:46 PM // 22:46..
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Old Jun 09, 2008, 12:04 AM // 00:04   #94
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no. the difference is that none of these bars synergize and they cause scatter, which, to everyone other than you that plays this game, is a bad thing.
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Old Jun 09, 2008, 12:08 AM // 00:08   #95
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Quote:
Originally Posted by DarkSpirit
Heroes suck with Protective Spirit.

And I like AoE scatter to protect my backline, you see the stupid monster AI run in and out of AoE repeatedly making them useless, and soaking up all my range attacks at the same time, just like the stupid melee heroes. AoE+Minions is also very nice.
Shift click it and micro it. I prefer not blowing up when something comes at me tyvm. AoE scatter = right into your backline. I have no idea why you think that's a good thing.
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Old Jun 09, 2008, 01:00 AM // 01:00   #96
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Quote:
Originally Posted by Keekles
Shift click it and micro it. I prefer not blowing up when something comes at me tyvm. AoE scatter = right into your backline. I have no idea why you think that's a good thing.
You mean AoE scatter = right out of your backline. If you melee, just switch target if they run away from you easy.
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Old Jun 09, 2008, 01:20 AM // 01:20   #97
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I swear he makes smart posts every once in awhile.
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Old Jun 09, 2008, 08:32 AM // 08:32   #98
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Quote:
Originally Posted by -Lotus-
I swear he makes smart posts every once in awhile.
Any post would be wasted when people have already made up their minds simply by reading the title of this thread.
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Old Jun 09, 2008, 11:41 AM // 11:41   #99
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Quote:
Originally Posted by angmar_nite
i'd like that. I want to know how you make a melee hero work.
[enraging charge][earth shaker][pulverizing smash][crude swing][yeti smash][for great justice]

The rest is optional .... you can add flail, Lions Confort ....
In HM enemies kite a lot ... and the melee hero loose too much time running after the target. the more KD ... the better.
I think this it's the best you can get from a melee hero.
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Old Jun 09, 2008, 02:55 PM // 14:55   #100
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Quote:
Originally Posted by angmar_nite
i'd like that. I want to know how you make a melee hero work.
Really, only real problem that melee heroes have currently is the AoE scatter AI, which makes then run like headless chickens. But other than that, most of the "chains" for warriors work fine and like they should. So in areas without much aoe (they do exist) you can run them without a problem.

Normal shock axe or with conjure X works fine, heroes use Bull's Strike really well imo. The little i've tested hammer builds, they work fine and the knockdowns help with kiting that casters do against melee.

Last edited by Kiluna; Jun 09, 2008 at 03:44 PM // 15:44..
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