May 18, 2008, 08:52 PM // 20:52
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#1
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Frost Gate Guardian
Join Date: Apr 2008
Guild: Twice Dawns The Day[WoT]
Profession: Mo/
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TEAM BUILD Tri Terra UW Speed Clear
Hello. This guide is what has evolved form Lord Bleyz team build, and the many stratagies contained in his guide are similar here, yet in another sense everything is different. here is the build:
ALL 8 PLAYERS MUST UNDERSTAND THIER INDIVIDUAL ROLES AND THE OVERALL TEAM TACTICS! I RECOMEND THAT ALL 8 PLAYERS IN YOUR TEAM READ THIS GUIDE NOT JUST 1 GUY READ AND THEN TELL EVERYONE ELSE WHAT TO DO. YOU WILL FAIL AND EVERYONE WILL GET LOST AND DISORGANISED. ALL 8 PLAYERS MUST HAVE A COMPREHENSIVE UNDERSTANDING OF THE OVER ALL STRATEGY.
this build is not noob proof. and not easy to pull off. its for the players that want a new challenge
3 terras
THIS IS TERRA 1
[build prof=Elementalist/Mesmer box][Stoneflesh Aura][Sliver Armor][Arcane Echo][Obsidian Flesh][Glyph of Swiftness][Lava Font][Mantra of Earth][Stone Striker][/build] This is terra 2
[build prof=Elementalist/Mesmer box][Stoneflesh Aura][Sliver Armor][Ether Nightmare][Obsidian Flesh][Glyph of Swiftness][Lava Font][Mantra of Earth][Stone Striker][/build] This is terra 3
[build prof=Elementalist/Mesmer box][Stoneflesh Aura][Sliver Armor][Ward of Stability][Obsidian Flesh][Glyph of Swiftness][Lava Font][Mantra of Earth][Stone Striker][/build]
http://www.guildwarsguru.com/forum/s...php?t=10277545
and the sin
[build prof=Assassin/Mesmer box][Shadow of Haste][Deadly Paradox][Shadow Form][Arcane Echo][Channeling][Cry of Pain][Radiation Field][Spirit of Failure][/build]
This sin has radicaly changed the way we clear UW. Geyski Mcdougal is the one that introduced this build to me and together we brainstormed how to make this work and syncronize with the team. it has greatley sped up the main team and terra tank 1 as you will see.This sin has teh hardest role in the team, as he can not fail or it puts everyone bach 15 minutes or so.
i also run only 1 healer and the other monk is a mimic ursan90% of the time.
he only enters monk mode if the healer is getting overwealmed.
here is the mimic monks bar.
[build prof=Monk/Mesmer box][Words of Comfort][Dwayna's Kiss][Word of Healing][Healing Seed][Seed of Life][Ether Signet][Arcane Mimicry][Resurrection Chant][/build]
and the warriors bars
[build prof=Warrior/Mesmer box][Ursan Blessing]["I Am Unstoppable!"][Physical Resistance][Elemental Resistance][Ether Signet][Sprint][Signet of Stamina][Resurrection Signet][/build]
[build prof=Warrior/Mesmer box][Ursan Blessing]["I Am Unstoppable!"][Physical Resistance][Elemental Resistance][Dwarven Stability][Ether Signet][Signet of Stamina][Resurrection Signet][/build]*note* the pullers bar is the one with sprint in it. sprint is optional.
and last but not least, the healer.
[build prof=Monk/Elementalist box][Words of Comfort][Dwayna's Kiss][Seed of Life][Healing Seed][Glyph of Lesser Energy][Heal Party][Healer's Boon][Resurrection Chant][/build]
ALL 8 PLAYERS MUST UNDERSTAND THIER INDIVIDUAL ROLES AND THE OVERALL TEAM TACTICS! I RECOMEND THAT ALL 8 PLAYERS IN YOUR TEAM READ THIS GUIDE NOT JUST 1 GUY READ AND THEN TELL EVERYONE ELSE WHAT TO DO. YOU WILL FAIL AND EVERYONE WILL GET LOST AND DISORGANISED. ALL 8 PLAYERS MUST HAVE A COMPREHENSIVE UNDERSTANDING OF THE OVER ALL STRATEGY.
Now for the tactics. REmember these are team tactics and NOT individual guides on each part. there are already guides on those.
this build is not noob proof. and not easy to pull off. its for the players that want a new challenge
first 5 quests
Clear The Chamber
Escort of Souls
Wrathful Spirits
Servents of Grenth
Unwanted Guests
Upon entry, as soon as all 8 players are loaded in, the lead tank establishes agro with the ataxes, and then one person applies consumables While the Woh monk mimics ursan off the other tank.
As soon as the ataxes lock on the warrior one terra tank takes the quest
Clear The Chamber.
The assin imidieatley splits off from hear heading to the stairs nearest the smites and accululates all the graspings and ataxes there at once and begins tanking/killing them in a safe spot.
as soon as the ursan team has killed thier first group of ataxes and graspings,
they go back, down to the pedistal AVOIDING the next group of ataxes, and around to where th asassin is killing his group. by then these are half dead,
and the ursans establish a wall and finish killing while the terra tanks take care of any leaky agro.here is a map of what i mean
Once those are dead the sin splits off again and pre-clears all the ataxes and graspings in the main labbyrinth area and pops the reaper for the main group.
In the mean time while the sin clears this the main group clears out the way for the terras to split.
Here is the way they split and thier tasks. remember this all happens simultaniously, and not one at a time.
terra 1-smites to clear only the west half and pop the reaper safley.(refer to the terra tanking uw guide in the farming section for details on how)
Once reaper is up, imiediatley proceeds to the Chaos Planes.DO NOT stand there waiting for someone to come take the quest! do not stand there waiting to take the quest for the sin either.
If the reaper is up your done.*NOTE* remeber to kill the patrol of coldfires that stray near the ice king! and kill all the smites that may agro to the sin while he completes the quest there.
this build is not noob proof. and not easy to pull off. its for the players that want a new challenge
Terra 2 and 3
imediatley break off and start to run up the mountain even befire the ataxes are dead, the terras should already be gone.
terra 3 then stops just before the entrance to the CHaos Planes, and kills the returning patrol of Charged Blackness that will patrol there.
*This is important and must not be neglected or Terra 1 will not be able to enter the chaos planes to clear the area for you later on.*
Here is a short video of the correct route up the mountian:
http://www.megavideo.com/?v=EL2KAVDO
Meanwhile terra tank 2 imidieatley caries on into the one Pits and clears this area out.
There are videos in my guide Drunken Fools Guide to Terra tanking UW
found in the farmin section of this thread that demonstrate the corict rout up the mountain and exactly witch patrol of Charged Blackness to kill.
During this time the ursan team has continued thier corese proceeding to town once they have safley sent the terra tanks on thier way.
As soon as the main group has reached the Reaper Of The Labyrinth, they let the sin know they are there. then they continue on to kil Bladed ataxes on the way to Forgotten Vale, and tells the asassin to take Escort Of Souls, and Restoring Grenths Monuments.
*NOTE* escort of souls is done as the ursans are on the way to town. they do NOT pre clear the whole area, but instead "power throgh " the hard way.
this is where non experianced players fail. they agro the mindblades right into the monks and run around like chickeds with thier heads cut off and a new soul dies. the new souls are left in the care of the heal monk, and can keep the souls out of harms way by staying back. the ursan warriors can solo those mindblades with no healing at all, so the ocasional heal party is useful here.
the instant the new souls cross the bridge entering into Vale, the lead warrior tells the asassin its safe to begin Unwanted Guests. Ursan team continues to clear out vale and does Wrathful Spirits.
/age here and you should see a timer around7-10 minutes.
this build is not noob proof. and not easy to pull off. its for the players that want a new challenge
the asassin then begins killing his way to the Ice wastes, (by this teim terra tank 1 is LONG gone) and then takes AND completes his own quest there Servents Of Grenth.
During this time, the main group has already begun Wrathful Spirits.
Once this quest is complete, the ursan team moves on backtracking the same wya they pre-cleared for the terra tanks, and at around 12-15 minutes they are on the way up the mountain to clear out that monument and do Demon Asassin quest.
final 5 quests
Restoring Grenths Monuments
Demon Asassin
Improsioned Spirits
Terrorweb Queen
The Four Horsemen
By this time, terra 3 has comeplted the quest Terrorweb Queen and is now WALKING BACK to chaos planes colecting agro on the way, to use later on to speed kill the four horsemen. here is a video taken from myy guide on terra tank to show how fast they die when done right.http://www.megavideo.com/?v=3Z8FORUC
Terra 2 , The Bone pits tera has also taken the quest Imprisoned Spirits.
and this terra tank does NOT kill the terroweb dryders that will spawn, but simply walks back to CHaos planes just like terra 3, collecting the agro to the terrowebs as he/she moves along, and enters the CHaos planes at around 18-20 minutes along with the pools terra.
By this time terra 1, the smites terra, has cleard around the monument in chas planes, and has the reaper up. as soon as terra 2 and 3 are in place, tera 1 takes The Four Horsemen quest, and serves as back up incase one terra tank gets shut down.
The main ursan group has LONG since comeplted Demon Asassin quest by now, and is waiting at the reaper in Twin Serpent Mountains with the finget on they YES button ready to port to planes if both terras get shut down.
In this case they all port to chaos planes, use RES SCROLL for speed, and imidiatley split up and defend the reaper and complete the quest.
ALL 8 PLAYERS MUST UNDERSTAND THIER INDIVIDUAL ROLES AND THE OVERALL TEAM TACTICS! I RECOMEND THAT ALL 8 PLAYERS IN YOUR TEAM READ THIS GUIDE NOT JUST 1 GUY READ AND THEN TELL EVERYONE ELSE WHAT TO DO. YOU WILL FAIL AND EVERYONE WILL GET LOST AND DISORGANISED. ALL 8 PLAYERS MUST HAVE A COMPREHENSIVE UNDERSTANDING OF THE OVER ALL STRATEGY.
this build is not noob proof. and not easy to pull off. its for the players that want a new challenge
this should complete in 25-30 mintues.
*NOTE* Drunken Fools Guide to Terra Tanking UW will be imensley helpful
http://www.guildwarsguru.com/forum/s...php?t=10277545
Last edited by Th Fooster; Jun 09, 2008 at 05:00 AM // 05:00..
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May 18, 2008, 09:11 PM // 21:11
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#2
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Wilds Pathfinder
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Amazing guide Th Fooster, absolutely top notch.
It's quite entertaining to see how much of a science the fastest UW clear has become, and this seems to be the most effecient version I've seen to date.
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May 18, 2008, 09:29 PM // 21:29
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#3
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Krytan Explorer
Join Date: Mar 2008
Location: Hall of Monuments
Profession: N/
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Great guide. This thread just earned a place in my favorites
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May 18, 2008, 09:35 PM // 21:35
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#4
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Frost Gate Guardian
Join Date: Apr 2008
Guild: Twice Dawns The Day[WoT]
Profession: Mo/
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if there is anything un clear in the guide, pm me in game.
this is the first copy of it and i wil improve on it as needed
i will add more bells and whistles to it over time.
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May 18, 2008, 10:04 PM // 22:04
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#5
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Ascalonian Squire
Join Date: Nov 2006
Profession: E/
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Intresting team build & am not knocking it in anyway, but i always thought that new builds [single char & team] kinda went down the pvxwiki road,
where the community could "scrutanize" [for want of better word] the new build & rate it?
if am wrong in thinking this [and prob could be] then just ignor my ignorance
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May 18, 2008, 10:44 PM // 22:44
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#6
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Frost Gate Guardian
Join Date: Apr 2008
Guild: Twice Dawns The Day[WoT]
Profession: Mo/
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this is not a builde per say- its a guide on how to clear uw, and the skill bars posted here are essential in order to understand the written guide. otherwise people might say stuff like "how is the sin supposed to take and complete
the quest at smites?
the actual skill bars are variations of common builds posted all over the place. the terra tanks for example, even thoug i made each of those bars personaly from scratch without any referance to pvx, that is nto to isay i "invented" a terra tank. I just simply posted my version of it in conjunction with the team build.
same with the asassins bar.
and the back line as well...
or people would wonder "how is only 1 monk going to keep everyone alive in hard mode?"
in light of the rest of the skil bars annd the tactics used you quickly realize that the splits make it so 1 monk only really has to focus on 4 people.
there are many ways to skin a cat, and this is simply a guide to how i like to clear UW with a 30 minute average time.
Last edited by Th Fooster; May 18, 2008 at 11:36 PM // 23:36..
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May 18, 2008, 10:46 PM // 22:46
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#7
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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Amazing guide. Only problem is that the second tank is an Ele/Nec with W/Me skills
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May 18, 2008, 10:52 PM // 22:52
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#8
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Lion's Arch Merchant
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Very nice post. What is your fastest time with this build?
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May 18, 2008, 11:07 PM // 23:07
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#9
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Frost Gate Guardian
Join Date: Apr 2008
Guild: Twice Dawns The Day[WoT]
Profession: Mo/
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27 minutes is the official time, we had it down to 21 once with the last quest half done, but something died somewhere and we got teh big /phail
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May 19, 2008, 05:37 AM // 05:37
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#10
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Academy Page
Join Date: Jan 2007
Location: Chicago
Guild: Nagas With Attitude [nWa]
Profession: A/Rt
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How the heck do you clear pits or pools in less than 19 minutes?
This is Kisuke btw from last night xD
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May 19, 2008, 06:56 AM // 06:56
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#11
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Frost Gate Guardian
Join Date: Mar 2008
Guild: Binge And Purge [HET]
Profession: D/W
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amazing guide dude pure class. Btw fix the second warrior, he has w/me skills but he is shown as w/n.
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May 19, 2008, 12:43 PM // 12:43
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#12
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Frost Gate Guardian
Join Date: Apr 2008
Guild: Twice Dawns The Day[WoT]
Profession: Mo/
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There. Fixed.
Thanks for all your support folks it takes alot of time to write these guides
and they are purley for teh benefit of the comunity.
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May 19, 2008, 01:53 PM // 13:53
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#13
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Frost Gate Guardian
Join Date: Apr 2008
Guild: Twice Dawns The Day[WoT]
Profession: Mo/
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Quote:
Originally Posted by thebullion24k
How the heck do you clear pits or pools in less than 19 minutes?
This is Kisuke btw from last night xD
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ther are subtle little tricks not im my guide, or video that speed you up in pools. here are some of them.
1)use I Am Unsoppable instead of Ward of stability.
-since this is a shout, you dont have to stop to cast it. even with rank 6 or so norn its sufficeint when timed right
2) Unless you have to fight several Charged Blackness, dont stop to cast stoneflesh Aura. if my tterra tank guide is folowed porperly, you will have the right gear and you wont take any damage from terrorwebs.
3)if you have them, use cupcakes and such. this stacks with cons and amounts to complete negation of teh "obby crawl"
the cupcakes are not necesary though, i have found a wonderful terra tank that is usualy on her way out of pools with the queen dead at around 16-19 minutes.She doesn't use cupcakes unless we are going for a record.
4) its all about experiance. knowing the patrols and when they will come.
i have done pools several times now with no ward at all and no cons(due to the failure of the other terra tank for one reason or another) and no one used cons untill the entire team was alive. i was only able to do this becaause of my familiarity with the area and not so much "leetnes"
i simply knew what was coming and when.Knowing this wil aid in my last tip:
5)DON'T STOP. never ever EVER. keep walking. the spawning poools is leteraly a walk in teh park. I make ony 2 stops. One for tha giganteous kill
to pop the reaper, and the last stop to kill the Queen.
Last edited by Th Fooster; May 19, 2008 at 01:55 PM // 13:55..
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May 19, 2008, 02:13 PM // 14:13
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#14
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Jungle Guide
Join Date: Nov 2005
Guild: WTB: q8 bows
Profession: R/N
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I do indeed like the sin's role in this build and I heard about this quite some time before the post nice run.
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May 19, 2008, 03:49 PM // 15:49
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#15
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Frost Gate Guardian
Join Date: Jul 2007
Location: Southern Maryland
Guild: Midnight Oasis
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Another great guide. Well done, and explained. My only question is, how does one get into one of your speed clears as the W/ Ursan? Normally when I see you in ToA you're not associated with a party or searching. Otherwise, brilliant work.
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May 19, 2008, 03:55 PM // 15:55
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#16
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Frost Gate Guardian
Join Date: Apr 2008
Guild: Twice Dawns The Day[WoT]
Profession: Mo/
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well i do pug still in ToA however, I wrote this guide in hopes that many of you people out there would take this knowledge and run it in your guild.
There is nothing stopping you guys from froming an aliance group, and diong the learning curve. it can unite your guild into sometheng different to try!
When i do pug i usualy jsut clear the areas they ask me to clear, and watch them take an hour + on a run... sigh....but im always on the look out for players that are decent. pugs are how i make friends.When im serious and wanna "rock this place" i open up the f list and get pple. So its not hard to get in the same team with me, how ever that wont garantee it will be a true speed clear.I may be pugglin just like the rest.
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May 20, 2008, 01:02 PM // 13:02
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#17
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Forge Runner
Join Date: Sep 2007
Location: Right here
Guild: Ende
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Great team setup, im currently trying to learn Terratanking... but why would you put in [Arcane Echo] in the first Build? The only reason why I can imagine is to echo [Sliver Armor] so that one foe will be spiked down faster. Have you tested this build with [Churning Earth] instead as a second AoE skill to compliment Lava Font instead?
I know that the secondary part of churning (knockdown) will probably not be met, but it is a good skill to cast just before you turn around and do the Terracrawl back to the grouped up mob you have pulling. By the time you have crawled back and cycled through all the recasts it should be back up and recharged for a second round of flying rocks.
EDIT:
Have you ever thought of bringing either a;
N/Mo with [Spiteful Spirit][Insidious Parasite][Mark of Pain][Barbs][Blood ritual][Retribution][Holy Wrath][optional](the optional skill being a res of your choice).
The smiting bit would be for the chaos plains as the Terras can be pre bonded to cause additional Smiting damage as the necro will be constantly interrupted anyways.
or as a modification maybe a N/Me with;
[Spiteful Spirit][Insidious Parasite][Mark of Pain][Barbs][blood ritual][Mantra of resolve][Signet of lost souls][Sunspear Rebirth Signet]
Last edited by Rushin Roulette; May 30, 2008 at 04:18 PM // 16:18..
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May 20, 2008, 01:50 PM // 13:50
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#18
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Forge Runner
Join Date: Sep 2007
Location: Italy
Guild: Spirits From Hell [SH]
Profession: E/P
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great ty for the guide
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May 20, 2008, 03:40 PM // 15:40
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#19
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Wilds Pathfinder
Join Date: May 2007
Location: Kamadan
Guild: Spirits from Hell [SH]
Profession: Mo/E
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Very Interesting, we're going to try it asap
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May 20, 2008, 03:58 PM // 15:58
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#20
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Ascalonian Squire
Join Date: Apr 2008
Location: The Netherlands, Noord Holland, Amstelveen
Guild: The Rune Dragon
Profession: R/
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Amazing guide fooster! I can't just wait till i can try this with a team, but in ToA they only run 5 ursans 1 SB and 2 HB...
I'm quite new here, does anyone know where i can post a reply/ new thread to search a party for this? Thanks!
I'm quite exp at terra tanking/ sf sin/ Hb / woh so i can almost do everything..
Dae Arrow
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