Jul 31, 2008, 08:39 PM // 20:39
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#101
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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If you need heals without BoTM, you can always bring [[Heal Area] on the MM.
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Aug 01, 2008, 01:03 AM // 01:03
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#102
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Jungle Guide
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Seems like this discord build is getting a hype. Is there a 4man build?
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Aug 01, 2008, 02:10 AM // 02:10
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#103
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Jungle Guide
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Quote:
Originally Posted by Trader of Secrets
Seems like this discord build is getting a hype. Is there a 4man build?
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DIscord isnt a set build. its 1 skill and a maxxed out death magic. tailor the rest of the skillbars around your character.
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Aug 01, 2008, 05:09 AM // 05:09
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#104
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Desert Nomad
Join Date: Jan 2007
Location: BrisneyLand
Guild: Sphincter Says [What]
Profession: W/
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Quote:
Originally Posted by DarkSpirit
I MAY take the opportunity for a break and not get GW2, especially so if I do get a gaming console - too many games to play and not enough time to play them.
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QFT. I'll get back to GW once Anet solidifies their plans for the Hall of Monuments and we know exactly what we'll get for our GW achievements. For now i'm having way too much fun caning my PS3 on the 52 inch Sony Bravia.
Edited by Celestial Beaver: Non-Constructive Image Removed.
Last edited by Cebe; Aug 01, 2008 at 09:39 AM // 09:39..
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Aug 02, 2008, 07:45 AM // 07:45
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#105
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Frost Gate Guardian
Join Date: Jan 2008
Profession: Mo/
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Ok, so I'm a monk and want to run this triple necro build, but which would you suggest is best for me?
I personally like the look of discordway better because there is more damage, faster, and playing as a healer myself would allow more utility skills on the necros. Would it work at all to have [enfeebling blood] on one of the necros and [suffering] on another?
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Aug 02, 2008, 07:55 AM // 07:55
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#106
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Academy Page
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yes, that would work well
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Aug 02, 2008, 05:31 PM // 17:31
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#107
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Frost Gate Guardian
Join Date: Jan 2008
Profession: Mo/
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Im curious about one more thing actually, could you change the discord minion bomber to a minion master? because I hate how the hero will sometimes stop running just to start spamming death nova.
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Aug 02, 2008, 06:53 PM // 18:53
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#108
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Fragile Feeling
Im curious about one more thing actually, could you change the discord minion bomber to a minion master? because I hate how the hero will sometimes stop running just to start spamming death nova.
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Death nova poison helps to fill Discord's condition requirement too. Just flag your MM and he would immediately move to where you want him to.
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Aug 02, 2008, 07:20 PM // 19:20
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#109
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Frost Gate Guardian
Join Date: Jan 2008
Profession: Mo/
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Yea very true, I just always found when i was running from group to group my minions and the minion master would be way behind spamming death nova.
Also, where is the official guide for discordway? Where I would find which weapons and runes to put on the necros?
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Aug 02, 2008, 07:28 PM // 19:28
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#110
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Frost Gate Guardian
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Its a few months old so there arent any guides and IF anyone would make a guide of it, he doesnt get the honor to the builds... There were too much people who saw that discord could be useful in any way. BUT it would be nice if there are any thread for people who want the builds or variants of it.
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Aug 02, 2008, 08:42 PM // 20:42
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#111
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Desert Nomad
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Quote:
Originally Posted by Fragile Feeling
Im curious about one more thing actually, could you change the discord minion bomber to a minion master? because I hate how the hero will sometimes stop running just to start spamming death nova.
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The entire build is flexible, the whole thing revolves around Discord so the rest of the skills are pretty much open. I put Shambling Horror on all 3 heroes and put BotM/Death Nova on different necs. Not really a fan of animate spells that recharge in 5secs - it means less time casting Discord. Having a full MM wouldn't actually solve the Nova prob, only way to fix that is cancelling it....I wouldn't recommend removing it either.
Quote:
Originally Posted by Antithesis
QFT. I'll get back to GW once Anet solidifies their plans for the Hall of Monuments and we know exactly what we'll get for our GW achievements. For now i'm having way too much fun caning my PS3 on the 52 inch Sony Bravia.
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I might have to refund my PS3 for a 360 since I recently found out that PSN isn't Verizon-friendly =/ If you haven't got MGS4 by now, do it I'd be playing that online right now if I could get my connection to work :l
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Aug 02, 2008, 09:41 PM // 21:41
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#112
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Cathode_Reborn
The entire build is flexible, the whole thing revolves around Discord so the rest of the skills are pretty much open. I put Shambling Horror on all 3 heroes and put BotM/Death Nova on different necs. Not really a fan of animate spells that recharge in 5secs - it means less time casting Discord. Having a full MM wouldn't actually solve the Nova prob, only way to fix that is cancelling it....I wouldn't recommend removing it either.
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Animate Shambling Horror has a 25s recharge, so MMs that bring it, usually bring a second minion skill also, otherwise you have to wait for quite awhile to build up your army, even if it is spreaded across 3 heroes.
Animate skills that recharge in 5sec is limited by corpse availability so they are not going to keep casting forever and you are probably not going to have that many corpses most of the time. Casting Animate Bone Minions helps to ensure that you have a steady stream of bombs.
Agree with your Nova comments though.
Quote:
Originally Posted by Antithesis
QFT. I'll get back to GW once Anet solidifies their plans for the Hall of Monuments and we know exactly what we'll get for our GW achievements. For now i'm having way too much fun caning my PS3 on the 52 inch Sony Bravia.
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I may get a PS3 too.
Last edited by DarkSpirit; Aug 02, 2008 at 09:49 PM // 21:49..
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Aug 02, 2008, 10:16 PM // 22:16
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#113
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Desert Nomad
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Quote:
Originally Posted by DarkSpirit
Animate Shambling Horror has a 25s recharge, so MMs that bring it, usually bring a second minion skill also, otherwise you have to wait for quite awhile to build up your army, even if it is spreaded across 3 heroes.
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For Discord builds, this is my preference in animate spells:
1: Shamblings - Only if there's multiple copies. You're basically getting 2 minions out of it without affecting the cap. A slightly lower recharge would be nice though.
2: Vamps - It isn't too spammable so heroes won't get carried away with it. I'd add this to one of the heroes if I want a few extra minions.
3: Bone Horror - It's a basic sturdy meatshield. Used to bring this alot more. I still use it on a rare occasion though, usually replacing Shambling on one of the necs.
4: Bone Minions - Much too weak for my taste. The leading cause of my team wiping is AoE damage, and these guys drop like flies when you're facing it. Also makes heroes use Nova much more than I want them to. Bombs are nice, but I prefer meatshields that will last abit longer while leaving the damage to Discord.
5: Animate Bone Fiends - In HM, I'd rather have my minions upfront, not ranged. And the 25e cost is horrible.
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Aug 02, 2008, 10:35 PM // 22:35
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#114
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Cathode_Reborn
For Discord builds, this is my preference in animate spells:
1: Shamblings - Only if there's multiple copies. You're basically getting 2 minions out of it without affecting the cap. A slightly lower recharge would be nice though.
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Even with 3 heroes and assuming infinite corpses, you are still getting 3 shamblings per 25 seconds and you needed 3 copies of the same skill to achieve that.
You are not bombing fast enough and not much of a minion wall. For bone minions, you are getting 2 every 5 seconds which is about 6 minions every 25 seconds with only 1 copy of the skill, taking casting time into account. If I take 3 copies of the skill too, I would have 18 minions versus your 3 shamblings.
Although minions are weaker than shamblings or jagged, where bombing is concerned, minion quantity is more important than quality. During HM battles, bone minions tend to die very quickly, so having a fast recharge helps.
Quote:
4: Bone Minions - Much too weak for my taste. The leading cause of my team wiping is AoE damage, and these guys drop like flies when you're facing it. Also makes heroes use Nova much more than I want them to. Bombs are nice, but I prefer meatshields that will last abit longer while leaving the damage to Discord.
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True that bone minions are not meant to be much of a meat shield, only bombs. If you want a more sturdy minion wall, use another animate skill. You can also bring more than 1 animate skill on your MM or use another MM.
Quote:
5: Animate Bone Fiends - In HM, I'd rather have my minions upfront, not ranged. And the 25e cost is horrible.
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Fiends are great in combination with a [[Barbs] and [[mark of pain] curse necro, but I wouldn't use fiends as expensive bombs. I would use them only on a regular MM with BoTM. It is a different team build, they dont necessarily work well with Discordway.
Click on the links for a MoP+fiends screenshot: http://home1.gte.net/~res0iq2d/GW/MoP.jpg or http://home1.gte.net/~res0iq2d/GW/MoP2.jpg
Last edited by DarkSpirit; Aug 02, 2008 at 10:50 PM // 22:50..
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Aug 03, 2008, 07:28 AM // 07:28
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#115
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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I like shamblings for the 2 minions in 1. As I carry 2 MMs this makes ~30 minions to kill before killing the entire army.
I use malign intervention a lot as a second pseudo-animate spell which helps against monks and fills one of discord's req.
On a discord build it helps a lot to have such a meatshield, I wouldn't take a MM.
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Aug 03, 2008, 07:56 AM // 07:56
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#116
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Krytan Explorer
Join Date: Apr 2008
Guild: House of Myrthe (HoMe)
Profession: W/
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I have to say, that's been my experience too. When I hero-hench, I generally take my W/P, and Discord doesn't work too well that way.
Quote:
Originally Posted by Zamochit
If there are two players and six heroes I would choose Discord every time. If you are in a situation where it is just you and Hero/Hench and your primary is not Necromancer then Discord loses a great deal of its effectiveness imho.
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Aug 03, 2008, 08:03 PM // 20:03
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#117
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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I think someone (who is knowledgeable and has tested and worked with discord). Should make a new thread and also we can brain storm how to get the best effectiveness out of 6 necromancer heroes that could make the discord build pretty much work no matter what the players bring.
I really don't know what to do with 6 necromancer heroes besides giving them all discord, 2 bringing bone minions and death nova for extra bombs. The rest end up n/rts with heals, or curses and conditions.
Still seems like there is a lot of places where it could be improved based on a 6 necromancer build. I also wish the stupid ai wouldn't all drop their pots at the same time, causing a waste in party wide heals.
Last edited by MercenaryKnight; Aug 03, 2008 at 08:05 PM // 20:05..
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Aug 04, 2008, 01:18 AM // 01:18
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#118
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Paul Dawg
I have to say, that's been my experience too. When I hero-hench, I generally take my W/P, and Discord doesn't work too well that way.
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Discord is only a skill, not a whole build. There are many variations of Discordway and I even have variations for different casters versus physical characters myself. Additionally, there are variations for 6-heroes versus 3-heroes discordway.
In a sense, mesmers and curse necros have more of an advantage running 3-heroes Discordway because they can satisfy its hex requirement more easily on their own bar. Physical classes typically do not carry hexes, and can only satisfy the condition requirement of Discord, provided you carry condition inflicting skills.
If you look at the official Discordway team in pvxwiki,
http://www.pvxwiki.com/wiki/Build:Team_-_Discord_Spam
...they assume a necro character with some pve skills which is different from a generic sabway type of team build. If you simply replace the necro character with a W/P in that build and if you dont carry a hex or condition skill on your bar, then you are reliant on a 3s cast condition skill (i.e. rotting flesh) and a 12s recharge hex (i.e. Putrid Bile) to be able to cast Discord. If there are condition and/or hex removal from the monsters it would be even worse.
I was thinking of writing a Discordway guide but it would only be a variation of somebody else's idea and to make the guide really generic across the different professions and builds, supporting both 3 and 6 heroes setup, can be complicated.
Last edited by DarkSpirit; Aug 04, 2008 at 01:33 AM // 01:33..
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Aug 04, 2008, 02:33 AM // 02:33
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#119
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Forge Runner
Join Date: Aug 2006
Profession: R/
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It's not that hard to stick a hex/condition on your bar without sacrificing functionality. I've used discordway with great success in vanquishing on my Ranger.
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Aug 04, 2008, 03:10 AM // 03:10
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#120
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Any/assassin can go assassin's promise (satisfying the hex), with you move like a dwarf and finish him for conditions and quickly spiking down foes. The only problem for me has been, 2 assassin's promise players with those skills and the 6 discord necros can still fail in hm missions or against some heavy pressure.
Because they pretty much have 0 hex removal, and they all drop their pots at the same time which results in like a 50-60 heal and then none of them having a pot for the next batch of damage.
I have a feeling that in the guide, every necromancer should be bringing a different pot. Because as it works now, as soon as theirs enough party wide damage for one to drop a pot, they all drop it and waste it's extra uses. I wish that they could some how update the ai so one would drop the pot and the others would retain it then use it the next time etc.
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