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Old Aug 08, 2008, 09:41 AM // 09:41   #1
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Default Heros AI Since Update

Well since the update(not really looked into it a lot)

What I am concerned about is the Ai ...(Heros /Hench)

They say there is an improvement


Does that mean they have improved how they now run off and take on anyone I mean anyone outside the agro bubble

I tried this in various missions last night, They have have a mind of there own

(even on Guard)....

Dont say its my imagination as I have 20 chars and know how any of my heros act within the game

So the question is...Have any of you noticed this also????
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Old Aug 08, 2008, 10:13 AM // 10:13   #2
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I think this is what you mean, I copied this from the wiki update page:

"Heroes will now give up on targets that exit their combat range instead of staying locked in pursuit."

So.....yes they have improved that I suppose but I haven't tested it myself
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Old Aug 08, 2008, 10:36 AM // 10:36   #3
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I've noticed it a bit too.. I was using an interrupt mes and it kept running away from the group to go cast something on an enemy about an aggro+1/2 away..
Noticed it less with Melee heros. I'll have to see if it keeps happening in the coming few days.

This is all Post update on 8/7/08
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Old Aug 08, 2008, 11:28 AM // 11:28   #4
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Yea somewhere along the lines of improving their AI, a mistake was made. Now ALL my heroes and henchman are targeting groups out of the aggro circle with no one calling targets or anything, and they were still on defensive.

Perhaps when enemies use a certain skill it triggers a threat to them and they attack. But go to jahai bluffs. I went to cap Master of MAgic after the update and they kept attacking the kournans before i even got to cast my enchantments >_>
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Old Aug 08, 2008, 01:10 PM // 13:10   #5
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Yes, they addressed your issue.
Now, go to wiki and spend some time reading about the rest of the changes before making a thread for your next question.

/closethispuppyplease
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Old Aug 08, 2008, 01:25 PM // 13:25   #6
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Quote:
Originally Posted by TheodenKing
Yes, they addressed your issue.
Now, go to wiki and spend some time reading about the rest of the changes before making a thread for your next question.

/closethispuppyplease
^^ No need to be rude. I noticed this same thing last night right after the update. It was insane. And when I relogged in this am, did not notice a download implying it was fixed....
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Old Aug 08, 2008, 01:58 PM // 13:58   #7
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Quote:
Originally Posted by TheodenKing
Yes, they addressed your issue.
Now, go to wiki and spend some time reading about the rest of the changes before making a thread for your next question.

/closethispuppyplease
Can you give a link saying where they acknowledge this bug? Is it on wiki, guru?
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Old Aug 08, 2008, 02:52 PM // 14:52   #8
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My Melonni went Leeroy after the update when set on Aggressive. (She had been fine prior to that.)

The Heroe's do that every once in a while - suddenly act strangely, like Westworld or something - targeting foes half a radar screen away, and not even part of the mob you are targeting.

Hopefully, they'll tweak this again. But, yes - you're not the only one who's noticed this.
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Old Aug 08, 2008, 03:52 PM // 15:52   #9
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So anyway, people here completely fail at reading comprehension. The OP was NOT asking if this issue had been fixed, he was saying that this issue had been introduced at a much more irritating level. Sure, the OP was little unclear, but honestly, that was pathetic.
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Old Aug 08, 2008, 04:27 PM // 16:27   #10
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Quote:
Originally Posted by Mr Emu
So anyway, people here completely fail at reading comprehension. The OP was NOT asking if this issue had been fixed, he was saying that this issue had been introduced at a much more irritating level. Sure, the OP was little unclear, but honestly, that was pathetic.
And aside from the fact that half the replies here do address the OP's question, do you have anything useful to add? Like: have you noticed this behavior "at a much more irritating level"?
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Old Aug 08, 2008, 04:29 PM // 16:29   #11
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Heroes are BUUUUGGGGGYYY as of right now!

Use to be able to flag my Ogden back safely, have him run up and cast [spell breaker] on me and then run back. Now, he refuses to unless I'm within aggro circle! o_O

I found out this morning that he's also buggy with signets....
http://guildwarsguru.com/forum/showp...&postcount=129
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Old Aug 08, 2008, 04:32 PM // 16:32   #12
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I failed HM missions today because of the same thing. When hero did it the first time and I managed to ress everyoine up. The same instant as I ress hero up he runs in and starts fighting again. Being on guardian AND flagged far away.

So yes, I believe they manage to do the opposite of what they were planning on actually. I targeted mobs on my left and had all H/H run for them beside 1, who went for an un aggroed group outside the aggro circle to the right. Therefore got two groups an whiped.

I find it to frustration to continue any HM until I feel its fixed.

OBVIOUSLY something is wrong, since they do opposite of the original idea.
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Old Aug 08, 2008, 04:56 PM // 16:56   #13
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Quote:
Originally Posted by High Moral
I failed HM missions today because of the same thing. When hero did it the first time and I managed to ress everyoine up. The same instant as I ress hero up he runs in and starts fighting again. Being on guardian AND flagged far away.

So yes, I believe they manage to do the opposite of what they were planning on actually. I targeted mobs on my left and had all H/H run for them beside 1, who went for an un aggroed group outside the aggro circle to the right. Therefore got two groups an whiped.

I find it to frustration to continue any HM until I feel its fixed.

OBVIOUSLY something is wrong, since they do opposite of the original idea.
Maybe that's what they meant by make HM harder.
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Old Aug 08, 2008, 05:27 PM // 17:27   #14
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Quote:
Originally Posted by Channel_V93
Maybe that's what they meant by make HM harder.
No, that was done by nerfing ursan, making several elites better (enemy AI uses them too) and general AI updates. Somewhere along the lines of improving the hero AI with skill usage, something is bugged in the code now where they target certain groups of things on their own. So far I noticed that bugs don't cause it along with afflicted, but Kournans do, and Shiro does when we fight him in the first mission with the 4 shiroken and closing the portal thingies. Panaku and others kept trying to attack shiro while i had to flag em by him.
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Old Aug 09, 2008, 12:25 AM // 00:25   #15
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REJOICE! HEROES ARE NO LONGER RETARDED!

Fixed a bug with Hero combat range.
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Old Aug 09, 2008, 03:25 AM // 03:25   #16
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yea, my heros keep running off on me and arrgoing everything around me, then running back. its kinda annoying. i noticed it more with henchies than with heros
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Old Aug 09, 2008, 04:24 AM // 04:24   #17
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Quote:
Originally Posted by Nightow
Heroes are BUUUUGGGGGYYY as of right now!

Use to be able to flag my Ogden back safely, have him run up and cast [spell breaker] on me and then run back. Now, he refuses to unless I'm within aggro circle! o_O
thats not a bug... thats what they fixed. they shouldnt run all the way across the radar to cast a spell if you flag them.
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Old Aug 09, 2008, 04:26 AM // 04:26   #18
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Quote:
Originally Posted by -Lotus-
thats not a bug... thats what they fixed. they shouldnt run all the way across the radar to cast a spell if you flag them.
lol, Who says?
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Old Aug 09, 2008, 05:10 AM // 05:10   #19
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the new AI spreads out!!!!

notice mhenlo way over on the left



and

Quote:
Originally Posted by Nightow
lol, Who says?
Quote:
Originally Posted by Update Notes
Heroes will now give up on targets that exit their combat range instead of staying locked in pursuit.
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Old Aug 09, 2008, 10:57 AM // 10:57   #20
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spread out?yesterday they were standing in 3 chaost storms in fow and got raped in 5 secs...

gg
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