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Old Aug 09, 2008, 08:02 AM // 08:02   #1
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Default Unyielding Aura hero help please...

Ever since the update I've been trying to come up with an effective hero that uses Unyielding Aura. I want this skill on a hero for the amazing auto resurrection capabilities and to be able to mimic it.

I seem to be struggling to come up with a build that has more than just a couple direct heals without running it's energy into the ground.

I decided to try a couple builds on a necro and it has yielded the best results so far

[UA Hybrid Necro;OANDYZzfSNgOggRSEVV1DBEMEA]

+15% healing might not seem like much but it is a decent little boost. For example Jamei's Gaze heals for 174 which is just a bit higher than rank 14 Healing Prayers minus Divine Favor of course.

The downfall of this build is it cannot heal itself effectively.

[Patient Spirit] seems to get on my nerves. I'm using this build in tandem with my monk and I have it on my bar so it ends up overwritten quite often, and when using a 20% enchant mod it increasing healing delay to 3 seconds... Right now I switch between [Healing Breeze] (it's bad I know, but it fits) and [Cure Hex]. Thoughts?

Any suggestions or alternative builds that provide strong healing and utility I'd be very interested in. Please keep this constructive, thanks in advance.

Last edited by AcousticMeanie; Aug 09, 2008 at 09:14 AM // 09:14..
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Old Aug 09, 2008, 08:44 AM // 08:44   #2
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Somone really needs to Update the recnetly updated skills
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Old Aug 09, 2008, 10:31 AM // 10:31   #3
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It wouldn't be that great to use on heros best elites are WoH and ZB.
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Old Aug 09, 2008, 10:51 AM // 10:51   #4
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Quote:
Originally Posted by Age
It wouldn't be that great to use on heros best elites are WoH and ZB.
The purpose is to be able to mimic it so I can use it on my monk with another elite. My goal isn't to reinvent the wheel.

Besides, if WoH was used on a necro the biggest heal you could get out of it is 188, ZB only 150; in this build Jamei's Gaze/Heal Other heals for 174 without the <50% HP condition. Not to mention the amazing resurrecting abilities UA brings to the table, especially having 2 in the party.
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Old Aug 09, 2008, 12:01 PM // 12:01   #5
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Was mucking around with the following
[unyielding aura][divine boon][guardian][spirit bond][reversal of fortune][signet of devotion][power drain][leech signet]
He did "ok" - went through plains of jarrin HM with no deaths, but many close calls. He spent a lot of time at 0e, but when the 5e came up or he caught an interrupt, he would do enough to stave off death until he had energy again. He was being supplemented by dwayna's sorrow on the MM.
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Old Aug 09, 2008, 01:52 PM // 13:52   #6
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Quote:
Originally Posted by AcousticMeanie
The purpose is to be able to mimic it so I can use it on my monk with another elite. My goal isn't to reinvent the wheel.
That being the case, you can put it on any hero you want that has monk secondary. It doesn't have to be a healer, and the points don't matter since the mimic will be using his/her own attributes.

Regarding Patient Spirit: If it's being overwritten, then don't bring two of them... duh. There's probably a dozen or more other choices.
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Old Aug 09, 2008, 04:57 PM // 16:57   #7
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Quote:
Originally Posted by TheodenKing
That being the case, you can put it on any hero you want that has monk secondary. It doesn't have to be a healer, and the points don't matter since the mimic will be using his/her own attributes.

Regarding Patient Spirit: If it's being overwritten, then don't bring two of them... duh. There's probably a dozen or more other choices.
I'm aware of how arcane mimicry works, and if I was worried about the attributes points why would I put a Divine Favor skill on a necro?

I'm looking for suggestions on how to make this better, not restating the obvious. With that said, what would you use instead of Patient Spirit that can be used to self heal?

I'm really not a fan of wasting elite spots but I have given your suggestion a shot. At best I can use it on a MM but I'm sacrificing either Discord or Jagged Bones to do so and drastically decreasing the MM's usefulness. Not my favorite thing ever.

Last edited by AcousticMeanie; Aug 09, 2008 at 05:07 PM // 17:07..
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Old Aug 09, 2008, 05:04 PM // 17:04   #8
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Quote:
Originally Posted by cellardweller
Was mucking around with the following
[unyielding aura][divine boon][guardian][spirit bond][reversal of fortune][signet of devotion][power drain][leech signet]
He did "ok" - went through plains of jarrin HM with no deaths, but many close calls. He spent a lot of time at 0e, but when the 5e came up or he caught an interrupt, he would do enough to stave off death until he had energy again. He was being supplemented by dwayna's sorrow on the MM.
Thanks for the suggestion. I tried something similar using [waste not want not] instead. I have to agree that it's "ok" but it too spent most of it's time at 0e

This caused me to switch to a necro, but sadly I lost Divine Boon. The endless energy with Jamei's Gaze/Heal Other boosted by UA seems to fill the lack of divine favor gap well.

I'd love to use a monk hero instead for the tons of extra healing, but I just can't seem to make one that doesn't run itself dry and stay there.
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Old Aug 09, 2008, 07:54 PM // 19:54   #9
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I havent tried playing with UA, but because of the -1e pip i was think maybe slotting [[succor] on a non en intensive hero/unlim en hero, e.g war, para or necro. maybe that could be efficient?
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Old Aug 09, 2008, 08:23 PM // 20:23   #10
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Quote:
Originally Posted by AcousticMeanie
The purpose is to be able to mimic it so I can use it on my monk with another elite. My goal isn't to reinvent the wheel.

Besides, if WoH was used on a necro the biggest heal you could get out of it is 188, ZB only 150; in this build Jamei's Gaze/Heal Other heals for 174 without the <50% HP condition. Not to mention the amazing resurrecting abilities UA brings to the table, especially having 2 in the party.
Sorry was thinking of AoF it might work well with heros.
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Old Aug 09, 2008, 08:52 PM // 20:52   #11
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Quote:
Originally Posted by cellardweller
Was mucking around with the following
[unyielding aura][divine boon][guardian][spirit bond][reversal of fortune][signet of devotion][power drain][leech signet]
He did "ok" - went through plains of jarrin HM with no deaths, but many close calls. He spent a lot of time at 0e, but when the 5e came up or he caught an interrupt, he would do enough to stave off death until he had energy again. He was being supplemented by dwayna's sorrow on the MM.
Heroes use SB/PS waaaayyyy more after the update. You can take a minor hit from melee and it'll be up. Could be a prob for primary monks but for stuff with infinite energy, this is really good.
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Old Aug 09, 2008, 09:54 PM // 21:54   #12
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Quote:
Originally Posted by Cathode_Reborn
Heroes use SB/PS waaaayyyy more after the update. You can take a minor hit from melee and it'll be up. Could be a prob for primary monks but for stuff with infinite energy, this is really good.
Just tried slotting SB instead of PS...They both work wonders.

I think however my personal preference still is with PS to prevent ele bosses hitting for insane amounts.

Thanks for the comment
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Old Aug 11, 2008, 01:23 AM // 01:23   #13
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Interesting, I was just thinking about trying out the same things yesterday. With using UA on the monk and arcane it. Have you tried the other way around?
Mimic Aracane echo from you with the hero, him using HB.. for a powerhealer?
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Old Aug 11, 2008, 06:47 AM // 06:47   #14
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Quote:
Originally Posted by High Moral
Interesting, I was just thinking about trying out the same things yesterday. With using UA on the monk and arcane it. Have you tried the other way around?
Mimic Aracane echo from you with the hero, him using HB.. for a powerhealer?
The first build I tried on a hero monk after updates was a mimic build.

I had [Unyielding Aura], the hero had [Healing Burst] and mimic. Worked well while the hero had energy, but if anyone died the hero dropped UA instantly and I had to do the whole chain all over and it just became a hassle. On a side note when Healing Burst is boosted it becomes quite good hitting around 30hp to party per cast.

For ease of use I think the hero needs to have UA and the player mimic.

I'd love to hear what your suggestions are for energy management on the hero monk, hopefully aside from [waste not want not] and [power drain] as I've never had the best luck with them

Last edited by AcousticMeanie; Aug 11, 2008 at 07:02 AM // 07:02..
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Old Aug 14, 2008, 04:33 AM // 04:33   #15
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Well we know that heroes uses signets pretty well. So any energy signet i guess they would use well.. Going Necro as second and using signet of lost souls could work. i dont know tho, just guessing.

But if you dont want to spend points, then try divine spirit, Glyph helps alittle....I htink divine spirit is the key tho.

Last edited by High Moral; Aug 14, 2008 at 04:43 AM // 04:43..
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Old Aug 15, 2008, 09:50 AM // 09:50   #16
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[build=OwAS4YIPMkLSXs6jXdJUfrP]

A pretty basic smiting build.
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