Sep 04, 2008, 04:17 AM // 04:17
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#1
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Lion's Arch Merchant
Join Date: Jun 2005
Profession: W/
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Heroes better with "maintained" enchantments?
Has there been a recent ghost update that changed how Heroes use maintained enchantments? Recently I gave a monk hero Unyielding Aura build, and I expected to have to micro the usage. As soon as I entered the mission, UA was cast, and it stayed up indefinitely without having to disable it.
I tried dying to see how the Rez would work out, and it was cancelled instantaneously (and recast soon after).
I haven't taken a look at other skills yet, though.
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Sep 04, 2008, 04:31 AM // 04:31
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#2
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Frost Gate Guardian
Join Date: Dec 2007
Location: USA
Guild: Spirit of Elisha [SOE]
Profession: Mo/
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I think they specifically modded the hero AI for UA. I still have to micro my 600 smitter hero.
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Sep 04, 2008, 04:38 AM // 04:38
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#3
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Afaik its only on UA, and a way to test whether its coz of the rez aspect or the heal aspect is to grab lively was naomi,and healers boon. Ithink they keep HB up,coz its useful for their job.
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Sep 04, 2008, 04:38 AM // 04:38
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#4
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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I believe it is just UA. Heroes use it to it's full use...
...too bad the skill is still bad.
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Sep 04, 2008, 04:42 AM // 04:42
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#5
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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I heal just as good as an HB'er with my UA...you heal for more at once with 16DF(when you cast UA) then 16 HP than the flat 50% greater with HB...built-in instarez, 1/4 cast, 5e, no drawbacks. Get a 40/40 set and the only thing you have to worry about is energy management. Plenty of tactics out there for that. There's no drawback...even if it's stripped the recharge isn't 45 seconds like HB...just put it back on.
As for the topic...I noticed this the first day of the update. Definitely just UA...my Dunk used it like a champ though. Vanquishing with a guildie and 6 heroes...quite often a hero dies because they're generally retarded...pop right back up with UA, UA goes right back on, doesn't skip a beat.
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Sep 05, 2008, 04:26 PM // 16:26
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#6
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Academy Page
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Quote:
Originally Posted by Axel Zinfandel
I believe it is just UA. Heroes use it to it's full use...
...too bad the skill is still bad.
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UA is bad? LOL.
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Sep 05, 2008, 08:37 PM // 20:37
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#7
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Jungle Guide
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Quote:
Originally Posted by aubee
UA is bad? LOL.
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congratulations, you fail.
Its like HB, only even worse. it helps you push red bars farther, which isnt nessicare because good red par pushers (like Dkiss) do enough already. and the rez is irrelevant, because it only shines in a terrible Pug where people overextend and die ALOT and these groups fail anyways.
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Sep 05, 2008, 08:48 PM // 20:48
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#8
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by -Lotus-
congratulations, you fail.
Its like HB, only even worse. it helps you push red bars farther, which isnt nessicare because good red par pushers (like Dkiss) do enough already. and the rez is irrelevant, because it only shines in a terrible Pug where people overextend and die ALOT and these groups fail anyways.
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So the summary is, a skill that heals alot and res well is bad because they help weak PUGs too much? Doesn't DS only heal for 51hp unless the target is enchanted (i.e. build dependent)?
Last edited by DarkSpirit; Sep 05, 2008 at 08:50 PM // 20:50..
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Sep 05, 2008, 08:53 PM // 20:53
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#9
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Banned
Join Date: Jun 2008
Location: Aussie Trolling Crew - Spah!
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Quote:
Originally Posted by DarkSpirit
So the summary is, a skill that heals alot and res well is bad because they help weak PUGs too much? Doesn't DS only heal for 51hp unless the target is enchanted (i.e. build dependent)?
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PROT SPIRIT HI
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Sep 05, 2008, 10:59 PM // 22:59
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#10
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Lyynyyrd
PROT SPIRIT HI
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Do you always feel the need to cast a 10e prot spirit over every guy you want to heal? If I want larger healing there are cheaper options.
Last edited by DarkSpirit; Sep 05, 2008 at 11:08 PM // 23:08..
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