Sep 05, 2008, 02:33 PM // 14:33
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#21
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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I have had good experiences with [Skull Crack] on Koss and other warriors/assassins(hero interrupt AI is insane, freakish and near 100% accurate), I have the idea of putting it on a D/W with [Mystic Corruption], maybe with [fleeting stability] and the [drunken blow] and [Desperation blow] with [grapple]... throw in 2 more cheap enchants maybe [heart of fury] and [zealous renewal]... kind of a KD-matic AoE interrupt/daze that lasts slightly longer then normal with some random conditions thrown in...
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Sep 05, 2008, 02:55 PM // 14:55
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#22
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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Quote:
Originally Posted by Turbobusa
Richardt, I think your third dervish will spend more time protting than sweeping his scythe. I don't think that's a good use of order if only one hero is actively abusing it.
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I see your point, and it did cross my mind. In my testing last night (only did about half a vanq outside of Ventari's before I needed sleep) I wasn't able to see if that was the case-not enough damage coming through to really tell.
The order derv was an odd choice for me-I feel that build is a bit clunky and the only reason I included him was that I was being lazy. And my setup as is has no way of dealing with conditions or hexes (those Modniir like traps so the conditions was very very obvious). So I'm not sure, but I'm thinking in place of the necro skills of trying [[reversal of damage] and [[smite condition]/[[smite hex] depending on the area.
I'll have to do more tests when I get home from work.
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Sep 05, 2008, 03:11 PM // 15:11
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#23
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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How's the AI on Wounding Strike now? I mostly gave up on melee dervish heroes because they didn't seem to mash WS when they needed to (i.e., their targets weren't DW'd).
They're okay with Reaper's Sweep since they trigger on the <50% condition, but WS is a better skill.
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Sep 05, 2008, 03:23 PM // 15:23
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#24
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Well as you said they don't spam it on recharge on target with no DW. Hence having 2 WS. 3 would be too much, so I fit in reaper's sweep because as long as they use it as a damage skill, you win.
BTW don't use the dervish hench, he's got dust cloak doh.
Last edited by Turbobusa; Sep 05, 2008 at 03:26 PM // 15:26..
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Sep 05, 2008, 07:38 PM // 19:38
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#26
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Krytan Explorer
Join Date: Dec 2006
Location: Chantry of Secrets
Guild: [Angl]
Profession: D/
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Quote:
Originally Posted by Burst Cancel
How's the AI on Wounding Strike now? I mostly gave up on melee dervish heroes because they didn't seem to mash WS when they needed to (i.e., their targets weren't DW'd).
They're okay with Reaper's Sweep since they trigger on the <50% condition, but WS is a better skill.
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They seem ok with it as long as you put a stupid enchant like faithful intervention on their bar so that they are enchanted at all times to get the benefit from wounding strike. I tried running other more useful enchants but unless you micro (and I'm way to lazy to do that) they don't bother to enchant themselves. Perhaps running some kinda /E with a conjure would be good since it has such a long duration.
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Sep 06, 2008, 12:56 PM // 12:56
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#27
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Ascalonian Squire
Join Date: Mar 2008
Profession: Mo/
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Quote:
Originally Posted by eximiis
Third heroe/MoX
[build prof=D/N name="Arcane Order" box Myst=12+1+2 Wind=10+1 Blood=10][Arcane Zeal][Order of Pain][Dark Fury][Dwayna's Touch][Mystic Healing][Vow of Piety][Watchful Intervention][Faithful Intervention][/build]
All 4 dervish will benefit from all the enchantments. Synergy is the same as in Sabway. Almost infinit energy to spam high energy spells.
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Dark fury could be replaced with something in my opinion. Only one adrenaline skill in all 8 bars makes Dark Fury seem a waste. Maybe blood renewal would be an option since i hardly see any AZ dervish hero keeping up two orders at once.
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Sep 06, 2008, 08:31 PM // 20:31
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#28
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Just curious for the people actually trying to get their dervish heroes using scythe damage have you had any luck with setting them to aggressive and being able to switch targets while they hopefully stay on their own targets?
Or do they still run like headless chickens to attack which ever enemy your attacking?
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Sep 06, 2008, 09:15 PM // 21:15
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#29
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Wilds Pathfinder
Join Date: Feb 2006
Guild: TW
Profession: W/
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Quote:
Originally Posted by MercenaryKnight
Just curious for the people actually trying to get their dervish heroes using scythe damage have you had any luck with setting them to aggressive and being able to switch targets while they hopefully stay on their own targets?
Or do they still run like headless chickens to attack which ever enemy your attacking?
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Target lock fixes this problem
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Sep 06, 2008, 09:26 PM // 21:26
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#30
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Too lazy to make a hero work by target locking every single enemy just so I can spread conditions/ focus on killing others. Thus a major flaw in melee ai.
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Sep 07, 2008, 08:07 PM // 20:07
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#31
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Frost Gate Guardian
Join Date: Apr 2007
Guild: The District Nudists
Profession: R/
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Quote:
Originally Posted by MercenaryKnight
Too lazy to make a hero work by target locking every single enemy just so I can spread conditions/ focus on killing others. Thus a major flaw in melee ai.
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Too lazy to click a button every once in a while? I don't think it's the AI that's flawed in this case...
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Sep 07, 2008, 09:19 PM // 21:19
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#32
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Jungle Guide
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Quote:
Originally Posted by Striken7
Too lazy to click a button every once in a while? I don't think it's the AI that's flawed in this case...
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thats not what he said. he dosnt want to lock the target for every melee hero every time they need to attack. and he shouldnt have to.
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Sep 08, 2008, 02:14 PM // 14:14
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#33
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Lion's Arch Merchant
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Quote:
Originally Posted by aka Easy
Dark fury could be replaced with something in my opinion. Only one adrenaline skill in all 8 bars makes Dark Fury seem a waste. Maybe blood renewal would be an option since i hardly see any AZ dervish hero keeping up two orders at once.
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Imo Dark Fury is the key skill in the build. It keep my SY up all time which makes my team Invincible ! and a bonus enchantement for all the dervish (4e each 5 seconds.)
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