Sep 17, 2008, 10:16 PM // 22:16
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#1
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Ascalonian Squire
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Skills that don't require much attribute points
I am curious of all the skills that heroes use well with low amounts of attribute points/ or non-attribute type skills. I am making this because usually I would have 1 or 2 leftover spots on my heroes skill bar that is open, so usually I would just fill the spot with a useful skill that does not require any attribute points.
Skills that've noticed that does not require much attribute points to be effective on heroes...
Probably the most common one: [Resurrection Signet]
Others would be: [cry of frustration], [power return], [remove hex]
Which other ones would be included in this list?
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I'll record the other skills mentioned by contributors.
[Resurrection Signet] [cry of frustration] [power return] [remove hex] [death pact signet] [grasping earth] [shield bash] [rend enchantments] [deep freeze] [Rip Enchantment] [Flesh of my Flesh] [glyph of lesser energy] [Wild Blow] [Distracting Blow] [Succor][Purge Signet] [Vengeance] [Resurrection Chant] [Epidemic] [Hexbreaker Aria]
NOTES:
[Rip Enchantment] Remove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 5...21...25 seconds. (outdated icon)
[Succor][Purge Signet] Use for pure adrenaline heroes.
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And since there are some skills that are in the grey area of whether they are effective or not, I'll put them under here...
[Web of Disruption] [antidote signet] [dismiss condition] [deadly riposte] [attacker's insight] [Bull's Strike]
NOTES:
[Web of Disruption] "Be careful giving this skill to heroes, as they treat it as a regular hex and will use it on enemies who aren't using any skills" -GWW
[antidote signet] Cleanse yourself of Poison, Disease, and Blindness, and one additional condition. (outdated icon)
[dismiss condition] "Heroes will use this skill more for the healing than the condition removal." -GWW
[deadly riposte] Requires about 5-6 tactics to be effective; sword requirement.
[attacker's insight] Needs about 4 points in Wind Prayer to become effective; heroes may not use this skill effectively.
Last edited by gamer502; Sep 18, 2008 at 06:33 AM // 06:33..
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Sep 17, 2008, 10:18 PM // 22:18
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#2
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Jungle Guide
Join Date: Jan 2007
Location: New Zealand
Profession: A/D
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[remove hex]
Self-explanatory.
lol...you crazy fast editor you.
[death pact signet]
I also slot [grasping earth] if I'm AoE heavy.Pretty cheap snare.
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Sep 17, 2008, 10:19 PM // 22:19
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#3
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Emo Goth Italics
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I wouldn't call using your interrupts on absolutely everything someone casts good use of a skill.
Anyway, Death Pact Signet and Flesh of my Flesh seem to work well on heroes aswell as Res Sig, which is already noted.
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Sep 17, 2008, 10:25 PM // 22:25
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#4
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Wilds Pathfinder
Join Date: Aug 2006
Location: Europe
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Depends on the format of course but there are some Hero Battle classics that might as well work in pve, for example:
[shield bash] and [rend enchantments]
And keep in mind that some skills that benefit from attribute points don't need them to trigger 'secondary' effects like:
[deep freeze]
Oh, and resses of course like the rit ones stated above + the usual monk resses.
I'll update if I stumble upon more.
Hope that helps a bit.
Last edited by Ben-A-BoO; Sep 17, 2008 at 10:27 PM // 22:27..
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Sep 17, 2008, 10:31 PM // 22:31
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#5
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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[attacker's insight]
I suppose heroes use it correctly, theres not really a way to mess it up.
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Sep 17, 2008, 10:33 PM // 22:33
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#6
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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[Rip Enchantment], same as Rend really
EDIT: also outdated. upon removal causes Bleeding, no HP loss
EDIT2: [[Antidote Signet] can be a drag sometimes. On a physical Hero, at least it has some use as Blind removal; but you'd be surprised how much time they waste spamming AS in Poison/Disease (especially Disease)-rich areas. Casters should be focusing on casting their spells and leave red-barring to the party Monks.
Last edited by Bobby2; Sep 17, 2008 at 10:40 PM // 22:40..
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Sep 17, 2008, 10:45 PM // 22:45
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#7
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Jungle Guide
Join Date: Jan 2007
Location: New Zealand
Profession: A/D
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Quote:
Originally Posted by gamer502
*note: I dont know if antidote signet is that good, but I think it is =/
Cleanse yourself of Poison, Disease, and Blindness, and one additional condition. (I think the icon is outdated)
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I don't personally see the need.
You should have at least one hero taking care of condition removal for the entire team, maybe a secondary if your H/Hing or playing EotN which is pretty much condition/hex spam, not to mention the only really troublesome condition for an ele is daze which is'nt seen much in PvE.
Eles should really be concentrating on nuking and e-gain in which case their secondaries can be hugely beneficial yet if [antidote signet] works for you go for gold.
I tend to find one hero slotting [mend body and soul] or [foul feast] is more than enough condition removal for most areas outside EotN.
Last edited by fireflyry; Sep 17, 2008 at 11:20 PM // 23:20..
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Sep 17, 2008, 11:14 PM // 23:14
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#9
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Desert Nomad
Join Date: Aug 2005
Location: GW
Profession: Me/
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[glyph of lesser energy] and [dismiss condition] ~ can't think of anymore atm
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Sep 18, 2008, 01:21 AM // 01:21
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#10
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Mehtani Keys
Guild: The Extraordinary Revolution [ReVo]
Profession: P/W
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[Deadly Riposte] as a secondary for Eles, Necro, any backline. 5 or 6 points into tactics is enough to deal 40...50 armor ignore damage.
Last edited by IllusiveMind; Sep 18, 2008 at 01:25 AM // 01:25..
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Sep 18, 2008, 01:47 AM // 01:47
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#11
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Jungle Guide
Join Date: Jan 2007
Location: New Zealand
Profession: A/D
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Your backline carries swords?
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Sep 18, 2008, 02:32 AM // 02:32
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#12
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Ascalonian Squire
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Quote:
Originally Posted by uzumaki
[glyph of lesser energy] and [dismiss condition] ~ can't think of anymore atm
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GoLE is a really good skill with no investment.
But Dismiss Condition on the other hand...
"Heroes will use this skill more for the healing than the condition removal." -GWW
So I think if any party member is enchanted, the hero will start healing him for like 15 health. I dont think Dismiss Condition is that strong without any attributes?
And for this...
[Deadly Riposte] that sounds interesting. What caster mods can you put on swords? +20% longer enchantment is nice, +30 fortitude or +5 defense is also useful, +5 energy inscription, but for the Sword Hilt part? Would you put like a "Cruel" to increase deep wound of certain spells? In the end, is 6 tactics points and sword usage really worth it?
Last edited by gamer502; Sep 18, 2008 at 02:42 AM // 02:42..
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Sep 18, 2008, 03:50 AM // 03:50
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#13
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Ascalonian Squire
Join Date: Jan 2008
Guild: CLK
Profession: P/
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Wouldn't a any offensive caster hero run up to attack if they were equipped with a sword? If so, then personally I wouldn't find [deadly riposte] to be such a good choice.
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Sep 18, 2008, 04:17 AM // 04:17
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#14
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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[Wild Blow][Distracting Blow][Bull's Strike] on sins and dervs. Not 100% sure on hero usage of bull's.
[Succor][Purge Signet] on pure adren warriors.
[Vengeance][Resurrection Chant][Epidemic] on whatever.
[Hexbreaker Aria] on physicals.
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Sep 18, 2008, 05:12 AM // 05:12
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#15
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Perfected Shadow
[Wild Blow][Distracting Blow][Bull's Strike] on sins and dervs. Not 100% sure on hero usage of bull's.
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Unfortunately, Bull's has +damage, so guess what
Quote:
Originally Posted by Perfected Shadow
[hexbreaker aria]on physicals.
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Meh. I'm not saying it isn't a good skill cuz both my Para Heroes are frequently sporting it... but they actually have spells themselves from their secondary
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Sep 18, 2008, 08:33 PM // 20:33
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#16
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Mehtani Keys
Guild: The Extraordinary Revolution [ReVo]
Profession: P/W
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Quote:
Originally Posted by ↓Beat
Wouldn't a any offensive caster hero run up to attack if they were equipped with a sword? If so, then personally I wouldn't find [deadly riposte] to be such a good choice.
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If they are set to avoid combat they will not run towards the enemy. [[Deadly Riposte] works like [[Shield Bash]. They will use it as soon they get hit by melee.
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Sep 19, 2008, 03:14 AM // 03:14
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#17
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Ascalonian Squire
Join Date: Jan 2008
Guild: CLK
Profession: P/
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Quote:
Originally Posted by IllusiveMind
If they are set to avoid combat they will not run towards the enemy. [[Deadly Riposte] works like [[Shield Bash]. They will use it as soon they get hit by melee.
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Yes, I understand that for Monks it would work, but the poster who suggested it said Eles and Necros so I assumed that they wouldn't be set to avoid.
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Sep 20, 2008, 08:38 PM // 20:38
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#18
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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[Dark Bond] works well even with 0 to blood magic.
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