Aug 20, 2008, 06:20 AM // 06:20
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#81
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Wilds Pathfinder
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Quote:
Originally Posted by DarkSpirit
And if you have ever been there, you would know that 3-heroes builds are not designed for DoA.
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Obviously...
On a side note, I've cleared Foundry yesterday twice with this build without major problems but Im still not happy with the performance so I'll keep tweaking the build.
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Aug 20, 2008, 06:53 AM // 06:53
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#82
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Lion's Arch Merchant
Join Date: Feb 2008
Location: AU
Guild: League Of The Fallen
Profession: Mo/
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Reading through this thread (and some others on the same subject) I see a couple of different variations of this team build...
Anyone have the "defining Discord build" figured out yet?
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Aug 20, 2008, 07:16 AM // 07:16
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#83
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Wilds Pathfinder
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Quote:
Originally Posted by Amnel Ithtirsol
Reading through this thread (and some others on the same subject) I see a couple of different variations of this team build...
Anyone have the "defining Discord build" figured out yet?
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sure:
[build prof=N pve name="discord"][Discord][/build]
That's the best part, it's flexible. There is no best discord build cause it depends on the area.
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Aug 20, 2008, 07:21 AM // 07:21
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#84
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Washi
Obviously...
On a side note, I've cleared Foundry yesterday twice with this build without major problems but Im still not happy with the performance so I'll keep tweaking the build.
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You must be alot luckier than I was when I tested it. Please continue to tweak it, because it is terrible as it is.
Last edited by DarkSpirit; Aug 20, 2008 at 07:26 AM // 07:26..
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Aug 20, 2008, 09:55 AM // 09:55
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#85
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Jungle Guide
Join Date: Aug 2008
Location: In my own mind
Guild: The Dragon Exchange
Profession: E/
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Quote:
Originally Posted by DarkSpirit
You must be alot luckier than I was when I tested it. Please continue to tweak it, because it is terrible as it is.
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Maybe the build isn't terrible. there could be a malfunction with your Chair to Keyboard interface. I have taken the build to lots of places so far and with a few minor tweaks to fit the area, it seems to work wonders. I plan on having my HM dungeon guide finished in a week at this rate
Edited by Celestial Beaver: Removed reference to deleted post.
Last edited by Cebe; Aug 21, 2008 at 10:52 AM // 10:52..
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Aug 20, 2008, 12:05 PM // 12:05
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#86
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Lion's Arch Merchant
Join Date: Feb 2008
Location: AU
Guild: League Of The Fallen
Profession: Mo/
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Quote:
Originally Posted by Washi
sure:
[build prof=N pve name="discord"][Discord][/build]
That's the best part, it's flexible. There is no best discord build cause it depends on the area.
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Touché
lol. Ok, how about:
have any of you guys found a pretty good Discord build, that can handle most areas in the game reasonably well? (4 man and 8 man builds)
I suppose I'm looking for a different Sabway...
Ive run some of the variations with a friend and we found that you can run 4-man sabway with Discord as elite, + 1 SS Nec + 1 N/Rt Discord weapons spammer + the water ele in most places and it seems to work great. So far...
Anyway, thoughts?
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Aug 20, 2008, 02:55 PM // 14:55
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#87
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Wilds Pathfinder
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4 man I would take 2 N/Rt healers and a minion bomber. All 3 with discord, and yourself with [Assassins Promise] [You move like a dwarf] [finish him]
Easy, effective... overpowered.
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Aug 20, 2008, 03:04 PM // 15:04
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#88
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by daze
Maybe the build isn't terrible. there could be a malfunction with your Chair to Keyboard interface. I have taken the build to lots of places so far and with a few minor tweaks to fit the area, it seems to work wonders. I plan on having my HM dungeon guide finished in a week at this rate
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I guess this means I have to provide more death screenshots on this thread to show why the build is failing for me on the first mob encountered , immediately after stepping out of town in NM DoA City of Torc'qua. Even if I get through the first mob, the build doesn't get me very far into the city.
Last edited by DarkSpirit; Aug 20, 2008 at 04:33 PM // 16:33..
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Aug 20, 2008, 06:08 PM // 18:08
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#89
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Krytan Explorer
Join Date: Apr 2008
Guild: House of Myrthe (HoMe)
Profession: W/
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Maybe you're failing to actually use the skills. Or use them properly.
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Aug 20, 2008, 06:37 PM // 18:37
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#90
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Paul Dawg
Maybe you're failing to actually use the skills. Or use them properly.
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Tell that to my heroes. Or does this build only work for Imbagons and not casters.
Also if micro managing of heroes is needed for success, that fact should be posted along with the build.
Last edited by DarkSpirit; Aug 20, 2008 at 06:42 PM // 18:42..
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Aug 20, 2008, 09:12 PM // 21:12
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#91
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Wilds Pathfinder
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Well... sure I have a HUGE advantage of playing Imbagon, my friend - Earth Shaker warrior isn't a pushover either so maybe that's what makes the difference.
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Aug 20, 2008, 09:24 PM // 21:24
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#92
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Washi
Well... sure I have a HUGE advantage of playing Imbagon, my friend - Earth Shaker warrior isn't a pushover either so maybe that's what makes the difference.
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Because the build title says 6 heroes, I only went with 6 heroes + my char (necro). Is having another character necessary for it to work well?
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Aug 20, 2008, 11:17 PM // 23:17
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#93
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Well most likely in harder areas you always want to have 2 humans. Being able to bring over powered pve skills helps in any area. As well as having an imbagon or any character that can pump out save yourselves.
Most likely if you can't bring an imbagon it's going to result in needing more passive defenses. Wards, aegis, whatever you can think of. There just really isn't much that can compare to having a human spam save yourselves for a team, no matter how much defense and protection you got.
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Aug 21, 2008, 12:06 AM // 00:06
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#94
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by MercenaryKnight
Well most likely in harder areas you always want to have 2 humans. Being able to bring over powered pve skills helps in any area. As well as having an imbagon or any character that can pump out save yourselves.
Most likely if you can't bring an imbagon it's going to result in needing more passive defenses. Wards, aegis, whatever you can think of. There just really isn't much that can compare to having a human spam save yourselves for a team, no matter how much defense and protection you got.
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You are right, but I am really looking for a 6 heroes + 1 human char build since most of my friends have quit and I dont trust Puggers. Maybe I can try the player matchup forum.
Even though I have an Imbagon, and I know she is awesome in PvE, I dont want to have to limit myself to only that one character either.
Last edited by DarkSpirit; Aug 21, 2008 at 12:08 AM // 00:08..
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Aug 21, 2008, 12:29 AM // 00:29
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#95
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Yeah, obviously it sucks. I am not too sure what kind of defenses you'd be able to add that would make up for a lack of save yourselves.
I have a feeling that in order to raise defenses, your heroes would all have to be more set up as healing/ support/ protection with only the few necessary hexes and condition to spam discord. It is really hard to boost defenses for harder areas.
With your necro, their may not be a whole lot of options. Note I have no experience in the mallyx areas. But it seems like you may have to ditch some of your support damage such as the churning earth, for more passive stuff like ward against foes (slowing down enemy melee is nice a lot of the time).
Also, I guess if your being unable to quickly spike down stuff if you were bring an assassin's promise nuker build. You could try the new soul bind to quickly spam it around and atleast make sure the healers go down quickly.
Last edited by MercenaryKnight; Aug 21, 2008 at 12:33 AM // 00:33..
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Aug 21, 2008, 12:50 AM // 00:50
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#96
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Academy Page
Join Date: Aug 2006
Profession: Mo/
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how would monks go about using this build? Smiting monk with smite condition, smite hex, etc?
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Aug 21, 2008, 06:44 AM // 06:44
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#97
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by MercenaryKnight
Yeah, obviously it sucks. I am not too sure what kind of defenses you'd be able to add that would make up for a lack of save yourselves.
I have a feeling that in order to raise defenses, your heroes would all have to be more set up as healing/ support/ protection with only the few necessary hexes and condition to spam discord. It is really hard to boost defenses for harder areas.
With your necro, their may not be a whole lot of options. Note I have no experience in the mallyx areas. But it seems like you may have to ditch some of your support damage such as the churning earth, for more passive stuff like ward against foes (slowing down enemy melee is nice a lot of the time).
Also, I guess if your being unable to quickly spike down stuff if you were bring an assassin's promise nuker build. You could try the new soul bind to quickly spam it around and atleast make sure the healers go down quickly.
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This is why I am still tweaking my own Discord build and never really posted it officially. I wanted something for elite missions like DoA with just 6 heroes, without needing an Imbagon.
Besides, if I have to use an Imbagon, there is already a 6-heroes Orders build that Shaz posted and that looks good too. This other build that I have been toying around with, is based on Shaz's HM FoW build:
http://www.pvxwiki.com/wiki/User:Dar...oes_Orders_FoW
Shaz's original post:
http://www.guildwarsguru.com/forum/s...0277418&page=3
But for the 6-heroes Discord build, I am really looking for a 6H+1 player, generic build that can be effective in elite missions like DoA, where you can't get henchies. I have mentioned this requirement to work with any profession, in the first sentence of my own 6-heroes Discord build that I am still working on:
http://www.pvxwiki.com/wiki/User:Dar...s_Discord_Spam
Last edited by DarkSpirit; Aug 21, 2008 at 06:56 AM // 06:56..
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Aug 21, 2008, 10:32 AM // 10:32
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#98
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Desert Nomad
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Quote:
Originally Posted by Amnel Ithtirsol
Reading through this thread (and some others on the same subject) I see a couple of different variations of this team build...
Anyone have the "defining Discord build" figured out yet?
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I think the only thing everyone can agree on is that 1 N/Mo and 2 N/Rt's are standard in a 3hero setup. How you set them up is upto you - it's a skill that allows for flexible team builds, so Discord threads are often gonna turn into a mess since there's always gonna be someone who feels their selection of skills is "the best".
As for DoA, it really shouldn't be surprising that a 6-hero group would need "SY" to do a full clear, even in NM. There's no way to make up for a lack of "SY" through skills - you can try, but you'll have used up tons of skillspace and still won't even be close to it's power. An "SY" para isn't required in any other areas but it makes things sooo much easier.
Quote:
Originally Posted by DarkSpirit
You must be alot luckier than I was when I tested it. Please continue to tweak it, because it is terrible as it is.
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You often seem to flame builds because of your own personal failures. It's something I've also noticed from your other posts - you bring up many scenarios that could only happen to a bad player. I've decided to take none of your "feedback" seriously anymore.
Last edited by Cathode_Reborn; Aug 21, 2008 at 10:35 AM // 10:35..
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Aug 21, 2008, 02:43 PM // 14:43
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#99
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Lion's Arch Merchant
Join Date: Feb 2008
Location: AU
Guild: League Of The Fallen
Profession: Mo/
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Quote:
Originally Posted by Cathode_Reborn
I think the only thing everyone can agree on is that 1 N/Mo and 2 N/Rt's are standard in a 3hero setup. How you set them up is upto you - it's a skill that allows for flexible team builds, so Discord threads are often gonna turn into a mess since there's always gonna be someone who feels their selection of skills is "the best".
As for DoA, it really shouldn't be surprising that a 6-hero group would need "SY" to do a full clear, even in NM. There's no way to make up for a lack of "SY" through skills - you can try, but you'll have used up tons of skillspace and still won't even be close to it's power. An "SY" para isn't required in any other areas but it makes things sooo much easier.
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I hear you
Thanks for the reply. I'll try organise a run with a guildy who has a Para there to see how it performs. Feedback soon...
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Aug 21, 2008, 03:29 PM // 15:29
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#100
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Cathode_Reborn
As for DoA, it really shouldn't be surprising that a 6-hero group would need "SY" to do a full clear, even in NM. There's no way to make up for a lack of "SY" through skills - you can try, but you'll have used up tons of skillspace and still won't even be close to it's power. An "SY" para isn't required in any other areas but it makes things sooo much easier.
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I disagree that a 6-hero group would definitely need "SY" to do a full clear for DoA in NM. SY would definitely make it easier but I still believe a true 6-heroes build can be found that works with casters in DoA. I had limited success with a 6-discord heroes + necro setup, and cleared the first city in City of Torc'qua with zero deaths until I made a mistake.
If I am going with a SY Paragon, why not use a 6-heroes version of Rac's build that Shaz posted?
Quote:
Originally Posted by Cathode_Reborn
You often seem to flame builds because of your own personal failures. It's something I've also noticed from your other posts - you bring up many scenarios that could only happen to a bad player. I've decided to take none of your "feedback" seriously anymore.
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I guess you did not bother to read this thread but just wanted to flame. He claimed he used a 6 heroes + 1 Imbagon + 1 Earth shaker warrior to test the build in DoA. While I have tested it with only 6 heroes + 1 necro which didn't work well.
If he had said that this build works in DoA only with an Imbagon, I wouldn't have tried it with my necro. 6-heroes builds are most useful for elite missions that you can't take henchies, testing it in DoA would be appropriate. For the other areas, you can just make do with a 3-heroes + henchies build, which works well enough even in HM.
Furthermore there is a already a 6-heroes + Imbagon build for HM FoW out there which I am sure can be tweaked for DoA too:
http://www.guildwarsguru.com/forum/s...0277418&page=3
I wonder how well this build stacks with that.
Last edited by DarkSpirit; Aug 21, 2008 at 04:02 PM // 16:02..
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