Dec 11, 2008, 06:28 PM // 18:28
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#21
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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Quote:
Originally Posted by Daesu
Similar to what I use:
[build prof=Mo/E hea=12 pro=9 div=9][Word of Healing][Dwayna's Kiss][Signet of Rejuvenation][Shield of Absorption][Dismiss Condition][Aegis][Cure Hex][Glyph of Lesser Energy][/build]
[build prof=E/Rt fir=12 ene=8 res=2 cha=10][Savannah Heat][Searing Heat][Teinai's Heat][Rodgort's Invocation][Glyph of Lesser Energy][Fire Attunement][Splinter Weapon][Death Pact Signet][/build]
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Run that, Tyla fails @ heroes xD
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Dec 15, 2008, 08:49 PM // 20:49
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#22
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Academy Page
Join Date: Aug 2008
Profession: E/
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Quote:
Originally Posted by Tyla
[word of healing][dwayna's kiss][signet of rejuvenation][aegis][shield of absorption][protective spirit][cure hex][glyph of lesser energy]
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I don't have EotN, so can you suggest something to choose instead of [cure hex]? Thanks.
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Dec 15, 2008, 09:12 PM // 21:12
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#23
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Emo Goth Italics
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Remove Hex.
12
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Jan 06, 2009, 08:02 PM // 20:02
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#24
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Academy Page
Join Date: Jun 2007
Guild: Crimson Butterflies [CB]
Profession: E/A
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Quote:
Originally Posted by Marty Silverblade
2 heal/prot hybrids > 1 dedicated healer and 1 dedicated protter.
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LOLWRONG. One dedi prot with the most condition removal, and one prot/heal hybrid. That is how you do it.
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Jan 06, 2009, 10:01 PM // 22:01
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#25
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Jungle Guide
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Quote:
Originally Posted by Napalm Flame
LOLWRONG.
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no u
123456789
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Jan 07, 2009, 09:44 AM // 09:44
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#26
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Ok, here's the builds I use on my ele/monk heroes when I actually do use them:
[build prof=Mo/E divine=9+1 prot=9+1 Heal=12+1+1][WoH][Patient Spirit][Dismiss Condition][Shield of Absorption][Aegis][Cure Hex][Glyph of Lesser Energy][Divine Spirit][/build]
^pretty bloody standard.
[build prof=Mo/E divine=10+1 heal=8+1 prot=12+1+1][Aura of Faith][Gift of Health][Divine Healing][Shield of Absorption][Aegis][Deny Hexes][Glyph of Lesser Energy][Divine Spirit][/build]
^one I've been working with, I kinda like it.
For Zhed:
[build prof=E/Rt fire=12+1 Energy=12+1+2][Rodgort's Invocation][Immolate][Glowing Gaze][Teinai's Heat][Fire Attunement][Aura of Restoration][Ether Renewal][Death Pact Signet][/build]
[build prof=E/Rt fire=12+1+1 Energy=12+1][Savannah Heat][Teinai's Heat][Searing Heat][Liquid Flame][Glowing Gaze][Glyph of Lesser Energy][Fire Attunement][Death Pact Signet][/build]
OR
try nuking with Dunk:
[build prof=Mo/E Smite=12+1+1 Divine=12+1][Ray of Judgment][Reversal of Damage][Smite Condition][Smite Hex][Divine Healing][Smiter's Boon][Castigation Signet][Glyph of Lesser Energy][/build]
and protting/smiting with Zhed:
[build prof=E/Mo smiting=11 prot=6 Energy=12+1+2][Draw Condition][Smite hex][Mending Touch][protective spirit][Zealot's Fire][Aura of Restoration][Ether Renewal][Strength of Honor][/build]
Last edited by distilledwill; Jan 07, 2009 at 04:14 PM // 16:14..
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Jan 07, 2009, 04:06 PM // 16:06
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#27
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Desert Nomad
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
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I've tried using [Divine Spirit] in monk hero builds, but they don't seem to use it well, so I no longer bother. GoLE seems to be enough for them, anyway, and they rarely have energy problems with that.
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Jan 08, 2009, 10:10 PM // 22:10
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#28
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Emo Goth Italics
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Quote:
Originally Posted by distilledwill
Ok, here's the builds I use on my ele/monk heroes when I actually do use them:
[build prof=Mo/E divine=9+1 prot=9+1 Heal=12+1+1][WoH][Patient Spirit][Dismiss Condition][Shield of Absorption][Aegis][Cure Hex][Glyph of Lesser Energy][Divine Spirit][/build]
^pretty bloody standard.
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Condition removal is either a waste in PvE, the effect is strong enough for usage depending on the area or it has to be insanely powerful condition removal. Otherwise, you're wasting a skill slot. Same said about hex removal - Signet of Rejuvenation is much better, and Divine Spirit is horrible unless you've got some heavy recharge modifyer.
Quote:
[build prof=Mo/E divine=10+1 heal=8+1 prot=12+1+1][Aura of Faith][Gift of Health][Divine Healing][Shield of Absorption][Aegis][Deny Hexes][Glyph of Lesser Energy][Divine Spirit][/build]
^one I've been working with, I kinda like it.
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Lack of Dismiss - the conditional heal is actually worth it when you're using Aura of Faith.
Quote:
For Zhed:
[build prof=E/Rt fire=12+1 Energy=12+1+2][Rodgort's Invocation][Immolate][Glowing Gaze][Teinai's Heat][Fire Attunement][Aura of Restoration][Ether Renewal][Death Pact Signet][/build]
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Horrible. No utility, you've got Glowing Gaze, Ether Renewal AND Fire Attunement which is more than enough for just Rodgorts, Immolate and Teinai's and Aura of Restoration is bad unless you're running Infuse Health on an ER Prot.
Quote:
[build prof=E/Rt fire=12+1+1 Energy=12+1][Savannah Heat][Teinai's Heat][Searing Heat][Liquid Flame][Glowing Gaze][Glyph of Lesser Energy][Fire Attunement][Death Pact Signet][/build]
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Again, too much energy management, too little utility. If you're an Elementalist, at least bring some single form of usable utility, a ward or Splinter Weapon, all sorts of shit could be used.
Quote:
and protting/smiting with Zhed:
[build prof=E/Mo smiting=11 prot=6 Energy=12+1+2][Draw Condition][Smite hex][Mending Touch][protective spirit][Zealot's Fire][Aura of Restoration][Ether Renewal][Strength of Honor][/build]
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Lack of Spirit Bond, Aura of Restoration isn't worth it if you don't have Infuse, Smite Condition > Mending Touch, the bar will hurt on a heroes energy unless you bring a recharge modifyer for Ether Renewal.
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Jan 09, 2009, 05:17 AM // 05:17
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#29
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by -Lotus-
no u
123456789
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We're talking about HEROES here. Not (decent) players. Heroes don't know how to differentiate between prot and heal. They don't know when to use either one. All they know is OMG RED BAR GOES DOWN --> CLICK RANDOM SKILL FROM 1-8
Putting both prot and heal on a hero bar means the hero will be doing stupid shit like using Guardian or Prot Spirit on a party member at 10% health instead of WoH'ing him. Also, heroes have a tendency to overheal if both heroes have the same direct healing spell. Separating prot and heal roles removes this problem.
So no, you fail.
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Jan 09, 2009, 10:19 AM // 10:19
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#30
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Tyla:
On the WoH: I only really use this build when its in a 4 man area and there's no off-monk condition/hex removal (eg, FF and convert hexes on the MM), hence my use of Dismiss and Cure.
As for divine spirit, he uses it at the start of battles, it lasts 12s, which is admittedly not very long at all, but battles don't tend to last too much longer than that and I'd rather have that in there rather than another heal or prot as heroes are stupid and keeping it to as few active spells as possible helps to keep him efficient (WoH as spike heal, SoA as prot, Patient as pseudo prot/heal, aegis as passive defense, condition/hex removal).
The AoF build is experimental, and, unlike the WoH, I use him in conjunction with another hero with condition removal (as mentioned, FF on the MM), so I don't tend to go for Dismiss - not worth it JUST for the heal.
On the ether renewal dude, yes, I admit now its more than a little sketchy, it was an attempt to use ER for a nuker (which I don't usually do) but I was on an ER binge and went a bit mad... :P
On the SH, I tend to make my hero builds as fool proof as possible in terms of energy management hence the use of GG, attunement and GolE. Yeah, I could've slipped splinter in there, sure - sub GG for it.
On the Smite/Prot. I much prefer Prot spirit over Spirit bond as its a bit more effective at a lower investment, and heroes use it more effectively.
Draw/Mendtouch are there as this is the build I use with my Assassin and it helps keep nasty conditions off my back, plus draw is particularly spam happy which is nice when combined with Zealot's Fire.
Using this with a +20% enchant weapon ER lasts 24s with a recharge of 30s, theres not a whole lot of damage he can do in 6s especially seeing as his energy storage is at 15 so his pool is rather large.
Aura is just used as a throw away enchant to fuel ER, use another or don't use it at all, dont mind!
As for infuse, I've just never liked that skill on a hero. Nuff said really I'm sure its great on an ER hero but I'm not willing to invest in healing prayers for it. For a Heal/Prot ER hybrid I would.
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Jan 10, 2009, 04:30 AM // 04:30
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#31
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Krytan Explorer
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my hehos
[dunk glimmer;OwUTMwGDVySTiICsloHIDgIQnAA]
[zhed sf;OgVDMqyMO0txKRoHkBoF4CBA]
[master jagged;OAhCUsx0SVVAeAawiQCYVVyF]
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