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Old Feb 06, 2009, 08:31 AM // 08:31   #41
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Originally Posted by daze View Post
Or i was just on a roll vanquishing from ToA with a party of 8. And by the time i got down to Kessex, minions become less useful.
That still doesn't make sense to send 3 MMs into Kessex. A good PvE player should know what build to bring for each area.

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When i use 6 hero discordway i usually have olias set as full MM bar, then my protter with shambling. then my curser with another shambling.. Hence 3 minion masters.. You probably already know this but a minion master doesnt have to have a full bar dedicated to minions.. If a character has ONE minion skill on his bar and has 1 point in death magic, then he is a minion master because he can master at least one minion.
I dont really like builds that are too minion dependent, with so many MMs it is no wonder it is weak against VG/VA. There are other issues with this kind of build too which I shall not go into at this time.

Last edited by Daesu; Feb 06, 2009 at 08:40 AM // 08:40..
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Old Feb 06, 2009, 08:36 AM // 08:36   #42
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Originally Posted by Daesu View Post
They seem to use VG often enough for me.
I thought VG would be quite a cool spell in areas of Dwarves, to try to turn their Bone Fiends against them, but alas, I found that I had to keep manually targeting the O-Man onto a Fiend, and manually force him to use Verata's Gaze.

*shrug*

Maybe he was just having an off day if he uses it OK with you, but I really didn't get that impression...I felt I might as well have given him 7 skills.
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Last edited by Cebe; Feb 06, 2009 at 08:38 AM // 08:38..
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Old Feb 06, 2009, 09:23 AM // 09:23   #43
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Originally Posted by Daesu View Post
That still doesn't make sense to send 3 MMs into Kessex. A good PvE player should know what build to bring for each area.



I dont really like builds that are too minion dependent, with so many MMs it is no wonder it is weak against VG/VA. There are other issues with this kind of build too which I shall not go into at this time.

Well that is the beauty of discordway. It is able to steamroll through 98% of all of hard mode with very minimal obstacles. And when i vanquish, im not interested in changing builds to match every area in the game. Vanquishing is too mind numbing for that. Not to mention that my minion heavy build mobbed through every other map on the continent. On top of that, i had never been to kessex peak before and i was unaware that verata himself would be there to challenge me with his dozens of mobs patrolling his position. And all i had to do was flag olias out of range and disable the 2 shambling skills which made pulling and spiking just as easy as any other area.

having one copy of [animate bone minions] on olias and then 2 copies of [animate shambling horror] on 2 other heroes when you are in a 6 hero party really isnt any kind of hindrance seeing how most of the time i run around with 16-24 minions anyways.

On the other hand, although i was unaware of the minion theft in kessex, i was well aware of the scarabs in maguuma jungle. so after the kessex fiasco i kicked all minion related skills, added more prot and flew through maguuma jungle all in one vanq-a-thon. The lack of minions was not troubling at all because of the low enemy count, small mobs, and spread out encounters.

Last edited by daze; Feb 06, 2009 at 09:46 AM // 09:46..
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Old Feb 06, 2009, 09:42 AM // 09:42   #44
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Does Life and Protective was Kaolai also heal minions?
The reason I ask is that, as I run with my W/A (sin's promise, finish him!, etc) I find that my minion count is usually low (I have minion on my N/Rt and nothing on my N/Mo). Also, going through the Asura area in NM results in at least one casualty of my heroes.

I don't have equipment modded for them (runes and max death staffs); could this lack of equipment be the problem? tyvm!
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Old Feb 06, 2009, 09:58 AM // 09:58   #45
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Originally Posted by Celestial Beaver View Post
I strongly feel it's better to not give the foes the option to steal minions straight off.
I've been saying this for years now. Not only is VA absurdly overpowered, IT HAS A .75s CAST TIME. Wow. Talk about insult to injury. At least let it be interruptable.

It really needs a longer cast, if not a full rework.

25% sac, 10e, 3s cast time
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Old Feb 06, 2009, 10:33 AM // 10:33   #46
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Does Life and Protective was Kaolai also heal minions?
Life definitely heals minions, but I've never paid much attention to Kaolai.
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Old Feb 06, 2009, 04:11 PM // 16:11   #47
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Originally Posted by Celestial Beaver View Post
Maybe he was just having an off day if he uses it OK with you, but I really didn't get that impression...I felt I might as well have given him 7 skills.
I have found that such problems often depends on the rest of the skill bar on the hero. Think of it as the AI having to make a decision on which skill to cast next. If you have many other skills with low recharge competing for use with VG, then there is a higher chance that he will not cast VG.

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Originally Posted by daze
Well that is the beauty of discordway. It is able to steamroll through 98% of all of hard mode with very minimal obstacles.
Bringing so many MMs is not a mark of discordway, it is just YOUR version of discordway. Many generic builds like sabway and other 1-MM discordway do well enough on their own.

With multiple MMs, your build's performance becomes too specific for certain areas. In some high corpse areas you can do very well. In other areas, you can do very poorly. I believe that is one reason why Sab avoided a multi-MM build, for generic sabway, when asked about it.

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And when i vanquish, im not interested in changing builds to match every area in the game. Vanquishing is too mind numbing for that. Not to mention that my minion heavy build mobbed through every other map on the continent. On top of that, i had never been to kessex peak before and i was unaware that verata himself would be there to challenge me with his dozens of mobs patrolling his position. And all i had to do was flag olias out of range and disable the 2 shambling skills which made pulling and spiking just as easy as any other area.
If you dont want to change builds and you prefer a generic build, then dont use such minion-dependent build. Generic builds should be generic enough to be effective in most areas.

Sabway is a fine example of such generic builds. I am sure your multiple MM build (and other builds) kill faster than sabway in many areas, but sabway can still work in kessex without much micro managing. It is great for lazy people.

Last edited by Daesu; Feb 06, 2009 at 04:22 PM // 16:22..
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Old Feb 06, 2009, 04:49 PM // 16:49   #48
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psst, i never mentioned kicking the healer for more prot. I mentioned kicking the minion master. In my terminology, MM means Minion Master.

This is what my build ends up being when i kick the MM. I hope this clears up any confusion.

[[email protected]][signet of lost [email protected]][weaken [email protected]][shadow of [email protected]][enfeebling [email protected]][rip [email protected]][defile [email protected]][death pact signet] death 11+2, soul reaping10+1+1, Curses 10+1

[[email protected]][signet of lost [email protected]][putrid [email protected]][cure [email protected]][remove [email protected]][spotless [email protected]][healing [email protected]][renew [email protected]] death 11+2, soul reaping10+1+1, healing 10

[[email protected]][signet of lost [email protected]][putrid [email protected]][putrid [email protected]][[email protected]][protective [email protected]][shield of [email protected]][[email protected]] death 11+2, soul reaping10+1+1, protection 10

[[email protected]][signet of lost [email protected]][putrid [email protected]][putrid [email protected]][[email protected]][reversal of [email protected]][shielding [email protected]][dismiss [email protected]] death 11+2, soul reaping10+1+1, protection 10

[[email protected]][signet of lost [email protected]][weapon of [email protected]][[email protected]][mend body and [email protected]][protective was [email protected]][spirit [email protected]][flesh of my [email protected]] death 10+2, soul reaping10+1+1, restoration 11

[[email protected]][signet of lost [email protected]][vengeful [email protected]][[email protected]][mend body and [email protected]][protective was [email protected]][spirit [email protected]][death pact [email protected]] death 10+2, soul reaping10+1+1, restoration 11


Take in to account that i am running a condition heavy build myself so i am aware that the heroes are light on condition causing.
Tbh from my exp you dont need triple putrid bile or all the silly hexes apart from shadow of fear and enfeebling blood so melees dont rape you.

Just run a standard caller maybe with [enduring toxin] and [mark of death] so monks dont annoy you as much and you have hex food in case AP gets removed or somthing to cover AP with fast.

That means you can has like....4 N/Rt wit teh heals and 2 N/Mo wit teh prots therefore making you unbeatable you can even stand in aoe and notin happens.

Also, why dual aegis ;o ? heroes dont chain aegis nor its wirth microing because unlss you fail shiz shuld drop fast ith 6 discorders.


Quote:
that is a given. At least [putrid explosion] makes up for the lack of explosions a little bit. although its not near as devastating as 8 minions exploding on a mob in a few seconds.
So if you have at least some corpses why not bring [animate shambling horror] ? they last forever and can assplode and respawn to assplode again


Quote:
Originally Posted by everyone
bawwww VA is so oberpowered we dont stand a chance! D:
Spike teh necro grawl down first kids solves all your prollems and if you cant do it with 6 discord necros fail less x:

I was killing those grawl baddies and never had prollems with them stealing my minions cuz they were dead before they cast VA lol

Last edited by Super Igor; Feb 06, 2009 at 05:04 PM // 17:04..
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Old Feb 06, 2009, 09:22 PM // 21:22   #49
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Originally Posted by Daesu View Post
If you dont want to change builds and you prefer a generic build, then dont use such minion-dependent build. Generic builds should be generic enough to be effective in most areas.
Meh, i havent used discordway since i finished vanquishing and most of the dungeons with it. But for the record, just because i threw an [animate shambling horror] on my prot bar and my curse bar, doesnt make my team minion specific. you are making it sound like im running 3 full minion bars.

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Originally Posted by Daesu View Post
Sabway is a fine example of such generic builds. I am sure your multiple MM build (and other builds) kill faster than sabway in many areas, but sabway can still work in kessex without much micro managing. It is great for lazy people.
As i said before, My minion heavy team build did work for kessex, it just took a couple minor in play adjustments. No biggie. The impact was not big enough to worry about too much.

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Originally Posted by Super Igor View Post
Tbh from my exp you dont need triple putrid bile or all the silly hexes apart from shadow of fear and enfeebling blood so melees dont rape you.
Do you notice the recharge time on [putrid bile]? Having 3 copies means that more enemies die while hexed with it, makes for more mob softening. which makes for less discord spikes, which makes for faster vanquishing. Not to mention that its death magic so it doesnt require any more point investment. And it takes advantage of what enemies do best. Which is Die. If i had it my way, id make sure it was casted on every enemy before they die.

Last edited by daze; Feb 07, 2009 at 12:51 AM // 00:51..
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Old Feb 09, 2009, 03:58 AM // 03:58   #50
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Originally Posted by Carinae Dragonblood View Post
I've been saying this for years now. Not only is VA absurdly overpowered, IT HAS A .75s CAST TIME. Wow. Talk about insult to injury. At least let it be interruptable.

It really needs a longer cast, if not a full rework.

25% sac, 10e, 3s cast time

I dont have a problem with the skill itself. I think the only reason it is powered the way it is, is because it is not a practical skill. Meaning, you would only ever use it in a few specific areas. or if you are doing something out of the box like mixing [malign intervention] with [veratas aura]. But enemy minions are really not that prominent in PvE. And dont forget that is has a pretty heavy side effect. If you ever get hit with enchantment removal, all those minions become hostile.

Last edited by daze; Feb 09, 2009 at 04:32 AM // 04:32..
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Old Feb 18, 2009, 01:19 AM // 01:19   #51
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Ok so I'm working with Discordway and managed to vanquish a few areas and what not. It is really fast. These are the bars I'm using on my heroes:

[skill]Discord[/skill][skill]animate bone minion[/skill][skill]putrid bile[/skill][skill]death nova[/skill][skill]dwayna's sorrow[/skill][skill]aegis[/skill][skill]protective spirit[/skill][skill]signet of lost souls[/skill]

[skill]Discord[/skill][skill]animate bone minion[/skill][skill]putrid bile[/skill][skill]spirit light[/skill][skill]mend body and soul[/skill][skill]protective was Kaolai[/skill][skill]Life[/skill][skill]signet of lost souls[/skill]

[skill]discord[/skill][skill]suffering[/skill][skill]shadow of fear[/skill][skill]enfeebling blood[/skill][skill]spirit light[/skill][skill]mend body and soul[/skill][skill]signet of lost souls[/skill][skill]death pact signet[/skill]

My bar is standard Imbagon with Asuran Scan and Barbed Spear.

They seem to work really well but I'd like a few opinions on any alterations.

My question is whether or not I should just do away with the backup healer and raise Curse?

Should I do away with Dwayna's sorrow for hex removal? Soothing Memories and Vocal Minority are really the two hexes that give me issues.

I've been thinking about using Feast for the Dead but not sure about what to remove. I'd like some opinions on how well this skill works. I know BotM is out of the question.


Thanks.
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Old Feb 18, 2009, 05:41 AM // 05:41   #52
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Originally Posted by MasterSasori View Post
Ok so I'm working with Discordway and managed to vanquish a few areas and what not. It is really fast. These are the bars I'm using on my heroes:

[skill]Discord[/skill][skill]animate bone minion[/skill][skill]putrid bile[/skill][skill]death nova[/skill][skill]dwayna's sorrow[/skill][skill]aegis[/skill][skill]protective spirit[/skill][skill]signet of lost souls[/skill]

[skill]Discord[/skill][skill]animate bone minion[/skill][skill]putrid bile[/skill][skill]spirit light[/skill][skill]mend body and soul[/skill][skill]protective was Kaolai[/skill][skill]Life[/skill][skill]signet of lost souls[/skill]

[skill]discord[/skill][skill]suffering[/skill][skill]shadow of fear[/skill][skill]enfeebling blood[/skill][skill]spirit light[/skill][skill]mend body and soul[/skill][skill]signet of lost souls[/skill][skill]death pact signet[/skill]

My bar is standard Imbagon with Asuran Scan and Barbed Spear.

They seem to work really well but I'd like a few opinions on any alterations.

My question is whether or not I should just do away with the backup healer and raise Curse?

Should I do away with Dwayna's sorrow for hex removal? Soothing Memories and Vocal Minority are really the two hexes that give me issues.

I've been thinking about using Feast for the Dead but not sure about what to remove. I'd like some opinions on how well this skill works. I know BotM is out of the question.


Thanks.
Curse doesn't need to be too high for discordway as long as they stick around long enough for discord.

As a physical damage class, you should try to bring at least 1 hex removal, more if in a hex heavy area. As an example why, check out:

http://www.guildwarsguru.com/forum/s...0277418&page=3

I like Splinter Weapon. Even if I have only 1 restore hero and Mhenlo, just to have Splinter Weapon, that is well worth it for my Imbagon. Barbs is nice too.

I dont like bringing more than 1 MM to general areas. Sometimes I see all the MM necros trying to animate that single corpse then only 1 would succeed, the rest would fail.
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Old Feb 18, 2009, 12:33 PM // 12:33   #53
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Splinter without a physical is lol, Discord without a caller is lol, Discord with Imbagon is lol too because nothing will hit you hard enough for long enough for the defense provided by Imbagon to be worth inefficient performance of Discord.

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Originally Posted by MasterSasori View Post
[skill]Discord[/skill][skill]animate bone minion[/skill][skill]putrid bile[/skill][skill]death nova[/skill][skill]dwayna's sorrow[/skill][skill]aegis[/skill][skill]protective spirit[/skill][skill]signet of lost souls[/skill]

[skill]Discord[/skill][skill]animate bone minion[/skill][skill]putrid bile[/skill][skill]spirit light[/skill][skill]mend body and soul[/skill][skill]protective was Kaolai[/skill][skill]Life[/skill][skill]signet of lost souls[/skill]

[skill]discord[/skill][skill]suffering[/skill][skill]shadow of fear[/skill][skill]enfeebling blood[/skill][skill]spirit light[/skill][skill]mend body and soul[/skill][skill]signet of lost souls[/skill][skill]death pact signet[/skill]
Not the owrst bars I've seen but [signet of lost souls] is pretty redundant because energy is not a problem with fast kills and battles dont last long enough to drain all of hero's energy with Discord, unless something failed for you.

[suffering] is bad, degen it gives is lol in pve and it doesnt work well as a hex feed for discord, heck you dont really make you heroes meet Discord condition all by themselves especially after Weakness nerf.

Not enough spirits, get more spirits or when life dies all of your resto spells are ineffective, also PWK on second resto, PWK is one of the main reasons to invest in resto.

Dual Bone Minions dont work well in my exp, both spammable minion animates will constntly interfere with eachover, best choice is to have spammable Bone Minions on one nec and tough longer recharging Shambles on the other, speeds up exploiting yet dopesnt harm it and make a tougher wall.

Also, take hex removal.

Last edited by Super Igor; Feb 18, 2009 at 12:42 PM // 12:42..
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Old Feb 18, 2009, 04:21 PM // 16:21   #54
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Originally Posted by Super Igor View Post
Splinter without a physical is lol, Discord without a caller is lol, Discord with Imbagon is lol too
Tell that to Cathode:

http://www.guildwarsguru.com/forum/s...php?t=10321473

Quote:
nothing will hit you hard enough for long enough for the defense provided by Imbagon to be worth inefficient performance of Discord.
As long as your party receive hits, SY is useful. Your party will still be hit while they target 1 monster at a time, unless all the monsters decide to queue up before they attack.

Quote:
Not the owrst bars I've seen but [signet of lost souls] is pretty redundant because energy is not a problem with fast kills and battles dont last long enough to drain all of hero's energy with Discord, unless something failed for you.
SoLS is useful, especially when your minions are destroyed by AoE.

Quote:
[suffering] is bad, degen it gives is lol in pve and it doesnt work well as a hex feed for discord, heck you dont really make you heroes meet Discord condition all by themselves especially after Weakness nerf.
Suffering is useful as a AoE hex to prime discord, especially if you kill fast so you dont need to recast a hex when you switch target. Enfeebling blood is still one of the most useful spammable, aoe, weakness inflicting skill out there.


Last edited by Daesu; Feb 18, 2009 at 04:29 PM // 16:29..
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Old Feb 18, 2009, 06:57 PM // 18:57   #55
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Originally Posted by Daesu View Post
He suggested a caller and always appriciated it, if you find his first ever discordway it had a caller to so you obviously dont know enough.



Quote:
As long as your party receive hits, SY is useful. Your party will still be hit while they target 1 monster at a time, unless all the monsters decide to queue up before they attack.
by the time they run to you most of them are dead, takes like 3 secs for each so there is nothing Restos cant cope with.

Quote:
SoLS is useful, especially when your minions are destroyed by AoE.
Not as useful as it is on Sabway. Discord kills very fast faster then your heroes can run out of energy and fast enough to keep their energy bars topped up.

Quote:
Suffering is useful as a AoE hex to prime discord, especially if you kill fast so you dont need to recast a hex when you switch target. Enfeebling blood is still one of the most useful spammable, aoe, weakness inflicting skill out there.
AP, Toxin, Bile(s), cripple, poisom, sof is enough. You have better things to spend your energy for then a crap hex.
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Old Feb 19, 2009, 12:04 AM // 00:04   #56
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@Daesu, Igor


Thanks for responding to my post. Your feedback is much appreciated.

I really want to add in splinter to the build, I just am not sure how to do it. Which hero should I put it on - the bar is pretty condensed and att spreading is already pretty bad on the curse and healer bars.

I like having lots of minions but I hate having the healer be one of the minion creators. The idiot chooses to create minions at the worst of times. If I take it off, I need to fill the spot. Perhaps Shambling for less minion spamming?

I also chose not to add in Recovery because frankly, conditions don't really cause trouble for me. Therefore I need a skill to fill that empty slot. I'm thinking Rotting Flesh because I'm feeling kind of light on conditions, especially now that I'm planning to reduce minion population. My only concern is that the healer will be obsessed with spamming it.

I'm probably going to take out the spirit light for a PwK. I just find that skill too good. However, that brings the question that would make Dwayna's Sorrow placement on the bar weaker.

As I said before, Suffering is almost next to useless other than the fact that it is AoE. If you know a better AoE that could take its place, please let me know. BTW my build DOES have [skill]shadow of fear[/skill]. I don't know why it didn't show up.

Remove Hex looks like the best option for Hex removal at the moment. That means taking something out on my MM bar. I'm looking at Dwayna's Sorrow now that PwK is in.


More feedback is greatly appreciated.
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Old Feb 19, 2009, 01:30 AM // 01:30   #57
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@Daesu, Igor


Thanks for responding to my post. Your feedback is much appreciated.
<3

Quote:
I really want to add in splinter to the build, I just am not sure how to do it. Which hero should I put it on - the bar is pretty condensed and att spreading is already pretty bad on the curse and healer bars.
Same reason why I dont use [splinter weapon] and other melee buffing goodies with my Discord, there is no way you can fit it into the build without destroying all the atts.

So I chose more powerful [Discord] and better heals from 70AL necroes. :3

Bleh, its just 35 limited aoe damage anyway when you think of it very pr0 against single targets and mobs wont be cramped up for very long with Discord anyway. ;p

Quote:
I like having lots of minions but I hate having the healer be one of the minion creators. The idiot chooses to create minions at the worst of times. If I take it off, I need to fill the spot. Perhaps Shambling for less minion spamming?
I think that shambles are cute, because they are fat and meaty and make squiaky noises.

Yeah seriously I know what you are saying, I used to use resto with Bone Minions and it was healing in very inconvinient moments not to mention that it constantly interfered with my other MM but leaving just one animate spell wasnt an option because it made exploits epicly long.

So I came up with giving my restos [animate shambling horror] with bloodstained insignia (so higher level minions are priorytized + less time spent casting) which really solved all the problems.

So in short yes, give other guys a Shamble or two.

Quote:
I also chose not to add in Recovery because frankly, conditions don't really cause trouble for me. Therefore I need a skill to fill that empty slot. I'm thinking Rotting Flesh because I'm feeling kind of light on conditions, especially now that I'm planning to reduce minion population. My only concern is that the healer will be obsessed with spamming it.
Never seen a hero spam [Roting Flesh], I only remember being mad at them not using it even when I put it into the far left corner of the bar.

Recovery is not as much to counter conditions as to fuel resto spells. Because Life maybe easily die and isnt up 100% (3 sec casting downtime) of the time so having another spirit to help that is good, it also makes MBaS remove two conditions at once. Reducing condition duratio is secondary benefit really. ^^

Quote:
I'm probably going to take out the spirit light for a PwK. I just find that skill too good. However, that brings the question that would make Dwayna's Sorrow placement on the bar weaker.
Its all good IMO, makes you red bars go up and your heroes spam Discord instead of zzzzhealing.

Also, dont forget that PWK adds armor bonus, good even after it got nerf battered.

It doesnt make Sorrow weaker, they dont clash with eachover in any way so they can perform well next to eachover in a party. They also make up for eachover, DS is good anti pressure but not as relyable and fast as PWK and vice versa.

Quote:
As I said before, Suffering is almost next to useless other than the fact that it is AoE. If you know a better AoE that could take its place, please let me know. BTW my build DOES have [skill]shadow of fear[/skill]. I don't know why it didn't show up.
I just think there are better options like [rip enchantment][dark fury][animate shambling horror]...I think you have enough hexes actually. >_>

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Remove Hex looks like the best option for Hex removal at the moment. That means taking something out on my MM bar. I'm looking at Dwayna's Sorrow now that PwK is in.
Or replace sols with cure, actually with TNtF! you might not need sorrow at all because you hve more thn enough defense and partyheal, [remove hex] is quite sexy for short recharges.

Last edited by Super Igor; Feb 19, 2009 at 10:44 AM // 10:44..
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Old Feb 19, 2009, 03:09 AM // 03:09   #58
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I really want to add in splinter to the build, I just am not sure how to do it. Which hero should I put it on - the bar is pretty condensed and att spreading is already pretty bad on the curse and healer bars.
I suggest replacing your curse/restore guy to be a curse/channeling. With 10 to channeling one cast of Splinter Weapon can potentially deal 35 x 4 x 3 = 420 armor ignoring aoe damage. Splinter Weapon is unstrippable and only costs 5e and 5s recharge.

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I like having lots of minions but I hate having the healer be one of the minion creators. The idiot chooses to create minions at the worst of times. If I take it off, I need to fill the spot. Perhaps Shambling for less minion spamming?
Either use Shambling, or you dont really need the healer to bring minions at all. I prefer to only bring 1 MM, but it is up to you.

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I also chose not to add in Recovery because frankly, conditions don't really cause trouble for me. Therefore I need a skill to fill that empty slot. I'm thinking Rotting Flesh because I'm feeling kind of light on conditions, especially now that I'm planning to reduce minion population. My only concern is that the healer will be obsessed with spamming it.
You dont have to worry about the healer spamming it too much. Disease spreads and they remain active for awhile. If the target is already diseased they should not be spamming it.

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I'm probably going to take out the spirit light for a PwK. I just find that skill too good. However, that brings the question that would make Dwayna's Sorrow placement on the bar weaker.
Dwayna's Sorrow is icing on the cake. It is not really needed, but it is nice to have.

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As I said before, Suffering is almost next to useless other than the fact that it is AoE. If you know a better AoE that could take its place, please let me know. BTW my build DOES have [skill]shadow of fear[/skill]. I don't know why it didn't show up.
Personally I prefer Shadow of Fear to Suffering but I think Suffering has a wider radius, if I am not wrong. In any case, I would bring SoF between the two.

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Remove Hex looks like the best option for Hex removal at the moment. That means taking something out on my MM bar. I'm looking at Dwayna's Sorrow now that PwK is in.
Remove Hex is fine.
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Old Feb 19, 2009, 10:46 AM // 10:46   #59
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I suggest replacing your curse/restore guy to be a curse/channeling. With 10 to channeling one cast of Splinter Weapon can potentially deal 35 x 4 x 3 = 420 armor ignoring aoe damage. Splinter Weapon is unstrippable and only costs 5e and 5s recharge.

Potentially doesnt count, it can as well deal 35.
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Old Feb 19, 2009, 04:35 PM // 16:35   #60
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Potentially doesnt count, it can as well deal 35.
Of course if you are silly enough to choose to attack one target standing alone when there is a mob on the other side, while having splinter weapon on you, sure, you would get 0 damage from splinter.
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