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Old Mar 16, 2009, 11:25 PM // 23:25   #21
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Originally Posted by Daesu View Post
It is almost like you are taking the discordway build and changing the elite to RoJ?

I can understand the need for all kinds of conditions and hexes for supporting Discordway, but you dont really have the same needs for RoJ. Also barbs is kind of wasted for supporting damage from low level bone minions unless you have a physical heavy team or you use fiends. There are usually fewer shamblings because of the high recharge of that skill.

You seem torn between using necro skills for damage or using smiting prayers. That is why you have only 11 to smiting.

You can market a build with high defenses and medium damage (i.e. sabway) or you can market a build with high damage and medium defenses (i.e. RoJ with primary monks). But it is harder to market one with high defenses and low damage even though it would still kill the pve mob, just over a longer period of time.
With a 40/40 set on each hero you tend to do a ton of damage. And barbs is intended for the player (if he/she is melee) or your physical henches (which I'm assuming everyone takes at least 2 physical damage dealers).

The reason RoJ is only at 11 smiting is because that's all it takes to kill a HM mob. You don't need 12 if you do it right.
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Old Mar 17, 2009, 12:34 AM // 00:34   #22
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Originally Posted by Karate Jesus View Post
The reason RoJ is only at 11 smiting is because that's all it takes to kill a HM mob. You don't need 12 if you do it right.
Of couse you can still kill at 11 smiting, just slower. Refer to my earlier statement of "even though it would still kill the pve mob, just over a longer period of time."

You also dont use that many smiting skills in your build. Since you have already invested so many points to smiting, you should have more direct damage skills from that line instead of pumping it to another attribute (i.e. curse). 2 of your necros only have 1 smiting skill (i.e. RoJ) on their bar after investing 11 attribute levels into it.

Compared to the other smite build in pvx, your damage is quite obviously lower. But your build is probably safer.

http://pvx.wikia.com/wiki/Build:Team_-_PvE_Smiteway

Last edited by Daesu; Mar 17, 2009 at 12:46 AM // 00:46..
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Old Mar 17, 2009, 08:52 AM // 08:52   #23
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Originally Posted by Daesu View Post
"Working well" can be relative and since we are talking about pve, many things can work. If you want us to evaluate your build, then post it.

no problem
---------------------------------------------------------------------

RoJ 1

Necromancer/Monk


[Copy[Roj1;OANDUqhOTWf+MKgVBoB4B1DBEA]



RoJ 2

Necromancer/Monk

[Copy[Roj2;OANEUpdt5MZ95zcUZHkAiXZ0UVB]



RoJ3

Necromancer/Monk

[Copy[Roj2;OANDUmtOT+MWfuE4VqBTVKgCAA]



Also thought about this:

Paragon/Monk

[copy[Rojpara;OQOi4wo84z6xn4WsLh6jXl3]

Could be on the Player bar or on the Hero Bar.


---------------------------------------------------------------------


I was playing a Dmg Para with no SY and no TNTF.

Last edited by Xhizors; Mar 17, 2009 at 09:13 AM // 09:13..
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Old Mar 17, 2009, 10:07 AM // 10:07   #24
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Originally Posted by Daesu View Post
Only if you are playing a tank and holding aggro really well. Without a snare, your heroes like to cast RoJ on running targets and missing them.

And I rather have more [[Reversal of Damage] with smiter's boon. The purpose of bringing smiter's boon is to heal from reversal, smite hex, and smite condition, which the last monk in that build doesn't have enough of.
No need for for tanking in pve lol and one less RoD hardly matters. That build is the best RoJ here and if they cast RoJ on fleeing things its your fault.

Last edited by Super Igor; Mar 17, 2009 at 10:10 AM // 10:10..
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Old Mar 17, 2009, 02:53 PM // 14:53   #25
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Oops. The build I linked earlier got vetted into "Good" and then the admins bombed it. Ugh, does anyone know what the most meta current Smiteball hero build is? (and don't say the one on our site, because it's not)
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Old Mar 18, 2009, 03:06 AM // 03:06   #26
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Originally Posted by Karate Jesus View Post
Oops. The build I linked earlier got vetted into "Good" and then the admins bombed it. Ugh, does anyone know what the most meta current Smiteball hero build is? (and don't say the one on our site, because it's not)
To push the N/Mo build over primary monks, you need to prove why SR is that important to the build when many of them have already said that the pvx meta smiteway can do with just castigation signets.

Furthermore going with N/Mo instead of primary monk has a cost. Lower smite level and you dont gain the auto heal from smiter's boon.

@Xhizors: You didn't allocate points to protection for your first necro, so your PS/Aegis would last for only 5s. Also not much heals.

Last edited by Daesu; Mar 18, 2009 at 03:18 AM // 03:18..
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Old Mar 18, 2009, 04:32 PM // 16:32   #27
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Originally Posted by Daesu View Post
To push the N/Mo build over primary monks, you need to prove why SR is that important to the build when many of them have already said that the pvx meta smiteway can do with just castigation signets.

Furthermore going with N/Mo instead of primary monk has a cost. Lower smite level and you dont gain the auto heal from smiter's boon.

@Xhizors: You didn't allocate points to protection for your first necro, so your PS/Aegis would last for only 5s. Also not much heals.
oh i see thats bad.
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Old Mar 18, 2009, 04:59 PM // 16:59   #28
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I use Monks with Discord, they deal much more dommages than necroes and never run out of energy, dunno why you want to use SR tbh.
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Old Mar 19, 2009, 02:13 AM // 02:13   #29
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I use Monks with Discord, they deal much more dommages than necroes and never run out of energy, dunno why you want to use SR tbh.
Ups, logic
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Old Mar 19, 2009, 03:11 AM // 03:11   #30
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Primary monks perform just as well as, if not better than N/Mo in most battles. The exception is in long, drawn out battles, in which the monk's energy regeneration and energy management cannot keep up with healing, protecting, and smiting at the same time. (Although in many of the RoJ builds posted, healing and smiting are combined into the same thing using [Smiter's boon].)
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Old Mar 19, 2009, 05:28 AM // 05:28   #31
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Originally Posted by Faye Aeris View Post
Primary monks perform just as well as, if not better than N/Mo in most battles. The exception is in long, drawn out battles, in which the monk's energy regeneration and energy management cannot keep up with healing, protecting, and smiting at the same time.
So if you are using primary monks, keep the battle short. Primary monks should have a more aggressive RoJ build. There is always GoLE or other secondary class energy management skills to help out, if needed.
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Old Mar 20, 2009, 06:51 PM // 18:51   #32
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i´ve played N/Mo and Mo/ and have to say that Mo/ is far better then N/Mo also tried my P/Mo and it worked very good.
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