Mar 18, 2009, 03:21 AM // 03:21
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#2
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Frost Gate Guardian
Join Date: Apr 2007
Profession: Rt/
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I change up the builds (mainly the ss) depending on what I am going to be facing in a certain zone.
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Mar 18, 2009, 03:59 AM // 03:59
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#3
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Jungle Guide
Join Date: Aug 2008
Location: In my own mind
Guild: The Dragon Exchange
Profession: E/
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really i only have maybe 3 different versions of D-Way. one for 3 heroes. one for 6 heroes in 99% of areas. then one for 6 heroes with hex heavy areas. (like FoW)
i always run the same caller build when i run discordway. just because it lets me put 12 points in to deadly arts and have 95 energy to mark enemies instantly.
[deadly [email protected]][enduring [email protected]][mark of [email protected]][heart of [email protected]][pain [email protected]][assassins [email protected]][you move like a [email protected]][finish [email protected]] 11+1+2 energy storage, 12 deadly arts, 6 shadow arts
heroes are basically the same and these heroes can effortlessly clear any area in Hard Mode. I find that 6 heroes with discord are a bit overkill and unnecessary so i'll swap out one of the heroes for the SS necro from the sabway build.
----
Minion Master: this hardly ever changes
[build=OAhjUsGqoSxMVVVBoBLCKVJgYMA]
heals with shambling
[build=OANDUqhNTxMVVKgHV3NfEGN6EA]
Protter with Divert: I only bring [[divert hexes] when i do Fow. otherwise i just bring [[discord]
[build=OANCY8zDnuq+S20Bk6xdVmA]
Hex VoR hero (could be more hex heavy, but look at my build) [build=OAVDIstnNutqaOQD0EQE7O7A]
Restore Life: Pretty standard N/Rt healer
[build=OAhjUoGYIPxsqaGbcO5kmDzkLA]
Restore Recovery: partner to the N/Rt healer brings recovery so multiple spirits are in play
[build=OAhjUoGYIPxsqKxjaP5kmDzkLA]
There it is. 6 hero Discordway that is guaranteed to breeze through anything PvE can throw at you. Sabway is very similar except with their very own elites.
[spiteful spirit]
[jagged bones]
[weapon of remedy]
Last edited by daze; Mar 21, 2009 at 11:03 AM // 11:03..
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Mar 18, 2009, 07:49 AM // 07:49
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#5
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Jungle Guide
Join Date: Aug 2008
Location: In my own mind
Guild: The Dragon Exchange
Profession: E/
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Quote:
Originally Posted by Anime Divine
discord: hex condtion +spirit
[build=OAhkUsG4BGmUMDiw40kj00ngC4FD]
discord:hex condition +minion
[build=OAhkUsG4BGmUMDbwwk00kjdgC4RF]
discord:keeps conditions off you +splinterweapon
[build=OAhkUoGXYKqUMzRFGzkzwUCoC4FD]
for a 2 man team
death nova
[build=OAhkUoGYIKqUMzRFaAGj00kjC4FD]
pure was spammer
[build=OAhkUoGXYKqUMzRFGzkjxUCoC4FD]
kaolai spammer:P cos this necro just spam it the most
[build=OAhkUoGXYKqUMzRFGzkzwUCoC4FD]
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not the worst discord team ive seen. Seems like your attribute spread is a bit too thin though. 10 points to channeling on 4 different heroes is a bit of a waste IMO. I mean Jeezus, Splinter weapon only has an 8 second recharge! you can place it on 2 heroes and it will still be excessive, and you will be able to spam it just as much.
i forgot to post my build when i team up with a melee partner. i just swap out using [[splinter weapon] or [[Great dwarf weapon] on him
[deadly [email protected]][enduring [email protected]][mark of [email protected]][heart of [email protected]][great dwarf [email protected]][assassins [email protected]][you move like a [email protected]][finish [email protected]] 11+1+2 energy storage, 12 deadly arts, 6 shadow arts
then i just throw splinter weapon in to the Minion master because he is only spanning 2 attributes otherwise. that way i can spec channeling at 10and not worry about losing potency of the rest of my skills... Splinter weapon is good, but its not godly enough to waste 10 attribute points on 4 different characters.
[[email protected]][signet of lost [email protected]][splinter [email protected]][animate bone [email protected]][death [email protected]][infuse [email protected]][feast for the [email protected]][foul [email protected]] 12+1 death magic 8+1+2 soul reaping 10 channeling
Also, putting minions on 5 heroes is a little wasteful of your time. You may notice that minion spells take 3 seconds to cast each. That is a lot of time. if you have most of your heroes all exploiting their own corpse at the same time then nobody is casting anything useful.
You could really make your team build a lot less redundant and more potent by assigning each hero a specific role instead of making them all a heal/minion/splinter/curse hybrid.
Also the reason my build is more versitle, is because it does not rely on heavy corpse count. For areas where corpses are thin in numbers, you will not have much minions. This is when [signet of lost souls] comes in handy. When you dont have minions popping and activating your soul reaping, you WILL need a bit extra energy management.
I do like the idea of the more [putrid bile] the better, but you realize that with that many copies, you could kick the almost useless [suffering] because with 6 copies of [putrid bile] you will be spamming that hex all day long.
And 3 heroes with [foul feast] means that you will have 3 heroes fighting over conditions while they could be casting more useful stuff.
And im curious about [lively was naomei] does the hero waste 6 seconds to cast it after dropping the ashes? It seems this skill would only work efficiently if micromanaged
I agree that [spiteful spirit] is probably not needed in my build because enemies get spiked to death 2 seconds after it it casted on them. Now that i think about it, ill probably just replace SS with Discord again. then i could make my MM [jagged bones]
Last edited by daze; Mar 18, 2009 at 08:41 AM // 08:41..
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Mar 18, 2009, 09:15 AM // 09:15
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#6
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Frost Gate Guardian
Join Date: Sep 2008
Location: Hungary
Guild: Ministry of Fate [MoF]
Profession: Rt/
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As for me, I don't use a full discord team - basicly because I don't have all the 3 necros unlocked on any of my chars
But anyway, here is what I use:
[build prof=Ne/Ri name="Curse resto" Sou=8+1 Cur=5+1 Dea=12+2 Res=9][Discord][Animate Shambling Horror][Enfeebling Blood][Shadow of Fear][Protective Was Kaolai][Mend Body and Soul][Signet of Lost Souls][Flesh of my Flesh][/build]
[build prof=Ne/Mo name="Sorrow discord" Sou=8+1 Dea=12+2 Hea=5 Pro=9][Discord][Putrid Bile][Animate Bone Minions][Death Nova][Protective Spirit][Aegis][Dwaynas Sorrow][Cure Hex][/build]
[build prof=Ri/Ne name="Life resto" Spa=8+1 Res=12+2 Cur=10][Xinraes Weapon][Suffering][Weapon of Warding][Protective Was Kaolai][Spirit Light][Mend Body and Soul][Life][Flesh of my Flesh][/build]
Might not be as effective as a full discord team, but works quite well in most areas.
Oh, and here is my spirit wrangler rit:
[build prof=Ri/Me name="RitualistK" Spa=8+1 Com=11+1 Cha=11+2 Res=1][Epidemic][Pain][Bloodsong][Anguish][Painful Bond][Summon Spirits][Signet of Ghostly Might][Flesh of my Flesh (PvP)][/build]
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Mar 18, 2009, 09:37 AM // 09:37
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#7
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Frost Gate Guardian
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Quote:
Originally Posted by daze
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Aren`t [reckless haste] and [shadow of fear] mutually exclusive? Or is there some secret logic behind this setup?
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Mar 18, 2009, 09:51 AM // 09:51
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#8
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Jungle Guide
Join Date: Aug 2008
Location: In my own mind
Guild: The Dragon Exchange
Profession: E/
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Quote:
Originally Posted by Kenzo Skunk
Aren`t [reckless haste] and [shadow of fear] mutually exclusive? Or is there some secret logic behind this setup?
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lol, no logic. my bad i though i removed that.
i noticed it on my bars in the game. the end result is enemies attacking 25% slower and missing 50% of the time. I forgot what i put in its place though.
not like it matters what the effect of a hex is in a discordway team. All descriptions should change for all hexes when paired with discords to "Enemy dies"
Last edited by daze; Mar 18, 2009 at 10:10 AM // 10:10..
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Mar 18, 2009, 11:40 AM // 11:40
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#9
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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N/Mo instead of N/Rt Healer in Sabway... otherwise the same.
N/Mo buils id: [Word of Healing][Patient Spirit][Dwayna's Kiss][Dwayna's Sorrow][Shield of Absorption][Foul Feast][Cure Hex][Resurrection Chant]
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Mar 18, 2009, 11:44 AM // 11:44
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#10
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Frost Gate Guardian
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Quote:
Originally Posted by daze
not like it matters what the effect of a hex is in a discordway team. All descriptions should change for all hexes when paired with discords to "Enemy dies"
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Exactly - hex them with whatever and watch them explode in no time. I`d normally use [Weaken Armor] with Sab`s setup instead of [Shadow of Fear], but with Discord that doesn`t matter much, since it is armor ignoring anyway..
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Mar 18, 2009, 01:14 PM // 13:14
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#11
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Frost Gate Guardian
Join Date: Nov 2007
Profession: W/
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Quote:
Originally Posted by daze
Also, putting minions on 5 heroes is a little wasteful of your time. You may notice that minion spells take 3 seconds to cast each. That is a lot of time. if you have most of your heroes all exploiting their own corpse at the same time then nobody is casting anything useful.
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I made this so because i observed it heroes dont use it when they are healing and under pressure only when theres like small delay in pressure or after fight. actually only on 2 heroes that would be enough also i havent seen any other replacement for it yet
Quote:
You could really make your team build a lot less redundant and more potent by assigning each hero a specific role instead of making them all a heal/minion/splinter/curse hybrid.
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i made them all hybrid because of splinterweapon and the rt healing skills.
it is actually only 3 splinterweapon i have when i use the hex removal necros
and took some skills i find usefull. instead about creating a whole curse line
death magic build etc.
Quote:
Also the reason my build is more versitle, is because it does not rely on heavy corpse count. For areas where corpses are thin in numbers, you will not have much minions. This is when [signet of lost souls] comes in handy. When you dont have minions popping and activating your soul reaping, you WILL need a bit extra energy management.
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my builds do not rely on corps count when i play only with 3 necros i use the death nova with splinterweapon and the hex/condition so i only have then like 1 shambling horror i find my build versatile cos only to have to spec in soulreaping only. people just value runes to much. like omg u dont have your heroes runes you suck. i have done all hard areas without my heroes runed before i dont see the difference. but now only to spec in soul reaping u can divide your points. like some people only rune there heroe for something specific like this is curses this is deathmagic and that soulreaping :S so you cant change them. if you want to switch for example to blood magic u have to rerune over again. still dont see the usefulnes of [signet of lost souls]
but thats another discussion.
Quote:
I do like the idea of the more [putrid bile] the better, but you realize that with that many copies, you could kick the almost useless [suffering] because with 6 copies of [putrid bile] you will be spamming that hex all day long.
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yeah putrid bile rocks but you do realise it stacks with suffering
so u have like -5 health degen suffering is just a covering hex
mini deathnovas ftw
Quote:
And 3 heroes with [foul feast] means that you will have 3 heroes fighting over conditions while they could be casting more useful stuff.
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i disagree heroes use it well i dont put it there for energy/health management. i put it there for complete condition free. like if i play a paragon i never see cracked armor from AR
Quote:
And im curious about [lively was naomei] does the hero waste 6 seconds to cast it after dropping the ashes? It seems this skill would only work efficiently if micromanaged
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btw this was a mistake lol it was to be [pure was li ming]
only use this skill when in condition heavy area. only area i can think of now is frostmaw a dual pure was there is pawning the mandragors but just 1 is good enough
Quote:
I agree that [spiteful spirit] is probably not needed in my build because enemies get spiked to death 2 seconds after it it casted on them. Now that i think about it, ill probably just replace SS with Discord again. then i could make my MM [jagged bones]
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hey its just me but jagged bones is a waste so flame me i know the advantages but i rather have discord have its place
oh im a war tough i should share my build too
[build=OQASEZJTSFQFKF7gXFzkvldF]
Last edited by Anime Divine; Mar 18, 2009 at 01:20 PM // 13:20..
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Mar 18, 2009, 02:35 PM // 14:35
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#12
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Wilds Pathfinder
Join Date: Jul 2008
Location: netherlands
Profession: Mo/E
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meh, i dont have all 3 heroes on some chars, so i use 2 necro's and 1 monk RoJ build thingy.
or 2 RoJ's and a necro/rit healer from sabway.
depents on my mood and area
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Mar 18, 2009, 04:33 PM // 16:33
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#13
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Furnace Stoker
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Quote:
Originally Posted by daze
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Nice 6 heroes discord build, daze. But why Signet of Sorrow? Heroes dont spam that often enough and if there was a corpse nearby your MM would have animated it. Heroes also dont always keep Infuse Condition up. If you want to use Mark of Pain, fiends work better with it.
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Mar 18, 2009, 04:40 PM // 16:40
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#14
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Ascalonian Squire
Join Date: Jan 2009
Location: Europe
Guild: Glob of Ectospasm [GoE]
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Quote:
Originally Posted by daze
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i really like ur teambuild gj mate.
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Mar 18, 2009, 04:55 PM // 16:55
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#15
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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daze why do you use [reckless haste] on your SS? It's pointless on HM because attack speeds are maxed out and defense it will add is hardly worth it when you have so much prot, heal and block. [mark of pain], 20s recharge, zzzz, you cast it and in three seconds your target dies from Discord spike before MoP even does anything good job on wasted skill slot! (I dont like SS with Discord for the same reasons I dont like MoP)
Ever though of using [visions of regret]? Unlike [spiteful spirit] it is AoE hex so one copy goes on each mob in its area of effect, pretty damn good with Discord if you want mobs to kill themselves although I wouldnt bother about neither, if you go Discord, do Discord, and dont bother about any other elites.
Post Edited by Cebe: Do not attempt to bypass the forum's inappropriate language filter.
Last edited by Cebe; Mar 19, 2009 at 11:00 AM // 11:00..
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Mar 18, 2009, 10:17 PM // 22:17
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#16
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Anime Divine
I made this so because i observed it heroes dont use it when they are healing and under pressure only when theres like small delay in pressure or after fight. actually only on 2 heroes that would be enough also i havent seen any other replacement for it yet
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I'm sure you can think of something. It really is a waste, especially when all the heroes are fighting to reanimate the same corpse. Idiocy...
Quote:
Originally Posted by Anime Divine
i made them all hybrid because of splinterweapon and the rt healing skills.
it is actually only 3 splinterweapon i have when i use the hex removal necros
and took some skills i find usefull. instead about creating a whole curse line
death magic build etc.
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If you simply assign a role to one of the heroes, you can have higher att than all these mediocre splits. It's also easier to keep track of what the hell one hero is doing wrong so you can improve upon it, not to mention you can now micromanage (if you want) if you find something unsatisfactory.
Quote:
Originally Posted by Anime Divine
still dont see the usefulnes of [signet of lost souls]
but thats another discussion.
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It's most useful when there are stronger and fewer monsters in the area you're in. Often they can be totally left out but they can be useful if all the monsters don't assplode. Even Necros run out of energy when the battle drags.
Quote:
Originally Posted by Anime Divine
suffering is just a covering hex
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I use it as a cover hex as well and it does a fairly good job. So well that I don't have to use Asuran Scan and can bring something useful like EBSoH on my Para.
Quote:
Originally Posted by Anime Divine
i disagree heroes use it well i dont put it there for energy/health management. i put it there for complete condition free. like if i play a paragon i never see cracked armor from AR
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One of the biggest things about PvE hexes and conditions is that 90% of them are pretty darn harmless. You can easily heal through them or endure them. There are particularly dangerous ones like blind and occasionally deep wound and daze, but only one or two FF at the most is necessary. Same goes for hexes.
If hex removal is absolutely necessary, go with [convert hex] and save yourself from using so many slots. You'll have so much energy that the high cost won't matter.
Quote:
Originally Posted by Anime Divine
hey its just me but jagged bones is a waste so flame me i know the advantages but i rather have discord have its place
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SS is pretty bad in discordway. Jagged bones is good because it spreads more conditions and means you don't have to carry another skill to keep your minions alive. MMs are generally tending their minions anyway.
A few additional comments about your build:
Needs more PwK. Just too good . +Armor, party wide heal against pressure, doesn't need any time to cast when needed. This takes care of condition and hex degen pressure (which is like half of all conditions and hexes in PvE).
Most definitely don't need so many heroes with rez. You can easily drop some and use [death pact signet] instead. So much better in the middle of a battle.
So many splinter weapon copies is unnecessary. Just have two of them with high channel. Quality over quantity.
Another enfeebling blood.
Please turn one of your heroes into a prot one. [aegis] and [protective spirit] is much better. Your heals are excessive and mediocre. The biggest problems will be from giant spikes (like from elementalists) which small heals will not solve. However, if you prot, and dedicate fewer heroes with higher Restoration, you will be better able to respond.
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Mar 18, 2009, 11:00 PM // 23:00
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#17
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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I thought this thread was supposed to display everyone's "variations"? How or why has it turned into a, "your build is bad, you need to change this, why are you doing that" type of thread AGAIN?
Last edited by byteme!; Mar 18, 2009 at 11:05 PM // 23:05..
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Mar 19, 2009, 10:04 AM // 10:04
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#18
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Jungle Guide
Join Date: Aug 2008
Location: In my own mind
Guild: The Dragon Exchange
Profession: E/
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Quote:
Originally Posted by Daesu
Nice 6 heroes discord build, daze.
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tyty
Quote:
Originally Posted by Daesu
But why Signet of Sorrow? Heroes dont spam that often enough and if there was a corpse nearby your MM would have animated it.
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The only reason i put it in there is because i couldn't find a better choice of either a Protection Prayers spell or another Soul Reaping spell.
Quote:
Originally Posted by Daesu
Heroes also dont always keep Infuse Condition up. If you want to use Mark of Pain, fiends work better with it.
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[[infuse condition] lasts 60 seconds so it stays up long enough. Plus they use it when it counts. [[infuse condition] is not one of those spells where it has to be times within a 2 second window. They up time compared to the cool down time is enough to see that it will be up most of the time. Plus, i always notice my heroes recasting it when it runs out.
[[mark of pain] meh. maybe with Sabway. Or maybe if i changed my main build to something with less hexes.
Quote:
Originally Posted by Super Igor
daze why do you use [reckless haste] on your SS? It's pointless on HM because attack speeds are maxed out and defense it will add is hardly worth it when you have so much prot, heal and block.
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Eh, i just kinda half-assed threw in the Sabway SS necro instead of my usual discord curser bar. After using i realized its lack of effectiveness.
Quote:
Originally Posted by Super Igor
[mark of pain], 20s recharge, zzzz, you cast it and in three seconds your target dies from Discord spike before MoP even does anything good job on wasted skill slot! (I dont like SS with Discord for the same reasons I dont like MoP)
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i agree, [[mark of pain] is for sabway.. [[barbs] is for discordway... And SS was a bad choice for discordway.
Quote:
Originally Posted by Super Igor
Ever though of using [visions of regret]? Unlike [spiteful spirit] it is AoE hex so one copy goes on each mob in its area of effect, pretty damn good with Discord if you want mobs to kill themselves
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Ya, i like the idea of VoR. ive updated my above post to reflect that.
Quote:
Originally Posted by Super Igor
although I wouldnt bother about neither, if you go Discord, do Discord, and dont bother about any other elites.
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6 discords is kinda unneeded. sure it makes for bigger spikes, but most enemies die after 4 hits of it anyways. IMO it is not needed. Id rather throw in elites like [divert hexes][jagged bones] or even [visions of regret] to add assistance to the team.
Quote:
Originally Posted by byteme!
I thought this thread was supposed to display everyone's "variations"? How or why has it turned into a, "your build is bad, you need to change this, why are you doing that" type of thread AGAIN?
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Quote:
Originally Posted by Anime Divine
would like some healthy critic.
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he asked for it, so if he is really asking for advice/criticism and not just wanting a pat on the back, the advise provided so far could potentially improve his gameplay.
Last edited by daze; Mar 19, 2009 at 10:53 AM // 10:53..
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Mar 19, 2009, 03:57 PM // 15:57
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#19
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Furnace Stoker
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Quote:
Originally Posted by daze
The only reason i put it in there is because i couldn't find a better choice of either a Protection Prayers spell or another Soul Reaping spell.
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Even so, Signet of Sorrow looks out of place. I would just put 5 points to curse and replace it with enfeebling blood.
Quote:
Plus, i always notice my heroes recasting it when it runs out.
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Maybe they improved the AI since the last time I noticed my MM not renewing Infuse Condition during battle.
Anyway with Recovery plus MBaS, Infuse Condition is not that needed.
Quote:
i agree, [[mark of pain] is for sabway.. [[barbs] is for discordway... And SS was a bad choice for discordway.
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Now you have no MoP or barbs. I like the idea of CoF for interrupts, but you lose out shadow of fear and chaos storm causes scatter. I dont think you need shatter enchantment and rip enchantment together either.
Right now, your 6 necros discordway build is similar to mine except that in place of your domination necro, I use a curse necro with shadow of fear, weaken armor, insiduous parasite, barbs, res, and discord as elite. My main MM carries jagged bones as elite.
Quote:
6 discords is kinda unneeded. sure it makes for bigger spikes, but most enemies die after 4 hits of it anyways.
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Agree.
Last edited by Daesu; Mar 19, 2009 at 04:09 PM // 16:09..
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Mar 22, 2009, 01:08 PM // 13:08
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#20
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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Quote:
Originally Posted by daze
Hex VoR hero (could be more hex heavy, but look at my build) [build=OAVDIstnNutqaOQD0EQE7O7A]
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I dont like your VoR daze, Chaos Storm is a waste 120 damage over 10 seconds is no worth the scatter and trying to deprieve HM mobs of energy with it will take long thanks to faster casting times (CS simply wont hit the foe casting spells often) and is pointless (dead mob > mob without energy).
I suggest you look into [shatter hex] armor ignoring aoe is always good, [power lock] because disabling stuff is useful against things like [searing flames] and [signet of distraction] because it has good synergy with [signet of lost souls] and is good for the same reasons as [power lock] is.
[build prof=me/n box dom=12 soul=13 curse=7][visions of regret][empathy][cry of frustration][power lock][signet of distraction][signet of lost souls][Shadow of Fear][Enfeebling Blood][/build]
Something like that, [rip enchantment] and [shatter hex] in optionals in case you need more hex/ench removal.
Last edited by Super Igor; Mar 23, 2009 at 04:53 PM // 16:53..
Reason: stupid guru didnt work properly till today
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