Oct 21, 2009, 06:43 PM // 18:43
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#1
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Ascalonian Squire
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MoP Hero team questions
Hi everyone
I've been playing with my Necromancer for over a year, and this lasts months I tried with MoP Nuker build, which I really like. I'm trying now to optimize my team of heroes, to maximize the eficency and the damage output. Lately I've been playing with these heroes (all equiped with spears or physicial weapons of course) on HM, and I'm having good results, but I wonder if I it's possible doing it better. Here is my build:
Mark of Pain
Barbs
Rigor Mortis
Enflebling Blood
Asasins Promise
"By Ural's Hammer"
EVAS
"Finish Him!"
The hero builds are the following:
Hero 1- UA Monk
Divine Healing
Heaven's Delight
Aegis
Protective Spirit
Remove Hexes/Mend Ailment (Depending on Hero 2 I use)
Shield of Absorption
GoLE
Unyielding Aura
This one seems to work fine for me, I really really like UA on HM and it also gives me some kind of prot. However, suggestions are welcomed.
Hero 2: varies between a interrupt mesmer and a minion bomber
(depending on the corpse availability).
0 time minion-bomber: That's a build I picked from Moloch here on Guru, on HM works fine, but the minions don bring too much presure apart from Death Nova.
"It's Just a Flesh Wound!"
"Stand your ground!"
"Fall Back"
"Animate Bone Minions"
"Death Nova"
"Masochism"
"Go for the Eyes!"
Signet of Lost Souls
Domination Hero: I really like this hero, works quite well on HM, and interrupts prevents lots of pressure on my team. It's an own made build, and I'm not an expert with mesmers, so I guess the build can Improve
Power Block (semi micro)
Power Spike
Cry of Frustration
Leech Signet
Power Drain
Ether Feast
Shatter Enchantment
Rebirth (micro)
Hero 3- 100 Blades Hero: That's the build that I don't know for sure if it works properly. The warrior can take the front line and hang on some pressure, but I don't really like melee heroe AI, so maybe a Ranger or a Paragon would be better intead of this hero. Here's the build
Sever Artery
Gash
Sun and Moon Slash
100 Blades
Flail
Enraging Charge
"FGJ!"
Rebirth (micro)
So, any thoughts?
Thank you for reading!
Moved to Heroes and AI subforum - Marty
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Oct 21, 2009, 07:34 PM // 19:34
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#2
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Banned
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EVAS is enough to cause some serious AoE with MoP and melee heroes tend to be pretty bad, so I'd recommend just using the classic Discordway.
MoP nukers are pretty awesome with Discordway. You get your coverhexes, tons of AoE, minions for shields, and stuff blows up.
That's of course only if you're talking about HM. In NM, stuff blows up too fast to make discordway + an MoP nuker as effective.
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Oct 21, 2009, 07:38 PM // 19:38
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#3
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Desert Nomad
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i dont play MoP often enough to have optimized it from experience so this is total theorycrafting here but:
i like to use 2 paragons and a minion bomber. ranged physical damage with party-wide buffs and a wall of minions doing physical damage while tanking damage and dishing out even more when they die just looks too good on paper next to a MoP nuker for me to try anything else :P
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Oct 21, 2009, 09:14 PM // 21:14
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#4
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Wilds Pathfinder
Join Date: Sep 2006
Location: WI
Profession: Mo/
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i could imagine that the dom. hero wouldn't prioritize his pblock very well.
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Oct 21, 2009, 09:20 PM // 21:20
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#5
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Grotto Attendant
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1. Your build is fine, but a couple of notes:
* Rigor is not needed throughout most of the game. Most of the time that should be a free slot.
* In much of the game, technobbable pays off more than BuH.
2. Nix the UA monk. First, defensive hero builds have zero synergy with AP-MoP. Zero. The only reason to bring one is that the henchmonks simply can't keep you alive. Second, if you do need to bring a defensive hero to stay alive (which happens quite a bit), ER ele heroes far outperform the monk heroes.
3. Minion-bomber should be an obvious choice. I would not consider it optional. I'm still rather lukewarm towards the "comminion-bomber" thing, but I guess if it works for you...
4. Nix the mesmer for a BHA ranger. Rangers interrupt *and* trigger MoP/Barbs at range. Mesmers merely interrupt. Recently I've been running a pet on my hero ranger for scavenger strike and extra physical hits. of course, there's quite a few areas where you don't need serious interruption at all.
5. HB warrior should be optional (and rarely used). Hero melee AI just isn't quick enough to hit what you want hit when you want it hit. Plus, no Whirlwind Attack for heroes makes me sad. In terms of tweaking the build, I'm not sure if sever/gash adds enough to justify 2 slots considering you're just going to "Finish Him" things anyway.
6. As others have mentioned, paragons make excellent fallback choices if you've got a hero slot open.
7. As has been discussed at great, long, disgusting length before, discordway is a terrible idea for a AP-MoP build. In addition to being mediocre to start with, discordway has a really bad anti-synergy with MoP. (Killing the MoP-ed target with a large proportion of non-physical damage isn't smart people!) If anyone would care for more explanation (or would like to post an impassioned but idiotic defense of discordway), please use search and post in that thread.
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Oct 21, 2009, 10:01 PM // 22:01
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#6
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by Chthon
1. Your build is fine, but a couple of notes:
* Rigor is not needed throughout most of the game. Most of the time that should be a free slot.
* In much of the game, technobbable pays off more than BuH.
2. Nix the UA monk. First, defensive hero builds have zero synergy with AP-MoP. Zero. The only reason to bring one is that the henchmonks simply can't keep you alive. Second, if you do need to bring a defensive hero to stay alive (which happens quite a bit), ER ele heroes far outperform the monk heroes.
3. Minion-bomber should be an obvious choice. I would not consider it optional. I'm still rather lukewarm towards the "comminion-bomber" thing, but I guess if it works for you...
4. Nix the mesmer for a BHA ranger. Rangers interrupt *and* trigger MoP/Barbs at range. Mesmers merely interrupt. Recently I've been running a pet on my hero ranger for scavenger strike and extra physical hits. of course, there's quite a few areas where you don't need serious interruption at all.
5. HB warrior should be optional (and rarely used). Hero melee AI just isn't quick enough to hit what you want hit when you want it hit. Plus, no Whirlwind Attack for heroes makes me sad. In terms of tweaking the build, I'm not sure if sever/gash adds enough to justify 2 slots considering you're just going to "Finish Him" things anyway.
6. As others have mentioned, paragons make excellent fallback choices if you've got a hero slot open.
7. As has been discussed at great, long, disgusting length before, discordway is a terrible idea for a AP-MoP build. In addition to being mediocre to start with, discordway has a really bad anti-synergy with MoP. (Killing the MoP-ed target with a large proportion of non-physical damage isn't smart people!) If anyone would care for more explanation (or would like to post an impassioned but idiotic defense of discordway), please use search and post in that thread.
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Rigor should always be on your bar, in almost every area there is atleast one thing that will have a block, it's just safer to always bring it.
By Ulral's Hammer is an amazing skill. Come on, Constant +25% Damage? If anything should be changed for Technobabble it should be Finish Him. I use Mindbender instead.
Now assuming you're doing something with Henchies and Heroes, I would tend to run;
1x Command paragon, with your average shouts and AR.
1x ER Prot spammer.
1x Orders/MM. (I run OoU on my Livia and she copes fine with it.) I prefer running an MM with my MoP because the minions deal more AoE damage than Death Nova. And more constantly.
If I don't need the ele hero, I would take either another Paragon OR a Ranger with a pet; for slightly more activation.
Hope that helps.
Edit: And try not to listen to the people saying MoP works wonders with Discordway, because you want to get the most out of your hexes. Build around Mark of Pain, not Discord. Physical team, bring the 2x Warrior heroes, 1x ranger (make sure it doesn't use Kindle Arrows) and 1x healer hench. (if using your own prot monk.)
Last edited by HigherMinion; Oct 21, 2009 at 10:04 PM // 22:04..
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Oct 22, 2009, 12:44 PM // 12:44
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#7
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Academy Page
Join Date: May 2009
Guild: FALLOUT PRIME
Profession: N/
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Best MOP hero setup from my experience:
- BHA Ranger
- Barrage Ranger with pet
- Necro/Rt MM - spirit spammer - healer (Death 11 +1 +2, Soul Reaping 8 +1, Restoration 10, Channeling 4) - Signet of Spirits, Life, Animate Shambling Horror, Animate Bone Minions, Spirit Light, Mend Body and Soul, Protective Was Kaolai, Soothing Memories OR Flesh of My Flesh
Both Rangers spam physical damage against multiple targets thus activating MOP even without calling. Pet is there to support that.
Minions and Signet of Spirits are to protect your heroes (draw attention away from primary damage dealers), MOP actication is only a secondary function.
Number of disruptions on Rangers ensures that you get the time needed to cast and use MOP, while their non-spiking damage distribution does not kill primary enemy - you can also safely focus on an elementalist without bringing the mob down too fast.
Finally, once the single opponent remains, Signet of Spirits with its armor ignoring damage (and strongly recommended Barbs) should bring single enemies low. Exceptions: Ether Seals in Hard Mode (Ring of Fire mission) - there you may have problems with killing speed due to fast life regeneration.
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