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Old Nov 28, 2009, 05:32 PM // 17:32   #1
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Default Heroes for a Monk

Hello,

I'm looking for a nice set of heros to run as a Monk.
Currently I'm running WoH hybrid with:
Infuse Health
Dwayna's Kiss
WoH(E)
Seed of Life
Draw Conditions
Cure Hex
GoLE
Aegis

As I improve my monking skills I'm thinking to go as a solo monk with support / damage heros, but can't find a nice combination.
I'll appriciate it if you can help me find a nice set
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Old Nov 28, 2009, 06:57 PM // 18:57   #2
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I vanqed almost every area H/H and I used this combo

person monk: dont bother healing, go smite
Hero1: Nec/rit healer
Hero2: Jagged bones MM
Hero3: when facing many melee in that zone a blindbot condition spamm ele, facing many casters, a VoR mesmer

hench: nothing melee, I suggest 1 or 2 monks and 1 or 2 eles(depending on availability) if you cant take those, go for the ranger henchies.

Alternative is swap Hero3 for a Spirit spamming rit
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Old Nov 28, 2009, 07:04 PM // 19:04   #3
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First of all, drop infuse health for sure. If you're looking to practice infuse for HA, I don't think it's going to help. In fact, it would probably hurt your HA skills, since the damage profile of PvE is so different.

Secondly, decide what playstyle you want. If you want to just hang back and heal your party, take a look at this: http://pvx.wikia.com/wiki/Build:Mo/any_WoH_Hybrid. Another very strong option is channel tanking. Throw on prot spirit, SoA and just tank everything with infinite energy.

As for heroes, a very good option for monk is this: http://pvx.wikia.com/wiki/Build:Team_-_Hero_Spiritway. Personally, I'd take a few more offensive spirits on the rit lord, such as disenchant and shadow song.
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Old Nov 28, 2009, 07:20 PM // 19:20   #4
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I'd out Infuse and Draw Conditions first. There's not much spike damage in PvE, maybe death nova or something so WoH takes care of that, and conditions in PvE hardly hurt your team. I'd add Patient Spirit or Signet of Rejuvenation, and Protective Spirit for hard mode.
As for heroes, I'd bring what the above poster said, or sabway. http://pvx.wikia.com/wiki/Sabway

Last edited by mistokibbles; Nov 28, 2009 at 07:58 PM // 19:58..
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Old Nov 28, 2009, 08:40 PM // 20:40   #5
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Thanks for the comments, not sure about dropping infuse though, from what I saw the lvl 20 kourna rangers can do (wasn't expecting this spike power seriously), Infuse is a stapple skill I'll never drop. since I don't like prot spirit, it's only option.

Anymore suggestions for the hero builds?
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Old Nov 28, 2009, 09:18 PM // 21:18   #6
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Quote:
Originally Posted by Nerf Me Haha View Post
Infuse is a stapple skill I'll never drop. since I don't like prot spirit, it's only option.
If you want to improve, like you say in the OP, PS>Infuse. PS is basically the better skill, and forces you to watch the field and understand whos about to take a massive hit, whereas with Infuse you just reactively cast it as you watch red bars drop.
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Old Nov 28, 2009, 09:25 PM // 21:25   #7
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Yeah infuse in PvE is actually pretty good but for your bar I'd drop Aegis maybe and bring gaurdian, take out Draw for Dismiss and Seed of Life for Shield Hands or Shield of Aborsorption.

In NM I take 2 SF eles with Protective was Kaolai and make Gwen SF with some interupts, everything just goes 'POP'. If you PM me in-game I can send you the builds.

Hope this helps

IGN:Hunni Cakes
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Old Nov 28, 2009, 10:58 PM // 22:58   #8
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Infuse is absolute trash in PvE. First, spike damage (the kind you see in HA) is insanely rare. Secondly, if you do see it, it's stupidly predictable. If you see a bunch of kournan rangers standing in a line, throw guardian on yourself run up and just take it. It's not like the AI is smart enough to do stuff like fake-spike and switch targets and stuff.

In PvE, Smart >>>> reflexes, anyday.
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Old Nov 29, 2009, 08:27 PM // 20:27   #9
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PS is in my opinion more of 'throw it on someone let him get in and tank few heavy hits then go with rest of party' skill, and thats why I don't like it. I prefer watching when an ele boss will use X strong skills and catch his target before it goes down, most heavy hitting damage in pve (imo) comes from eles, and those usuely cast non-projectile attacks, meaning that when someone gets hit it's probebly too late to cast PS to save him, because of the strong damage (200++ each cast) and becase of the fast cast time . Currently I'm not looking for "HA training" but more to improve my general monking, and PS isn't going to help with that (again - in my opinion).

Thanks for the hero build advice I'll be sure to check them out.
More advice would be appreciated
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Old Nov 30, 2009, 12:17 AM // 00:17   #10
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As a monk I usually run a PnH Ebon Ward Protector with the following heroes.

Me - Mo/E - PnH, RoF, Shielding Hands, SoL, PS, Aegis, EWoH, EWoC

Olias N/Rt - SoS (E), ABM, Death Nova, Putrid Bile, Bloodsong, Painful Bond, A-Rage, Splinter Weapon

Razah Rt/N - Boon of Creation, Spirit's Gift, Pain, Anguish, Disenchantment, Enfeebling Blood, Barbs, Reclaim Essence (E)

Livia N/Rt - Standard Necro Healer with Recuperation coz it's awesome.


Henchie wise I normally add another Healer, a melee char for SW & A-Rage to take effect, a mesmer and ele.


Works a treat for me, but if you're healing you might want to include a few prots somewhere.

Last edited by ajicorath; Nov 30, 2009 at 12:20 AM // 00:20..
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Old Nov 30, 2009, 03:33 AM // 03:33   #11
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I think this set up would compliment your build pretty well and you could probably get away with being the only monk in the group. They all make some contribution to defense while dealing damage. I use the paragon and ele for hard mode a lot especially in elona where I can just take cynn for burning and use a different hero. Admittedly I don't use rit heroes very much but when I h/h duncan razah uses a build nearly identical to that one and it works great.

Morgahn
1)signet of return
2)leader's comfort
3)barbed spear
4)spear of redemption
5)cruel spear
6)never surrender
7)stand your ground
8)they're on fire

Vekk
1)aura of restoration
2)fire attunement
3)searing flames
4)glyph of lesser energy
5)glowing gaze
6)fireball
7)meteor
8)smoldering embers

Razah
1)vital weapon
2)signet of spirits
3)pain
4)bloodsong
5)shelter
6)union
7)spirit siphon
8)painful bond
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Old Nov 30, 2009, 03:52 PM // 15:52   #12
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Quote:
Originally Posted by J I L T View Post
Morgahn
1)signet of return
2)leader's comfort
3)barbed spear
4)spear of redemption
5)cruel spear
6)never surrender
7)stand your ground
8)they're on fire

Vekk
1)aura of restoration
2)fire attunement
3)searing flames
4)glyph of lesser energy
5)glowing gaze
6)fireball
7)meteor
8)smoldering embers
I'm sure that this combination will work fine in NM, but in HM vekk's damage will get cut from ~100 damage each SF to about 60-70 which isn't that good in my opinion.

@ Marty:
How exactly do you watch the field against non-projectile damage spells? from eles for exemple?(not sarcasm - being serious)

Thanks for all the advice everyone
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Old Nov 30, 2009, 05:10 PM // 17:10   #13
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Quote:
Originally Posted by Nerf Me Haha View Post
I'm sure that this combination will work fine in NM, but in HM vekk's damage will get cut from ~100 damage each SF to about 60-70 which isn't that good in my opinion.

@ Marty:
How exactly do you watch the field against non-projectile damage spells? from eles for exemple?(not sarcasm - being serious)

Thanks for all the advice everyone
Well I almost always take a necro into hard mode and give it weaken armor but even without it there's still the degen from burning so it wouldn't be so bad. And the ele isn't really there for damage it's to activate they're on fire. Plus most damage and defense becomes less effective in hard mode anyway so that argument can apply to pretty much anything. But yeah I wouldn't and have never used that specific combo in hard mode.

And you can watch who an enemy caster is looking at to catch spells before they fire off. The problem of course is heroes like to bunch up. But most non projectile ele spells deal aoe damage which as a monk you can't do much about besides heal it unless you dip into your secondary or bond. Ideally a mesmer or ranger would interrupt the really deadly spells eles use.

Also I just thought about your build and you might want to consider enfeebling blood as opposed to aegis. Enfeebling only costs one energy, reduces more physical damage than aegis, can be maintained with a low attribute investment and monsters are far more likely to remove enchantments than conditions. The only disadvantage is enfeebling is susceptible to enemy positioning and you have to switch from targeting allies to foes which can just be a hassle.
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Old Dec 02, 2009, 09:01 PM // 21:01   #14
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Quote:
Originally Posted by J I L T View Post
Also I just thought about your build and you might want to consider enfeebling blood as opposed to aegis. Enfeebling only costs one energy, reduces more physical damage than aegis, can be maintained with a low attribute investment and monsters are far more likely to remove enchantments than conditions. The only disadvantage is enfeebling is susceptible to enemy positioning and you have to switch from targeting allies to foes which can just be a hassle.
I don't think that sacrificing allmost 20% of my health as a monk for some weakness is such a good idea .

On topic:
What is a good build to run on a physical other then WS dervish?(coupled with MM Nec / SoS+splinter wep Mes )? or should I run casters with a monk? never did much pve with them so I have no clue :P

Let this thread revive!
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Old Dec 03, 2009, 06:25 PM // 18:25   #15
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Try this (make sure to have a warrior in your group at least one) Normal mode have not tried it in HM and yes

Morgahn P/R

Barbed Spear
Go For The Eye’s
Blazing Finale
Never Surrender
Poison signet
Melandrus Resilience (open for change on this one I was in a hex heavy area when i used it)
Troll ungent
Antidote signet or Rez signet


Necro N/Rit

Aura of the lich
Animate bone minion
Death nova
Rotting flesh (or putrid flesh)
Blood of the Master
Spirit light
Mend body and soul
Flesh of my flesh

Razah Rit/M

Painful bond
signet of spirits
pain
bloodsong
shadow song
spirit siphon
Spirit burn
Restful breeze

Last edited by Painbringer; Dec 03, 2009 at 06:37 PM // 18:37..
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Old Dec 03, 2009, 06:59 PM // 18:59   #16
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Quote:
Originally Posted by Nerf Me Haha View Post
I don't think that sacrificing allmost 20% of my health as a monk for some weakness is such a good idea .
Your first post has a build with infuse health in it but you don't want to sacrifice 10% of your hp? Literally 1/5 of infuses' health lose and 1/10 of its cost. I'm just saying mathematically weakness beats aegis. 66% constant damage reduction > 50% reduction that's up maybe half the time. In fact weakness is a little more than 66% because it also lowers attributes so less base damage with attacks and lower critical hit chance all for just 1 energy.
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Old Dec 03, 2009, 11:13 PM // 23:13   #17
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Quote:
Originally Posted by J I L T View Post
Your first post has a build with infuse health in it but you don't want to sacrifice 10% of your hp? Literally 1/5 of infuses' health lose and 1/10 of its cost. I'm just saying mathematically weakness beats aegis. 66% constant damage reduction > 50% reduction that's up maybe half the time. In fact weakness is a little more than 66% because it also lowers attributes so less base damage with attacks and lower critical hit chance all for just 1 energy.
Except that's not how math works (poorly).
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Old Dec 04, 2009, 11:06 AM // 11:06   #18
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Quote:
Originally Posted by J I L T View Post
Your first post has a build with infuse health in it but you don't want to sacrifice 10% of your hp? Literally 1/5 of infuses' health lose and 1/10 of its cost. I'm just saying mathematically weakness beats aegis. 66% constant damage reduction > 50% reduction that's up maybe half the time. In fact weakness is a little more than 66% because it also lowers attributes so less base damage with attacks and lower critical hit chance all for just 1 energy.
Thing about Infuse is, that I don't use it that often, I'll have to use Enfeebling Blood few times a battle in order for it to be effective, and Infuse isn't used that much, in fact, it's used much less then I will have to use enfeebling,And Infuse's 10 energy cost isn't a problem since I'm not spamming it.
PS: I forgot about enfeebling blood's update from 20% to 10%, mmy bad about it.
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Old Dec 04, 2009, 06:20 PM // 18:20   #19
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Quote:
Originally Posted by J I L T View Post
Your first post has a build with infuse health in it but you don't want to sacrifice 10% of your hp? Literally 1/5 of infuses' health lose and 1/10 of its cost. I'm just saying mathematically weakness beats aegis. 66% constant damage reduction > 50% reduction that's up maybe half the time. In fact weakness is a little more than 66% because it also lowers attributes so less base damage with attacks and lower critical hit chance all for just 1 energy.
The weakness only weakens base attack damage by 66%
Bonus damage from attack skills is only weakened by the attribute reduction (which is trivial).

The flat 50% reduction from Aegis chains beats Weakness when facing physicals.
Mass weakness is still good though.
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