Jan 13, 2010, 01:55 PM // 13:55
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#21
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Guest
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Quote:
Originally Posted by HigherMinion
Icy Veins in HM sucks. The damage it deals is COLD damage. You might aswell take a searing flames nuker.
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Cold dmg? As the searing flames don't deal fire dmg? Arage lightning dmg? Weapons physical dmg?
Using your logic playing HM with anything but discord is hardly worthwhile. Why would you give up the best direct dmg in hm(discord) and the best aoe(nova+putrid) for anything else?
I don't get this hype over ancestor's rage(lightning) and splinter weapon(small aoe burst). IV deals direct dmg, aoe blast that usually triggers, works as a cover hex, recharges quickly, essentially unlinked on a necro. That said I don't understand why anyone would play HM and gimp themselves when you can play NM..
@Josip: I run bloodsong to meet the requirement for things like mbs and spirit light. Run rip enchant if you don't have enchantment removal already. Otherwise go for some utility for the area you're going for, hex removal, foul feast, defile defenses, suffering(coverhex) or similar.
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Jan 13, 2010, 02:06 PM // 14:06
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#22
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Wilds Pathfinder
Join Date: Sep 2007
Profession: Mo/
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Quote:
Originally Posted by Sankt Hallvard
Cold dmg? As the searing flames don't deal fire dmg? Arage lightning dmg? Weapons physical dmg?
Using your logic playing HM with anything but discord is hardly worthwhile. Why would you give up the best direct dmg in hm(discord) and the best aoe(nova+putrid) for anything else?
I don't get this hype over ancestor's rage(lightning) and splinter weapon(small aoe burst). IV deals direct dmg, aoe blast that usually triggers, works as a cover hex, recharges quickly, essentially unlinked on a necro. That said I don't understand why anyone would play HM and gimp themselves when you can play NM..
@Josip: I run bloodsong to meet the requirement for things like mbs and spirit light. Run rip enchant if you don't have enchantment removal already. Otherwise go for some utility for the area you're going for, hex removal, foul feast, defile defenses, suffering(coverhex) or similar.
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Ancestors Rage and Splinter are non elite, so they trump IV, but on top of that dropping IV lets you bring a good elite like SoS or SS, so its a win-win.
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Jan 13, 2010, 03:00 PM // 15:00
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#23
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by Sankt Hallvard
Cold dmg? As the searing flames don't deal fire dmg? Arage lightning dmg? Weapons physical dmg?
Using your logic playing HM with anything but discord is hardly worthwhile. Why would you give up the best direct dmg in hm(discord) and the best aoe(nova+putrid) for anything else?
I don't get this hype over ancestor's rage(lightning) and splinter weapon(small aoe burst). IV deals direct dmg, aoe blast that usually triggers, works as a cover hex, recharges quickly, essentially unlinked on a necro. That said I don't understand why anyone would play HM and gimp themselves when you can play NM..
@Josip: I run bloodsong to meet the requirement for things like mbs and spirit light. Run rip enchant if you don't have enchantment removal already. Otherwise go for some utility for the area you're going for, hex removal, foul feast, defile defenses, suffering(coverhex) or similar.
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Ancestor's rage is equally bad, for the same reason.
I take offense to the "nothing but Discord" comment. I run physway teams with me usually as the MoP nuker. No damage can compete with this, and therefore I find skills on a necro such as Icy veins, ancestor's rage (and splinter weapon when someone in your team has Great Dwarf Weapon) redundant.
Do not jump to conclusions. Yes, I believe all elemental damage to be inferior to physical damage when you have a curses necro in the mix- Which he has.
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Jan 13, 2010, 03:38 PM // 15:38
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#24
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Wilds Pathfinder
Join Date: Aug 2009
Profession: Me/
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Okay, but can someone please comment on my last post(s). Ty.
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Jan 13, 2010, 05:28 PM // 17:28
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#25
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by The Josip
I tested both and now am testing without them. I'll explain why I currently don't use these skills. Shield Guardian looks great on paper (and probably on human ER). In reality, I noticed hero doesn't spam it as he could. Also, with other anti-physical skills, it wasn't high priority. Infuse I tried, really, but someone said it's problematic when using minions. I didn't notice that, but I noticed henchman monks waste their energy on ER when he does Infuse, and it negates the advantage of the skill. That, and ER seemed to have problems recovering from infuse; ie not spamming few skills to get back to max health, so I had to micro. Risking a spike was another reason.
I guess I can test it more, what's your full build on ER? And do you micro him, or rarely? You're using MM along with him?
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I do run my ER hero along with an MB, practically all the time; appear to get no interference with preference.
My vekk:
16 Energy Storage
6 Healing Prayers
11 Protection Prayers.
1. Infuse Health
2. Protective Spirit
3. Spirit Bond
4. Reversal Of Fortune
5. Shield Guardian
6. Aegis
7. Ether Renewal
8. Aura of Restoration.
Served me very well without micro, Only recently have I been flagging more often, binding Prot spirit on my mouse so I can quickly prot myself when luring a mob, etc.
Quote:
So, what I want to ask is, would spear+focus be better than full 40/40 set? I think it could actually, but just want to be sure.
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Spear + Focus is what I always use. Some builds might also accept a shield instead if your energy is not so demanding.
My MM is N/P, so I can have Fall Back and We Shall Return! Mostly because I'm impatient and try to jam IMS on most heroes. Works well though in this case.
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Jan 13, 2010, 06:10 PM // 18:10
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#26
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Quote:
Originally Posted by The Josip
Okay, but can someone please comment on my last post(s). Ty.
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Hard to say really. One of the main reasons for the rit is the 14 spec splinter. The spot could probably be something generic like rip enchant, another spirit, painful bond, etc. You could also run something to make your personal bar better. Beyond that, I see nothing wrong with running a spear. Hell, I usually run a full shield set depending on the hero.
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Jan 13, 2010, 07:08 PM // 19:08
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#27
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Wilds Pathfinder
Join Date: Aug 2009
Profession: Me/
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That's the thing. I know people run Rt because of Splinter. Without Splinter, I assume it would be better to switch to N/Rt?
Sure I can put spear, the issue is, do they trigger splinter often enough to make it worthwhile? I always look at alternatives:
1) In 30 seconds, would Splinters cause more damage than, let's say Agony+Bloodsong (because without Splinter I can switch to N/Rt and drop Siphon).
2) Would spears on two heroes be better than 20/20 mods?
3) Why shield over focus? I guess it's more defense at the expense of utility and damage, but I'm not sure it's worth it with someone like ER who spams prot spirit etc. One of my sets is spear+shield but I can easily switch sets, unlike heroes.
Quote:
Originally Posted by HigherMinion
Served me very well without micro, Only recently have I been flagging more often, binding Prot spirit on my mouse so I can quickly prot myself when luring a mob, etc.
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I don't mind "prot spirit on demand". What I mind is having to stare at hero skillbars.
Quote:
My vekk:
16 Energy Storage
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You can drop that to 13, as far as duration of ER goes. From what I've read and how rounding works in GW, you'll get same duration of ER if Storage is at 13 and 16: 24sec with 20%enchant mod.
Last edited by The Josip; Jan 13, 2010 at 07:14 PM // 19:14..
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Jan 13, 2010, 07:23 PM // 19:23
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#28
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Spears on all heroes is perfect, actually.
I don't run with Splinter and I don't really rate it as high as everyone else here. Mostly because, when it comes to Weapon Spells, for me it's either Great Dwarf Weapon or no weapon at all. I cause enough chaos with Mark of Pain, Splinter is rather pointless in my teams. I think you should stick with N/Rt if you want splinter somewhere, go with 10 Communing.
Also, thanks for that ER at 13 tip, 3 less points will make a considerable difference with effects from the prots. I will try it out later.
Splinter would be better than any spirit simply because I don't like spirits on heroes, they're too fixed... No Summon Spirits makes me sad. Sad face.
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Jan 13, 2010, 07:42 PM // 19:42
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#29
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Wilds Pathfinder
Join Date: Aug 2009
Profession: Me/
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Well I like the staff Vekk has, and no need for spear since he won't be wanding at all with avoid combat setting. I'll try again with spears on other two heroes and I guess myself.
But now it's all complicated again. Without splinter, is Rt/N still better than N/Rt? It doesn't seem to me.
And moreover, if I take N primary, without splinter in mind, should I even take SoS/Ancestors/Bloodsong, or go with some other secondary profession, and in that case with what elite?
Quote:
I don't like spirits on heroes, they're too fixed... No Summon Spirits makes me sad. Sad face.
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I don't mind that, what I mind is some weird behavior like casting SoS out of range of the mob (possibly because of enemy Life spirit), and not recasting it until old SoS dies. Then, SoS not hitting because of the obstacles.
It's a great skill with only 20sec recharge. I don't see many alternatives when it comes to damage. I do like being more mobile though.
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Jan 13, 2010, 09:26 PM // 21:26
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#30
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Guest
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Quote:
Originally Posted by t00115577
Ancestors Rage and Splinter are non elite, so they trump IV, but on top of that dropping IV lets you bring a good elite like SoS or SS, so its a win-win.
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Only that SoS and SS are equally bad elites, so it's more like lose-lose.
IV 4ever!
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Jan 14, 2010, 02:53 PM // 14:53
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#31
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Academy Page
Join Date: May 2009
Guild: FALLOUT PRIME
Profession: N/
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Quote:
Originally Posted by Sankt Hallvard
Only that SoS and SS are equally bad elites, so it's more like lose-lose.
IV 4ever!
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SoS is bad as in badass :P
Regards,
Ruemere
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