Feb 02, 2010, 10:52 PM // 22:52
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#21
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Grotto Attendant
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Quote:
Originally Posted by Kosman
Well, as the title says, I am not certain of what build my 3rd hero should run.
Since Im pretty sick of "calling", I´ve decided to give up Discord. I´ve looked around a bit and decided to use an E/Mo Prot and and a Monk Smite with RoJ for general PvE. By the way, since you are reading this, do you think it is a good setup? - I am an assassin with daggers (hate the scythe). So here is my point: I need a 3rd hero. I know conditionsand hexes are important as hell, especially in Hard Mode. But, I would like to have a MM as well. Is there like a good combination of these attributes and if there is, could you please post the build?
Thanks in advance for you suggestions,
/Lee
EDIT: I have looked around at PvX but I want to hear your opinions.
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Well, let's start at the beginning: You're a dagger sin. We want heroes that synergize with that, play to its strengths, and cover its weaknesses.
For starters, I want to change your smite hero. First, make it N/Mo instead of Mo/X. Going necro is going to give it the energy to maintain SoH on you and another melee or two, while still having enough energy to use the rest of its bar, AND access to Orders (either OoV or OoP+DF). (Notice we're playing to your strengths here with SoH and Orders adding a lot of armor-ignoring damage to your quick attack speed and smarter-than-a-henchman target selection.) Second, think really seriously about dropping RoJ altogether. Why? Because the AI casts this spell without regard to whether there's a good clump around its target or whether its target is moving. That leads to a lot of misses. Even when the AI does put RoJ in the right place, monsters now flee it in HM. That opens space for either OoV or a utility elite. Fill out the rest of the bar with hex/condition removal from smite or monk unlinked and necro utility like enchant removal as needed, and possibly rez.
Now, let's look at survivability. You've already got a ER hero, and you're a dagger sin, so you should be A/W with SY!. Add a monk hench and you should already have enough survivability for most areas. If you feel you need more survivability, these are some of your options:- If you find your SY! upkeep ratio isn't good enough, give the smiter OoP+DF (instead of OoV) to boost your adrenaline.
- If you're getting torn apart by physicals, a curse necro solves that problem with weakness from EB.
- A minion necro provides expendable decoys + diffuse anti-pressure healing if given Dwayna's Sorrow.
- Either necro can provide heavy condition removal with Foul Feast + Infuse Condition (minions) or Plague Sending (curses).
- If the problem is a particular caster foe, perhaps a BHA ranger is a better survivability choice than either necro type.
Finally, let's look at damage.
The curse guy synergizes with you. He's got Barbs and MoP and he'll usually put them on what you're hitting. On top of that, he may have some decent damage on his own if you gave him something like SS for his elite (since he doesn't exactly grasp the intricacies of AP).
The minion guy does very little damage on his own. With a curse guy also present, you get lots of Barbs/MoP triggers. Without one, damage is mostly limited to Death Nova, since the minions themselves don't hit very hard against high armor.
If you had 4 hero slots, the obvious choice would be to run one of each. But, since you have to choose, the curse guy is going to do more for you by himself - unless you're a really terrible sin who doesn't trigger curses or you really need the minions as meat shields.
What about combining minions and curses in the same build? I'm not a huge fan of this, but you can try. The first problem is that you're going to have to choose which attribute to short, even though both benefit a lot from being at 16. Second, you're going to lose pretty much all of your utility in the process.
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Feb 02, 2010, 11:21 PM // 23:21
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#22
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by nightschroud
- Livia N/Mo
-death magic 15 (12+2+1 )
-soul reaping 10 (9+1)
-protective prayers 9
- Jagged bones (<--- best hero mm elite i find it to be , but thats personal choice )
- animated shambling horror ( with jagged bones , 2 minions for the price of 1 ^_- )
- animated bone minions ( 2 minions for the price of 1 alrdy =p )
- death nova ( .....kaboom ..... nuff said ...... )
- blood of the master ( don't want the minions to die to soon eh ^^ )
- protective spirit (<----- BIG MUST HAVE IN HM )
- aegis ( fun to chain with prot hench most of the time ^^ )
- signet of lost souls ( it helps ,cause hero's pwn with it , but basicly optional )
a mm is the most helpfull hero to have along with you , meatshields + damage , and fo every group you defeat , a new army rises
Olias N/Rt
-curses 15 (12+2+1 )
-soul reaping 13 (12+1)
-restoration 3
- spitefull spirit ( <3 this skill )
- mark of pain
- barbs ( <3 this skill )
- defile defence ( block is anoying as melee -_- )
- enfeebling blood ( make enemy mellee useless ^_- )
- rip enchantments ( you can never go wrong with anti enchantment )
- foul feast ( <----- insta blind removal service , i love this skill with my warior <3 )
- death pac signet ( stuff happens xD )
i always enjoy myself with this setup , curses + minions = you just won pve xD
u should definetly try this out , cause mm are a must and curses are to good to miss out on , especially if your a melee class
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I like your set up but I would make a few changes and I have a few questions.
A superior rune on Death Magic is worth it. BoTM is not. Use Masochism instead because you want the minions to die. AoTL works well because you get a minion when you start a battle and the extra +att to death makes nova and minions all the stronger.
Spiteful Spirit is meh when you have MoP. I don't know how well heroes can run AP, I think you can micro it, but if you are willing to do so, your killing speed will be ridiculous.
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Feb 03, 2010, 12:19 AM // 00:19
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#23
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Lion's Arch Merchant
Join Date: Aug 2009
Location: Your mom's house
Profession: E/
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Feb 03, 2010, 02:33 AM // 02:33
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#24
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Grotto Attendant
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Quote:
Originally Posted by Arrogant Bastard
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After some thought, that might be superior to N/Mo Orders+SoH for H+H teams that don't have very many physicals (less than 3), or have to rely on the hench physicals (who aren't very good at spamming packets).
I would, however, drop Ancestor's (armor-sensitive lightning damage) in favor of something else. Rez might be in order since this is a Rt midliner.
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Feb 03, 2010, 02:51 AM // 02:51
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#25
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Furnace Stoker
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Quote:
Originally Posted by Arrogant Bastard
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I agree but somehow I suspect that his "Monk Smite with RoJ" already brings SoH.
You can either bring this SoS Channel Rit but replace the 3 smite skills with communing binding rituals like Pain, and Shadowsong, replacing AR with Painful Bond. Or you can use this SoS Channel Rit but replace the 3 smite skills with restoration skills for more heals, replacing AR with a res.
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