Feb 02, 2010, 04:14 PM // 16:14
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#1
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Frost Gate Guardian
Join Date: Aug 2008
Location: Stockholm, Sweden
Profession: A/
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Curses or MM? Or perhaps a combo?
Well, as the title says, I am not certain of what build my 3rd hero should run.
Since Im pretty sick of "calling", I´ve decided to give up Discord. I´ve looked around a bit and decided to use an E/Mo Prot and and a Monk Smite with RoJ for general PvE. By the way, since you are reading this, do you think it is a good setup? - I am an assassin with daggers (hate the scythe). So here is my point: I need a 3rd hero. I know conditionsand hexes are important as hell, especially in Hard Mode. But, I would like to have a MM as well. Is there like a good combination of these attributes and if there is, could you please post the build?
Thanks in advance for you suggestions,
/Lee
EDIT: I have looked around at PvX but I want to hear your opinions.
Last edited by Kosman; Feb 02, 2010 at 05:18 PM // 17:18..
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Feb 02, 2010, 04:41 PM // 16:41
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#2
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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How about something like this
11 +1 +1 death
11+1 curses
8 soul reaping (add a minor rune if you want >_>)
{Elite Skill} Aura of the Lich or Animate flesh golem. (I prefer first)
Animate Bone horror (Or animate bone minions)
Death Nova
Mark of Pain
Signet of lost souls
Rip enchantment
Optional
Resurrection signet
There you get some meat shields with some exploading damage (Not as much if you were 12+3+1 death magic mind you) and mark of pain to help your sins damage. Signet for survivability/energy, res sig for.....accidents, rip enchantment is more for some areas than others, and optional is for a secondary utility or just more curses/death magic.
I put down flesh golem as an optional elite becuase even though I love Aura of the lich, its sometimes good to have a pretty healthy meat shield running around instead of more that will jsut die instantly.
You can run a MM/curses hybrid in HM if you want, and i don't see why not. Most MM heros go MM/prot or restoration, but instead of protection to your allies you can just give him more damage skills from curses to help your dps. Granted I would suggest having a support hero somewhere but you can do it.
Just an idea.
Although with your hero's being spellcasters im not so sure the mark of pain I put in there would help enough to merit putting curses in. A smite and a E/mo prot isn't bad, but I prefer ray of judgement over signet of Judgement. There will be better builds out there for you to run, but its not particularly terrible.
Last edited by ajc2123; Feb 02, 2010 at 04:43 PM // 16:43..
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Feb 02, 2010, 04:50 PM // 16:50
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#3
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Ascalonian Squire
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Not at my home computer so I can't post the builds, but I have tried various hero combinations (minus discord and mop, cause I don't have fun playing them).
I have completed vanquishing EotN and Nightfall and am working on factions now. For these, I took a savannah heat/glyph of sac nuker (E/Me), a Jagged Bones MM bomber (N/Mo) and either an SoS Rit or WoH monk (the last one changes depending on whether I am vanquishing on my Rit or my Monk, so that my hero group is a monk, nec, ele and rit (I am either the Rit or Monk - since I am working on getting both to GWAMM). For hench I bring the earth ele and the 2 monks. The last slot is either my wife getting credit afk on her ele, or I bring the fire, domination or illusion hench (depending on the area) if it's an area she has already done. I did all of EotN with her afk, so it can be done with the 7 I listed above. Pain inverter is a life saver for things that hit hard.
I would also note that I don't use cons or dp removers since my wife is working on those titles first so she gets all the sweets and party items. I have never had a problem finishing the vanquish, although there were a few times in Sacnoth I was getting worried (yay for PI on the eles who died killing my spirits).
Hope this helps. I never saw any reason to run the flavor of the day/week etc. For 4 years I have stuck with the thought that you can win almost any PVE fight with a good nuke and some minions. The spirit buff for rits has sped up the clears though.
Good luck.
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Feb 02, 2010, 05:13 PM // 17:13
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#4
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Frost Gate Guardian
Join Date: Aug 2008
Location: Stockholm, Sweden
Profession: A/
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Quote:
Originally Posted by ajc2123
How about something like this
11 +1 +1 death
11+1 curses
8 soul reaping (add a minor rune if you want >_>)
{Elite Skill} Aura of the Lich or Animate flesh golem. (I prefer first)
Animate Bone horror (Or animate bone minions)
Death Nova
Mark of Pain
Signet of lost souls
Rip enchantment
Optional
Resurrection signet
There you get some meat shields with some exploading damage (Not as much if you were 12+3+1 death magic mind you) and mark of pain to help your sins damage. Signet for survivability/energy, res sig for.....accidents, rip enchantment is more for some areas than others, and optional is for a secondary utility or just more curses/death magic.
I put down flesh golem as an optional elite becuase even though I love Aura of the lich, its sometimes good to have a pretty healthy meat shield running around instead of more that will jsut die instantly.
You can run a MM/curses hybrid in HM if you want, and i don't see why not. Most MM heros go MM/prot or restoration, but instead of protection to your allies you can just give him more damage skills from curses to help your dps. Granted I would suggest having a support hero somewhere but you can do it.
Just an idea.
Although with your hero's being spellcasters im not so sure the mark of pain I put in there would help enough to merit putting curses in. A smite and a E/mo prot isn't bad, but I prefer ray of judgement over signet of Judgement. There will be better builds out there for you to run, but its not particularly terrible.
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Pardon me, I meant RoJ. When it comes to MoP, it is really a must for me.
The more damage from my daggers, the better.
Nice idea by the way, I´m not really into Flesh Golem but I could give it a try. The think with MoP is that it is really a must for me. I like buffing myself to the maximum point.
Last edited by Kosman; Feb 02, 2010 at 05:19 PM // 17:19..
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Feb 02, 2010, 05:32 PM // 17:32
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#5
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Quote:
Originally Posted by ajc2123
How about something like this
11 +1 +1 death
11+1 curses
8 soul reaping (add a minor rune if you want >_>)
{Elite Skill} Aura of the Lich or Animate flesh golem. (I prefer first)
Animate Bone horror (Or animate bone minions)
Death Nova
Mark of Pain
Signet of lost souls
Rip enchantment
Optional
Resurrection signet
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That's a good idea, but I have a few suggestions for it.
First, make the attributes 12+1+3 (Death), 10+1 (curses), and 8+1 (Soul). 9 SR is a good cutoff and allows you to give your hero 40/40 sets or spear/offhand sets.
Next, use Barbs instead of MoP. Minions rarely hit the right target for MoP to be effective. And I would use animate bone minions instead of bone horror. I would sub out Rip Enchant for Putrid Bile as well. More AoE is nice.
And finally, take Shadow of Fear (if you're not using SS or a warder, SoF is amazing). And I would seriously consider Masochism. If you use it instead of a Res Sig (most people don't run rezzes on MMs), you can have 19 Death Magic....which is just fun.
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Feb 02, 2010, 05:33 PM // 17:33
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#6
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Frost Gate Guardian
Join Date: Oct 2005
Location: USA
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Looks like you're already committed to curses with mark of pain. Spiteful spirit, reckless haste, enfeebling blood, foul feast, and plague sending are a few other skills you might find useful on a curses hero.
My normal preference is to use heroes for damage dealing, so I'd suggest dropping the prot ele to take a discordway or sabway minion bomber instead. Depending on what you're fighting against, a spirit spammer might be another option, possibly to replace the RoJ smiter.
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Feb 02, 2010, 05:43 PM // 17:43
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#7
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Jungle Guide
Join Date: Feb 2008
Location: The Shiverpeaks
Guild: [KISS]
Profession: W/
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Short answer: Minion Bomber. Spec some attributes in curses for MoP and whatever else you want to bring, but as powerful as Curses are on it's own I wouldn't give up minions for nothing. Meat shield + high damage output w/ condition spreading via Death Nova beats whatever damage curses might do, and I can't stress enough how the meat shield aspect is incredibely useful in HM. Obviously both would be great, but IMO a simple 12+9+9 attribute spread would do the trick if energy isn't a problem.
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Feb 02, 2010, 05:47 PM // 17:47
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#8
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Frost Gate Guardian
Join Date: Aug 2008
Location: Stockholm, Sweden
Profession: A/
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What do you suggest? Aura of the Lich or Flesh Golem?
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Feb 02, 2010, 05:49 PM // 17:49
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#9
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Quote:
Originally Posted by Kosman
What do you suggest? Aura of the Lich or Flesh Golem?
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AoL by far. It's abusive in PvE right now (especially with masochism).
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Feb 02, 2010, 05:59 PM // 17:59
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#10
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Jungle Guide
Join Date: Sep 2005
Guild: nn
Profession: N/
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Quote:
Originally Posted by ajc2123
How about something like this
11 +1 +1 death
11+1 curses
8 soul reaping (add a minor rune if you want >_>)
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The attributes are bad. If you don't want to run a sup rune, you atleast have to run a major with these atts because if you're an MM you should really have an even number of points in death for the minion cap.
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Feb 02, 2010, 06:02 PM // 18:02
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#11
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Frost Gate Guardian
Join Date: Aug 2008
Location: Stockholm, Sweden
Profession: A/
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Quote:
Originally Posted by Sethellington
The attributes are bad. If you don't want to run a sup rune, you atleast have to run a major with these atts because if you're an MM you should really have an even number of points in death for the minion cap.
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Yeah, I figured...
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Feb 02, 2010, 06:15 PM // 18:15
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#13
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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I would drop the RoJ and replace it with an SoS rit. Something along the lines of:
12+1+1 channeling
12 smite
3+1 spawning
SoS
Ancestors
Splinter
Spirit Siphon
Castigation sig
smite hex/condi
Strength of Honor
FomF
That's one of the most valuable bars you can bring when playing a melée char. I would really consider giving scythes another try, because scythe+splinter is pure sex.
Now, I know people are starting to say ER eles are the best thing ever, but I honestly still prefer my N/Rt. My typical bar is usually a hybrid between many things.
12 resto
10+1 curses
8+1 soul
1.Pain of disenchant/Corrupt enchant/Spiteful Spirit
2.Enfeebling Blood
3.Shadow of Fear
4.MBaS
5.Spirit Light
6.PwK
7.Life
8.FomF
Onto your original question. Imo, an MM would be more effective than a curses support, and you could slot in mop, etc if you needed to. I generally run my MM with prots(Aegis, prot spirit, SoA), but having an ER removes the need for those. Jagged bones, AotL, or just about any other elite, necro or not, works great on a minion bomber.
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Feb 02, 2010, 07:57 PM // 19:57
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#14
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Try this
N/Me
12+1+3 Death
8+1 Curse
10+1 Soul Reaping
3 Domination Magic
Aura of the Lich
Animate Bone Minion
Enfeebling Blood
Power Return
Cry of Frustration
Masochism
Death Nova
Signet of Lost Souls
Spear (+5 e, +30 hp/20% enchant) + Shield (20% shorter daze, +30 hp)
You can run Barbs/Rip Enchantment/Shadow of Fear instead of CoF
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Feb 02, 2010, 08:18 PM // 20:18
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#15
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Forge Runner
Join Date: Jul 2006
Profession: R/
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N/Me, interesting use of your MM.
Drop the RoJ smiter, then you can bring a MM and a Curses necro. Why the E/Mo protter, I thought henchies were for healing and heroes were for killing?
But the standard MM's (on pvx) usually have a few slots free that could be used for a couple if Curses. Packing MM, Curses and Dom on one bar shows nice skills in bar compression
Last edited by Amy Awien; Feb 02, 2010 at 08:26 PM // 20:26..
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Feb 02, 2010, 08:30 PM // 20:30
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#16
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Jungle Guide
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I would say MM/bomber cuz it provides some meat shields and cover for the rest of the party while also dealing some damage along the way.
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Feb 02, 2010, 08:40 PM // 20:40
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#17
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Frost Gate Guardian
Join Date: Aug 2008
Location: Stockholm, Sweden
Profession: A/
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Quote:
Originally Posted by Amy Awien
N/Me, interesting use of your MM.
Drop the RoJ smiter, then you can bring a MM and a Curses necro. Why the E/Mo protter, I thought henchies were for healing and heroes were for killing?
But the standard MM's (on pvx) usually have a few slots free that could be used for a couple if Curses. Packing MM, Curses and Dom on one bar shows nice skills in bar compression
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Are you kidding? Healer henches are useless in Hard Mode. Why does for eg. the E/Prot exist in that case?
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Feb 02, 2010, 08:58 PM // 20:58
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#18
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Atra esterní ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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MM bomber. gives you more bodies to take pressure off of your team. if it is a low body count area though, swap to the curse.
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Feb 02, 2010, 09:23 PM // 21:23
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#19
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Quote:
Originally Posted by Kosman
Are you kidding? Healer henches are useless in Hard Mode. Why does for eg. the E/Prot exist in that case?
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Hench are definitely not useless in HM. Sure, just the two of them with no other healing or prot won't get you very far, but they're still useful. ER is somewhat of a crutch. It's certainly not needed, but can often be used when you don't pack enough defense. Skills such as Aegis, Ward against melée(<3 herta), Prot spirit, enfeebling blood, and shadow of fear, spread across multiple heroes, can replace the ER and provide a larger offensive presence.
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Feb 02, 2010, 09:47 PM // 21:47
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#20
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Academy Page
Join Date: Oct 2007
Location: belgium
Profession: W/
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here's what i usually run when i play my sin ^^
me A/X
- dagger mastery 12 ( 10+2 )
- dealy arts 12 (11+1)
- critical strikes 11 (10+1)
- critical eye ( optional slot really =p )
- critical agility
- assasins promise
- deaths charge
- "you move like a dwarf"
- falling lotus strike
- critical strike
- "finish him"
loads of fun with this build , teleport through mobs like assasins were supposed to do , backstab ^^ em lol
hero's
Xandra RT/X
-channeling 15 (12 +2+1 )
-restoration 12 (11+1 )
-spawning power 7 (6 +1 )
- spirits siphon
- signet of spirits
- bloodsong
- painfull bond
- splinter weapon
- spirit light
- life
- portective was kaolai
- pretty usefull to have this one around ^^ , 50damage splinter weapons is godlike honestly ( this is a verry versitile spot , u can put the E/Mo protector here , just give the MM splinter weapon then ^^
- Livia N/Mo
-death magic 15 (12+2+1 )
-soul reaping 10 (9+1)
-protective prayers 9
- Jagged bones (<--- best hero mm elite i find it to be , but thats personal choice )
- animated shambling horror ( with jagged bones , 2 minions for the price of 1 ^_- )
- animated bone minions ( 2 minions for the price of 1 alrdy =p )
- death nova ( .....kaboom ..... nuff said ...... )
- blood of the master ( don't want the minions to die to soon eh ^^ )
- protective spirit (<----- BIG MUST HAVE IN HM )
- aegis ( fun to chain with prot hench most of the time ^^ )
- signet of lost souls ( it helps ,cause hero's pwn with it , but basicly optional )
a mm is the most helpfull hero to have along with you , meatshields + damage , and fo every group you defeat , a new army rises
Olias N/Rt
-curses 15 (12+2+1 )
-soul reaping 13 (12+1)
-restoration 3
- spitefull spirit ( <3 this skill )
- mark of pain
- barbs ( <3 this skill )
- defile defence ( block is anoying as melee -_- )
- enfeebling blood ( make enemy mellee useless ^_- )
- rip enchantments ( you can never go wrong with anti enchantment )
- foul feast ( <----- insta blind removal service , i love this skill with my warior <3 )
- death pac signet ( stuff happens xD )
i always enjoy myself with this setup , curses + minions = you just won pve xD
u should definetly try this out , cause mm are a must and curses are to good to miss out on , especially if your a melee class
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