Jan 28, 2010, 10:56 AM // 10:56
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#1
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Ascalonian Squire
Join Date: Nov 2009
Guild: Snake House
Profession: R/
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Barrageway 2 man Hero Build
This is my idea:
Hex Heavy Areas:
Dont suggest throw dirt, ive tried it and what the heroes do is run up at the start of the fight and blind the monk
Constructive Criticism is welcome, works awesome and no corpses needed
Also, the last build is optional (second player)
Crip anthem and Anthem of weariness works great, you have 5 spirits, 2 pets PETS DONT TRIGGER IT, RAGE RAGE RAGE TO IZZY and 4 people at least triggering it. Barrage+Anthem of Weariness is like enfeebling blood without sac.
First player should take a spear and throw it around, damage from EBSOH+OotV really adds up.
Last edited by Pirate Felix; Jan 28, 2010 at 10:15 PM // 22:15..
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Jan 28, 2010, 01:50 PM // 13:50
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#2
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Quote:
Originally Posted by Pirate Felix
First player should take a spear and throw it around, damage from EBSOH+OotV really adds up.
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First player must have some points in Marksmanship, since they're carrying FW, right? Why wouldn't they just take a bow?
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Jan 28, 2010, 01:53 PM // 13:53
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#3
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by Shayne Hawke
First player must have some points in Marksmanship, since they're carrying FW, right? Why wouldn't they just take a bow?
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Yep, even a Shortbow would be better than a Spear.
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Jan 28, 2010, 02:15 PM // 14:15
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#4
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Krytan Explorer
Join Date: Sep 2009
Location: GMT +2
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Off the top of my head it lacks hex removal besides that it looks really good!
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Jan 28, 2010, 02:34 PM // 14:34
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#5
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Ascalonian Squire
Join Date: Nov 2009
Guild: Snake House
Profession: R/
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Quote:
Originally Posted by Abedeus
Yep, even a Shortbow would be better than a Spear.
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Would result in no offhand though.
Most hexes in PvE arent really dangerous, you wont meet empathy/backfire/VoR often
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Jan 28, 2010, 03:08 PM // 15:08
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#6
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Krytan Explorer
Join Date: Sep 2009
Location: GMT +2
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Quote:
Originally Posted by Pirate Felix
Most hexes in PvE arent really dangerous
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I have to disagree with that
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Jan 28, 2010, 04:21 PM // 16:21
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#7
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Ascalonian Squire
Join Date: Nov 2009
Guild: Snake House
Profession: R/
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Name a few? if you want to
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Jan 28, 2010, 04:29 PM // 16:29
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#8
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Wilds Pathfinder
Join Date: Oct 2005
Profession: A/
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needs more splinter
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Jan 28, 2010, 04:45 PM // 16:45
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#9
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Ascalonian Squire
Join Date: Nov 2009
Guild: Snake House
Profession: R/
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OANDY6p/SFEBE3VvEJgWClBVVA
for the N/Rt curse
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Jan 28, 2010, 04:57 PM // 16:57
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#10
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by Pirate Felix
Name a few? if you want to
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VoR, Backfire, Shame, Mark of Pain, Spiteful Spirit, Suffering, Mark of Rodgort, Ulcerous Lungs...
Pretty much anything harmful in PvP is harmful in PvE. Only worse in Hard Mode, what with all the fast cast.
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Jan 28, 2010, 04:59 PM // 16:59
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#11
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Furnace Stoker
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Not bad, but can be better. Would be better if first player is Rt/R, then you can benefit from runes and spawning power. Not enough PvE skill exploitation on second player. What no GDW?
I prefer Anthem of Disruption, and Anthem of Envy is always nice.
Last edited by Daesu; Jan 28, 2010 at 05:10 PM // 17:10..
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Jan 28, 2010, 05:06 PM // 17:06
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#12
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Girls Pee Pee When They See [ME]
Profession: N/Mo
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With respects to the OoV bar.
I really think foulfeast is not needed. You have 3 mend body n souls with plenty of spirits. Conditions shouldnt be an issue...no sense in pulling conditions when they'll removed quite often.
Also, as much as I love splinter...its a pain with respects to running barragers. I prefer Great Dwarf Weapon thrown up on the barragers. If you use a Rit to do that, it will last for 30 sec's.
Last edited by REDdelver; Jan 28, 2010 at 05:12 PM // 17:12..
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Jan 28, 2010, 05:16 PM // 17:16
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#13
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Ascalonian Squire
Join Date: Nov 2009
Guild: Snake House
Profession: R/
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Updated the first post.
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Jan 28, 2010, 05:45 PM // 17:45
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#14
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Frost Gate Guardian
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Interesting setup. Looks good, but why so much healing? In the "non hex-heavy" setup i mean? Also, need more prot spirit if this is going to be used in hm. Need more hex removal even in the "hex heavy" setup.
Last edited by Kenzo Skunk; Jan 28, 2010 at 05:53 PM // 17:53..
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Jan 28, 2010, 05:50 PM // 17:50
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#15
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Ascalonian Squire
Join Date: Nov 2009
Guild: Snake House
Profession: R/
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Doesnt seem like an overkill in HM to me
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Jan 28, 2010, 07:25 PM // 19:25
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#16
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Krytan Explorer
Join Date: Sep 2009
Location: GMT +2
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Quote:
Originally Posted by Pirate Felix
Name a few? if you want to
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Quote:
Originally Posted by Abedeus
VoR, Backfire, Shame, Mark of Pain, Spiteful Spirit, Suffering, Mark of Rodgort, Ulcerous Lungs...
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These are fine examples but the first thing that struck me was that Vocal Minority completely shuts down your paragon and it's not that rare to encounter...
I don't think GDW is a good idea, sure it has great synergy with barrage but it is possible that it will be most of the time removed by xinrae's weapon for defense purposes so imo you are not getting the most out of it. Splinter doesn't have the same problem because it usually ends very fast on its own 1-2 attacks, so my suggestion would be either bring splinter instead of GDW or a PvE skill like PI/EVAS/etc
Now that i mentioned splinter, i tried a splinter barrage hero myself a few months ago but she (Margrid ) most of the time used splinter on melee h/h that were around rather than herself.. So have you tried the setup and if yes is there a problem with that?
And could you please post attribute spread and possibly runes? (just to see how the numbers work out)
Edit:
Quote:
Originally Posted by Kenzo Skunk
Interesting setup. Looks good, but why so much healing? In the "non hex-heavy" setup i mean? Also, need more prot spirit if this is going to be used in hm. Need more hex removal even in the "hex heavy" setup.
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I thing the healing part is exactly how it is supposed to be, prot spirit helps a lot in hm but since there are 2 copies of xinrae's weapon and a paragon with +armor shouts the team should be able to live without it.
On the hex part personally i don't leave the outpost without 1-2 hex removals and 2-3 condition removals (8 party setup i am talking about here). In hex heavy area i would suggest Remove Hex instead of Convert Hexes because of the short recharge low cost or swap a skill on the paragon bar with Hexbreaker Aria.
Last edited by Gondrakif; Jan 28, 2010 at 08:05 PM // 20:05..
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Jan 28, 2010, 09:52 PM // 21:52
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#17
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Grotto Attendant
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1. Offense is so-so.
2. Really lacks solid damage prevention. Xinrae's Weapon is not going to cut it.
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Jan 28, 2010, 10:11 PM // 22:11
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#18
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Ascalonian Squire
Join Date: Nov 2009
Guild: Snake House
Profession: R/
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The rangers dont really need damage prevention, if theyre under heavy fire they will turn on lightning reflexes themselves, and they have 100 armor for elemental dmg
EDIT: second player can take inspired+revealed hex for more cheap hex removal
Last edited by Pirate Felix; Jan 28, 2010 at 10:14 PM // 22:14..
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Jan 28, 2010, 10:25 PM // 22:25
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#19
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Ascalonian Squire
Join Date: Nov 2009
Guild: Snake House
Profession: R/
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Wait
The Crip anthem+weariness
it does trigger with black bears!
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Jan 28, 2010, 10:28 PM // 22:28
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#20
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by Pirate Felix
Crip anthem and Anthem of weariness works great, you have 5 spirits, 2 pets PETS DONT TRIGGER IT, RAGE RAGE RAGE TO IZZY and 4 people at least triggering it.
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Have the heroes charm black bears. They use Brutal Mauling, an attack skill with no effect. As far as I know, you can trigger anthems that target allies with the black bear, but not with any of the other pets.
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