Feb 10, 2010, 03:37 PM // 15:37
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#21
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by BigDave
In general i agree with Chthon but 2/10 is a bit harsh. For a warrior hero i'd give it more like 5-6/10. At least it can hit DW reliably and make the target easier to keep in melee range. But overall the damage is pretty poor.
I've found setting warrior heroes as W/Mo and using Strength of Honor @ 9 Smiting works nice. I usually run as 14 weapon mastery, 10 strength and 9 smiting on the occasion i actually use them.
Something like:
Cleave [E], Dismember, Executioners Strike, Body Blow, Flail, Enraging Charge, FGJ, SoH
or
Hundred Blades [E], Sun and Moon Slash, Standing Slash, Galrath/Silverwing Slash, Body Blow, Flail, FGJ, SoH
Either seems to tear things up pretty nicely. Just gotta try and take a cover enchant for SoH to use before battle to help stop it getting stripped. An AoE enchantment like Aegis or Dwaynas Sorrow (if using minions) from another hero works nicely. Makes any enchantment stripping less likely to hit SoH.
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No, 3-4 sounds about right. Btw, I wouldn't run the SoH on the hero. You want a high level SoH and you don't seem to have a good place to put it on the hero bar. Too many adren skills means too few of them used.
WE with high str and mastery and attack skills works well along with 100 blades
EDIT: WE with high str and mastery and attack skills works well and so doees 100 blades. I am not saying to put them on the same bar but if you can, then good for you.
Hacker.
Last edited by MasterSasori; Feb 11, 2010 at 06:44 PM // 18:44..
Reason: Grammar issues.
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