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Old Jul 06, 2010, 11:55 PM // 23:55   #21
Forge Runner
 
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4-man areas aren't hard. You don't need damage mitigation there. The only things that might threaten it are high-damage Elementalist bosses nukes, but then you've got UA so at worst you take some DP and the guy dies. If you can run around with two full healing Monks + one Smiter in 4-man areas and clear it, then three Smiters obviously should work as well. It is subpar though, as I said.

Heroes don't use GoLE well but it's still a guaranteed 5 energy at least, better than nothing. You can of course run Castigation Signet instead (pick and use as needed).
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Old Jul 08, 2010, 12:15 AM // 00:15   #22
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Quote:
Originally Posted by Gift3d View Post
3 standard monk builds, ... and roj.
Go smiting - 1 full smite, 1 partial prot [protective spirit][aegis][shield of absorption] (ele [glyph of lesser energy]), and 1 paragon with [incoming][fall back] (disable [fall back] and manually toggle it). Use the two enchants [smiter's boon][zealot's fire] to max healing/damage. Obviously, [castigation signet][reversal of damage], plenty of [smite condition][smite hex], and [bane signet] where possible.

It's hard not to have a necro with MM (prot, so no ele energy) - so that limits the build.

I'd prefer spirits also, so maybe make one of the smiters as a resto [life][rejuvenation][mend body and soul] healer...
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