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Old Jul 02, 2010, 05:37 PM // 17:37   #61
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Do I have to micromanage alot if using a ER Hero?
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Old Jul 02, 2010, 10:57 PM // 22:57   #62
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Not really. Only Prot Spirit when you need it. It's probably beneficial to force it to use certain skills at certain times but you don't need to do that (and it's bordering on playing two characters at once anyway).
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Old Jul 03, 2010, 04:46 PM // 16:46   #63
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Would it be safe to say that 2 ER healers can replace my current 2 monk backline? (1 WoH Healer and a N/Rt healer).
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Old Jul 03, 2010, 05:26 PM // 17:26   #64
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If you're talking about heroes, no. You only want 1 ER. And what are you doing with WoH healer anyway, N/Rt's are vastly superior to monk heroes. IMO, at least.
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Old Jul 03, 2010, 07:33 PM // 19:33   #65
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You really don't need two heroes healing. Just bring 1 er hero and a monk hench and load everything else with damage.
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Old Jul 31, 2010, 07:33 AM // 07:33   #66
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Quote:
Originally Posted by Xenomortis View Post
The ER Ele I sometimes take with physical primaries:

Skills:
Protective Spirit
Spirit Bond
Aegis
Convert Hexes/Reverse Hex
Remove Hex/Shield of Absorption
Strength of Honor
Aura of Restoration
Ether Renewal {E}

Stats:
Energy Storage: 11(/10)+1+1/(/2)
Protection Prayers: 10
Smiting Prayers: 10(/11)
Xeno, I'm sure you've seen it, but here's what I run on a physical. Very heavy on the hex/cond removal, enchant removal, lots of prots, and lots of red bars. Plus, you get synergy with DK+Orders and Orders+ER, as well as Orders offering protection vs enchant removal.

The ER Ele I ALWAYS take with physical primaries:

Skills:
Protective Spirit
Spirit Bond
Infuse Health
Dwayna's Kiss
Convert Hexes
Aegis
Aura of Restoration
Ether Renewal {E}

Stats:
Energy Storage: 11+1+1
Protection Prayers: 10
Healing Prayers: 10


The wicked Smiting-Orders I ALWAYS take with physical primaries:

Skills:
Order of Pain
Dark Fury
Empathic Removal {E}
Smite Hex
Smite Condition
Strip Enchantment
Signet of Lost Souls
Strength of Honor

Stats:
Blood Magic: 11+1+1
Smiting Prayers: 10
Soul Reaping: 11
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Old Jul 31, 2010, 09:34 AM // 09:34   #67
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Quote:
Originally Posted by Carinae View Post
Xeno, I'm sure you've seen it, but here's what I run on a physical. Very heavy on the hex/cond removal, enchant removal, lots of prots, and lots of red bars. Plus, you get synergy with DK+Orders and Orders+ER, as well as Orders offering protection vs enchant removal.
Yeah, I have seen it. The thing I don't like is Orders on a hero when I'm the only physical. The cost to the hero is quite high in terms of energy and health and it needs a large spec into Blood when I'm only bringing one or two skills from it. Blood Bond is nice though, so I would try to bring that. The upshot is some extra damage and cleaning.

Lately I've taken to running a Panic Mesmer and a Rit hero with SoH and Splinter Weapon along with an ER hero. But it's not something I've played around with too much.
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Old Aug 04, 2010, 05:48 PM // 17:48   #68
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im loving the idea of an ER prot hero, however im having some problems, heres the current build:

1 infuse
2 ps
3 aegis
4 sg
5 life attunement
6 prot bond
7 ER
8 AoR

i tried microing the 2 bonds, but im wondering if thats not possible? every time it would cast a bond it would remove it immediately. does it matter if i set the hero to guard or avoid combat?(currently using a staff with 20% enchant) should i avoid bonds on the hero altogether? thanks
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Old Aug 04, 2010, 05:57 PM // 17:57   #69
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Quote:
Originally Posted by aefghuys View Post
i tried microing the 2 bonds, but im wondering if thats not possible? every time it would cast a bond it would remove it immediately. does it matter if i set the hero to guard or avoid combat?(currently using a staff with 20% enchant) should i avoid bonds on the hero altogether? thanks
Disable the skill on the hero's bar.
Micro it.
It will now stick.

Don't use Prot Bond though - it'll chew through their energy quite quickly and then you're left with a useless hero.
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Old Aug 04, 2010, 07:32 PM // 19:32   #70
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k thanks for the info, would u recommend keeping the hero on guard or avoid combat?

Last edited by aefghuys; Aug 04, 2010 at 07:37 PM // 19:37..
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Old Aug 04, 2010, 08:02 PM // 20:02   #71
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Originally Posted by aefghuys View Post
k thanks for the info, would u recommend keeping the hero on guard or avoid combat?
Doesn't matter too much. I don't find much performance difference between the two.
Although I would say Guard if you're a melee character - the hero should engage enemies at range then, rather than try to follow you into them.
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Old Aug 05, 2010, 03:24 AM // 03:24   #72
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Quote:
Originally Posted by aefghuys View Post
im loving the idea of an ER prot hero, however im having some problems, heres the current build:

1 infuse
2 ps
3 aegis
4 sg
5 life attunement
6 prot bond
7 ER
8 AoR

i tried microing the 2 bonds, but im wondering if thats not possible? every time it would cast a bond it would remove it immediately. does it matter if i set the hero to guard or avoid combat?(currently using a staff with 20% enchant) should i avoid bonds on the hero altogether? thanks
Don't give the hero Prot Bond. It does not understand that it needs to spam skills to gain energy, so it won't, so it will quickly run out. The hero version of this build is stuck with PS.
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