Aug 26, 2008, 10:33 AM // 10:33
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#301
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Jungle Guide
Join Date: Jan 2007
Location: New Zealand
Profession: A/D
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@Dego
You can pretty much use any hero in your third slot on NM.As long as all 3 have decent bars it's pretty hard to go wrong tbh.
For your particular team type a Warrior could be useful to soak up some aggro or as you suggested a decent monk bar leaving you free to hench the tank, especially if your are tanking with your minions.
As for [animate Flesh Golem] vs [Jagged Bones] there are two similar themes or variants for an MM I'll attempt to sum up quickly and basically so you know where your at:
The first is the "bomber" where the goal is to create as many low level minions as quickly as possible to then have them die as quickly as possible to fuel [death nova] AoE spikes and soul reaping e-gain.
Basically an AoE DPS machine with a side of fueling any Necros on your team.
The other is a "meat shield" MM where the goal is to create high level minions that can act as tanks for soaking up and mitigating damage away from your team while hopefully doing a fair bit of DPS as well.
Basically damage mitigation/aggro control with a side of DPS.
Hence "bomber" MM's often use [Jagged Bones] to keep a near endless cyclic supply of minion spawns and deaths going while "meat shield" MM's often use [animate flesh golem] as it's the highest level minion a MM can spawn which is great for tanking.
Neither is better, just depends which MM type you want.
Wiki has some basic examples of both types for you to play around with.
@Brian
What Knight said, it's a bomber build that's the fuel for the whole team.
BotM is for meat shield builds although I have seen bombers use it at times where there are huge distances between mobs, imo the only time a bomber could justify slotting it.
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Aug 26, 2008, 11:57 AM // 11:57
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#302
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Wilds Pathfinder
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Quote:
Originally Posted by fireflyry
For your particular team type a Warrior could be useful to soak up some aggro
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Warrior Heroes (melee in general) are bad, and the reasons were brought up so many times it's not even worth repeating.
Quote:
Originally Posted by fireflyry
[animate flesh golem] as it's the highest level minion a MM can spawn which is great for tanking.
Neither is better, just depends which MM type you want.
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THE worst elite for an MM, period.
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Aug 26, 2008, 12:23 PM // 12:23
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#303
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Actually it's OoU :P
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Aug 26, 2008, 12:25 PM // 12:25
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#304
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Actually, Flesh Golem is pretty decent in AB. Oh, and some NM areas where enemies can't block and take damage nicely.
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Aug 26, 2008, 12:41 PM // 12:41
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#305
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Wilds Pathfinder
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Quote:
Originally Posted by Turbobusa
Actually it's OoU :P
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Oh right lol, forgot about the "buff". But it's actually pretty similar, one higher level minion... useless.
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Aug 26, 2008, 05:29 PM // 17:29
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#306
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Jungle Guide
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Quote:
Originally Posted by fireflyry
"meat shield" MM's often use [animate flesh golem] as it's the highest level minion a MM can spawn which is great for tanking.
Neither is better, just depends which MM type you want.
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you are just wrong. flesh golem is a ridiculously bad skill. the golem seems to have a different AI than other minions as it never picks a target, and its attack speed is so slow that its base DPS is lower than fiends. and as far as meat shields go it dosnt even compare to bone minions. the skill really has no redeeming qualities.
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Aug 26, 2008, 11:22 PM // 23:22
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#307
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Must agree here. Once I considered Fleshy viable because of the guaranteed corpse supply (and standing around all tough like). But once I went [[Jagged Bones], I never looked back.
Recurring low-level fodder = better tanking.
Bombing = hella better DPS (and condition spread!).
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Aug 27, 2008, 02:13 AM // 02:13
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#308
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Jungle Guide
Join Date: Jan 2007
Location: New Zealand
Profession: A/D
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Quote:
Originally Posted by -Lotus-
you are just wrong. flesh golem is a ridiculously bad skill. the golem seems to have a different AI than other minions as it never picks a target, and its attack speed is so slow that its base DPS is lower than fiends. and as far as meat shields go it dosnt even compare to bone minions. the skill really has no redeeming qualities.
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I agree there are vastly superior options but my comments were clearly directed at Dego and his question as to which was better, JB or FG, while clearly stating the distinction and usual motivation for their use outside of the realms of personal opinion or preference.
Duh.
I've never used FG.
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Aug 27, 2008, 06:09 AM // 06:09
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#309
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Jungle Guide
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Quote:
Originally Posted by fireflyry
I agree there are vastly superior options but my comments were clearly directed at Dego and his question as to which was better, JB or FG, while clearly stating the distinction and usual motivation for their use outside of the realms of personal opinion or preference.
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you could have just said " JB is a better skill. the only thing FG has going for it is an infinite corpse supply, but JB can do that on multiple minions."
your post explained how JB is good for bombing and FG is good for MMs, i was pointing out that this is wrong. JB is just better...
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Aug 27, 2008, 06:23 AM // 06:23
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#310
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Krytan Explorer
Join Date: Apr 2007
Location: a van down by the river
Guild: iBench
Profession: P/W
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Quote:
Originally Posted by Sab
For 4-Man areas, ideally you should bring a source of Daze, as this will help take down enemy Monks in a fraction of the time. Knockdowns and hex shutdown can also fill in this role. Else, bring damage, or if you're a healer, replace the N/Rt with damage-dealer of your choice.
4-Man version
[build prof=N/Rt sou=10+1 cur=12+1+1 res=8][Spiteful Spirit][Insidious Parasite][Enfeeble][Barbs][Rip Enchantment][Weapon of Warding][Signet of Lost Souls][Death Pact Signet][/build]
[build prof=N/Rt sou=12+1+1 res=12][Reaper's Mark][Weapon of Warding][Mend Body and Soul][Spirit Light][Blind was Mingson][Life][Signet of Lost Souls][Death Pact Signet][/build]
[build prof=N/Mo death=12+1+3 sou=9+1 hea=9][Jagged Bones][Animate Shambling Horror][Animate Bone Fiend][Death Nova][Patient Spirit][Dwayna's Sorrow][Cure Hex][Signet of Lost Souls][/build]
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So am I the only who thinks having Insidious is a bad idea while having WoW and a AoE blind? Wouldn't price of failure be more productive here?
pink
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Aug 27, 2008, 12:55 PM // 12:55
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#311
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Jungle Guide
Join Date: Jan 2007
Location: New Zealand
Profession: A/D
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Quote:
Originally Posted by -Lotus-
you could have just said " JB is a better skill. the only thing FG has going for it is an infinite corpse supply, but JB can do that on multiple minions."
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It's pretty obvious the guys a new player hence the long explanation and I actually pointed out why FG is "often" used in MM builds.I never said I either used or preferred it.
Stop trying to turn quotes of my posts into a "I win" tangent please.
Cheers.
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Aug 27, 2008, 12:59 PM // 12:59
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#312
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Site Contributor
Join Date: Dec 2006
Location: Martinsburg, WV
Guild: Scions of Carver [SCAR]/Trinity Of The Ascended [ToA]
Profession: W/
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Quote:
Originally Posted by Mr Pink57
So am I the only who thinks having Insidious is a bad idea while having WoW and a AoE blind? Wouldn't price of failure be more productive here?
pink
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With that set up there is only 7 seconds of blind and WoW is only 50% chance to miss. Insidious is for those times when one you get the hit thru the 50% or two when those things called healers take a condition off the foe.
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Aug 27, 2008, 04:56 PM // 16:56
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#313
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Frost Gate Guardian
Join Date: Jun 2008
Location: USA
Guild: ARMY
Profession: W/
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Quote:
Originally Posted by Zidane Ortef
With that set up there is only 7 seconds of blind and WoW is only 50% chance to miss. Insidious is for those times when one you get the hit thru the 50% or two when those things called healers take a condition off the foe.
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That's a piss poor reason to use a 15e skill that only lasts ~13 seconds.
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Aug 27, 2008, 08:09 PM // 20:09
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#314
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Site Contributor
Join Date: Dec 2006
Location: Martinsburg, WV
Guild: Scions of Carver [SCAR]/Trinity Of The Ascended [ToA]
Profession: W/
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Quote:
Originally Posted by Nainoa
That's a piss poor reason to use a 15e skill that only lasts ~13 seconds.
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Sabway has the very nice way of being able to mod it. If you don't like the skill get off your lazy ass and change your build to something you prefer.
Sab is a genius there is a reason why this post is a sticky.
Get over your so called gigantic E-peen grow a set of balls and don't reply to replies just because the logical one doesn't make sense to you.
Blind is AoE casters wand a wonderful reason for Insidious
Also, last time I checked you don't fight things one on one in PvE
Your always gonna have something that you can hit with Insidious.
15nrg why are you bitching about energy on a necro. I heard Soulreaping was EPIC.
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Aug 27, 2008, 11:09 PM // 23:09
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#315
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Krytan Explorer
Join Date: Jul 2006
Profession: A/
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This can do Dungeons right? Like slayer's Exile. And i'm a rit, what should I bring?
And for the henchie monk, which is better the prot or healer one. And xinrae weap or weap of remedy?
Last edited by Banane-O-Man; Aug 28, 2008 at 03:16 AM // 03:16..
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Aug 28, 2008, 06:19 AM // 06:19
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#316
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Wilds Pathfinder
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Quote:
Originally Posted by Banane-O-Man
This can do Dungeons right? Like slayer's Exile. And i'm a rit, what should I bring?
And for the henchie monk, which is better the prot or healer one. And xinrae weap or weap of remedy?
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1. Yes it can do Slavers'
2. Whatever you feel like bringing?
3. healer
4. Xinrae
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Aug 28, 2008, 02:47 PM // 14:47
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#317
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Krytan Explorer
Join Date: Jul 2006
Profession: A/
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Quote:
Originally Posted by Washi
1. Yes it can do Slavers'
2. Whatever you feel like bringing?
3. healer
4. Xinrae
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Thank you
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Aug 28, 2008, 08:36 PM // 20:36
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#318
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Jungle Guide
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sabway + henchies wont even make it through slaver's in NM.
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Aug 28, 2008, 08:38 PM // 20:38
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#319
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Krytan Explorer
Join Date: Mar 2008
Location: Land of Confusion
Guild: [swea]
Profession: W/
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Quote:
Originally Posted by -Lotus-
sabway + henchies wont even make it through slaver's in NM.
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I've heard of several people that have made Slaver's without to much trouble with modified Sabway and hench in NM...
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Aug 29, 2008, 12:56 AM // 00:56
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#320
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Ascalonian Squire
Join Date: Jan 2008
Guild: Legacy Of Angels [Halo]
Profession: W/P
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Quote:
Originally Posted by -Lotus-
sabway + henchies wont even make it through slaver's in NM.
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as long as one person/hero brings frozen soil you'll be ok
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