Aug 22, 2008, 06:47 AM // 06:47
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#281
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Ascalonian Squire
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Hi All
Wow this is some post, I must admitt that I am still new to Guild Wars only having played it for a few weeks and at the moment only Nightfall Story, stuck on Mission Gate of Pain, lol.I have only unlocked 2 Necro characters so far. I am sorry if my question has been answered but from my point of view at the minute its the missions for the different storys that I am interested in and only Normal Mode, how will the 3 Necro build handle missions like Gate of Pain, Madness, Abbadons Gate, along with missions for Phrophicies, Factions and EOTN, is it a build that will work in general or is it specific?. Sorry as I say I am new to this so my understanding of the game mechanics is pretty lame at the moment, although on this damn pain mission I am learning, lol..
Sorry forgot to say my Primary Profession is an Elementalist
Nos
Last edited by Nosveratau; Aug 22, 2008 at 06:53 AM // 06:53..
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Aug 22, 2008, 10:24 AM // 10:24
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#282
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Wilds Pathfinder
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Quote:
Originally Posted by Nosveratau
Hi All
Wow this is some post, I must admitt that I am still new to Guild Wars only having played it for a few weeks and at the moment only Nightfall Story, stuck on Mission Gate of Pain, lol.I have only unlocked 2 Necro characters so far. I am sorry if my question has been answered but from my point of view at the minute its the missions for the different storys that I am interested in and only Normal Mode, how will the 3 Necro build handle missions like Gate of Pain, Madness, Abbadons Gate, along with missions for Phrophicies, Factions and EOTN, is it a build that will work in general or is it specific?. Sorry as I say I am new to this so my understanding of the game mechanics is pretty lame at the moment, although on this damn pain mission I am learning, lol..
Sorry forgot to say my Primary Profession is an Elementalist
Nos
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This build Is not very good for Normal Mode. It abuses increased attack speed that monsters have in Hard Mode so in NM you will kill very slow.
If you are an elementalist I would go with 3 SF eles and a monk for NORMAL MODE.
[build prof=E/Me pve name="SF Ele" box fire=12+1+1 energy=10+1 inspir=8][Searing flames][glowing gaze][fire attunement][glyph of lesser energy][leech signet][power drain][resurrection signet][hex eater signet][/build]
[build prof=Mo/Me pve name="Monk" box heal=12+1+1 divine=10+1 insp=8][word of healing][dwaynas kiss][patient spirit][cure hex][dismiss condition][leech signet][power drain][restore life][/build]
You can give the eles [Aura of Restoration] or [liquid flame] instead of [glyph of lesser energy] if they have no problems with energy.
Also you can get away with superior fire runes in most of NM (not really in Realm of Torment).
Last edited by Washi; Aug 22, 2008 at 10:30 AM // 10:30..
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Aug 22, 2008, 02:55 PM // 14:55
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#283
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Ascalonian Squire
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Hi Washi
Thanks for the builds, excellent damage, quickly burns through mobs, never killed the demon groups in Gate of Pain so quick before, the interupts work perfectly on the Terrorweb Dryders, i accidently took on 4 of them and they never managed to get meteor off, superb, unfortuantly again it was the Torturewebs that killed me off, interupts were working but just not fast enough, his recharge time for his skills is so quick, also its a hit or a miss if Liquid gets interupted, gonna play EOTN to unlock a Ranger character and try a broadhead setup on one of my heroes, see if that works.
Nos
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Aug 22, 2008, 05:15 PM // 17:15
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#284
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Wilds Pathfinder
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Well you could take like 3 mesmer interrupts on your own bar and shut this guy down yourself, I think it would be enough. I could help you get this mission done if you want, unless you want to beat it yourself.
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Aug 22, 2008, 05:48 PM // 17:48
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#285
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Ascalonian Squire
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Hi Washi
Thanks for the offer but this mission has got me so annoyed that I will be dammed if I cant do it myself, lol. I tried your suggestion of more interupts on my character, still the same outcome, Liquid on a normal bar has an activation of 1 sec, on a boss its around 0.5, I just cant interupt it in time, although my heroes can sometimes, its a hit or a miss, I will figure something out though.
Also found out that the searing flames build is well useless against destroyers, they are immune to burning and have an extremly high defence against fire.
To the Origional poster of this thread, sorry for high jacking your post with my own questions.
Noss
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Aug 23, 2008, 02:29 AM // 02:29
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#287
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Krytan Explorer
Join Date: Apr 2008
Guild: House of Myrthe (HoMe)
Profession: W/
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How about [preservation] for the resto's elite? Neither [weapon of remedy] nor [Xinrae's weapon] is really all that great.
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Aug 23, 2008, 07:20 AM // 07:20
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#288
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Jungle Guide
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Quote:
Originally Posted by Paul Dawg
How about [preservation] for the resto's elite? Neither [weapon of remedy] nor [Xinrae's weapon] is really all that great.
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uhm... Xinrae's Weapon is awesome... and Preservation appears to heal at random making it totally useless.
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Aug 23, 2008, 07:38 AM // 07:38
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#289
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Krytan Explorer
Join Date: Apr 2008
Guild: House of Myrthe (HoMe)
Profession: W/
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Xinrae's Weapon is awesome if a human being is using it; but I've been watching the Sabway resto with it, and the results just aren't there. It's applied, like, now and then, and not always when it's really needed.
Oops, just noticed that [preservation] is no good because it heals ALLIES. That means it's going to heal all your minions too. I withdraw the suggestion.
Last edited by Paul Dawg; Aug 23, 2008 at 07:48 AM // 07:48..
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Aug 23, 2008, 08:12 AM // 08:12
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#290
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Academy Page
Join Date: Jul 2008
Profession: Rt/
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Quote:
Originally Posted by Paul Dawg
Xinrae's Weapon is awesome if a human being is using it; but I've been watching the Sabway resto with it, and the results just aren't there. It's applied, like, now and then, and not always when it's really needed.
Oops, just noticed that [preservation] is no good because it heals ALLIES. That means it's going to heal all your minions too. I withdraw the suggestion.
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I agree that hero's use [Xinrae's Weapon] as well as [Weapon of Remedy] poorly, making their utility minimal at best.
[Preservation] was one of the first skills I looked at when using sab simply due to it's ease of use, and there are multiple problems with it that I experienced. Heroes will often cast it early then run up to the fight standing outside of it's healing range making it completely useless whether you like the skill or not. I've also had the hero refuse to recast it if the spirit still exists even though it's out of range. And as stated before it is random making it kind of bad to start with.
All in all I wish they'd update the hero UI to use spirits more effectively. Similar to how they use [Recovery] now; instead of keeping it down 100% of the time combat or not, they don't use it till you start fighting.
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Aug 23, 2008, 02:52 PM // 14:52
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#291
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Frost Gate Guardian
Join Date: Jan 2008
Profession: Mo/
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If the heroes don't use [Xinrae's weapon], [Weapon of remedy], or [preservation] correctly then why don't we try them out with [spirit light weapon]?
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Aug 23, 2008, 02:56 PM // 14:56
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#292
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Emo Goth Italics
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Because that weapon spell is worse than Healing Breeze.
Oh, and anyone claiming that Preservation is better than Xinrae's or Remedy is either stupid or bad. Heroes might not use them well, but you can't go far wrong with either of the weapons. Plus Preservation is a bad elite all around. Xinrae's and Remedy are the best Rit elites out there.
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Aug 23, 2008, 03:05 PM // 15:05
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#293
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Wilds Pathfinder
Join Date: Nov 2007
Location: New York City, New York
Profession: Mo/
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Quote:
Originally Posted by Tyla
Because that weapon spell is worse than Healing Breeze.
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I am pretty sure that heroes don't even use [spirit light weapon] successfully.
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Aug 23, 2008, 04:15 PM // 16:15
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#294
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Desert Nomad
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Quote:
Originally Posted by Nosveratau
Hi Washi
Thanks for the builds, excellent damage, quickly burns through mobs, never killed the demon groups in Gate of Pain so quick before, the interupts work perfectly on the Terrorweb Dryders, i accidently took on 4 of them and they never managed to get meteor off, superb, unfortuantly again it was the Torturewebs that killed me off, interupts were working but just not fast enough, his recharge time for his skills is so quick, also its a hit or a miss if Liquid gets interupted, gonna play EOTN to unlock a Ranger character and try a broadhead setup on one of my heroes, see if that works.
Nos
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if you're having trouble shutting down the torturewebs than you can either use a Mesmer hero with [migraine] or at least [arcane conundrum] or put [guilt] on you and maybe 1 or 2 of your Ele heroes as well.
with the first option you'll "waste" a hero slot on an illusion mesmer but it can be very good. especially if you choose [arcane conundrum] as you can than just fit it in a standard [Ineptitude] bar
with the second option you need to be able to foresee when the torturewebs will cast the spell you want to interrupt.
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Aug 24, 2008, 01:50 AM // 01:50
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#295
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Krytan Explorer
Join Date: Apr 2008
Guild: House of Myrthe (HoMe)
Profession: W/
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They don't. Looks like it has to be [xinrae's weapon].
Quote:
Originally Posted by aleaf92
I am pretty sure that heroes don't even use [spirit light weapon] successfully.
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Aug 24, 2008, 06:54 AM // 06:54
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#297
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Xinrae weapon should replace weapon of remedy. A free protective spirit into the life steal is worth more than a condition remover.
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Aug 26, 2008, 07:24 AM // 07:24
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#298
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Ascalonian Squire
Join Date: Oct 2007
Location: Slovenia
Profession: E/
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need an advice for a new hero, cuz the 3 Necro build doesn't work as good in NM as it does in HM
i'm a Ele, and i run a hero MM, and another hero Ele, what sohuld i put on the 3rd slot?
i mostly put my prot. monk cuz hench sux
curently i'm playing on the protector title, already done elona, have only half of cantha, and last 5 missions in tyria.
oh and using jagged bones is better then Flesh golem?
Last edited by Dego; Aug 26, 2008 at 07:48 AM // 07:48..
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Aug 26, 2008, 08:44 AM // 08:44
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#299
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Krytan Explorer
Join Date: May 2006
Location: Michigan, USA
Guild: Us Are Not [leet]
Profession: E/
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Quote:
Originally Posted by Dego
need an advice for a new hero, cuz the 3 Necro build doesn't work as good in NM as it does in HM
i'm a Ele, and i run a hero MM, and another hero Ele, what sohuld i put on the 3rd slot?
i mostly put my prot. monk cuz hench sux
curently i'm playing on the protector title, already done elona, have only half of cantha, and last 5 missions in tyria.
oh and using jagged bones is better then Flesh golem?
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ok, just saying you use an ele and you are an ele doesnt tell us anything really. You need to be more specific. I do know that running 2 or more Searing Flames Elementalists works very well. Against destroyers, you could run Savannah Heat eles and bring winter along to do even more damage.
__________________________________________________ ___________
Now for my own question on Sabway
Why did we eliminate dark bond and blood of the master from our MM bar? I see he is using prot spirit now so purhaps that can be dark bonds replacement but i am still bafled about why we have no heals for the minions.
Also, you are using Foul Feast on the support Necro instead of Sig of Lost souls. I know Foul Feast is a very good skill but it doesn't supply the same amount of energy management that SoLS did. Why not simply put Foul Feast on the SS or the MM at all times and keep SoLS on the resto rit, where it is needed the most?
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Aug 26, 2008, 09:15 AM // 09:15
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#300
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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No heals for the mm because you don't want your minions to be healed. You want them to die with death nova for aoe damage and jagged bones to create a new minion. As well as just summon another pair instead of wasting time healing.
Foul feast is a condition remover, absolutely no reason or point to be used as an "energy management tool" because half the time they spend 5 energy to take off 1 condition (-2 energy total).
Signet of lost souls should be in just about any necro build incase minions go down quickly and theirs a long battle between you and enemies. Pretty much worst case scenario is that they have too much energy. Usually never a bad thing.
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