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Old Jul 18, 2008, 02:48 AM // 02:48   #161
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Quote:
Originally Posted by DarkSpirit
Only that for the same playing style, one build is clearly superior over the other. And I dont use consummables to get rid of DP either.
Tat's true. consets r too ex imho. sold the set i got from commpleting eotn quests
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Old Jul 20, 2008, 09:55 AM // 09:55   #162
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thank you for the 4 man set up
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Old Jul 20, 2008, 07:45 PM // 19:45   #163
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Does anyone know where Sab got this build from? Because this build is the first edition of a series of builds that was made to vanquish, HM missions, etc. and i'm pretty sure that he's not the original 'creator' of this build.

I am not here to complain about how he took the build as his own, cause the build HAS been improved (a couple of times at least), I'm just wondering who told him about the build.
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Old Jul 20, 2008, 08:32 PM // 20:32   #164
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Quote:
Originally Posted by Shadow
Does anyone know where Sab got this build from?
I believe the idea came from the HA gimmick, Spiritway.

From what I do know, Sab presented it in Dan's thread known as "Synergising Hero Builds" on the first page. That was the first place I seen the idea of it outside of HA anyway.
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Old Jul 21, 2008, 07:52 AM // 07:52   #165
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Quote:
Originally Posted by shadowshadi18
Does anyone know where Sab got this build from? Because this build is the first edition of a series of builds that was made to vanquish, HM missions, etc. and i'm pretty sure that he's not the original 'creator' of this build.

I am not here to complain about how he took the build as his own, cause the build HAS been improved (a couple of times at least), I'm just wondering who told him about the build.
Sab was the first to bring this hero idea to the forums and community in general. other people could have been running it already, but she was the first to post it. and the idea comes from the insane Jagged-battery all-necro teams that ruled HA until they got soul reapng and every useful skill in the team nerfed.
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Old Jul 23, 2008, 04:31 AM // 04:31   #166
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this 4 man setup really helped me
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Old Jul 29, 2008, 12:57 AM // 00:57   #167
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Thank you, this build has worked amazingly so far ;O

Vanquishing elona was a breeze overall, barely any deaths or none at all in some areas. This build is so flexible aswel, i could adjust many of the skills depending on the mobs in the area.

The biggest difficulty i faced with this build was against mobs with huge aoe damage especially the bosses... D:< they pretty much wipe you in seconds so i tried to leave them till last. I tried alot of things like microing the resto's kaoli to get 2 party wide heals back to back, microing prot spirit and the curse necro's weakness, moving around heroes like crazy and also leeroying the boss asap but half or all of the team still got wiped in some cases. The problem with this was the risk of getting 60dp right at the end of clearing and i ended up using alot of consumables and getting wiped 3-4 times before finally taking the aoe bosses down. This happened to me twice as far as i can remember against an sf elemantal boss who wipes in 2 sf's and a rediculous group with 4 fire eles and a chanelling rit boss with spirit rift and destructive was glaive.

I'm just wondering how people handle huge aoe damage with this build? I think im going to have trouble with vanquishing factions/dungeons =/

I'm using a crit scythe sin atm which i love because of the aoe but i'm considering switching to a/w with save yourself to counter big aoe damage, my only problem is that my allegience rank is 1 lol... im not sure how effective it will be? Any advice?

~
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Old Jul 29, 2008, 01:19 AM // 01:19   #168
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Quote:
Originally Posted by uzumaki
I'm just wondering how people handle huge aoe damage with this build? I think im going to have trouble with vanquishing factions/dungeons =/
Which specific area are you having problems with?
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Old Jul 29, 2008, 01:33 AM // 01:33   #169
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I've vanquished 23 of 34 Elonian areas so far with my variant of Sabway. Two areas I'm still having trouble with are Jahai Bluffs (the Fortress, with the huge collection of elite Kournan troops) and Wilderness of Bahzda (with Eshkebeh Longneck). How did others successfully manage those areas with Sabway?
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Old Jul 29, 2008, 03:27 AM // 03:27   #170
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Quote:
Originally Posted by joea64
I've vanquished 23 of 34 Elonian areas so far with my variant of Sabway. Two areas I'm still having trouble with are Jahai Bluffs (the Fortress, with the huge collection of elite Kournan troops) and Wilderness of Bahzda (with Eshkebeh Longneck). How did others successfully manage those areas with Sabway?
Is he suppose to be hard? I asked because I was expecting more of a challenge:



...but I am too used to Discord by now.

The fortress was more challenging and my heroes/henchies did gain some DP when I tried this time, but it is quite do-able if you go from the acolyte around to Corporal Argon. Maybe if I have played more carefully I would have saved some DP, but I was anxious to get it done.


Last edited by DarkSpirit; Jul 29, 2008 at 04:14 AM // 04:14..
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Old Jul 29, 2008, 10:15 AM // 10:15   #171
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What should I replace my N/Rt healer with, since I'm a monk and I don't need another healer?

Should I make N/Rt healer into Curses necro instead?

Last edited by Frenzied Insanity; Jul 29, 2008 at 04:47 PM // 16:47..
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Old Jul 29, 2008, 01:58 PM // 13:58   #172
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Originally Posted by Frenzied Insanity
What should I replace my N/Rt healer with since I'm a monk and I don't need another healer?
wtf? are you spamming SY and healing at the same time? why are you running with 1 monk?
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Old Jul 29, 2008, 04:49 PM // 16:49   #173
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Quote:
Originally Posted by -Lotus-
wtf? are you spamming SY and healing at the same time? why are you running with 1 monk?
I'm not sure what you are talking about but I am the monk
And since the 3-Necro build consists of an MM, an N/Rt healer and a Curses Necro I don't really see the need of having that N/Rt healer if I'm already healing

So I'm trying to find a replacement for that N/Rt healer
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Old Jul 29, 2008, 06:16 PM // 18:16   #174
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The MM's aegis skill is a nice cheap way to protect, and I have pain inverter on my own bar, so I always hit big AoE spammers with that. There are only about three or four AoE bosses in the game (i.e. all three continents) that give me a very hard time. Ele bosses in mobs with hex removal are nasty for me because they remove the pain inverter pretty efficiently.

Quote:
Originally Posted by uzumaki
The biggest difficulty i faced with this build was against mobs with huge aoe damage especially the bosses... D:< they pretty much wipe you in seconds so i tried to leave them till last. I tried alot of things like microing the resto's kaoli to get 2 party wide heals back to back, microing prot spirit and the curse necro's weakness, moving around heroes like crazy and also leeroying the boss asap but half or all of the team still got wiped in some cases. The problem with this was the risk of getting 60dp right at the end of clearing and i ended up using alot of consumables and getting wiped 3-4 times before finally taking the aoe bosses down. This happened to me twice as far as i can remember against an sf elemantal boss who wipes in 2 sf's and a rediculous group with 4 fire eles and a chanelling rit boss with spirit rift and destructive was glaive.

I'm just wondering how people handle huge aoe damage with this build?
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Old Jul 30, 2008, 08:42 AM // 08:42   #175
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^^ TYTYTY. I can't believe how much pain inverter owns... Tbh i wasnt very familiar with the eotn pve skills. This skill is amazing with sabway because of the minions. I went back to try this against the SF elemental boss in nf with a set of 9 minions and he died instantly because of the aoe damage he dealt to the whole team and minions, so (9+8)*80 dmg :O...

ahhh bye bye aoe damage ;D;D;D;D;D
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Old Jul 30, 2008, 09:12 AM // 09:12   #176
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^it is generally agreed that the build is inspired by a HA build which used a similar concept.
Thats not to say that it wasnt a stroke of genius to condense it down to such an efficient little package.

What frenzied insanity is saying (i think) is that he will be taking a monk hench and with himself as a healer the N/Rt healer isnt entirely necassery. I would recommend taking a look at some of the other builds from Discordway or from the 8man build I posted on the last page of Sabway vs Discordway.
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Old Jul 30, 2008, 11:33 AM // 11:33   #177
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This might been asked before, but im not sure so anyway.

When you are playing monk yourself, is the only way to go as Ursan? (I find Ursan boring, even tho I am R10).

Or can I do a healing build myself, replace N/Rt with a Derv and use a protection henchie?

Or should i stick with N/Rt go Prot myself and fill up with damge henchies?

What do people do, what is recommended?
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Old Jul 30, 2008, 03:15 PM // 15:15   #178
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Quote:
Originally Posted by joea64
I've vanquished 23 of 34 Elonian areas so far with my variant of Sabway. Two areas I'm still having trouble with are Jahai Bluffs (the Fortress, with the huge collection of elite Kournan troops) and Wilderness of Bahzda (with Eshkebeh Longneck). How did others successfully manage those areas with Sabway?
Vanquishing Gandara, the Moon Fortress can be easy if you complete a quest that will remove the Kournan troops from there. I had the same trouble with the troops until I completed the quest and then vanquished the area.

Check the wiki.
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Old Jul 30, 2008, 03:18 PM // 15:18   #179
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^Gandara was going fine till I met the mob of soldiers too, so theres a quest to remove them? Thanks for the heads up!
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Old Jul 30, 2008, 03:45 PM // 15:45   #180
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Quote:
Originally Posted by distilledwill
^Gandara was going fine till I met the mob of soldiers too, so theres a quest to remove them? Thanks for the heads up!
Yeah if you don't finish this quest then there will be that mob and apparently you'd have to kill twice as many enemies.
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