Jul 10, 2008, 02:47 PM // 14:47
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#141
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Master Necromanz
Discord... quick death, infinte energy on necro. I dont play anymore other teambuilds, becoz discord is quick and safe. What do you need moar?
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Every Discord team build I have seen has at least 1 MM in them for SR. They have the same issue as sabway, which means they would not work well in low corpse areas.
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Jul 10, 2008, 03:00 PM // 15:00
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#142
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Frost Gate Guardian
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Quote:
Originally Posted by DarkSpirit
Every Discord team build I have seen has at least 1 MM in them for SR. They have the same issue as sabway, which means they would not work well in low corpse areas.
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You have a point... BUT with quick deaths you dont need it really... discord 5 energy ftw. And you spam [EB] (1energy) and uhmm wich hex shall we do [putrid bile], so what no minions... 16 energy you gain 15 or whatever and energy regen.
But I am looking for anything new in necro, its getting bored, the quick deaths etc.
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Jul 10, 2008, 05:13 PM // 17:13
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#143
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Jungle Guide
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Quote:
Originally Posted by DarkSpirit
Every Discord team build I have seen has at least 1 MM in them for SR. They have the same issue as sabway, which means they would not work well in low corpse areas.
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Discord teams are compleatly flexible. they dont rely on the MM for energy, in a low corpse area you can switch out his skills to be more useful.
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Jul 10, 2008, 05:34 PM // 17:34
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#144
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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Discordspam is a great build.
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Jul 10, 2008, 05:47 PM // 17:47
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#145
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Academy Page
Join Date: Jul 2008
Profession: Rt/
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I have to agree that [Discord] spammers can function independently of an MM.
With that said I do have one problem with the default Sab setup.
Hero's are terrible at overwriting Weapon Spells, even if it's the same spell. I get really frustrated when I'm in the middle of a cluster of mobs not even being targeted and as soon as i see splinter it's overwritten by warding, which is then usually over written by WoR.
Am I the only one who notices, or is even bothered by this? My temp solution to this is to prioritize weapon spells based on what character I'm using and drop the others for misc utility spells on the SS ([Rigor Mortis], [Rend Enchantments]) and Healer ([Preservation], [Spirit Transfer])
Last edited by AcousticMeanie; Jul 10, 2008 at 05:53 PM // 17:53..
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Jul 10, 2008, 05:57 PM // 17:57
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#146
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Master Necromanz
You have a point... BUT with quick deaths you dont need it really... discord 5 energy ftw. And you spam [EB] (1energy) and uhmm wich hex shall we do [putrid bile], so what no minions... 16 energy you gain 15 or whatever and energy regen.
But I am looking for anything new in necro, its getting bored, the quick deaths etc.
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Even so, I am sure they would not be able to spam as much as they can compared to when a MM is around. Discord maybe only 5e but it still requires a hex/enchant and a condition to be cast first. Also you may need other utility skills and healing. And SR has a limit of 3 times every 15s.
Not saying it is not possible, but its effectiveness would be reduced. 3 necros without meat shields can also be a pain in HM.
Last edited by DarkSpirit; Jul 10, 2008 at 06:04 PM // 18:04..
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Jul 11, 2008, 02:51 AM // 02:51
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#147
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Ascalonian Squire
Join Date: Jan 2008
Guild: Legacy Of Angels [Halo]
Profession: W/P
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Quote:
Originally Posted by DarkSpirit
Even so, I am sure they would not be able to spam as much as they can compared to when a MM is around. Discord maybe only 5e but it still requires a hex/enchant and a condition to be cast first. Also you may need other utility skills and healing. And SR has a limit of 3 times every 15s.
Not saying it is not possible, but its effectiveness would be reduced. 3 necros without meat shields can also be a pain in HM.
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well in places where minions can't be used its pretty good,
btw does anyone have a good setup for gate of madness for hm?
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Jul 11, 2008, 06:20 PM // 18:20
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#148
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by ryu_okunato
well in places where minions can't be used its pretty good,
btw does anyone have a good setup for gate of madness for hm?
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Yes, I know that Discordway may just be the most powerful HM hero team build right now. Its performance is incredible, killed some of the toughest HM bosses in the game without even a single death on heroes or henchies. It certainly surpassed sabway.
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Jul 12, 2008, 02:03 PM // 14:03
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#149
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Frost Gate Guardian
Join Date: Mar 2008
Location: Northern VA, USA
Guild: Above and Beyond Duty (Duty)
Profession: Rt/Mo
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I've been using Sabway for a couple of weeks now and overall I'm very, very pleased with it. I used the two-paragon variant for Elusive Golemancer this morning with great success.
Because my current main character is a necro, I've tweaked the build a little to reflect my own playing style. I have my character set up as the SS nuker, with Olias and Livia (at this writing, I don't have MoW yet) as the healer and MM, respectively. Usually, I use Jora or Koss (W/R with a level 20 pet) as the third hero, and round out the team with fighter, healer, and mesmer henchies when going solo (frex, in NF, I generally use Mhenlo, Devona and/or Gehraz, Odurra and Cynn).
My current general build is as follows:
Spiteful Spirit/Suffering/Reckless Haste/Defile (or Desecrate, their effects are identical) Enchantment/Barbs/Mark of Pain/Radiation Field/Pain Inverter (the last two are Asura PvE skills).
SS, Suffering, RH, Barbs and PI are my base skills for this build; I swap out the others as I deem best for a particular mission or quest. For example, going into a GWEN area with lots of Destroyers, I'd replace Mark of Pain with Alkar's Alchemical Acid. For NF areas with Margonites, Titans, elementals, etc., I'd use Lightbringer's Gaze. Radiation Field is good for rapidly inflicting health-degen spikes on enemies in a melee situation. I might occasionally switch to a N/Me build from the usual N/Rt and put in Arcane Echo so that I can double up on the core skills in my build.
-Joe-
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Jul 12, 2008, 06:22 PM // 18:22
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#150
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by joea64
I've been using Sabway for a couple of weeks now and overall I'm very, very pleased with it. I used the two-paragon variant for Elusive Golemancer this morning with great success.
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Ok...did you try HM Riven Earth with sabway? Can someone try it and let me know how well it performs there?
Last edited by DarkSpirit; Jul 12, 2008 at 06:26 PM // 18:26..
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Jul 13, 2008, 12:29 AM // 00:29
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#151
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Frost Gate Guardian
Join Date: Mar 2008
Location: Northern VA, USA
Guild: Above and Beyond Duty (Duty)
Profession: Rt/Mo
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Quote:
Originally Posted by DarkSpirit
Ok...did you try HM Riven Earth with sabway? Can someone try it and let me know how well it performs there?
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I did the Justiciar Naveed quest that goes to Riven Earth ("The Asura Trap", I believe) this afternoon with my Sabway team, and it worked well. Raptors fell like ninepins - they've always been difficult opponents for my other characters. I also farmed Magus Stones (my favorite pointfarming area in Asuraland because of all the bosses) and my modified Sabway was perfect.
About the only real failure I've had so far with Sabway was in a NF area, Forum Highlands, which I was trying to vanquish; I ran into trouble with the huge group of elementals in the western part of the area.
-Joe-
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Jul 13, 2008, 01:25 AM // 01:25
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#152
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by joea64
I did the Justiciar Naveed quest that goes to Riven Earth ("The Asura Trap", I believe) this afternoon with my Sabway team, and it worked well. Raptors fell like ninepins
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I didnt do that quest so I am not familiar with it. Anyway NM is always alot easier than HM.
Quote:
- they've always been difficult opponents for my other characters. I also farmed Magus Stones (my favorite pointfarming area in Asuraland because of all the bosses) and my modified Sabway was perfect.
About the only real failure I've had so far with Sabway was in a NF area, Forum Highlands, which I was trying to vanquish; I ran into trouble with the huge group of elementals in the western part of the area.
-Joe-
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Vanquishing Forum Highlands is easy except for the group with the Djinn boss.
Last edited by DarkSpirit; Jul 13, 2008 at 01:30 AM // 01:30..
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Jul 15, 2008, 10:00 PM // 22:00
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#153
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Lion's Arch Merchant
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Quote:
Originally Posted by BDEATHS
I tried Ump's Sabway build but found Cry of Frustration next to useless on Olias(N/Me Minion Bomber). He is too busy running around summoning minions than interrupt the rest of the foes.
Did anyone find that the 3-Necro build is much less effective when running against foes who interrupt a lot or do massive AOE dmg like in parts of EOTN?
What is a good build to solo with H/H in Realm of Torment?
Thanks.
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I never really monitored Cry of Frustration to see how well it interrupts. The other option is disabling it until you need it. However, when I need an interrupt, I rely on knockdown (Ursan Roar) or daze (Technobabble), but that situation rarely comes up. I have found HM areas with Roaring Ethers and Ruby Djinns harder than most areas. I usually have to slow it down, flag heros, and pull at those times.
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Jul 15, 2008, 10:08 PM // 22:08
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#154
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Lion's Arch Merchant
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Quote:
Originally Posted by DarkSpirit
Ok...did you try HM Riven Earth with sabway? Can someone try it and let me know how well it performs there?
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I vanquished it a while ago with great difficulty and lots of DP removal. I used a build similar to the original necro builds without most of my recent variations. I even was a monk rather than my more recent Ursan (Reversal of Fortune, Dwayna's Kiss, Light of Delivance - before the nerf and PvE buff, Protective Spirit, Shield of Absorption, Pain Inverter, Technobabble). The lack of interruption is what hurt the most against the multiple Simian SpiritCallers and their hard rez (and the Rt Boss also). The rest of the mobs weren't so bad. I haven't tried again recently, but probably will in due time with another character.
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Jul 15, 2008, 10:46 PM // 22:46
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#155
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by ump
I vanquished it a while ago with great difficulty and lots of DP removal. I used a build similar to the original necro builds without most of my recent variations. I even was a monk rather than my more recent Ursan (Reversal of Fortune, Dwayna's Kiss, Light of Delivance - before the nerf and PvE buff, Protective Spirit, Shield of Absorption, Pain Inverter, Technobabble). The lack of interruption is what hurt the most against the multiple Simian SpiritCallers and their hard rez (and the Rt Boss also). The rest of the mobs weren't so bad. I haven't tried again recently, but probably will in due time with another character.
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I find sabway to be quite weak in HM Riven Earth, which was why I asked. Discordway works well though.
http://www.guildwarsguru.com/forum/s...64&postcount=9
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Jul 16, 2008, 04:21 AM // 04:21
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#156
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Lion's Arch Merchant
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I have little difficultly with HM Riven Earth using sabway. With all HM vanquishing, must target the group in sequence. Healers/hard rezzers 1st, mass AoE dmgers next, melee tanks then squishies.
With ur henchies, bring the interupter henchie (available in all EOTN lands) and it should decrease ur problems.
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Jul 16, 2008, 04:30 AM // 04:30
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#157
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by cyber88
I have little difficultly with HM Riven Earth using sabway. With all HM vanquishing, must target the group in sequence. Healers/hard rezzers 1st, mass AoE dmgers next, melee tanks then squishies.
With ur henchies, bring the interupter henchie (available in all EOTN lands) and it should decrease ur problems.
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The problem is not that Riven Earth HM cant be vanquished with sabway.
But starting sabway just outside of Rata Summ, without minions, and against the first group of Raptors did gain some DP for me. Discordway on the other hand, went by without a single casualty, even without minions.
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Jul 16, 2008, 04:05 PM // 16:05
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#158
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Lion's Arch Merchant
Join Date: Mar 2008
Location: Boston, Mass
Profession: W/Rt
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looks like fun, I'm going have to try the four person group. Thanks for putting this out.
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Jul 17, 2008, 04:20 AM // 04:20
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#159
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Lion's Arch Merchant
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Quote:
Originally Posted by DarkSpirit
The problem is not that Riven Earth HM cant be vanquished with sabway.
But starting sabway just outside of Rata Summ, without minions, and against the first group of Raptors did gain some DP for me. Discordway on the other hand, went by without a single casualty, even without minions.
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i c. no wonder. well, i never did hav problems or dp wif tat 1st grp of raptors. and i dun play a earth ele. well, it may be my playing style differing from urs. no hard feeling i hope
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Jul 17, 2008, 02:50 PM // 14:50
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#160
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by cyber88
i c. no wonder. well, i never did hav problems or dp wif tat 1st grp of raptors. and i dun play a earth ele. well, it may be my playing style differing from urs. no hard feeling i hope
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Only that for the same playing style, one build is clearly superior over the other. And I dont use consummables to get rid of DP either.
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