Jul 05, 2008, 02:33 AM // 02:33
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#121
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Forge Runner
Join Date: Aug 2006
Profession: R/
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I've been leaning towards a Rt/x instead of the N/Rt for my physicals for a better Splinter Weapon.
This is the bar I've been running mostly, although I could probably still use a few tweaks.
[Offering of Spirit][Splinter Weapon][Weapon of Shadow][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Life][Bloodsong]
This is the N/Rt curse guy that I've been running recently. I've found hero AI for Spiteful Spirit to be not very satisfying.
[Weapon of Quickening][Enfeebling Blood][Barbs][Shadow of Fear][Rip Enchantment][Signet of Lost Souls][Shadowsong][Death Pact Signet]
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Jul 05, 2008, 05:31 AM // 05:31
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#122
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Jungle Guide
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heroes fail at offering of spirit. try reclaim essence.
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Jul 05, 2008, 05:54 PM // 17:54
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#123
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Marverick
I've been leaning towards a Rt/x instead of the N/Rt for my physicals for a better Splinter Weapon.
This is the bar I've been running mostly, although I could probably still use a few tweaks.
[Offering of Spirit][Splinter Weapon][Weapon of Shadow][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Life][Bloodsong]
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That is very similar to what I have on my Rit hero, except I have [[Ancestor's Rage] replacing Weapon of Shadow. Need to micro Offering of Spirit somewhat.
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Jul 05, 2008, 08:54 PM // 20:54
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#124
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Krytan Explorer
Join Date: Apr 2007
Location: a van down by the river
Guild: iBench
Profession: P/W
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[Build; OACkAuhj4SiU1EN4x13kPY5U0WyF]
I've been running this mainly in 4v4 due to lack of a physical attacker minus the minions. It also helps fuel MBaS.
pink
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Jul 05, 2008, 10:20 PM // 22:20
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#125
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Forge Runner
Join Date: Aug 2006
Profession: R/
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I've found Offering of Spirit to work fine... haven't had any troubles with it. Ancestors' Rage ends up only doing 50-60ish damage in hard mode, not really worth it.
This is the 4-man team I ran for the Dragon Festival missions. Worked very well, no deaths besides the time I missed the meteor shower and Livia stood in it <_<
[build prof=N/Mo dea=12+3+1 sou=9+1 hea=9][Jagged Bones][Blood of the Master][Animate Shambling Horror][Animate Bone Minions][Death Nova][Protective Spirit][Aegis][Resurrection Signet][/build]
[build prof=N/Rt cur=10+1+1 sou=9+1 comm=11 rest=6][Mark of Pain][Weapon of Quickening][Enfeebling Blood][Shadow of Fear][Barbs][Spirit Light][Shadowsong][Death Pact Signet][/build]
[build prof=Rt/x chan=12+1+1 rest=12+2 spaw=3][Offering of Spirit][Splinter Weapon][Weapon of Shadow][Mend Body and Soul][Spirit Light][Life][Bloodsong][Resurrection Signet][/build]
and then I ran
[build prof=R/N mar=12+3+1 exp=12+1 wil=3+1][Apply Poison][Prepared Shot][Concussion Shot][Distracting Shot]["You Move Like a Dwarf!"@10][[email protected]]["Finish Him!"@10][Resurrection Signet][/build]
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Jul 05, 2008, 11:45 PM // 23:45
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#126
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Marverick
I've found Offering of Spirit to work fine... haven't had any troubles with it. Ancestors' Rage ends up only doing 50-60ish damage in hard mode, not really worth it.
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Ancestor's Rage does 103 AoE Lightning damage at level 14 channeling, which makes a significant difference compared to only 10 channeling (75 AoE lightning damage) that Sab's N/Rt brings.
The only reason I would bring a Rit over a N/Rt is to have level 14 channeling (for Splinter Weapon and Ancestor's Rage). If you are not going to bring a level 14 channeling rit, you may as well go for a N/Rt with better energy management.
The hero doesn't cast OOS often enough. Micro managing is necessary most of the time.
Last edited by DarkSpirit; Jul 06, 2008 at 12:25 AM // 00:25..
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Jul 07, 2008, 03:47 PM // 15:47
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#127
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Lion's Arch Merchant
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Quote:
Originally Posted by Turbobusa
Don't use Icy veins in HM.
I don't know if you've every played a necro build with it yourself but the damage done is pathetic. Ho and it's not AoE damage it's AoE damage on death.
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If you say so, but it's working fine for me. Yes, I know it's AoE on death, but things die extremely fast, even in hard-mode, so I look at it as 80 AoE damage every 5 seconds.
Quote:
Originally Posted by Nainoa
I like the addition of the interrupt on the bomber. I'm not sure if it's better than the party heal from Dwayna's Sorrow. In my limited HM experience the minions and melee usually take the brunt of the damage anyways.
I like the changes to the barbs necro. I have been looking for another elite to use instead of SS myself since most things are dying too fast to really get damage out of SS. Manually controlled weaken armor may be better than orb if you're just looking to spread the condition around. Instead of faintheartedness maybe spinal shivers if you're a physical to act like a dazed condition when needed. I'm not really sure. EDIT: I just noticed foe has to be enchanted for the blind. Doesn't seem all that great now since physical mobs aren't usually enchanted.
On the third necro, I have to agree with the others about icy veins. Because it deals elemental damage it's not all that great in HM because of the higher armor level on foes.
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For the minion bomber, the secondary is optional. I have a version with protection (Aegis, Prot Spirit/Spirit Bond), domination (Cry of Frustration), channeling (Ancestor's Rage, Splinter Weapon), and healing (Dwayna's Sorrow) among others. I prefer the interrupt, but you can take whichever you prefer.
As a clarification to others, Blinding Surge blinds the target regardless. If the target has an enchantment, then it also blinds adjacent foes. At worst, it blinds one, at best it's an AoE blind. It also does minimal damage to the target (41 armor penetrating).
Lightning Orb is basically just a damage skill that the hero can spam. The cracked armor is just a bonus, not the primary goal.
Faintheartedness is a skill that I'm not completely sold on. A disabled Spinal Shivers is actually something I thought about this weekend also as a possibility. It could even force Cry of Frustration out into Dwayna's Sorrow as you suggested.
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Jul 08, 2008, 07:53 PM // 19:53
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#128
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Pre-Searing Cadet
Join Date: Jul 2008
Guild: legion of the silver thorn
Profession: D/Mo
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I just made my sabway team, with the top builds that were reccomended, i gave my team the right weapons and runes so i tested it on the thirsty river mission and it worked amazingly, but when i ran into a small group of 5 mandragors in grothmar wardowns my team got destroyed, is it because i cant just fight with me nd my 3 necros? or am i meant to have henchmen with me too? so the main question is what am i doing wrong? or am i not meant to try and take on a group of monsters with just me nd my necros? , please some one tell me whats wrong
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Jul 08, 2008, 10:15 PM // 22:15
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#129
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Frost Gate Guardian
Join Date: Jun 2008
Location: USA
Guild: ARMY
Profession: W/
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You should be able to handle smaller groups (up to about 6 mobs) fine with just heroes. However, some enemies are going to be particularly difficult since you lack interrupts/daze such as groups of casters with aoe spells. Groups with multiple healers will be difficult as well. In general groups with a lot of ranged dps will be more difficult since they won't be body blocked by minions and can just dps your cloth wearers.
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Jul 08, 2008, 10:17 PM // 22:17
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#130
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Desert Nomad
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Quote:
Originally Posted by Victo's silence
I just made my sabway team, with the top builds that were reccomended, i gave my team the right weapons and runes so i tested it on the thirsty river mission and it worked amazingly, but when i ran into a small group of 5 mandragors in grothmar wardowns my team got destroyed, is it because i cant just fight with me nd my 3 necros? or am i meant to have henchmen with me too? so the main question is what am i doing wrong? or am i not meant to try and take on a group of monsters with just me nd my necros? , please some one tell me whats wrong
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If the maximum party size is eight, you should have a party of eight.
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Jul 08, 2008, 10:20 PM // 22:20
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#131
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Ascalonian Squire
Join Date: Jan 2008
Guild: Legacy Of Angels [Halo]
Profession: W/P
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Quote:
Originally Posted by Victo's silence
I just made my sabway team, with the top builds that were reccomended, i gave my team the right weapons and runes so i tested it on the thirsty river mission and it worked amazingly, but when i ran into a small group of 5 mandragors in grothmar wardowns my team got destroyed, is it because i cant just fight with me nd my 3 necros? or am i meant to have henchmen with me too? so the main question is what am i doing wrong? or am i not meant to try and take on a group of monsters with just me nd my necros? , please some one tell me whats wrong
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u can use sabway w/o henchman, ur problem was either A. u didn't have minions B. they got to ur healer/mm and caused everyone else to die or C. mass AoE
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Jul 09, 2008, 03:38 AM // 03:38
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#132
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Lion's Arch Merchant
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Quote:
Originally Posted by ump
If you say so, but it's working fine for me. Yes, I know it's AoE on death, but things die extremely fast, even in hard-mode, so I look at it as 80 AoE damage every 5 seconds.
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Actually Icy Veins synergise very well with death nova minion bomber. Becoz like what ump said. When things starts dying, the AOE dmg on death triggers (from death nova or icy veins) and it will chain reaction. --->death, aoe dmg, death, etc.
I load my N/Rt without WoR & use nightmare weapon (same effect but without the condition removal) & output dmg with icy veins. It increases the overall dmg output.
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Jul 09, 2008, 02:51 PM // 14:51
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#133
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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Icy Vains is a good skill in pve actually, high armor opf certain mobs is baed for the skill tho.
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Jul 09, 2008, 03:16 PM // 15:16
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#134
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Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
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2 things:
No Blood of the Master on the MM?
Doesn't anybody use Weaken Armor?
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Jul 09, 2008, 03:59 PM // 15:59
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#135
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Pre-Searing Cadet
Join Date: Jul 2008
Guild: legion of the silver thorn
Profession: D/Mo
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Ok, ive found my problem and have been given a new set of builds to try with them, thnx fr help
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Jul 09, 2008, 04:11 PM // 16:11
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#136
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Super Igor
Icy Vains is a good skill in pve actually, high armor opf certain mobs is baed for the skill tho.
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If you want a good elite you may as well go with Discord. I just tried a 6-heroes necro discord team and it was simply devastating.
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Jul 09, 2008, 08:59 PM // 20:59
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#137
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Forge Runner
Join Date: Sep 2005
Guild: WTB Q9+5e Bows/Q8 14^50 Weapons
Profession: R/P
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Is the 4 man build viable in normal/hm fow since henchies can't go from ToA? I tried a few runs with my ranger ursan. It works well in normal with shadows and the beach. But I have problems with the skeletons and have to go back to the shadows for bodies. I am thinking of trying out my old judges barrager with some of the newer pve skills to help with the undead.
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Jul 10, 2008, 12:06 AM // 00:06
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#138
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by Cherng Butter
2 things:
No Blood of the Master on the MM?
Doesn't anybody use Weaken Armor?
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Heroes spam Weaken Armor on targets that are already under cracked armor
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Jul 10, 2008, 02:33 AM // 02:33
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#139
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Pre-Searing Cadet
Join Date: Jul 2008
Location: gw
Guild: TYYS
Profession: W/Mo
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I tried Ump's Sabway build but found Cry of Frustration next to useless on Olias(N/Me Minion Bomber). He is too busy running around summoning minions than interrupt the rest of the foes.
Did anyone find that the 3-Necro build is much less effective when running against foes who interrupt a lot or do massive AOE dmg like in parts of EOTN?
What is a good build to solo with H/H in Realm of Torment?
Thanks.
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Jul 10, 2008, 09:57 AM // 09:57
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#140
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Frost Gate Guardian
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Discord... quick death, infinte energy on necro. I dont play anymore other teambuilds, becoz discord is quick and safe. What do you need moar?
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