Jun 17, 2008, 04:27 PM // 16:27
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#101
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by zling
yes it depends if you encounter enough corpse leaving undeads or not.
if not than you should go with the dual Paragon heroes instead of sabway
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Provided you are using a character that integrates well with [[Save Yourselves!]...
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Jun 17, 2008, 05:32 PM // 17:32
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#102
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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I could go with the dual Paragons + Orders Derv, but I don't have all of my equipment ready to run a build with SY. I don't think that corpses will be so sparse that the team won't function, and I'm a lot more comfortable running a team build that I've used for a while now rather than something new.
Thanks for the feedback.
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Jun 17, 2008, 05:39 PM // 17:39
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#103
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Academy Page
Join Date: Feb 2008
Profession: Mo/
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Quote:
Originally Posted by Shayne Hawke
I could go with the dual Paragons + Orders Derv, but I don't have all of my equipment ready to run a build with SY. I don't think that corpses will be so sparse that the team won't function, and I'm a lot more comfortable running a team build that I've used for a while now rather than something new.
Thanks for the feedback.
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If you are a Monk Primary, you can get way with it without Save Yourselves. What I do when I run the Dual Paragons is set one to Angelic Bond. I've modded Rac's Para's to suit my needs, as well as the Paragon's needs (energy + damage + utility), and I'd say that I run a build supeiror to Rac's atm. If I had Save Yourselves, I'd easily be able to accomplish anything and everything.
The only thing I wish for is that I could have a 5th hero, then i could set it to a custom N/Rt physical buffer template I used to use with an older set up.
Also, if you run Dual Para's vs. undead, even though it doesn't take advantage of OOP, you should spec [Holy Spear]. The bonuses of the skill will more than make up for the loss from OOP, as well as the fact that it will still be buffed by the ward.
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Jun 19, 2008, 06:14 PM // 18:14
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#104
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Wilds Pathfinder
Join Date: May 2008
Location: Volterra, Italy
Profession: A/
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Wow Sab you make really useful necro builds o_O Replacing hero bars right now... :P
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Jun 27, 2008, 04:19 AM // 04:19
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#105
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Ascalonian Squire
Join Date: Apr 2008
Guild: [イヌ]
Profession: W/
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Ok first things first, this 3nec build is just fantastic i used it once in a hardmode area, and ever since all other heros on my char are getting pretty dusty except Olias, Master and Livia.
sabway to sally
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Jul 01, 2008, 02:26 AM // 02:26
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#106
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Frost Gate Guardian
Join Date: Mar 2008
Guild: Lost
Profession: E/
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I think Preservation could be a nice alternative for Weapon of Remedy.
What do u guys think?
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Jul 01, 2008, 03:21 AM // 03:21
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#107
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Wilds Pathfinder
Join Date: Feb 2006
Guild: TW
Profession: W/
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Quote:
Originally Posted by Problem.
Also, if you run Dual Para's vs. undead, even though it doesn't take advantage of OOP, you should spec [Holy Spear]. The bonuses of the skill will more than make up for the loss from OOP, as well as the fact that it will still be buffed by the ward.
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How often do you run into summoned creatures and how much micro do you do to ensure they're targetted?
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Jul 01, 2008, 01:57 PM // 13:57
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#108
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Academy Page
Join Date: Feb 2008
Profession: Mo/
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Quote:
Originally Posted by Teutonic Paladin
How often do you run into summoned creatures and how much micro do you do to ensure they're targetted?
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Holy dmg vs. undead? are you serious. Think plz.
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Jul 01, 2008, 02:31 PM // 14:31
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#109
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Ascalonian Squire
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Quote:
Originally Posted by Problem.
Holy dmg vs. undead? are you serious. Think plz.
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It only does holy damage if it hits a summoned creature
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Jul 03, 2008, 06:05 AM // 06:05
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#110
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Ascalonian Squire
Join Date: Jan 2008
Guild: Legacy Of Angels [Halo]
Profession: W/P
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Quote:
Originally Posted by Ultima2
It only does holy damage if it hits a summoned creature
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undead r considered "summoned" creatures, thats y holy spear is very useful against them
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Jul 03, 2008, 07:42 AM // 07:42
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#111
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Jungle Guide
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Quote:
Originally Posted by ryu_okunato
undead r considered "summoned" creatures, thats y holy spear is very useful against them
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o rly?
123456789
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Jul 03, 2008, 07:51 AM // 07:51
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#112
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Wilds Pathfinder
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Quote:
Originally Posted by ryu_okunato
undead r considered "summoned" creatures, thats y holy spear is very useful against them
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No they aren't
Summoned creatures are minions and spirits. It doesnt change the fact that holy spear never leaves my bar, it's just too good.
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Jul 03, 2008, 11:10 PM // 23:10
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#113
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Lion's Arch Merchant
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This is the variant I use for general Hero/Hench hardmode.
A) I'm a Mo/Me, but this can be Any/Me Ursan
12 Inspiration, rest in whatever optional skills you use.
1) Ursan Blessing - Mindless damage dealing but your other skills become a toolbox.
2) Ether Signet (optional) - The key to recovering energy quickly when cancelling Ursan.
3) Pain Inverter (optional) - Dealing damage when not ursan.
4) Technobabble (optional) - Daze on demand when needed, sort of.
The rest of the bar can be whatever you need. Mantras (of Flame, etc.) are a good bet if you know what you are facing.
B) N/Me Minion Bomber
14 Death, 12 Soul, 6 Domination
1) Animate Bone Minions - more bodies, more energy
2) Animate Shambling Horror - a sturdy minion that doesn't need Jagged Bones
3) Jagged Bones - recurring minions
I found the above 3 spells gives me the best combination of minions as far as energy, having a steady supply, and durability.
4) Death Nova - damage
5) Foul Feast - I let my minion master handle conditions.
6) Infuse Condition - Combos with Foul Feast to keep the minion master clean of conditions.
7) Putrid Bile (optional) - I like the AoE damage.
8) Cry of Frustration - finally a reliable interrupt when I need it.
C) N/E Curse Debuffer
12 Curse, 12 Air, 9 Soul
1) Blinding Surge - 90% miss of blind is better than 50% miss of Aegis. Plus, this is possibly AoE blind and spammable damage. Spiteful Spirit is kind of mediocre anyways.
2) Enfeebling Blood - AoE weakness and a backup to blinding.
3) Lightning Orb - Damage plus cracked armor.
4) Mark of Pain - AoE damage
5) Barbs - Great damage increaser
6) Rip Enchantment - enchantment removal
7) Faintheartedness - I'm not so sure about this skill but I need a better option.
8) Signet of Lost Souls - Originally I dropped this because I thought minions were enough energy. However, since adding it back, it just performs much better.
D) N/Rt Restoration Healer
12 Restoration, 10 Channeling, 10 Soul Reaping
1) Icy Veins - spammable AoE damage
2) Ancestor's Rage - more AoE damage
3) Spirit Light - heal
4) Mend Body and Soul - heal
5) Protective was Kaolai - heal party
6) Life - heal party
7) Signet of Lost Souls - self-heal and ensures enough energy
8) Flesh of my Flesh (disabled) - hard rez
I use 2 monks, 1 earth ele, and 1 hammer warrior or similar henchmens. Squeezing Cry of Frustration in gives the build interruption. I don't miss Spiteful Spirit at all, especially since the restoration healer packs more reliable AoE damage.
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Jul 04, 2008, 08:16 AM // 08:16
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#115
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Don't use Icy veins in HM.
I don't know if you've every played a necro build with it yourself but the damage done is pathetic. Ho and it's not AoE damage it's AoE damage on death.
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Jul 04, 2008, 06:06 PM // 18:06
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#116
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Frost Gate Guardian
Join Date: Jun 2008
Location: USA
Guild: ARMY
Profession: W/
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Quote:
Originally Posted by ump
This is the variant I use for general Hero/Hench hardmode.
A) I'm a Mo/Me, but this can be Any/Me Ursan
12 Inspiration, rest in whatever optional skills you use.
1) Ursan Blessing - Mindless damage dealing but your other skills become a toolbox.
2) Ether Signet (optional) - The key to recovering energy quickly when cancelling Ursan.
3) Pain Inverter (optional) - Dealing damage when not ursan.
4) Technobabble (optional) - Daze on demand when needed, sort of.
The rest of the bar can be whatever you need. Mantras (of Flame, etc.) are a good bet if you know what you are facing.
B) N/Me Minion Bomber
14 Death, 12 Soul, 6 Domination
1) Animate Bone Minions - more bodies, more energy
2) Animate Shambling Horror - a sturdy minion that doesn't need Jagged Bones
3) Jagged Bones - recurring minions
I found the above 3 spells gives me the best combination of minions as far as energy, having a steady supply, and durability.
4) Death Nova - damage
5) Foul Feast - I let my minion master handle conditions.
6) Infuse Condition - Combos with Foul Feast to keep the minion master clean of conditions.
7) Putrid Bile (optional) - I like the AoE damage.
8) Cry of Frustration - finally a reliable interrupt when I need it.
C) N/E Curse Debuffer
12 Curse, 12 Air, 9 Soul
1) Blinding Surge - 90% miss of blind is better than 50% miss of Aegis. Plus, this is possibly AoE blind and spammable damage. Spiteful Spirit is kind of mediocre anyways.
2) Enfeebling Blood - AoE weakness and a backup to blinding.
3) Lightning Orb - Damage plus cracked armor.
4) Mark of Pain - AoE damage
5) Barbs - Great damage increaser
6) Rip Enchantment - enchantment removal
7) Faintheartedness - I'm not so sure about this skill but I need a better option.
8) Signet of Lost Souls - Originally I dropped this because I thought minions were enough energy. However, since adding it back, it just performs much better.
D) N/Rt Restoration Healer
12 Restoration, 10 Channeling, 10 Soul Reaping
1) Icy Veins - spammable AoE damage
2) Ancestor's Rage - more AoE damage
3) Spirit Light - heal
4) Mend Body and Soul - heal
5) Protective was Kaolai - heal party
6) Life - heal party
7) Signet of Lost Souls - self-heal and ensures enough energy
8) Flesh of my Flesh (disabled) - hard rez
I use 2 monks, 1 earth ele, and 1 hammer warrior or similar henchmens. Squeezing Cry of Frustration in gives the build interruption. I don't miss Spiteful Spirit at all, especially since the restoration healer packs more reliable AoE damage.
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I like the addition of the interrupt on the bomber. I'm not sure if it's better than the party heal from Dwayna's Sorrow. In my limited HM experience the minions and melee usually take the brunt of the damage anyways.
I like the changes to the barbs necro. I have been looking for another elite to use instead of SS myself since most things are dying too fast to really get damage out of SS. Manually controlled weaken armor may be better than orb if you're just looking to spread the condition around. Instead of faintheartedness maybe spinal shivers if you're a physical to act like a dazed condition when needed. I'm not really sure. EDIT: I just noticed foe has to be enchanted for the blind. Doesn't seem all that great now since physical mobs aren't usually enchanted.
On the third necro, I have to agree with the others about icy veins. Because it deals elemental damage it's not all that great in HM because of the higher armor level on foes.
Last edited by Nainoa; Jul 04, 2008 at 06:12 PM // 18:12..
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Jul 04, 2008, 06:16 PM // 18:16
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#117
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Ascalonian Squire
Join Date: Jan 2008
Guild: Legacy Of Angels [Halo]
Profession: W/P
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Quote:
Originally Posted by Turbobusa
Don't use Icy veins in HM.
I don't know if you've every played a necro build with it yourself but the damage done is pathetic. Ho and it's not AoE damage it's AoE damage on death.
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i agree, its not even tat useful especially when damage really matters...healer boss groups
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Jul 04, 2008, 09:25 PM // 21:25
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#118
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Frost Gate Guardian
Join Date: Jun 2008
Location: USA
Guild: ARMY
Profession: W/
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Quote:
Originally Posted by Master Necromanz
I use discordway on my necro with 3 necro heroes and I really own evrything. I think, if you are a necro, you can better do discord way instead of sabway.
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Can you post the team build? And why does everything get "way" added to it in this game???
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Jul 04, 2008, 09:38 PM // 21:38
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#119
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Wilds Pathfinder
Join Date: Jan 2007
Profession: N/
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Quote:
Originally Posted by Nainoa
Can you post the team build? And why does everything get "way" added to it in this game???
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ever since the introduction of iway teams(i will avenge you) people thought wow way sounds cool as a suffix for my teams name why not through it everywhere
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Jul 04, 2008, 09:41 PM // 21:41
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#120
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Except IWAY is I Will Avenge You, I don't get how it started.
There's discord builds on pvxwiki, tho they are inferior to what you can find on the thread inthe necro section on guru
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