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Old Dec 18, 2010, 09:05 PM // 21:05   #1
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Default Who brings the res?

I've noticed with many of the monk builds today, such as WoH and ER, a res isn't included. For example,
http://pvx.wikia.com/wiki/Build:Mo/any_WoH_Hybrid
http://pvx.wikia.com/wiki/Build:E/Mo_ER_Prot_Hero

I'm not very up to date with my Guild Wars knowledge because usually I don't play that often and I never get really far.
Also I had a question about my hero setup. I was planning on remaking my Dunk's build so that he was both prot and heal. However, I was also planning on making an ER prot out of acolyte sousuke. Is that good, or should Dunk stay pure healing? I won't always take them with me together, but I probably will when I get to harder areas.
Thanks, sorry for the noob q's.

Last edited by Major Pwnamanjaro; Dec 19, 2010 at 12:24 AM // 00:24..
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Old Dec 18, 2010, 09:33 PM // 21:33   #2
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In PvE, it doesn't matter who has a rez skill as long as you have several members with one. The need for it to be someone other than the monk is a PvP thing. Although you might want to disable the rez skill on some of your heroes so they don't waste time rezzing instead of fighting.

I bring two hybrid (prot/heal) monks and use my ele for damage.
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Old Dec 18, 2010, 09:47 PM // 21:47   #3
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Resses can pretty much go anywhere. With the amount of professions that have reusable resses nowadays any character that has a spare slot can usually pick one up. If you are going H/H though I wouldn't recommend you take any at all, the henchmen bring enough on their own.

Monks bringing res is more of a holdover from early GW days where you couldn't even ping your build and only monks had a hard res, so it was assumed that they were bringing the hard res. Its actually the worst possible place to have the res on, since when people are dieing thats when you don't want your monk occupied not keeping the party alive.

Hybrid monk builds generally aren't a good idea to run on heroes because you don't know how they will use it at a given time. Someone at 30 health? 2 Hybrid heroes might cast 2 prots on them and then 2 heals, making the target overprotected and overhealed. With 1 pure healer and 1 pure prot (or just 2 heal if the rest of the team brings enough passive defense), you know that the heroes will consistently heal or protect someone when they are weak.

Last edited by Kunder; Dec 18, 2010 at 09:50 PM // 21:50..
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Old Dec 18, 2010, 09:49 PM // 21:49   #4
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A couple of things:

1) Stop using the old Wiki. Use this one instead (PvX link is in the same spot): http://www.guildwiki.org/Main_Page

2) Bars that are dedicated to keeping people alive generally don't have room for resurrection skills because it's more important for the rez slot could be used for something that would have prevented the person dying in the first place. Rezzes generally go on midline characters like Rits and Necros. In 8 man areas, I find it's only worth running a hard rez on one hero. The henchies have enough rez sigs.

3) UA is a rez.
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Old Dec 18, 2010, 10:01 PM // 22:01   #5
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monks should never be bringing rezzes. Slot them on other heroes.
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Old Dec 18, 2010, 10:39 PM // 22:39   #6
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Quote:
Originally Posted by Lanier View Post
monks should never be bringing rezzes. Slot them on other heroes.
Yeh Unyielding Aura is a bad skill!

UA is the only good res (elite) for a monk.

Also, henchmans have enough resses. Most people run a hard res on their rit or necro hero.

You can also take res scrolls incase. (i never do tho)
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Old Dec 18, 2010, 10:57 PM // 22:57   #7
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A res can go on any midline hero with room.

Hero monks can take one, their bar space is far less precious than a it is on a human monk, although there's usually a better option - remember to disable it though (unless it's UA).
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Old Dec 18, 2010, 11:16 PM // 23:16   #8
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Ok thanks for the feedback
I think I'm going with a prot and a healer.

Heal:
[Word of Healing][Heal Party][Dwayna's Kiss][Sig of Rejuv][Dwayna's Sorrow][Vigorous spirit][Leech sig][Power Drain]
I plan on changing elite to UA for a res and because it just feels too redundant. Also I use Dwayna's sorrow because I always have a MM with me.

Prot:
[Ether Renewal][Aura of Restoration][Aegis][Spirit Bond][Protective Spirit][Shield of Absorption][Shield Guardian][Mend Ailment]
My necro has smite hex, but I was thinking I may need another one. I don't have cure hex yet because I don't have EotN. If I'm not taking both these guys with me, I'll probably take the healer. Should I give him a condition and hex removal when it's only him?
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Old Dec 18, 2010, 11:52 PM // 23:52   #9
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Quote:
Originally Posted by Major Pwnamanjaro View Post
I've noticed with many of the monk builds today, such as WoH and ER, a res isn't included. For example,
http://pvx.wikia.com/wiki/Build:Mo/M...ng_Aura_Healer
Read skill description of Unyielding Aura....
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Old Dec 19, 2010, 12:26 AM // 00:26   #10
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Yes I knew that, it was a mistake.

Quote:
Originally Posted by Major Pwnamanjaro View Post
I plan on changing elite to UA for a res
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Old Dec 19, 2010, 01:45 AM // 01:45   #11
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PvE, *EVERY* player and H/H should have a rez. Especially a player on a full H/H team in missions. Can't begin to count how many times it's come down to my Warrior and his Rebirth to stop a wipe in a mission.
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Old Dec 19, 2010, 02:06 AM // 02:06   #12
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Quote:
Originally Posted by ogre_jd View Post
PvE, *EVERY* player and H/H should have a rez. Especially a player on a full H/H team in missions. Can't begin to count how many times it's come down to my Warrior and his Rebirth to stop a wipe in a mission.
You're doing something very wrong.
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Old Dec 19, 2010, 02:20 AM // 02:20   #13
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Quote:
Originally Posted by ogre_jd View Post
PvE, *EVERY* player and H/H should have a rez. Especially a player on a full H/H team in missions. Can't begin to count how many times it's come down to my Warrior and his Rebirth to stop a wipe in a mission.
Maybe if you weren't a wammo you wouldnt be wiping so often. I generally do HM pve h/h with 1 hard rez on the henchmen monk and 3 rez sigs on the other 3 henchmen(none on my own heroes).
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Old Dec 19, 2010, 02:36 AM // 02:36   #14
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In PVE I never bring a rez with the implementation of the rez scrolls. I have maybe 3/4 of my party bring a rez if I go H/H. It also still amazes me when I join a PUG that people don't realize UA is a rez. Always get a kick out of that.
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Old Dec 19, 2010, 06:15 AM // 06:15   #15
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Quote:
Originally Posted by Major Pwnamanjaro View Post
Ok thanks for the feedback
I think I'm going with a prot and a healer.

Heal:
[Word of Healing][Heal Party][Dwayna's Kiss][Sig of Rejuv][Dwayna's Sorrow][Vigorous spirit][Leech sig][Power Drain]
I plan on changing elite to UA for a res and because it just feels too redundant. Also I use Dwayna's sorrow because I always have a MM with me.

Prot:
[Ether Renewal][Aura of Restoration][Aegis][Spirit Bond][Protective Spirit][Shield of Absorption][Shield Guardian][Mend Ailment]
My necro has smite hex, but I was thinking I may need another one. I don't have cure hex yet because I don't have EotN. If I'm not taking both these guys with me, I'll probably take the healer. Should I give him a condition and hex removal when it's only him?
Change the ER build to this:
Ether Renewal, Aura of Restoration, Protective Spirit, Spirit Bond, Infuse

These 5 skills should be stapled to your hero's bar for the most part.

For the three remaining skills, it depends on what you need:
- Convert Hexes
- Mend Condition
- Shield of Absorption (I only use this if I'm using any of my melees)
- Aegis
- Shield Guardian and Reversal of Fortune may work okay
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Old Dec 19, 2010, 06:53 AM // 06:53   #16
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Quote:
Originally Posted by rkubik View Post
In PVE I never bring a rez with the implementation of the rez scrolls. I have maybe 3/4 of my party bring a rez if I go H/H. It also still amazes me when I join a PUG that people don't realize UA is a rez. Always get a kick out of that.
Last week I had a pug UA monk that started bitching about how the group was wiped after 4 members died and out of the 3 of us left (besides the UA) none of us had a rez. He went on for a whole minute without any of us having the heart to point it out to him before he remembered it himself.
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Old Dec 19, 2010, 07:02 AM // 07:02   #17
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It's also noteworthy that Mesmers are a good choice for non-elite combat rezzes (Resurrection Chant, Flesh of my Flesh, Death Pact Signet, res signet) due to Fast Casting. If you have Mesmers in your team and are willing to spend the slot, that is.
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Old Dec 19, 2010, 07:01 PM // 19:01   #18
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Quote:
Originally Posted by Arrogant Bastard View Post
Change the ER build to this:
Ether Renewal, Aura of Restoration, Protective Spirit, Spirit Bond, Infuse

These 5 skills should be stapled to your hero's bar for the most part.

For the three remaining skills, it depends on what you need:
- Convert Hexes
- Mend Condition
- Shield of Absorption (I only use this if I'm using any of my melees)
- Aegis
- Shield Guardian and Reversal of Fortune may work okay
Yeah I noticed that ER builds usually have infuse. Idk why, I would have thought the health loss would be too heavy to make it useful. Is it because of no recharge time and health gain from ER?
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Old Dec 19, 2010, 08:12 PM // 20:12   #19
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Quote:
Originally Posted by Major Pwnamanjaro View Post
Yeah I noticed that ER builds usually have infuse. Idk why, I would have thought the health loss would be too heavy to make it useful. Is it because of no recharge time and health gain from ER?
Infuse under ER is a huge heal on the target, and a net gain of health *and energy* on the caster. It works in combat as the best heal and it works out of combat as a fast recharging energy source.

On heroes though it has a pretty significant downside in that they will use it when ER is not up.

Last edited by Necromas; Dec 19, 2010 at 08:24 PM // 20:24..
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Old Dec 20, 2010, 05:32 AM // 05:32   #20
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Quote:
Originally Posted by Necromas View Post
Infuse under ER is a huge heal on the target, and a net gain of health *and energy* on the caster. It works in combat as the best heal and it works out of combat as a fast recharging energy source.

On heroes though it has a pretty significant downside in that they will use it when ER is not up.
Usually not a problem.

Also, you can just kill everything before ER is down.
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