Jan 17, 2011, 02:18 PM // 14:18
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#1
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Academy Page
Join Date: Jan 2007
Guild: Super Zealous Youths
Profession: R/
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Spiritway vs. UW
Hi all, so here's the story.
My buddy and I have been messing around in the Underworld the last few nights going Heroway, and I've begun to toy around with the idea of going for a clear. My question to you is, would Spiritway be able to effectively split and finish The Four Horsemen? We both play Barrage Rangers with various utility skills.
I thought I'd run it past some people with more experience in build making than I do thanks!
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Jan 17, 2011, 02:58 PM // 14:58
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#2
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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No.
I very much doubt that you'll have the firepower and stability to withstand the assault from the Dryders and the bosses on a split, even with the ridiculous spirit builds Rits get now.
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Jan 17, 2011, 03:09 PM // 15:09
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#3
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Frost Gate Guardian
Join Date: Jan 2008
Profession: E/
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Assuming you camp one spawn each, insta-kill it and then go for the other one it should be fine. You could run one spirit rit each since youll be out of eachothers spirit range, though the extra spirits will be worthless when you arent splitting.
This is for NM, doubt you can pack the firepower needed for a swift spawn kill in HM.
If nothing else, bring a 3rd player to tank one side.
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Jan 17, 2011, 03:24 PM // 15:24
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#4
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Lion's Arch Merchant
Join Date: Feb 2008
Guild: Variable Speed Farmers[VsF]
Profession: Mo/
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If you can bring panic + shared burden to spiritway, I think its possible
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Jan 17, 2011, 05:23 PM // 17:23
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#5
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Krytan Explorer
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should be fine in nm
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Jan 17, 2011, 09:23 PM // 21:23
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#6
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Frost Gate Guardian
Join Date: Mar 2010
Location: The Netherlands
Guild: Are We Friends [NLT]
Profession: E/
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Quote:
Originally Posted by Xenomortis
No.
I very much doubt that you'll have the firepower and stability to withstand the assault from the Dryders and the bosses on a split, even with the ridiculous spirit builds Rits get now.
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No.
As long as you do it in NM you should be fine.
I suggest some basic additions like bringing panic along and putting some prot on the reaper, you could even bring a conset along.
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Jan 17, 2011, 09:32 PM // 21:32
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#7
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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So splitting at four horsemen bringing spiritway as a Ranger primary and somehow putting panic and enough prot/healing to last against the Dryders, Skeles and bosses?
Camping the first spawn is the best bet, but even if you quickly kill them you still have to deal with the Dryders that could kill you in the process of murdering the boss and you'll still have to engage the second group in a less than favourable manner.
And both players bringing spiritway is going to trash your performance in the rest of the UW.
It could probably be done, but I don't see it being efficient and wouldn't recommend it as a method of attempting the UW.
Perhaps I just overestimate the Underworld in NM, it's been a very long time since I've been.
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Jan 19, 2011, 04:11 AM // 04:11
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#8
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Furnace Stoker
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I meant to try this on a 6-heroes build with a tank and a spirit spammer, even though I have not tried it yet.
Here are my initial thoughts, for UW NM, after gathering ideas from various places:
I expect various problems, for example, I dont think that ER build is going to work well through the heroes AI.
Last edited by Daesu; Jan 19, 2011 at 04:14 AM // 04:14..
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Jan 19, 2011, 04:46 AM // 04:46
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#9
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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The one time I had a partner do dual spiritway, it was the easiest time we attempted horsemen ever. One side didn't even have panic, just a barraging ranger and keystone signet + 2 spirit spams, and it went fine. Nor did we have to mess with the spawn points... the main problem we had was dhuum, not enough damage or healing, but the former is really easy with spiritway if you can just fit pain inverter somewhere, and the latter just pop armor/ghail and/or some PwKs, which yes usually interfere with spirit attacks so you'd be selective which zones you enabled it in.
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