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Old Jan 20, 2011, 09:27 PM // 21:27   #21
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Mark of Pain is worth it on a Curser hero if you have minions.
Trouble is, a Curser isn't worth the effort unless you're getting good use of Mark of Pain which you're not liable to get too often with just minions.
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Old Jan 20, 2011, 09:34 PM // 21:34   #22
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Put MoP on the MM hero and it works fine. You don't lose too much compared to a pure curse necro. MoP either kills mobs in < 1s or does nothing depending on where it lands, how the minions decide to attack, and how much splinter weapon rape you have on everything. Being 20% weaker doesn't change that much.

Last edited by Kunder; Jan 20, 2011 at 09:37 PM // 21:37..
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Old Jan 20, 2011, 10:42 PM // 22:42   #23
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Yes MoP does trigger from minion attacks as well as Splinter.

http://wiki.guildwars.com/wiki/Splinter_Weapon

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Originally Posted by thetwistedboy View Post
Oh please don't run MoP. It's so unbelievably useless outside of SC's. Just make sure you bring SoH, PS, and a good healer. Everything else is pretty optional. Be unique.
I have some old screenshots back home with MoP triggering through fiends MM hero to prove that MoP can indeed be used effectively outside of SC. I have also used MoP in other situations, even before the word Speed Clear was known in Guild Wars back in 2005.

Last edited by Daesu; Jan 20, 2011 at 10:48 PM // 22:48..
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Old Jan 21, 2011, 01:36 AM // 01:36   #24
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Quote:
Originally Posted by Daesu View Post
Yes MoP does trigger from minion attacks as well as Splinter.

http://wiki.guildwars.com/wiki/Splinter_Weapon



I have some old screenshots back home with MoP triggering through fiends MM hero to prove that MoP can indeed be used effectively outside of SC. I have also used MoP in other situations, even before the word Speed Clear was known in Guild Wars back in 2005.
For the year that i kept MoP in my Sabway (which i no longer use), i never noticed it have a decent effect. I took it out and didn't notice my team being any more or less effective. You are entitled to your opinion, but i believe that MoP is a waste of 2 seconds, 10 energy, and a skill slot because of its cooldown
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Old Jan 21, 2011, 04:07 AM // 04:07   #25
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Quote:
Originally Posted by thetwistedboy View Post
For the year that i kept MoP in my Sabway (which i no longer use), i never noticed it have a decent effect. I took it out and didn't notice my team being any more or less effective. You are entitled to your opinion, but i believe that MoP is a waste of 2 seconds, 10 energy, and a skill slot because of its cooldown
MoP is only 1s cast with a 20s recharge (but it lasts for 30s) and 10e is nothing to a necro with a minion bomber in the team thanks to soul reaping. My assassin has reverted back to using daggers for the past months though since I was bored with using scythe.

Like what Kunder said, MoP is either very effective if you do it right or does absolutely nothing if you do it wrong. The 20s cool down is worth it if you choose the right target to cast it on. I usually cast it on a target that would last (e.g. the healer right in the middle of the caster mob) and hit its adjacent target with splinter on, not cast it on the target that you are attacking, unless you have AP on the same bar. If you dont have AP to recharge your MoP, the trick is not kill off your target just 2s after wasting your MoP on it.

Last edited by Daesu; Jan 21, 2011 at 05:16 AM // 05:16..
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