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Old Jan 14, 2011, 01:45 AM // 01:45   #381
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To Roen those are some crazy builds, I think im gunna have to try them out. They look on paper great damage but any ways they may lack energy so on the necro have SoLS and bip and i think your ready to roll.
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Old Jan 14, 2011, 02:13 AM // 02:13   #382
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Originally Posted by AndrewSX View Post
Ok, then I'll post another teambuild created quite for fun (or maybe it would work?).

[IMG] Uploaded with ImageShack.us[/IMG]

The idea is to aggro and ball enemies with EVAS, then the war (followed by minions for bodyblock) run in and shake them to the ground. Then me and 2 eles will gun the mob...Stolen Speed mez would speed thing up a bit, ER protting and UA healing as usual. UA should be able to manage all res needed, this is why i've added only the sig on war and one on the mez.

I'm not planning to use this now(use eles as primary source of damage...),maybe it would work if playing with another player as war, or if the meele AI will be updated.

Some skills are totally optionals(PVE on me,the shout on MM,...), just i hate
blank spots

P.S: something is intetionally out of meta....(for everyone will suggest me Panic on mez).
A bunch of Air Spikers all standing together desperately calls for EBSoH.
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Old Jan 14, 2011, 04:01 AM // 04:01   #383
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A bunch of Air Spikers all standing together desperately calls for EBSoH.
And/or EBSoW
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Old Jan 14, 2011, 08:59 AM // 08:59   #384
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A bunch of Air Spikers all standing together desperately calls for EBSoH.
I've considered EbSoH, but im my experience of H/Hing, heroes will try to stay always in the ward, which is'nt bad....until some HM eles wil have fun to destro you with some aoe that heroes wont avoid/flee for stay clumped in the ward.
Happened in thannakai temple when i've tried EbsoW: 2-3 dragon stomp and insta-killed the npcs that died for stay in the ward....
Also, for put it i should drop EVAS or the snare, but i believe that a heroes(deep freeze obviously) wouldn't use it fine.
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Old Jan 14, 2011, 09:10 AM // 09:10   #385
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Mine will run BALANCED GvG build.
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Old Jan 15, 2011, 09:55 AM // 09:55   #386
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First attempt at creating a paragon team for paragon characters:



Replace the MM with an ER ele in low corpse areas.

Last edited by Daesu; Jan 16, 2011 at 05:36 PM // 17:36..
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Old Jan 16, 2011, 03:30 PM // 15:30   #387
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Now whats wrong with this build, other then the block weakness which is handled pretty easily by simply switching 1-2 skills based on the situation.
WoTA was pretty filler, Fox's promise would've fit in fine, a lot of things would fit in fine.

Is Tease not enough energy management, blood ritual is there just in case so that backline can chill with each other, I'm also clearly a sucker for res signets.

Last edited by ensoriki; Jan 16, 2011 at 05:23 PM // 17:23..
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Old Jan 16, 2011, 05:34 PM // 17:34   #388
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Now whats wrong with this build
For starters only one hard res skill not too bright but we all have our favourites
I suppose.
I honestly don't think you will have enough of a heal back line for three physicals let alone the MM and the ranger, when the MM uses machosim he takes a fair bit of damage other wise not to bad maybe lacking in areas but for damage it seems okay.
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Old Jan 16, 2011, 05:47 PM // 17:47   #389
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Melee AI is terrible that's what's wrong with it.
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Old Jan 16, 2011, 05:59 PM // 17:59   #390
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The sins just need to spam attacks with Save Yourselves up and Weapon of Aggression passed to me, they're incompetence should hardly matter.
Maybe I'll have healing problems but the Me/Rt's heals are all low recharge, and I'll get the Necro to drop a blood ritual on him to relieve energy issues with tease assisting in that.

Last edited by ensoriki; Jan 16, 2011 at 06:02 PM // 18:02..
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Old Jan 16, 2011, 06:01 PM // 18:01   #391
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Eugh... melee heroes.
Res Sig on a human bar? Why? Asuran Scan can go there. Smoke Powder Defense (I actually had to look the icon up for that one...) is of very questionable worth also.
Replace Res Sig with a hard res on any hero with a Rt or Mo secondary. Replace it with something useful on everyone else.

Weapon of Fury makes no sense - you have one adrenal skill and Critical Strikes with WotA is insane enough. Heroes don't spam enough to need more energy. It also clashes with Splinter Weapon.

The Ranger hero is a fairly useless character - all he really brings is Splinter Weapon - an SoS Rit hero can do that and provide more stuff (extra heals or SoH).

You don't have Strength of Honor.
The Orders Nec could be altered to take it - in that case drop both RoF and Mark of Pain - pump Smiting to 10. Consider replacing a physical with a Curses Nec with some heals or something.

Tease would be alright energy management, if heroes actually used it as energy management and not as a pure interrupt - it tends to be wasted. Same applies to Leech Signet and Power Drain.
The Me/Rt and the Me/Mo are fairly weak - 4 single target heals on one (neither really packing a lot of weight - Spirit Light is passable but Soothing and Wielder's Boon aren't great. Protective was Kaoli is a good idea, but I'd change this guy to a N/Rt if you don't take the Curser or just a Monk.
The Me/Mo is very weak - if you do take a dedicated protter take an ER Ele - you might be able to survive on just the prots from the MM though.

Overall, you're lacking in healing power a lot. You have one source of heals and it's not going to hold up over time. Certainly you're going to be demanding a lot more (3 frontliners and a guy with heavy sac costs). Altering the Me/Rt and taking an SoS or Curser with backup heals would go a long way.
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Old Jan 16, 2011, 06:03 PM // 18:03   #392
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Thanks Xeno I'll look into that
Smoke powder was put in simply for extra relief, though Blinding powder is pretty much the superior option for this build so I shouldn't of taken it.
Wanted to make sure Save Yourselves was maintained continually and brought up quickly from the start of an encounter.

Last edited by ensoriki; Jan 16, 2011 at 06:15 PM // 18:15..
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Old Jan 16, 2011, 08:24 PM // 20:24   #393
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Originally Posted by ensoriki View Post
The sins just need to spam attacks with Save Yourselves up and Weapon of Aggression passed to me, they're incompetence should hardly matter..
Maybe you never tried an Assassin hero; but had you tried, you'd see that their retardness is limitless (and it's not only bad pathing!)

On a build such as the ones you posted, the sin heroes have a very high chance to only spam Jagged Strike, over and over and over again on an already bleeding target.

Otherwise what Xeno said is good advice.
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Old Jan 16, 2011, 09:18 PM // 21:18   #394
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yeah, that won't work :S first off, your WoTA build can be improved alot further, as you can see by xeno's comments on my own build I posted :P I started running what he said and the increase in DPS was miraculous. i think its in page 18 or 19, can't remember. then there's the fact that the heros don't know how to use melee attacks, even though it's been improved lately. you're betetr off with some paragons and shouts than that (even though i personally disagree with using paras). theyll probably be attacking just as much :P
Then, I don't understand why you go specing 5 prot prayers on your oders necro just to take reversal of fortune. IF you want to spec prot, take aegis, but it's still a weak choice. you can bring dessecrate enchantments or barbs or anything over it. or reckless haste or shadow of fear (these are best imo) to cancel the melee pressure

But the biggest mistake is your backline. there is no way it will be able to keep up with the pressure, sorry. with the way heroes clump up, even the simplest aoe damage would take ages to heal with that setup. your heros will simply be completely overloaded. Also, if you insist on running that backline, take wielder's remedy out for PWK.

Hope i helped
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Old Jan 16, 2011, 11:59 PM // 23:59   #395
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Originally Posted by I Perma Mobs View Post
with the way heroes clump up, even the simplest aoe damage would take ages to heal with that setup. your heros will simply be completely overloaded.
If there was one single thing that could single-handedly affect the outcome of every PvE encounter, it would be this:



I'm not saying you should always flag like that, but it takes very little time to do and gives great benefit.
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Old Jan 17, 2011, 07:00 PM // 19:00   #396
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of course you should :P but you still have 4 henchies balled up, right? :P (btw, on a side question... how will they upgrade the interface when we get 7 heros? will we get 7 flags?)
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Old Jan 17, 2011, 07:04 PM // 19:04   #397
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Originally Posted by I Perma Mobs View Post
of course you should :P but you still have 4 henchies balled up, right?
You mentioned heroes balling up explicitly.
But yes, your henchmen ball is your real weak point. Putting that ball behind your hero line is advised for this reason.
Fortunately, this isn't usually the target of the first incoming nukes.
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Old Jan 17, 2011, 09:55 PM // 21:55   #398
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Originally Posted by Xenomortis View Post
If there was one single thing that could single-handedly affect the outcome of every PvE encounter, it would be this:

I'm not saying you should always flag like that, but it takes very little time to do and gives great benefit.
I thought you would usually put the MM in the front middle?
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Old Jan 17, 2011, 09:59 PM // 21:59   #399
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I thought you would usually put the MM in the front middle?
I offset him because he's not as tough as the two Rit heroes, I also want spirits right at the front. An MM right at the front can have a tendency to push the fight away and out of range of the henchmen ball too.
I have another motivation for putting Razah in the middle - he has Spirit to Flesh.
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Old Jan 18, 2011, 12:03 AM // 00:03   #400
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I thought you would usually put the MM in the front middle?
Really it depends on whether or not you can pre-prot the MM (and if he actually has minions), if not put the toughest guy or any offensive spirits you have forward.

There is sort of a trick though since minions will follow behind the MM instead of moving right with him, where you can take advantage of enemy patrol patterns or even just careful pulling and get them to run into the MM while the MM is running away from them so they'll only hit the minions.
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