Nov 24, 2010, 10:31 AM // 10:31
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#221
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Wilds Pathfinder
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Quote:
Originally Posted by FoxBat
I typically do soul twisting, shelter, and rest offense communing spirits. Damage is notably lower than SoGM, but the recharges on summons gets problematic when you are blitzing through vanqs and the like. Plus if lazy like me and you don't micro and they get their spirits killed, its less of an issue . Plus shelter is amazing and the other two defensive skills not even close to as good. So spamming shelter + moderately decent damage in one char slot really seems the best compromise in most situations.
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^this is pretty much how I see it. I dont like to micro, and I usually dont spend alot of time in one place. So for me, ST is superior to SoGM. Shelter and/or Union is about as far as you need to go for prot spirits. Communing has too many good offensive/utility spirits to pass up for defense. Shadowsong > Displacement.
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Nov 24, 2010, 02:05 PM // 14:05
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#222
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Ascalonian Squire
Join Date: Dec 2005
Profession: Me/N
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Burnway
I'm Playing GW about 3-4 months and I'm loving this game. Played Wow about 5 years and never got the funny level that i got in these months in GW, with 3 heroes i finished nightfall and eye of the north alone, no need of other players, 7 Heroes will be amazing : More time to live real life with my wife/friends cause we don't depend of real players to do dungeons, elite quest etc... you do when you can, in the morning , the middle of night ....
Im playing current nightfall like a Imbagon and i'm loving the synergy between "They on fire!" and searing flames so my dream team will be:
1 Imbagon - "they on fire" plus - fall back(love this skill)
3x E/R (never ending SF believe me) ( AmMBOVMLnxKdD5gM+10CchAA )
Glowing Gaze
Searing Flames
Serpent's Quickness
Glyph of Lesser Energy
Natural Stride
Aura of Restoration
Fire Attunement
Resurrection Signet
12 Fire Magic, 9 Energy Storage, 9 Wilderness Survival
3x N/X discord team OR 3x M smite with healing and prot
1 Rit Soul Twister - protection( OAOjQygc4MPuwp1rghNdmSTrJ )
Union
Displacement
Shelter
Mighty Was Vorizun
Soul Twisting
Boon of Creation
Mend Body and Soul
Signet of Creation
12 Spawning Power, 12 Communing, 3 Restoration Magic
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Nov 24, 2010, 02:34 PM // 14:34
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#223
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Pre-Searing Cadet
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Quote:
Originally Posted by NerfHerder
^this is pretty much how I see it. I dont like to micro, and I usually dont spend alot of time in one place. So for me, ST is superior to SoGM. Shelter and/or Union is about as far as you need to go for prot spirits. Communing has too many good offensive/utility spirits to pass up for defense. Shadowsong > Displacement.
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I think so too. What do you think about replacing ST with Weapon of Quickening in that szenario. Since he casts WoQ on himself first, he hast 33% on binding rituals for shelter but still massive energy cost.
WoQ could have a lot potential in a 7 heroes setup.
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Nov 24, 2010, 03:56 PM // 15:56
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#224
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Wilds Pathfinder
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Quote:
Originally Posted by Kaylan
What do you think about replacing ST with Weapon of Quickening in that szenario.
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I havent tried WoQ, so I dont know enough to say for sure. I might be concerned about energy management if its not micro'd.
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Nov 24, 2010, 07:37 PM // 19:37
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#225
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Quote:
Originally Posted by Dusk_
I disagree...a defencive ST Rit is far more universal, far less micro intensive and much less failure proof than most of the prot support that usually gets lugged around.
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The only prots i bring to PvE are Aegis, AoS, and Prot Spirit. I usually only bring 1 monk hench and yes, this is HM. If i can do every dungeon in the game with ease without resorting to an ST, then it really isnt needed =\
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Nov 25, 2010, 02:49 AM // 02:49
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#226
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Lion's Arch Merchant
Join Date: Jun 2005
Profession: W/
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Quote:
Originally Posted by Life Bringing
The only prots i bring to PvE are Aegis, AoS, and Prot Spirit. I usually only bring 1 monk hench and yes, this is HM. If i can do every dungeon in the game with ease without resorting to an ST, then it really isnt needed =\
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Now, when you say this, my best guess is that you're running Spiritway (apologies if you're not), which is basically about running 18 expendable bodies to tank hits.
When I say "All-out Offence", I mean I'm running a Scythe War with a 16 Smite Monk, SoS with Rage and Splinter, and three offensive henches (which unfortunately ends up being 2.5, because hench selection is rather meh).
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Nov 26, 2010, 01:07 AM // 01:07
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#227
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Frost Gate Guardian
Join Date: Mar 2010
Guild: NeMo
Profession: W/
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Ok, The thing to remember with a soul twisting rt.... is it dosent work so well with minions, cos they eat all the spirits faster than they can be cast!
Ive been playing my ranger in PvE for the first time and I literally CANNOT wait to try....
Me Bow + Pet
3x Rangers with Barrage + pets + 1 copy of EoE, 1 of favourable winds, 1 of winnowing
1 Jagged bones minion master + Prot spirit, aegis
1 SoS, w/ Pet
1 SoGM, w/ Pet
1 UA Heal w/ Pet
Once 7 heroes is released i'll write a big post and stuff with builds and equips etc....
Basically have as MANY allies as possible 8+ minions, 10 spirits, 7 pets FTW
Total = 32+ allies
Eat that DoA!!!!!!!!!
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Nov 26, 2010, 01:48 AM // 01:48
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#228
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Wilds Pathfinder
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Quote:
Originally Posted by Maver1ck87
Ok, The thing to remember with a soul twisting rt.... is it dosent work so well with minions, cos they eat all the spirits faster than they can be cast!
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Could you explain that?
I share your enthusiasm for adding a bunch of spirits, pets, and minions. Are we talking about the same Soul Twisting? I think your talking about the pre buff Soul Twisting
SoGM is still a good option, but I tend to run through content pretty fast as it is and AoE can take out all your sprits cuz heros dont place them well, so ST is still my choice because they can replace spirits faster as well as create new ones when you run out of range.
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Nov 26, 2010, 02:41 AM // 02:41
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#229
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Frost Gate Guardian
Join Date: Mar 2010
Guild: NeMo
Profession: W/
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union and displacement lose health when an ALLY blocks or takes dmg, that includes minions..... Union might prevent like 600 dmg or whaetever, but 80% of that will be on minions which would be replaced anyway by jagged bones or whatever.... yes it can be spammed on recharge but heroes dont do that as well as humans. So meh, the synergy between ST w/ union and displacement and shelter and a Minion master is weak, the minions are there to soak up dmg, and the ST just reduces the dmg they take, not actually providing much support for your party. If u take my build above with 7 pets as well, union might last oh....... 1/8th of a second. Its like sticking agony or rejuventation up in PvE its just lols how fast they die.
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Nov 26, 2010, 02:43 AM // 02:43
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#230
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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The defense spirits will proc on the minions. In my experience this generally does not make the spirits impossible to keep up, even with shelter procing constantly it is still up nearly all the time - minions are just taking hits players would otherwise. The debate would be how and when you want minions dying so death nova triggers.
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Nov 26, 2010, 02:45 AM // 02:45
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#231
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Lion's Arch Merchant
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Problem with soul twisting though is if you use it on heroes, and you give them more than 3 binding rituals, they will inevitably eff up and cast their most expensive/longest recharge spirit not under soul twisting.
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Nov 26, 2010, 03:34 AM // 03:34
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#232
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Frost Gate Guardian
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Edit: NM Foxbat said it, I should stop skimming. Minions don't make any difference to how long your spirits last unless they get aoe.
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Nov 26, 2010, 03:46 AM // 03:46
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#233
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Frost Gate Guardian
Join Date: Mar 2010
Guild: NeMo
Profession: W/
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I see your point, I just dont really trust heroes to spam it fast enough :P, i guess im just a sucker for dual aegis chaining and a copy of prot spirit hero or there. Also, my mains are War, Para and ranger so im almost never without SY, and that + minion horde is usually enough prots for me.
If I didnt have an MM with me I'd certainly consider a ST even if running an imbagon.
each to their own I guess I think thats why I like this thread, I just wanna see what people run and get a different view on things
Looking forward to when full hero parties become avaliable, can finally start testing things and writing a few guides
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Nov 26, 2010, 04:56 AM // 04:56
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#234
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Frost Gate Guardian
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Quote:
Originally Posted by Maver1ck87
I see your point, I just dont really trust heroes to spam it fast enough :P, i guess im just a sucker for dual aegis chaining and a copy of prot spirit hero or there. Also, my mains are War, Para and ranger so im almost never without SY, and that + minion horde is usually enough prots for me.
If I didnt have an MM with me I'd certainly consider a ST even if running an imbagon.
each to their own I guess I think thats why I like this thread, I just wanna see what people run and get a different view on things
Looking forward to when full hero parties become avaliable, can finally start testing things and writing a few guides
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Ah, you're right in that case. Forgot about SY, if you have that then minions will make a shelter drop faster. ST is pretty redundant if you have SY
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Nov 26, 2010, 07:04 AM // 07:04
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#235
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Wilds Pathfinder
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Quote:
Originally Posted by Maver1ck87
::snik::
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Oh, your talking about ST as in all defensive spirits. Yeah thats pretty much worthless. I was speaking/thinking of using Soul Twisting in an offensive communing build. As in bringing it instead of SoGM. The minion issue has nothing to do with ST, it involves defensive spirits. Which is troublesome.
Quote:
Originally Posted by Necromas
Problem with soul twisting though is if you use it on heroes, and you give them more than 3 binding rituals, they will inevitably eff up and cast their most expensive/longest recharge spirit not under soul twisting.
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^this is true, but I bring Dissonance, Disenchantment, Anguish, Union, Shadowsong, and Pain. With only Boon of Creation as e-management, I find it to be a little too energy intensive. Anyway, I'm not saying SoGM is a bad skill. I just think ST is a viable alternative.
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Nov 26, 2010, 07:12 AM // 07:12
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#236
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Maver1ck87
i guess im just a sucker for dual aegis chaining and a copy of prot spirit hero or there. Also, my mains are War, Para and ranger so im almost never without SY, and that + minion horde is usually enough prots for me.
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This is a point. I'm generally running shelter INSTEAD of aegis chains, SY, prot spirit. It's that powerful, and reliable. Not always necessary, but if you want mobile communing offense anyway it's too easy to just throw in.
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Nov 28, 2010, 07:57 PM // 19:57
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#237
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Krytan Explorer
Join Date: Oct 2005
Location: Manchester, England
Guild: Farming Zaishen [keYs]
Profession: Mo/E
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Will need tweaking I am 100% sure but I will try this as soon as the update is released.
(Nothing new invented)
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Nov 28, 2010, 10:58 PM // 22:58
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#238
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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What Kind of Builds Will you create with 7 Heroes?
The kind of builds that will make Dhuum, Mallyx, Urgoz, Kanaxai shit their pants in pure fright.
Will be posted when rdy.
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Nov 29, 2010, 07:31 AM // 07:31
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#239
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Lion's Arch Merchant
Join Date: Jul 2006
Profession: Me/Mo
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Still doing some tweaking on this. Wondering if the WoF should be N/Rt or Rt/N.
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Nov 29, 2010, 04:24 PM // 16:24
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#240
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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WoF, the Para and the Ele aren't really worth it. Certainly I'd alter the Ele's build.
And the lack of Prot Spirit and Splinter Weapon is troubling.
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