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Old Oct 24, 2010, 07:56 PM // 19:56   #101
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I'll make good use of the ele, rit, and mesmer heros, that's for sure.
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Old Oct 24, 2010, 09:27 PM // 21:27   #102
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7x Roj Probably ineffective but I cant wait to use it lol
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Old Oct 25, 2010, 04:52 AM // 04:52   #103
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Does this mean 2 people can do Urgoz and/or Deep with 10 heroes? Do you guys really think this update will happen? My guess is that if it does happen, the 7 heroes are restricted to missions, and the update won't happen for a long time, possibly even just before Guild Wars 2 comes out. What are your thoughts?
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Old Oct 25, 2010, 08:27 AM // 08:27   #104
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Quote:
Originally Posted by Hooper287 View Post
Does this mean 2 people can do Urgoz and/or Deep with 10 heroes?
Yes.

Quote:
Do you guys really think this update will happen?
Also yes. I'd say one of the things that's making them reconsider their 'no more than 3 heroes stance' is that once GW2 is out there will be significantly less people playing GW1 and areas that force grouping won't be playable for individual people.
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Old Oct 25, 2010, 10:47 AM // 10:47   #105
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1. Resto
2. ER Prot
3. Channeling Rit
4. Communing Rit
5. Panic Hybrid
6. Minion Bomber Hybrid
7. Random damage hero, probably another necro hybrid, mesmer or an ele
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Old Oct 25, 2010, 10:52 AM // 10:52   #106
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Just for the LuLz, I shall be using the following at some point:

W/Mo - Jora, Koss, Goren
Dismember
Power Attack
Cyclone Axe
Flurry
Warrior's Endurance
Live Vicariously
Mending
Res Sig

Mo/W - Dunkoro and Talkhora
Sever Artery
Gash
Savage Slash
Flurry
Deadly Riposte
Healing Hands
Mending
Live Vicariously

E/Mo - Vekk
Ether Renewal
Aura of Restoration
Water Attunement
Ice Spikes
Deep Freeze
Blurred Vision
Protective Spirit
Aegis

Mo/E - Ogden
Patient Spirit
Vigorous Spirit
Heal Party
Cure Hex
Spotless Soul
Healer's Boon
Glyph of Lesser Energy
Divine Spirit


Not sure how long it would stand up in HM - but dammit, I'm willing to give it a go.

Last edited by distilledwill; Oct 28, 2010 at 10:30 AM // 10:30..
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Old Oct 25, 2010, 11:11 AM // 11:11   #107
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I use to consider skill updates a top priority. Now I hope its the Embark Beach and full hero party update.
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Old Oct 25, 2010, 04:04 PM // 16:04   #108
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Cleared FoW with my 6-heroes team and got my little statues on both accounts in one sitting plus twice the shards I would have gotten even with 7-heroes.

7 heroes is nice but I am pretty satisfied with 6-heroes, ability to split, twice the drops, possibility of having more of the same type of heroes (e.g. 6 necros, 4 rits, etc.), etc.
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Old Oct 27, 2010, 05:21 PM // 17:21   #109
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probably 3N 3R 1Rt
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Old Oct 28, 2010, 03:47 AM // 03:47   #110
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Quote:
Originally Posted by Daesu View Post
Cleared FoW with my 6-heroes team and got my little statues on both accounts in one sitting plus twice the shards I would have gotten even with 7-heroes.

7 heroes is nice but I am pretty satisfied with 6-heroes, ability to split, twice the drops, possibility of having more of the same type of heroes (e.g. 6 necros, 4 rits, etc.), etc.
That's great and all IF you run multiple accounts. There are those that don't have the time or maybe resources to run multiple accounts. So 7 heroes is going to be a boon in spite of drops.
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Old Oct 30, 2010, 03:52 PM // 15:52   #111
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you need multiple full accounts , too , to run 6-heroes .... i qon't have heroes on my secondary account
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Old Oct 31, 2010, 04:09 PM // 16:09   #112
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Quote:
Originally Posted by yitjuan View Post
probably 3N 3R 1Rt
I was thinking the same thing.
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Old Oct 31, 2010, 04:34 PM // 16:34   #113
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Hexway 12chars
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Old Nov 01, 2010, 02:04 PM // 14:04   #114
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I really think people, and especially Anet, grossly under estimates how 7 heroes will break this game. Forget about your Discord/Sabway modifications. Mobs will literally blow up in seconds. Pretty much every area in the game will be a breeze to solo.

If you think Sabway or Discord made it too easy to play this game, it will be nothing compared to 7 heroes setups which will potentially be 3-4 times stronger.

On topic: I will probably set up an old school IWAY team for the lulz.

Last edited by Jade Zephyr; Nov 01, 2010 at 07:25 PM // 19:25..
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Old Nov 01, 2010, 05:24 PM // 17:24   #115
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me: cs/buff/fall back

dual moti paras
nec smite orders
pain of disenchant debuff + some prot
volley/fall back ranger
aotl nec
splinter/warmonger rit with a few spot heals
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Old Nov 01, 2010, 05:32 PM // 17:32   #116
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Quote:
Originally Posted by Jade Zephyr View Post
I really think people, and especially Anet, grossly under estimates how 7 heroes will break this game. Forget about your Discord/Sabway modifications. Mobs will literally blow up in seconds. Pretty much every area in the game will be a breeze to solo.

If you think Sabway or Discord made it too easy to play this game, it will be nothing compared to 7 heroes setups which will potentially be 3-4 times stronger.
There are many reason why you are incorrect. But I wont mention them here because you posted in the wrong thread, and it has already been discussed in the WiK Survey results page.

Sure, an easy answer would be to merge spirit/mesmer/sab/discoway. Of course I will still use elements of each. To me its going to be alot more fun creating unique team builds that are just as effective. Instead of the same heros on every profession, Ill get to use physical way on my melee, Barrage/Pet builds on my Ranger, RoJway on my Monk, Racway on my Para, the list goes on. It has more to do with playstyle than steamroling through content.

Anyways, I have been using the WiK bounties as sort of a testing ground for different build combinations(even if I can only use 3 heros at a time). Its looking like I will use something slightly different for each profession in order to emphasize each one. Although, an SoS Rt and MM bomber will probably find thier way into each one. Its also a pleasant surprise to see a command/leadership paragon will fit nicely with most of my professions as well.
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Old Nov 01, 2010, 11:48 PM // 23:48   #117
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Quote:
Originally Posted by Jade Zephyr View Post
I really think people, and especially Anet, grossly under estimates how 7 heroes will break this game. Forget about your Discord/Sabway modifications. Mobs will literally blow up in seconds. Pretty much every area in the game will be a breeze to solo.
Shoo!!! Go away you.

I've already planned out my 7 heroes for Underworld. I've been playing the following builds very often with 6 heroes using two accounts minus the warrior tank, and the only part I couldnt manage was four horsemen. But with 7 heroes I'll be able to add a tank to hold one side while I bond + infuse it, while the other 6 heroes handle the other side:



With a second monk and elly using the same builds, and the mesmer should have shatter hex instead of ether feast.

I've managed Servents of Grenth using prot bond + life bond on all 6 heroes, but with the warrior tank I'll just stick him in the middle of the terrorweb spawns with the other heroes out of range. I already have a +10 ar vs fire shield, and +7 vs elements sword for him, but cant afford the mega expensive sentinels insignias yet. The build will be tweaked if it doesnt work ofc, but I will be able to complete UW with heroes eventually.

And no, thats hardly anymore broken than shadow form speed clearing is.

Hmmm, Panic + Complicate would work really well instead of PI + Ether Feast on the bar in the picture, I'd like to try that out but dont have them on my second account.

Quote:
Originally Posted by Daesu View Post
7 heroes is nice but I am pretty satisfied with 6-heroes, ability to split, twice the drops, possibility of having more of the same type of heroes (e.g. 6 necros, 4 rits, etc.), etc.
Using two accounts is nice, however a lot of people like me dont have full skill unlocks on our second account. Im very limited with what I can do, all I have on my second account is the two monk and mesmer heroes from my build above. Unlocking more would take far too long, and I woud like to be able to individually flag all of the heroes as well.

Last edited by bhavv; Nov 02, 2010 at 11:19 AM // 11:19..
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Old Nov 02, 2010, 12:04 AM // 00:04   #118
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Resto, ER prot, AotL, PI/Tease, 3 spear throwers of some kind. Give PI/Tease and AotL spears as well, then faceroll my way through the game with an AP-MoPer.
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Old Nov 02, 2010, 04:47 AM // 04:47   #119
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I'm running IWAY.

Not really.

I just want something that will let me get Duncan done in HM. My usual partner in crime refuses to do it. So, I'm stuck with the henchies or paying a runner or lucking up on zbounty day in a PuG.
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Old Nov 02, 2010, 10:03 AM // 10:03   #120
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Quote:
Originally Posted by dansamy View Post
I'm running IWAY.

Not really.

I just want something that will let me get Duncan done in HM. My usual partner in crime refuses to do it. So, I'm stuck with the henchies or paying a runner or lucking up on zbounty day in a PuG.
FYI - theres a pretty good thread here with some advice about doing Duncan HM with H/H.
http://www.guildwarsguru.com/forum/d...t10454067.html
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