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Old Oct 21, 2010, 03:25 AM // 03:25   #81
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Originally Posted by Xenomortis View Post
Why? Unless you want to run two MMs, there isn't enough in any of the Nec lines to merit two Necs specced into the same line.
I suppose you could use it for a secondary, but I think there are better ways to get the same result.

As for a third Rit over a fourth Nec - I largely agree, but only because of the potential for Soul Twisting.
Fourth necro would be N/Rt healer. Lots of bar push to compensate for the AI on the E/Mo refusing to use Infuse as often as it should.
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Old Oct 21, 2010, 04:30 AM // 04:30   #82
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Originally Posted by Chthon View Post
Fourth necro would be N/Rt healer. Lots of bar push to compensate for the AI on the E/Mo refusing to use Infuse as often as it should.
I'd be interested in seeing your other 3 necros if you don't already have a healer. MM, curses bitch, orders? Honestly don't think an orders is really worth it unless you're planning on running ~3 physicals.

I'm not entirely sure what all my bars will be. I think ill end up with:
AotL MM with prots
Rt SoS with resto heals+splinter
Rt/Mo SogM with SoH
Me/Rt Panic with resto heals
N/Rt healer with curses defense(shadow of fear, enfeebling blood) and resto heals

Beyond this, i'm not entirely sure. Optimally, i'd like to see the addition of a third rit hero during the Canthan version of GW:B(theyve told us that there will be a new hero) so i can have another copy of splinter+a cleaner elite such as empathic. Seventh hero will probably end up as either an Ineptitude, or...no idea. Probably something specific depending on the area, but i honestly can't come up with something to fill this spot well.
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Old Oct 21, 2010, 05:57 AM // 05:57   #83
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I am adapting my 6-heroes build into 7 heroes but I having difficulty deciding on the 7th hero.

I am thinking of a N/Mo for a second MM or another RoJ/Curse or maybe even a Mo/N for a stronger smite or possibily a N/Rt with restoration and Splinter.

By the way, this is for my ele.

SoS Rit
=======
SoS
Spirit Siphon
Blood Song
Painful Bond
Flesh of my Flesh/Ancestor's Rage
Mend Body and Soul
Spirit Light
Protective was Kaolai

Communing Rit
=============
SoGM/ST
AoU/FomF
Pain
Shadowsong
Anguish
Dissonance
Disenchantment
Boon of Creation

N/Mo
====
Aura of the Lich
Putrid Bile/Dwayna's Sorrow
Animate Bone Minions
Death Nova
Protective Spirit
Aegis
Shield of Absorption/BoTM
Masochism

Me/Rt
=====
Panic
Mistrust
Unnatural Signet
Wastrel's Demise
Wastrel's Worry
Power Drain
Waste Not, Want Not/Drain Enchantment
FomF

N/Mo
===========
RoJ
Shadow of Fear
Enfeebling Blood
Reversal of damage
Smite Condition
Smite Hex
Res/Weaken Armor
Balthazar's Aura/Rip Enchantment

Mo/Me
=======
UA/RoJ
Reversal of Damage
Smite Condition
Smite Hex
Smiter's Boon
Heaven's Delight/Divine Healing
Castigation Signet
Power Drain

Last edited by Daesu; Oct 21, 2010 at 03:14 PM // 15:14..
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Old Oct 21, 2010, 06:34 AM // 06:34   #84
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Originally Posted by Daesu View Post
I am adapting my 6-heroes build into 7 heroes but I having difficulty deciding on the 7th hero.

I am thinking of a N/Mo for a second MM or another RoJ/Curse or maybe even a Mo/N for a stronger smite or possibily a N/Rt with restoration and Splinter.
I would add another RoJ like the one you have and change the Necro to full curses or N/Rt healer with splinter. Just a thought. The best thing about 7 heros is that you get alot of flexibility to accomodate your playstyle. Pretty much anything you add will most likely work
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Old Oct 21, 2010, 10:10 AM // 10:10   #85
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Me: SoS
1: SoGM
2: Bomber
3: Panic
4: Ineptitude
5: EMO Protter
6: ?
7: ?

Could just run full Discordway + Panic, SoGM, Ineptitude + EMO.

Should be fun fun fun!
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Old Oct 21, 2010, 03:13 PM // 15:13   #86
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Something completly useless I will do for sure is create 8 with mo primary or /mo secondary and fire up 8 roj's to see if I can get a tan from it.
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Old Oct 21, 2010, 05:56 PM // 17:56   #87
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Something completly useless I will do for sure is create 8 with mo primary or /mo secondary and fire up 8 roj's to see if I can get a tan from it.
Give em arcane echo and mimic for more lolz.
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Old Oct 21, 2010, 09:15 PM // 21:15   #88
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Originally Posted by aspi View Post
Something completly useless I will do for sure is create 8 with mo primary or /mo secondary and fire up 8 roj's to see if I can get a tan from it.
I won't exactly say that is completely useless under the right circumstances. RoJ is one of the best AoE attacks in the game.

If you have somethings to tank and clump up your enemies, RoJ can be effective. Many of EFGJack's speed dungeon builds use RoJ.

http://www.guildwarsguru.com/forum/p...tml?t=10434178

Last edited by Daesu; Oct 21, 2010 at 09:19 PM // 21:19..
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Old Oct 22, 2010, 09:24 AM // 09:24   #89
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I posted what my ideal 7-hero setup is: http://guildwars.wikia.com/wiki/User:WhiteAsIce
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Old Oct 22, 2010, 09:41 AM // 09:41   #90
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Originally Posted by NerfHerder View Post
The best thing about 7 heros is that you get alot of flexibility to accomodate your playstyle. Pretty much anything you add will most likely work
This is how I think about it, currently you have to tick most of the boxes with just 24 skill slots with your heroes.
Eg, Hex removal, condition removal, damage, prots, heals - etc.

But with 7 heroes you can spread those roles out, and focus damage into more powerful heroes. Instead of having your points on your MM split between Death and Prot, you can go all out into Death.
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Old Oct 22, 2010, 10:29 AM // 10:29   #91
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Quote:
Originally Posted by Chthon View Post
Fourth necro would be N/Rt healer. Lots of bar push to compensate for the AI on the E/Mo refusing to use Infuse as often as it should.
I just dislike the limitations of that build.
Of course with 7 heroes it wouldn't be as bad, but I still think I could do better. The bar push is unspectacular at best. The choice of elites is pathetic and there's no possibility for hex removal or any real prot. Sure a healer monk hero would be pushed on getting prot and good healing at the same time, but their healing power is just better.


Quote:
Originally Posted by Daesu View Post
Many of EFGJack's speed dungeon builds use RoJ.
This is misleading. The power of his builds doesn't come from Ray of Judgement - it is not where the majority of his damage comes from.
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Old Oct 22, 2010, 01:54 PM // 13:54   #92
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I'm working on a team build for my Ranger. I want to put as many Pets, Minions, and Spirits onto a team without getting carried away. This is what I have so far..



I started out using a Barrage/Pet build for my Ranger Heros. But, I think heros use Punishing Shot more effectively(heros dont prioritize grouped foes well) and I like interupts. I also beefed up the pets for energy and survivablity. And, I'm considered ER Orders or SS Physical Support instead of the Paragon. Im open to helpful advice, if anyone has any suggestions in mind.
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Old Oct 22, 2010, 02:24 PM // 14:24   #93
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Originally Posted by NerfHerder View Post
I'm working on a team build for my Ranger. I want to put as many Pets, Minions, and Spirits onto a team without getting carried away. This is what I have so far..

- SNIP -
My advice would be as follows:

1) I'd replace your Disrupting Shots with another attack skill - possibly Keen Arrow or Sloth Hunters. You already have two Punishings and DShots, and Disrupting is 15e so it will hit your rangers' energy hard.

2) I would also suggest replacing Hunter's Shot with a preparation - probably Read the Wind, it will increase your damage and help your heroes hit their interupts in a timely fashion (Also, if you have a barbed spear dude in there, you don't need 2 copies of another bleeding skill).

3) I don't THINK you'll have any problems with healing, as long as your ER can stay nicely hidden behind the Pets and Minions.
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Old Oct 22, 2010, 02:54 PM // 14:54   #94
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Originally Posted by Xenomortis View Post
This is misleading. The power of his builds doesn't come from Ray of Judgement - it is not where the majority of his damage comes from.
Perhaps, but I still wouldn't call it "useless". If it is a useless skill that it wouldn't be effective and it would be just a waste of an elite slot in both his monks.

I have been using RoJ in my own 6-heroes and it has been working out very well for me. You just need to clump the enemies together. I think this is where the real problem lies, most people prefer to just c-space through PvE so RoJ is not as popular as it could be.

Last edited by Daesu; Oct 22, 2010 at 03:02 PM // 15:02..
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Old Oct 22, 2010, 02:58 PM // 14:58   #95
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I'm doing all AotL or all spirits.
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Old Oct 22, 2010, 03:11 PM // 15:11   #96
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Question -- is there any legal macro option that would let me bind Skill 1 on all 7 heroes to a single key or mouse button? Because if that's possible, expect to see me running A/E earth tank with Grasping Earth and 7 hero spikers. RoJ, FoC, heck Dragon's Stomp for all I care. I could call it the Power of Earth build.

Are R/P pet Spearchuckers worthwhile in PvE? If buffed by a Commandagon and Splinter Rit for example? If so...

Me - Dagger/Scythe Sin
1. N/Mo - Discord Bomber
2. N/Rt - SS with Resto/Channeling support or general Curses debuffs
3. N/Rt - Discord Life Resto Healer
4. R/P - Commanding Pet Spear?
5. R/P - Motivation Pet Spear?
6. Mo/Me - Smite Monk with SoH, maybe Signet of Removal, Leech Sig, Power Drain, Castigation Sig, Holy Wrath, Reversal of Damage
7. E/N - Ether Renewal Orders

If you can't tell, I'm really anxious to try out more heavily buffed physical teams.
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Old Oct 22, 2010, 04:00 PM // 16:00   #97
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Quote:
Originally Posted by NerfHerder View Post
I'm working on a team build for my Ranger. I want to put as many Pets, Minions, and Spirits onto a team without getting carried away. This is what I have so far..

http://img209.imageshack.us/img209/917/rangerpets.jpg
Combine the Paragon build with the first hero build - spear/bow user with a pet and GFTE and perhaps Envy. The other skills aren't really worth the use of a party slot.
Take a Curses Nec with Barbs and Mark of Pain. If you feel pro, micro Mark of Pain. Take some enchantment removal on this template too and perhaps some healing and prot (you currently lack Aegis for example).
I would also be tempted by an Orders bar over the MM. You already have a lot of extra bodies running around as well as spirits. Order of the Vampire is fine, but you might want Order of Pain and Cultist's. Stuff like Blood Bond is also nice for keeping things alive when attacking and there's some half decent utility there too (enchantment removals, weakness and Well of Blood). I wouldn't bother with E/N and would simply go N/Mo for some extra utility options and a more powerful OotV/OoP.

Alternatively keep the MM and run the Orders bar over the Curses nec.
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Old Oct 22, 2010, 04:49 PM // 16:49   #98
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Originally Posted by distilledwill View Post
My advice would be as follows:
----
I took your advice and added Keen Arrow and Read the Wind. Your right about Hunters shot, the para easily covers conditions for scavenger strike. Not to mention jagged minons that will cause bleeding.

Quote:
Originally Posted by FengShuiDove View Post
Are R/P pet Spearchuckers worthwhile in PvE? If buffed by a Commandagon and Splinter Rit for example? If so...

I think the R/P beast masters that use spears are pretty good. The only reason its /P is for barbed spear spamming to trigger anthems. The one I have in my build can do up to 70-90 DPS by itself(which is pretty good for a hero). That and adds bleeding and poison = 7 degen consistantly. I would use an actual Paragon for the command stuff though. I mainly use the Paragon for conditions and criticals.

Quote:
Originally Posted by Xenomortis View Post
I would also be tempted by an Orders bar over the MM. You already have a lot of extra bodies running around as well as spirits. Order of the Vampire is fine, but you might want Order of Pain and Cultist's. Stuff like Blood Bond is also nice for keeping things alive when attacking and there's some half decent utility there too (enchantment removals, weakness and Well of Blood). I wouldn't bother with E/N and would simply go N/Mo for some extra utility options and a more powerful OotV/OoP.
Now I really want an OotV squeezed in there, hmmmm....

EDIT: One other thing about spears, by themselves they deal more DPS when compared to a bow due to attack and flight time.

I'm also going to keep a N/Mo OotV on standby to swap for my MM, in more difficult or areas where an MM is contraindicated. I dont know why I never tried a OotV hero before, its my new favorite over E/N orders. And I plan on using it in my other physical hero set ups. Thanks for the tip Xeno!

Last edited by NerfHerder; Oct 23, 2010 at 01:40 PM // 13:40..
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Old Oct 22, 2010, 10:17 PM // 22:17   #99
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Thanks for the tips, Nerf!

So I experimented a little bit, and it turns out I can pretty easily assign 8 keys (in-game) to "Hero X Use Skill 1", then a simple macro on my mouse to push all 8 at once. Is this legal? It's still keyboard interaction more or less, I'm just not playing piano on my keyboard to use 'em all at once .
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Old Oct 24, 2010, 07:54 PM // 19:54   #100
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I guess id play something more or less like this:

1 (Me): Sos R/Rt
2: Panic Mes
3: Water Ele
4: Discord Curses
5: Discord MM
6: Discord Heal
7: Blinding/Heal Rit
8: Maybe some Nuker or RoJ Monk or anything else with big AoE-Dmg

cheers
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