May 02, 2008, 08:46 PM // 20:46
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#261
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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Mark Of Fury I usually micro on like monks and stuff to get Stunning Strike powered up. Other then that, my Livia just casts it on whoever is handy (normally though whoever I'm targeting).
The big drawback though (besides just being on a single target) is it's recharge-normally she's only able to get it off once and then the mobs down-if the mob is large or features more than one healer, she might get it off once or twice more.
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May 02, 2008, 08:54 PM // 20:54
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#262
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Krytan Explorer
Join Date: Aug 2005
Location: Connecticut USA
Guild: [ITPR]
Profession: W/
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If this has already been discussed, forgive me. I don't feel like reviewing all the pages.
So I went and grinded away to get SY for my Warrior. And while the SY Warrior build is awesome for adrenal gain. I noticed that my party members were hardly ever within my aggro bubble. Which is supposedly the effective "earshot" range for SY.
Are there any players here that could explain how best to utilize SY on a mobile character? It seems this build is better suited for the ranged attackers.
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May 02, 2008, 09:04 PM // 21:04
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#263
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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Quote:
Originally Posted by FyrFytr998
. I noticed that my party members were hardly ever within my aggro bubble.
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Stop overextending? Monks should always been on the edge of your aggro bubble healing you and all the other casters should be in your aggro.
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May 02, 2008, 09:08 PM // 21:08
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#264
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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You have three options:
1) Move to cover them-this is easier on a ranged character I'll admit
2) Explain how SY! works. Chances are they'll be hiding in your aggro once you tell them you're doing 80% damage reduction.
3) If number 2 doesn't work, tell them that if they're out of your aggro bubble, you can't protect them. Guarentee after a couple deaths they'll learn.
And yes, I do option 3 on almost a regular basis-oddly enough right after I do option 2. But when they start accumalating that DP they normally smarten up.
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May 03, 2008, 12:40 AM // 00:40
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#265
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Krytan Explorer
Join Date: Aug 2005
Location: Connecticut USA
Guild: [ITPR]
Profession: W/
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Quote:
Originally Posted by Covah
Stop overextending? Monks should always been on the edge of your aggro bubble healing you and all the other casters should be in your aggro.
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Quote:
Originally Posted by Richardt
You have three options:
1) Move to cover them-this is easier on a ranged character I'll admit
2) Explain how SY! works. Chances are they'll be hiding in your aggro once you tell them you're doing 80% damage reduction.
3) If number 2 doesn't work, tell them that if they're out of your aggro bubble, you can't protect them. Guarentee after a couple deaths they'll learn.
And yes, I do option 3 on almost a regular basis-oddly enough right after I do option 2. But when they start accumalating that DP they normally smarten up.
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Lol, maybe I should have explained MYSELF, better. I strictly Hero/Hench. My problem is that they pretty much run pell mell all over the place. While my movement is only really going from target to target.
Should I plant a flag, and pull aggro to myself while maintaining my party within my bubble? I've always been a big fan of my party out of my bubble to give them some breathing room.
Again, it just seems to me that this is a set up best used with Paragons and Rangers.
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May 03, 2008, 12:58 AM // 00:58
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#266
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Desert Nomad
Join Date: Jan 2007
Location: BrisneyLand
Guild: Sphincter Says [What]
Profession: W/
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Quote:
Originally Posted by FyrFytr998
I've always been a big fan of my party out of my bubble to give them some breathing room.
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If they're out of your bubble they're safe, but they're also out of range to attack. There's no need to flag H/H unless pulling mobs from a large group or moving them out of AoE or environmental effects.
Quote:
Originally Posted by FyrFytr998
Again, it just seems to me that this is a set up best used with Paragons and Rangers.
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Racway works fine for all Physical classes, in this order IMO - Paragon > Warrior > Ranger > Dervish > Assassin. As long as you can build Adrenaline relatively easily, you can run Racway.
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May 03, 2008, 03:26 AM // 03:26
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#267
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Krytan Explorer
Join Date: Aug 2005
Location: Connecticut USA
Guild: [ITPR]
Profession: W/
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Quote:
Originally Posted by Antithesis
If they're out of your bubble they're safe, but they're also out of range to attack. There's no need to flag H/H unless pulling mobs from a large group or moving them out of AoE or environmental effects.
Racway works fine for all Physical classes, in this order IMO - Paragon > Warrior > Ranger > Dervish > Assassin. As long as you can build Adrenaline relatively easily, you can run Racway.
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Bear with me. Maybe I'm just being over analytical. I see and understand what you said, but if my H/H group is spread around and not really in the bubble so to speak. Doesn't that make SY pretty inefficient to a Warrior or Melee class toon? As I am moving around making it likely my bubble is all over the place as well. Whereas Racway with a Para or Ranger is a sort of circle the wagons and protect the squishys with very little movement other than getting into range of the weapon? I'm really just wondering how I can as a warrior make sure the majority of my party is benefitting from SY spam.
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May 03, 2008, 04:15 AM // 04:15
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#268
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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Ah-H/H makes more sense now
What I normally do (did this on my warrior and para) is to flag the non-squishy's in front, and then flag the squishy's in the back just barely in aggro range.
They'll still get the SY! but they should be out of range of the nastier guys.
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May 03, 2008, 04:30 AM // 04:30
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#269
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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When I play warrior H/H I'll generally call the target I want to die for the heroes to beat on while I attack something closer. Sucks to waste the damage but at least we get to live.
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May 03, 2008, 05:16 AM // 05:16
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#270
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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[build prof=n/rt box name="OotV Restorer" blood=10+1+2 soulreaping=8+1 restoration=12][order of the vampire][mark of fury][signet of lost souls][ghostmirror light][spirit light][mend body and soul][life][soothing memories][/build]
For those that are curious, this is the build I was talking about earlier. It's basically the N/Rt Restorer set up to buff physicals.
I just throw on Radiants and use Vanahk's Staff-if you need a bit more energy, you could use a major SR rune, but mines been doing great with just a 9 SR.
I actually like this better then the D/N orders (although Mark of Fury isn't as good as Dark Fury )
It's not overly original, but it gets the job done.
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May 03, 2008, 07:00 AM // 07:00
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#271
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Academy Page
Join Date: Jul 2007
Guild: [Gods]
Profession: Rt/
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Tested a new ritualist build this morning and it definitely beats the builds with Spirit's strenght and weapon of fury.
So here's the build: [skill]dragon slash[/skill],[skill]brawling headbutt[/skill],[skill]steelfang slash[/skill],[skill]save yourselves[/skill],[skill]resilient weapon[/skill],[skill]for great justice[/skill],[skill]vocal was sogolon[/skill],[skill]great dwarf armor[/skill]
12 swordmanship
12+2 restoration
3 spawning
equipment: Caster modded sword
armor with blessed/ghost forge/survivor insignas
The fifth slot is optimal, it can be any resto skill. A spirit which you put before fight, a weapon or a res.
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May 03, 2008, 02:12 PM // 14:12
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#272
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Ascalonian Squire
Join Date: Apr 2008
Guild: ICE
Profession: Mo/E
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Quote:
Originally Posted by Richardt
[build prof=n/rt box name="OotV Restorer" blood=10+1+2 soulreaping=8+1 restoration=12][order of the vampire][mark of fury][signet of lost souls][ghostmirror light][spirit light][mend body and soul][life][soothing memories][/build]
For those that are curious, this is the build I was talking about earlier. It's basically the N/Rt Restorer set up to buff physicals.
I just throw on Radiants and use Vanahk's Staff-if you need a bit more energy, you could use a major SR rune, but mines been doing great with just a 9 SR.
I actually like this better then the D/N orders (although Mark of Fury isn't as good as Dark Fury )
It's not overly original, but it gets the job done.
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Using OotV gives health benefits from attacks, but it does nothing for adrenaline, which is what these builds are built on pretty much. Especially if you're a Rt or N primary, I'd expect that a Dark Fury build would be more effective because caster classes have problems with gaining adrenaline.
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May 03, 2008, 02:55 PM // 14:55
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#273
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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Totally agree with you there-Mark of Fury works, but it's a single target sort of thing. So my alternative to the D/N orders really benefits more ranged SY users (or those with a high Kurz/Lux title or a prof. with a great IAS).
As for the two paragon heroes, they do just fine without Dark Fury-sure DF helps, but it isn't necessary.
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May 04, 2008, 10:40 AM // 10:40
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#274
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Jungle Guide
Join Date: Sep 2005
Guild: nn
Profession: N/
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Difficulty: Master
Yeah right, whatever. I did it first with 2 para heroes but found it to work much better if i had a minion bomber, and modded the para build slightly.
Threw in Air of Superiority to recharge "FGJ!"
Swords: 12
Tactics: 10
Soul Reaping 8+1+1
With "FGJ!" up, and my target not kiting I could keep up SY! with R1 Luxon without any problems. Yes, really. Also spamming DSlash meant I was doing a pretty good DPS. (On master of damage around 40-60 DPS depending on whether SY!/FGJ! where up.)
Hope that helps Any/W wanting to play SY! spammer
EDIT: I also took the wrong Ranger hero !! I wanted Zho xD
Last edited by Sethellington; May 04, 2008 at 10:42 AM // 10:42..
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May 04, 2008, 03:22 PM // 15:22
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#275
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Academy Page
Join Date: Jul 2007
Guild: [Gods]
Profession: Rt/
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What about changing the D/N orders to N/Mo prot+orders? It could help a lot if the player is a caster. Maybe bonding?
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May 04, 2008, 04:08 PM // 16:08
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#276
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Frost Gate Guardian
Join Date: Dec 2006
Location: ankkalinna
Profession: Mo/
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[build prof=Mo/W box name="SY monk" smit=12+1+3 Swo=12][Hundred Blades][Sun and Moon Slash][Whirlwind Attack][flurry]["Save Yourselves!"]["for Great Justice!"][Strength of Honor][Rebirth][/build]
Tried to do SY build for monk :P
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May 04, 2008, 05:40 PM // 17:40
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#277
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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Drop rebirth and add more utility. The chances of you being the last one standing as a super-squishy frontliner are... well, not going to happen.
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May 04, 2008, 05:59 PM // 17:59
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#278
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Frost Gate Guardian
Join Date: Jan 2007
Location: Cracow, Poland.
Profession: D/
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Ummm sorry Sethe, but isn't that NM? You could shout SY indefinitely, so? Air of Superiority is indeed a good idea though!
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May 04, 2008, 06:05 PM // 18:05
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#279
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Academy Page
Join Date: Jul 2007
Guild: [Gods]
Profession: Rt/
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The only problem with air of superiority is that it uses the last pve slot. (max 3 pve skills), i'd take something more defensive, cause you'll have the lowest armor and everyone is attacking you. At least being target in HM is the biggest problem.
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May 04, 2008, 06:57 PM // 18:57
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#280
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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I like the strength and honor idea (/steals ), but instead of hundred blades, I would use DSlash.
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