Apr 09, 2008, 12:54 PM // 12:54
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#181
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Wilds Pathfinder
Join Date: Nov 2006
Location: Belgium
Profession: Me/
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Isn't Mark of fury a little redundant with all that adrenaline already flowing around.
Also why do you use vampiric spirit, icy veins has lots of damage + aoe...
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Apr 09, 2008, 03:40 PM // 15:40
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#182
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by dimitjeeuuhh
Isn't Mark of fury a little redundant with all that adrenaline already flowing around.
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Not really. The hero doesn't always cast Dark Fury like clock-work especially when being attacked or chased around. Remember the strongest defense this build has is SY! from the Paragon character, in this sense it has a single point of failure so having the adrenaline pumping consistently is important.
Quote:
Also why do you use vampiric spirit, icy veins has lots of damage + aoe...
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Rac's D/N is able to self heal since DF and OOP both require a hefty life sacrifice, my N/Rt can't which is why I tried vampiric spirit to reduce the pressure from monks. Left to herself, the hero tends to only cast vampiric spirit when she is low on hp, so some manual micro-management would help.
By the way, Rac's posted necro builds use Icy Veins but he was still tweaking them:
http://www.guildwarsguru.com/forum/s...&postcount=126
..he also uses Blood Renewal for self heal. I dont really like Blood Renewal on a hero as they tend to over sac themselves but you can try that if you prefer.
Last edited by DarkSpirit; Apr 09, 2008 at 04:25 PM // 16:25..
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Apr 09, 2008, 05:46 PM // 17:46
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#183
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Academy Page
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Quote:
Originally Posted by psycore
No, looks like your reading comprehension is wrong.
This particular team build as mentioned by the poster above me does not work vs certain enemy groups they can counter most if not all of the damage making the entire setup useless.
And PI is very invaluable with taking down elementalists and the crystal desert is crawling with them.
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Warriors with riposte and shield stance shouldn't be a problem because as a physical team, you should be attacking the casters.
PS and RoF are far less of a problem to physical teams than caster teams, because you wouldn't expect to be attacking for huge chunks of damage at a time.
Pain inverter is nice to blow something up (although you say this isn't happening anyway) every 20 seconds, but I'd rather take the ward and have my whole team hit for +15~.
Finally, what wasn't mentioned was SoD on the monks... but this can be easily solved by target switching. Your physicals are ranged and it's the easiest prot in the game to see put on a target.
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Apr 09, 2008, 06:24 PM // 18:24
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#184
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by randomperson
Warriors with riposte and shield stance shouldn't be a problem because as a physical team, you should be attacking the casters.
PS and RoF are far less of a problem to physical teams than caster teams, because you wouldn't expect to be attacking for huge chunks of damage at a time.
Pain inverter is nice to blow something up (although you say this isn't happening anyway) every 20 seconds, but I'd rather take the ward and have my whole team hit for +15~.
Finally, what wasn't mentioned was SoD on the monks... but this can be easily solved by target switching. Your physicals are ranged and it's the easiest prot in the game to see put on a target.
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Physical teams can have a higher DPS than caster teams and I think Rac's default build has good damage. The problem with physical teams is there are many ways to shut them down.
SoD has a short recharge, target switching may help alittle but it is a far cry from being "easily solved" especially when you have PS and RoF too. Switching target also forces you to switch away from the monk, so it runs counter to your first sentence and allows them to heal/regen back your damage.
In other words, I still think that having enchant removal would be more effective in this situation.
Last edited by DarkSpirit; Apr 09, 2008 at 06:34 PM // 18:34..
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Apr 09, 2008, 08:19 PM // 20:19
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#186
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by psycore
Tried this out vanqing in tyria, doesn;t work so well vs losaru with the healers. Even 3 vs 6 the damage output is so low the losaru healer can outheal all the damage done.
Works great vs the hydra though but so frustrating when you cant put a 4 legs down even with the target pain inverted.
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I haven't vanquished all of Tyria just yet (crystal desert, ascalon and the snake's dance trek to go) so I haven't had a chance to go against the Losaru groups just yet. Although it does sound like hexes would be a stronger approach. The other option would just be to constantly change targets whenever SoD goes up, unless the groups are composing entirely of Bladehands and Lifebands. But really that would be too much of a hassle, casters would be stronger.
EDIT: I started to vanquish, router died so I couldn't finish but one Spear Swipe on Hayda instead of Mending Refrain (the 15 seconds annoys me) and it was pretty easy.
Last edited by Racthoh; Apr 09, 2008 at 10:12 PM // 22:12..
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Apr 15, 2008, 12:26 AM // 00:26
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#188
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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plz plz plz add that (^^) to the op!
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Apr 15, 2008, 02:19 AM // 02:19
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#189
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Added, thanks Natural Sugar.
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Apr 15, 2008, 03:36 AM // 03:36
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#190
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Might want to change out the mending refrain and probably hexbreaker aria if you found that they are kind of obsolete.
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Apr 17, 2008, 02:19 PM // 14:19
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#191
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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not really...
~Super Igor ~
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Apr 20, 2008, 05:28 PM // 17:28
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#193
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Wilds Pathfinder
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Quote:
Originally Posted by zling
also could I run a different SY spammer like Warrior or Dervish instead of the Paragon? or perhaps but SY on my Ranger
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[SY Derv;OgGjUNpMLTGFNXxgygibXFxX9gA][build name="SY War" prof=W/P swordsmanship=12+1+1 strength=12+1][Dragon Slash][brawling Headbutt][Steelfang slash][Save yourselves][flail][for great justice][enduring harmony][sunspear rebirth signet][/build]
and for ranger, idk, this should work well:[build name="SY Ranger" prof=R/W marksmanship=12+1+1 expertise=12+1][Barrage][distracting shot][Save yourselves][Triple Shot][dual shot][for great justice][dwarven stability][lightning reflexes][/build]
with no EotN maybe these->
[build name="SY War" prof=W/P swordsmanship=12+1+1 strength=12+1][Dragon Slash][Save yourselves][flail][enraging charge][lion's comfort][for great justice][enduring harmony][sunspear rebirth signet][/build][build name="SY Ranger" prof=R/W marksmanship=12+1+1 expertise=12+1][Barrage][distracting shot][Save yourselves][Triple Shot][dual shot][for great justice][flail][sunspear rebirth signet][/build]
toying around with ranger again:
[build name="SY Ranger" prof=R/W marksmanship=12+1 expertise=12+1+1][distracting shot][Save yourselves][Triple Shot][dual shot][flail][expert's dexterity][for great justice][sunspear rebirth signet][/build]
edit: looked like it just might work on paper, but I wasn't able to handle energy cost. Even through careful use of skills and zealous bow I found myself just using just triple shot and d shot. I'll have to drop dual shot for another skill, going to go test some out now.
Last edited by shru; Apr 20, 2008 at 06:44 PM // 18:44..
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Apr 20, 2008, 07:16 PM // 19:16
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#194
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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I would use rapid fire with BHA if you wanted to spam SY! on a ranger.
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Apr 20, 2008, 09:37 PM // 21:37
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#195
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Frost Gate Guardian
Join Date: Feb 2008
Profession: R/
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Quote:
Originally Posted by shru
toying around with ranger again:
[build name="SY Ranger" prof=R/W marksmanship=12+1 expertise=12+1+1][distracting shot][Save yourselves][Triple Shot][dual shot][flail][expert's dexterity][for great justice][sunspear rebirth signet][/build]
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I use [prepared shot] to counter the energy cost on my ranger. [needling shot] isnt bad either for some quick adrenaline since it only costs 2 adren. I use it while triple and dual are recharging, instead of the res. [rapid fire] preparation instead of flail, or [Expert Focus]
Last edited by XDeadboltX; Apr 20, 2008 at 09:40 PM // 21:40..
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Apr 20, 2008, 11:14 PM // 23:14
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#196
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Wilds Pathfinder
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Quote:
Originally Posted by XDeadboltX
I use [prepared shot] to counter the energy cost on my ranger. [needling shot] isnt bad either for some quick adrenaline since it only costs 2 adren. I use it while triple and dual are recharging, instead of the res. [rapid fire] preparation instead of flail, or [Expert Focus]
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Dual and Triple shot are not energy intensive by themselves with a good investment in expertise, but the point of that build was to use Expert's Dexterity to be able to spam them with a 3 second recharge. That with dark fury and FGJ means a perma SY with relative ease.
But the problem I face is that with Expert’s Dexterity, the only energy skill I can use on my bar becomes triple shot. (It costs 11 energy at 14 exp, and 8 with a zealous bow) Spamming that every 3-4 seconds ends up at costing 4-6 energy regen, throwing that build completely out the window.
The Barrage build, on the other hand, does work with a zealous bow, and can maintain SY fairly effectively. And I've been toying with other various ideas, but as far as I can see, with atleast 13 in expertise, a build that has [skill]Triple shot[/skill] [skill]dual shot[/skill] [skill]FGJ[/skill] [skill]dark fury[/skill] should be able to maintain SY as a ranger.
Edit:
After toying around, this build wrecks with Racthoh's hero setup:[build name="SY Ranger" prof=R/W marksmanship=12+1 expertise=12+1][distracting shot][Save yourselves][Triple Shot][dual shot][Glass Arrows][for great justice][dwarven stability][lightning reflexes][/build]There's no energy problems (I used a zealous bow, but it works with vamp too), the damage is great, SY is up 95% of the time (enemies dodging can screw you, so pick a target that's not likely to move much), and it has decent survivability being in the midline with Lightning Reflexes up 2/3 of the time.
Last edited by shru; Apr 21, 2008 at 01:45 AM // 01:45..
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Apr 21, 2008, 09:18 PM // 21:18
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#197
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by zling
what about people like me who dont have EotN? I have all the other campaigns.
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To the posters above this means anything suggested should probably not use EOTN skills, not just PvE only skills.
Quote:
is it possible to adjust this build?
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Losing the second paragon hurts because it is a powerful profession, in addition to losing the ebon battle standard. In that spot I'd use either a Broadhead Arrow ranger, curses necro (Weaken Armor and Barbs helps the loss from EBSHonor), or even just a warrior/dervish hero. Melee heroes can work, just not that well in areas with lots of AoE or really big mobs that risk bodyblocking the idiots.
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Apr 22, 2008, 03:29 PM // 15:29
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#198
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Although I like this team build, I am still considering replacing one of the Paragon heroes, with Sab's MM. Don't minions synergize with Paragon shouts to provide more energy back too? Besides all that body blocking and damage soaking goodness?
I also like Gfte which should affect minions too. Maybe a MM with some points into curse would be useful.
Last edited by DarkSpirit; Apr 22, 2008 at 03:40 PM // 15:40..
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Apr 22, 2008, 03:39 PM // 15:39
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#199
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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As far as I know only GtfE affects minions.
Most of the other paragon shouts trigger when you use a skill.
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Apr 22, 2008, 03:43 PM // 15:43
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#200
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Richardt
As far as I know only GtfE affects minions.
Most of the other paragon shouts trigger when you use a skill.
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Also, wouldn't the energy returned from Paragon shouts be greater? With more energy, you can also use TNTF more often right? Being able to use TNTF more often, would be the main purpose of throwing in a MM+Gfte. The side benefits are also nice.
Furthermore, if you have Barbs, Weaken Armor, or Splinter Weapon from among your heroes, wouldn't those help the minions too as well as yourself as a paragon?
Last edited by DarkSpirit; Apr 22, 2008 at 06:25 PM // 18:25..
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